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On January 22 2015 05:50 Liliputin wrote:Show nested quote +On January 22 2015 05:31 Energizer wrote: I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.
As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.
I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place. get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2...
Marines have been ruining my passion for decades, dont see me complaining.
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On January 22 2015 05:52 SC2Toastie wrote:Show nested quote +On January 22 2015 04:23 Ramiz1989 wrote:On January 22 2015 03:52 Tenks wrote:On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Man that would make getting an early Raven out against cloak banshee or hyper fast burrow roach play even more a pain in the ass No, that doesn't matter much if you are getting a single Raven. Lol ye it does, majorly 0_0 One more supply on a Raven matters a lot when you need only one against Banshees? It matters if you want to mass them, it almost doesn't matter at all if you only need that one. That is one Marine less.
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How does one play that map btw? I couldn't find it on b.net...
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On January 22 2015 06:14 KeksX wrote: How does one play that map btw? I couldn't find it on b.net... Go to the launcher and change your server to "PTR"
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On January 22 2015 06:03 Energizer wrote:Show nested quote +On January 22 2015 05:50 Liliputin wrote:On January 22 2015 05:31 Energizer wrote: I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.
As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.
I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place. get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2... Marines have been ruining my passion for decades, dont see me complaining.
Comparing Marines, one of the easiest units to deal with in the game, to SH is being dishonest. The SH is so toxic and unfair that it's current iteration is being shelved.
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This is the first time they've done a major redesign of a unit without an expansion. They used to say they won't do major designs in the middle of an expansion.
Did PDD get reduced from 180 to 20, but durable materials still apply to make it 80 seconds?
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Only six words:
Die Swarm Hosts, die. Thanks Blizzard.
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On January 22 2015 06:29 DemigodcelpH wrote:Show nested quote +On January 22 2015 06:03 Energizer wrote:On January 22 2015 05:50 Liliputin wrote:On January 22 2015 05:31 Energizer wrote: I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.
As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.
I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place. get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2... Marines have been ruining my passion for decades, dont see me complaining. Comparing Marines, one of the easiest units to deal with in the game, to SH is being dishonest. The SH is so toxic and unfair that it's current iteration is being shelved.
I chuckled. Then I facepalmed because you really think that. Maybe I'll make this my signature. It's actually that funny.
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On January 22 2015 07:12 Big J wrote:Show nested quote +On January 22 2015 06:29 DemigodcelpH wrote:On January 22 2015 06:03 Energizer wrote:On January 22 2015 05:50 Liliputin wrote:On January 22 2015 05:31 Energizer wrote: I guess zerg just isn't allowed to have cost effective units... Cant wait for the nerfs on the lurker.
As much as people dislike swarmhosts there seems to be a lack of understanding that they were the only unit that could give zerg sustainability. In WoL that role fell onto the infestor, but because apparently there wasn't enough counters for infestor based play they decided to just nerf it to shit just in time for HOTS, which gave zerg the swarm host. Out of necessity for many "mass em up" strats/2 base play the swarmhost became a staple to at least give the zerg something to hold onto, or someway to comeback after losing a third base.
I honestly think zerg is facing an identity crises, which wouldn't be so bad if the units themselves, weak as they maybe in blob fights, were changed to having lower supply - 1 supply abound for many of the zerg units. If that were the case I dont believe there would be such a need for such cost effective units and we wouldn't be in this situation in the first place. get salty zerg, I have just faced that swarm host cancer style on ladder, I get NaNiwa and others completely, this is ruining passion if not sc2... Marines have been ruining my passion for decades, dont see me complaining. Comparing Marines, one of the easiest units to deal with in the game, to SH is being dishonest. The SH is so toxic and unfair that it's current iteration is being shelved. I chuckled. Then I facepalmed because you really think that. Maybe I'll make this my signature. It's actually that funny. Unmicroed, unstimmed, unCSed, unsupported Marines are pretty easy to kill.......
