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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 20 21 22 23 24 26 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
January 22 2015 09:54 GMT
#421
On January 22 2015 18:24 Ragnarork wrote:
This is nice but doesn't address the main issue that still is in the game.

Could we bring back the bunker build time discussion?

Yes, but only if it remains unchanged.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
matthy
Profile Joined January 2013
66 Posts
January 22 2015 10:01 GMT
#422
Sick! what happend with the widow mine patch actualy?
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 22 2015 10:11 GMT
#423
On January 22 2015 00:27 Split. wrote:
Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game.

Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2015-01-22 10:48:04
January 22 2015 10:40 GMT
#424
On January 22 2015 18:54 Ramiz1989 wrote:
Show nested quote +
On January 22 2015 18:24 Ragnarork wrote:
This is nice but doesn't address the main issue that still is in the game.

Could we bring back the bunker build time discussion?

Yes, but only if it remains unchanged.


Well, I have a few concerns about that.

I brought a 400 pages document to prove my point DEFINITELY.

On January 22 2015 19:11 maartendq wrote:
Show nested quote +
On January 22 2015 00:27 Split. wrote:
Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game.

Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.


I like Valve way of breaking DotA's meta regularly this way.
LiquipediaWanderer
ZenithM
Profile Joined February 2011
France15952 Posts
January 22 2015 10:47 GMT
#425
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 22 2015 13:49 GMT
#426
On January 22 2015 19:47 ZenithM wrote:
Show nested quote +
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?
Ramiz1989
Profile Joined July 2012
12124 Posts
January 22 2015 14:30 GMT
#427
On January 22 2015 19:47 ZenithM wrote:
Show nested quote +
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

Ahahaha
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Phoobie
Profile Joined December 2010
Canada120 Posts
January 22 2015 14:52 GMT
#428
Interesting changes to the SH, I'm skeptical about how it will play out but i'm open to the idea.

Personally I would look to keep the SH identity as a seige unit (least until we get the lurker in LOTV). I would remove the Enduring Locusts Ability, reduce Locust damage and/or attack speed while buffing their health a bit.

The idea is to introduce downtime between waves to give the opponent windows of opportunity to counter attack and the damage nerf/health buff will encourage the use of Locusts as a buffer/front line damage sponge that compliments the Zerg army rather than being the entire army.

I'm looking at the new SW and think to myself "I want to position these to hit enemy outlying expansions, but if that's the case, why not just use lings that are cheaper and are more mobile?"
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2015-01-22 14:54:17
January 22 2015 14:52 GMT
#429
On January 22 2015 22:49 RaFox17 wrote:
Show nested quote +
On January 22 2015 19:47 ZenithM wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?

There's nothing wrong with taking "zero" damage. Its the way it works. Its static, lasts and long and needs time to acquire energy. It really, really good defensively and rewards a player for not attacking. I think it should just be made for aggressively. Increase raven speed, and decrease pdd duration is the best solution imo (or just replace it with defensive matrix).

Also, it feels so good hearing "you basically have a button that makes you take ZERO damage!!" from a zerg player. Finally zerg players everywhere admit that dark swarm was bullshit. Vindication has never felt so good :p
"Nerfing Toss can just make them stronger"
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-01-22 15:54:15
January 22 2015 15:52 GMT
#430
You might want to consider that mass ravens aren't used against any strat other than SHs ;D
Fight the most boring of fire with, well, a lot of PDDs, as they say.

But I'm aware that some False Terrans have been using this boring style of mech without even being provoked into it by boring Zergs, so I won't cast the first stone. Just know that these are False Terrans and betray everything we manly Terrans stand for.
Dingodile
Profile Joined December 2011
4137 Posts
January 22 2015 15:59 GMT
#431
Does someone know how much space this PTR needs? 5GB? I have a SSD and dont have enough space.

I have already a terrible experience with Diablo3 in that case. I can never delete it, it download again while it is on "europe" and not "PTR" or whatever. I did post this problem on battle.net and nobody can help my problem. green posters tried to help me but without succes, blues ignore me
Grubby | ToD | Moon | Lyn | Sky
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2015-01-22 16:08:53
January 22 2015 16:07 GMT
#432
On January 23 2015 00:59 Dingodile wrote:
Does someone know how much space this PTR needs? 5GB? I have a SSD and dont have enough space.

