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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 19 20 21 22 23 26 Next All
BamBam
Profile Blog Joined November 2009
745 Posts
January 21 2015 21:03 GMT
#401
On January 22 2015 05:50 Liliputin wrote:
Show nested quote +
On January 22 2015 05:31 Energizer wrote:
I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.

As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.

I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place.

get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2...


Marines have been ruining my passion for decades, dont see me complaining.
"two is way better than twice as one" - artosis
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-01-21 21:07:08
January 21 2015 21:04 GMT
#402
On January 22 2015 05:52 SC2Toastie wrote:
Show nested quote +
On January 22 2015 04:23 Ramiz1989 wrote:
On January 22 2015 03:52 Tenks wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.


Man that would make getting an early Raven out against cloak banshee or hyper fast burrow roach play even more a pain in the ass

No, that doesn't matter much if you are getting a single Raven.

Lol ye it does, majorly 0_0

One more supply on a Raven matters a lot when you need only one against Banshees? It matters if you want to mass them, it almost doesn't matter at all if you only need that one. That is one Marine less.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 21 2015 21:14 GMT
#403
How does one play that map btw? I couldn't find it on b.net...
TheCzarOfAll
Profile Blog Joined March 2009
United States170 Posts
Last Edited: 2015-01-21 21:26:17
January 21 2015 21:26 GMT
#404
On January 22 2015 06:14 KeksX wrote:
How does one play that map btw? I couldn't find it on b.net...

Go to the launcher and change your server to "PTR"
Yes.
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 21 2015 21:29 GMT
#405
On January 22 2015 06:03 Energizer wrote:
Show nested quote +
On January 22 2015 05:50 Liliputin wrote:
On January 22 2015 05:31 Energizer wrote:
I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.

As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.

I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place.

get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2...


Marines have been ruining my passion for decades, dont see me complaining.


Comparing Marines, one of the easiest units to deal with in the game, to SH is being dishonest. The SH is so toxic and unfair that it's current iteration is being shelved.
movac
Profile Joined February 2011
Canada494 Posts
January 21 2015 21:33 GMT
#406
This is the first time they've done a major redesign of a unit without an expansion. They used to say they won't do major designs in the middle of an expansion.

Did PDD get reduced from 180 to 20, but durable materials still apply to make it 80 seconds?
Yakikorosu
Profile Joined March 2013
1203 Posts
January 21 2015 21:59 GMT
#407
Only six words:

Die Swarm Hosts, die. Thanks Blizzard.
Big J
Profile Joined March 2011
Austria16289 Posts
January 21 2015 22:12 GMT
#408
On January 22 2015 06:29 DemigodcelpH wrote:
Show nested quote +
On January 22 2015 06:03 Energizer wrote:
On January 22 2015 05:50 Liliputin wrote:
On January 22 2015 05:31 Energizer wrote:
I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.

As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.

I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place.

get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2...


Marines have been ruining my passion for decades, dont see me complaining.


Comparing Marines, one of the easiest units to deal with in the game, to SH is being dishonest. The SH is so toxic and unfair that it's current iteration is being shelved.


I chuckled. Then I facepalmed because you really think that. Maybe I'll make this my signature. It's actually that funny.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 21 2015 22:13 GMT
#409
On January 22 2015 07:12 Big J wrote:
Show nested quote +
On January 22 2015 06:29 DemigodcelpH wrote:
On January 22 2015 06:03 Energizer wrote:
On January 22 2015 05:50 Liliputin wrote:
On January 22 2015 05:31 Energizer wrote:
I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.

As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.

I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place.

get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2...


Marines have been ruining my passion for decades, dont see me complaining.


Comparing Marines, one of the easiest units to deal with in the game, to SH is being dishonest. The SH is so toxic and unfair that it's current iteration is being shelved.


I chuckled. Then I facepalmed because you really think that. Maybe I'll make this my signature. It's actually that funny.

Unmicroed, unstimmed, unCSed, unsupported Marines are pretty easy to kill.......

Lol
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 21 2015 22:15 GMT
#410
On January 22 2015 06:04 Ramiz1989 wrote:
Show nested quote +
On January 22 2015 05:52 SC2Toastie wrote:
On January 22 2015 04:23 Ramiz1989 wrote:
On January 22 2015 03:52 Tenks wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.


Man that would make getting an early Raven out against cloak banshee or hyper fast burrow roach play even more a pain in the ass

No, that doesn't matter much if you are getting a single Raven.

Lol ye it does, majorly 0_0

One more supply on a Raven matters a lot when you need only one against Banshees? It matters if you want to mass them, it almost doesn't matter at all if you only need that one. That is one Marine less.