Lol
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On January 22 2015 06:04 Ramiz1989 wrote:Show nested quote +On January 22 2015 05:52 SC2Toastie wrote:On January 22 2015 04:23 Ramiz1989 wrote:On January 22 2015 03:52 Tenks wrote:On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Man that would make getting an early Raven out against cloak banshee or hyper fast burrow roach play even more a pain in the ass No, that doesn't matter much if you are getting a single Raven. Lol ye it does, majorly 0_0 One more supply on a Raven matters a lot when you need only one against Banshees? It matters if you want to mass them, it almost doesn't matter at all if you only need that one. That is one Marine less. It's fucks with bos for no reason and is a really stupid solution.
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On January 22 2015 07:15 SC2Toastie wrote:Show nested quote +On January 22 2015 06:04 Ramiz1989 wrote:On January 22 2015 05:52 SC2Toastie wrote:On January 22 2015 04:23 Ramiz1989 wrote:On January 22 2015 03:52 Tenks wrote:On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Man that would make getting an early Raven out against cloak banshee or hyper fast burrow roach play even more a pain in the ass No, that doesn't matter much if you are getting a single Raven. Lol ye it does, majorly 0_0 One more supply on a Raven matters a lot when you need only one against Banshees? It matters if you want to mass them, it almost doesn't matter at all if you only need that one. That is one Marine less. It's fucks with bos for no reason and is a really stupid solution.
Well, to be fair a lot of spellcasters including the Raven would be much fairer in the lategame if they had just 3 instead of 2supply. Like HTs or that might have solved the Infestor problem of WoL without rendering the unit bad in the midgame. There is something stupid to having units that cost like 200 or 300 resources and then they cost the same supply as something that is 100/0 or 75/25. That's the main reason why certain compositions are just so much better than others in maxed scenarios, they are just double as costly (and "double" as strong) which forces everybody to start massing such high cost/low supply units eventually. (spellcasters aren't the only ones - e,g, banelings - , but some of the most prevalent) Whether that would be the best way to deal with mass Ravens I'm not sure as such stuff messes up builds and takes away from the swarmy mass army feeling of the game, but in principle I think it isn't wrong that this is a core weakness of the game.
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I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though...
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just fyi, those are the same stats as on the Custom LotV Alpha Mod!
And I don't think it is a problem if it doesn't autocast. With 60second cooldown, I think you really want to control when you use that and you don't want to accidently have the locusts spawn and then you get attacked with empty swarm host around.
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On January 22 2015 07:45 GGzerG wrote: I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though...
I think it might, based on the new DPS and ability of flying locusts, it may be hard for Terran camping mech players to kill all locusts prior to them doing dmg. In the past, it was less of an issue due to siege tanks. Pure speculation on my part, nothing more, but I am very optimistic at this point.
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On January 22 2015 13:11 FabledIntegral wrote:Show nested quote +On January 22 2015 07:45 GGzerG wrote: I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though... I think it might, based on the new DPS and ability of flying locusts, it may be hard for Terran camping mech players to kill all locusts prior to them doing dmg. In the past, it was less of an issue due to siege tanks. Pure speculation on my part, nothing more, but I am very optimistic at this point. I think that is the idea. Play tank defense too long and flying locusts come and wreck your shit.
They force both zerg and terran to be less passive. Raven nerf is a plus here as it makes terran passive game even harder.
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naniwa passion unleashed.
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United States2141 Posts
On January 22 2015 07:45 GGzerG wrote: I don't think this is really going to fix the problem with Terrans camping and going mech vs Zerg lol...I want to see the new swarmHost though... The PDD nerf should fix that. Previously the mech player could camp behind an effectively permanent PDD emplacement, but now with the 20 second timer Z should be able to bait out PDDs, retreat, and re-engage later when the PDDs are expired and the ravens' energy is diminished. That and the locust flight upgrade, as others mentioned.
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There is a PTR with an automated matchmaking for this? Blizzard is testing things properly for once?
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France9034 Posts
This is nice but doesn't address the main issue that still is in the game.
Could we bring back the bunker build time discussion?
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