I have already a terrible experience with Diablo3 in that case. I can never delete it, it download again while it is on "europe" and not "PTR" or whatever. I did post this problem on battle.net and nobody can help my problem. green posters tried to help me but without succes, blues ignore me

It's going to be a map with changes mentioned (found in custom games under "Blizzard maps" category), PTR won't be running just for these balance tweaks.
TL+ Member
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2015-01-22 16:09:12
January 22 2015 16:08 GMT
#433
On January 22 2015 19:47 ZenithM wrote:
Show nested quote +
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

rofl

EDIT: Upping the post quality by saying that ravens are dumb as fuck if terran gets to more than a little handful
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 22 2015 16:10 GMT
#434
On January 22 2015 23:52 royalroadweed wrote:
Show nested quote +
On January 22 2015 22:49 RaFox17 wrote:
On January 22 2015 19:47 ZenithM wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?

There's nothing wrong with taking "zero" damage. Its the way it works. Its static, lasts and long and needs time to acquire energy. It really, really good defensively and rewards a player for not attacking. I think it should just be made for aggressively. Increase raven speed, and decrease pdd duration is the best solution imo (or just replace it with defensive matrix).

Also, it feels so good hearing "you basically have a button that makes you take ZERO damage!!" from a zerg player. Finally zerg players everywhere admit that dark swarm was bullshit. Vindication has never felt so good :p

Yes, dark swarm and pdds are definitely the same, and definitely just as boring
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
GGuMake
Profile Joined January 2015
United States74 Posts
January 22 2015 16:16 GMT
#435
Can't wait for this to go live!! As a zerg player, I fucking hate using SH, it creates such boring games. I'd rather lose 10 games in a row that I could of won with SH, without them. I would love to use them as a support unit, which is what this patch will turn them into! love it!!!
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Decendos
Profile Joined August 2011
Germany1341 Posts
January 22 2015 16:31 GMT
#436
OMG this is so awesome!! Zerg will be completely fucked lategame but finally there is space for Z buffs that are NOT superboring turtleshit units. :D

lategame hydras, ultras, BLs, infestors, corruptors, ovidrop, nydus, burrowplay etc....finally space for buffs to these units that are 10000% more fun than boring spore SH viper turtle shit.
Terence Chill
Profile Joined November 2011
Germany112 Posts
Last Edited: 2015-01-22 20:20:12
January 22 2015 20:12 GMT
#437
at least they now do admit that hots never has been anything else than a big lotv beta
lpunatic
Profile Joined October 2011
235 Posts
January 22 2015 21:12 GMT
#438
On January 22 2015 19:40 Ragnarork wrote:
Show nested quote +
On January 22 2015 18:54 Ramiz1989 wrote:
On January 22 2015 18:24 Ragnarork wrote:
This is nice but doesn't address the main issue that still is in the game.

Could we bring back the bunker build time discussion?

Yes, but only if it remains unchanged.


Well, I have a few concerns about that.

I brought a 400 pages document to prove my point DEFINITELY.

Show nested quote +
On January 22 2015 19:11 maartendq wrote:
On January 22 2015 00:27 Split. wrote:
Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game.

Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.


I like Valve way of breaking DotA's meta regularly this way.


I'm not a DotA expert, but DotA's approach to asymmetry involves everyone having access to the same large number of heroes and then rotating through in the pick/ban/pick/ban system for people to get heroes. This means, at the very least, people need to be competent with multiple heroes and that significant patches will force people to adapt but are less likely to leave people or teams only competent with underpowered tools.

On the other hand, the top level of SC and SC2 emphasise total mastery of one particular race, out of only three choices, and so significant patches are very liable to leave a large segment of players stuck with an underperforming race until the next patch comes along.

It would be a buff to random players, though, and we all know random needs a buff

Has anyone tried the changes? I'm away from my SC2 computer at the moment, I'm curious about how people find them.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 22 2015 21:17 GMT
#439
I can't start the PTR, it's stuck in bootscreen. Is it really via PTR or is it just a balance test map?
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 22 2015 21:28 GMT
#440
On January 22 2015 22:49 RaFox17 wrote:
Show nested quote +
On January 22 2015 19:47 ZenithM wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?


So you are saying zergs in brood war didn't have good game play? Think before you speak....
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