It's fucks with bos for no reason and is a really stupid solution.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-21 22:40:26
January 21 2015 22:39 GMT
#411
On January 22 2015 07:15 SC2Toastie wrote:
Show nested quote +
On January 22 2015 06:04 Ramiz1989 wrote:
On January 22 2015 05:52 SC2Toastie wrote:
On January 22 2015 04:23 Ramiz1989 wrote:
On January 22 2015 03:52 Tenks wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.


Man that would make getting an early Raven out against cloak banshee or hyper fast burrow roach play even more a pain in the ass

No, that doesn't matter much if you are getting a single Raven.

Lol ye it does, majorly 0_0

One more supply on a Raven matters a lot when you need only one against Banshees? It matters if you want to mass them, it almost doesn't matter at all if you only need that one. That is one Marine less.

It's fucks with bos for no reason and is a really stupid solution.


Well, to be fair a lot of spellcasters including the Raven would be much fairer in the lategame if they had just 3 instead of 2supply. Like HTs or that might have solved the Infestor problem of WoL without rendering the unit bad in the midgame.
There is something stupid to having units that cost like 200 or 300 resources and then they cost the same supply as something that is 100/0 or 75/25.
That's the main reason why certain compositions are just so much better than others in maxed scenarios, they are just double as costly (and "double" as strong) which forces everybody to start massing such high cost/low supply units eventually. (spellcasters aren't the only ones - e,g, banelings - , but some of the most prevalent)
Whether that would be the best way to deal with mass Ravens I'm not sure as such stuff messes up builds and takes away from the swarmy mass army feeling of the game, but in principle I think it isn't wrong that this is a core weakness of the game.
geokilla
Profile Joined May 2011
Canada8244 Posts
January 21 2015 22:43 GMT
#412
http://us.battle.net/sc2/en/forum/topic/15699096472?page=7#131

Whole new Swarm Host too. This might pose a problem for Zerg against Protoss air and Terran Mech if Locusts don't auto cast when burrowed.
TelecoM
Profile Blog Joined January 2010
United States10679 Posts
January 21 2015 22:45 GMT
#413
I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though...
AKA: TelecoM[WHITE] Protoss fighting
Big J
Profile Joined March 2011
Austria16289 Posts
January 21 2015 22:46 GMT
#414
On January 22 2015 07:43 geokilla wrote:
http://us.battle.net/sc2/en/forum/topic/15699096472?page=7#131

Whole new Swarm Host too. This might pose a problem for Zerg against Protoss air and Terran Mech if Locusts don't auto cast when burrowed.


just fyi, those are the same stats as on the Custom LotV Alpha Mod!

And I don't think it is a problem if it doesn't autocast. With 60second cooldown, I think you really want to control when you use that and you don't want to accidently have the locusts spawn and then you get attacked with empty swarm host around.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 22 2015 04:11 GMT
#415
On January 22 2015 07:45 GGzerG wrote:
I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though...


I think it might, based on the new DPS and ability of flying locusts, it may be hard for Terran camping mech players to kill all locusts prior to them doing dmg. In the past, it was less of an issue due to siege tanks. Pure speculation on my part, nothing more, but I am very optimistic at this point.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 22 2015 09:00 GMT
#416
On January 22 2015 13:11 FabledIntegral wrote:
Show nested quote +
On January 22 2015 07:45 GGzerG wrote:
I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though...


I think it might, based on the new DPS and ability of flying locusts, it may be hard for Terran camping mech players to kill all locusts prior to them doing dmg. In the past, it was less of an issue due to siege tanks. Pure speculation on my part, nothing more, but I am very optimistic at this point.

I think that is the idea. Play tank defense too long and flying locusts come and wreck your shit.

They force both zerg and terran to be less passive. Raven nerf is a plus here as it makes terran passive game even harder.
Doublemint
Profile Joined July 2011
Austria8574 Posts
January 22 2015 09:04 GMT
#417
naniwa passion unleashed.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-01-22 09:12:07
January 22 2015 09:11 GMT
#418
On January 22 2015 07:45 GGzerG wrote:
I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though...

The PDD nerf should fix that. Previously the mech player could camp behind an effectively permanent PDD emplacement, but now with the 20 second timer Z should be able to bait out PDDs, retreat, and re-engage later when the PDDs are expired and the ravens' energy is diminished. That and the locust flight upgrade, as others mentioned.
vibeo gane,
klup
Profile Joined May 2013
France612 Posts
January 22 2015 09:24 GMT
#419
There is a PTR with an automated matchmaking for this? Blizzard is testing things properly for once?
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 22 2015 09:24 GMT
#420
This is nice but doesn't address the main issue that still is in the game.

Could we bring back the bunker build time discussion?
LiquipediaWanderer
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