• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:54
CEST 15:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes206BSL 2025 Warsaw LAN + Legends Showmatch3Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
[ASL20] Ro8 Day 1 [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1972 users

Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 20 21 22 23 24 26 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
January 22 2015 09:54 GMT
#421
On January 22 2015 18:24 Ragnarork wrote:
This is nice but doesn't address the main issue that still is in the game.

Could we bring back the bunker build time discussion?

Yes, but only if it remains unchanged.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
matthy
Profile Joined January 2013
66 Posts
January 22 2015 10:01 GMT
#422
Sick! what happend with the widow mine patch actualy?
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 22 2015 10:11 GMT
#423
On January 22 2015 00:27 Split. wrote:
Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game.

Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2015-01-22 10:48:04
January 22 2015 10:40 GMT
#424
On January 22 2015 18:54 Ramiz1989 wrote:
Show nested quote +
On January 22 2015 18:24 Ragnarork wrote:
This is nice but doesn't address the main issue that still is in the game.

Could we bring back the bunker build time discussion?

Yes, but only if it remains unchanged.


Well, I have a few concerns about that.

I brought a 400 pages document to prove my point DEFINITELY.

On January 22 2015 19:11 maartendq wrote:
Show nested quote +
On January 22 2015 00:27 Split. wrote:
Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game.

Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.


I like Valve way of breaking DotA's meta regularly this way.
LiquipediaWanderer
ZenithM
Profile Joined February 2011
France15952 Posts
January 22 2015 10:47 GMT
#425
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 22 2015 13:49 GMT
#426
On January 22 2015 19:47 ZenithM wrote:
Show nested quote +
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?
Ramiz1989
Profile Joined July 2012
12124 Posts
January 22 2015 14:30 GMT
#427
On January 22 2015 19:47 ZenithM wrote:
Show nested quote +
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

Ahahaha
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Phoobie
Profile Joined December 2010
Canada120 Posts
January 22 2015 14:52 GMT
#428
Interesting changes to the SH, I'm skeptical about how it will play out but i'm open to the idea.

Personally I would look to keep the SH identity as a seige unit (least until we get the lurker in LOTV). I would remove the Enduring Locusts Ability, reduce Locust damage and/or attack speed while buffing their health a bit.

The idea is to introduce downtime between waves to give the opponent windows of opportunity to counter attack and the damage nerf/health buff will encourage the use of Locusts as a buffer/front line damage sponge that compliments the Zerg army rather than being the entire army.

I'm looking at the new SW and think to myself "I want to position these to hit enemy outlying expansions, but if that's the case, why not just use lings that are cheaper and are more mobile?"
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2015-01-22 14:54:17
January 22 2015 14:52 GMT
#429
On January 22 2015 22:49 RaFox17 wrote:
Show nested quote +
On January 22 2015 19:47 ZenithM wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?

There's nothing wrong with taking "zero" damage. Its the way it works. Its static, lasts and long and needs time to acquire energy. It really, really good defensively and rewards a player for not attacking. I think it should just be made for aggressively. Increase raven speed, and decrease pdd duration is the best solution imo (or just replace it with defensive matrix).

Also, it feels so good hearing "you basically have a button that makes you take ZERO damage!!" from a zerg player. Finally zerg players everywhere admit that dark swarm was bullshit. Vindication has never felt so good :p
"Nerfing Toss can just make them stronger"
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-01-22 15:54:15
January 22 2015 15:52 GMT
#430
You might want to consider that mass ravens aren't used against any strat other than SHs ;D
Fight the most boring of fire with, well, a lot of PDDs, as they say.

But I'm aware that some False Terrans have been using this boring style of mech without even being provoked into it by boring Zergs, so I won't cast the first stone. Just know that these are False Terrans and betray everything we manly Terrans stand for.
Dingodile
Profile Joined December 2011
4135 Posts
January 22 2015 15:59 GMT
#431
Does someone know how much space this PTR needs? 5GB? I have a SSD and dont have enough space.

I have already a terrible experience with Diablo3 in that case. I can never delete it, it download again while it is on "europe" and not "PTR" or whatever. I did post this problem on battle.net and nobody can help my problem. green posters tried to help me but without succes, blues ignore me
Grubby | ToD | Moon | Lyn | Sky
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2015-01-22 16:08:53
January 22 2015 16:07 GMT
#432
On January 23 2015 00:59 Dingodile wrote:
Does someone know how much space this PTR needs? 5GB? I have a SSD and dont have enough space.

I have already a terrible experience with Diablo3 in that case. I can never delete it, it download again while it is on "europe" and not "PTR" or whatever. I did post this problem on battle.net and nobody can help my problem. green posters tried to help me but without succes, blues ignore me

It's going to be a map with changes mentioned (found in custom games under "Blizzard maps" category), PTR won't be running just for these balance tweaks.
TL+ Member
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2015-01-22 16:09:12
January 22 2015 16:08 GMT
#433
On January 22 2015 19:47 ZenithM wrote:
Show nested quote +
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

rofl

EDIT: Upping the post quality by saying that ravens are dumb as fuck if terran gets to more than a little handful
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 22 2015 16:10 GMT
#434
On January 22 2015 23:52 royalroadweed wrote:
Show nested quote +
On January 22 2015 22:49 RaFox17 wrote:
On January 22 2015 19:47 ZenithM wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?

There's nothing wrong with taking "zero" damage. Its the way it works. Its static, lasts and long and needs time to acquire energy. It really, really good defensively and rewards a player for not attacking. I think it should just be made for aggressively. Increase raven speed, and decrease pdd duration is the best solution imo (or just replace it with defensive matrix).

Also, it feels so good hearing "you basically have a button that makes you take ZERO damage!!" from a zerg player. Finally zerg players everywhere admit that dark swarm was bullshit. Vindication has never felt so good :p

Yes, dark swarm and pdds are definitely the same, and definitely just as boring
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
GGuMake
Profile Joined January 2015
United States74 Posts
January 22 2015 16:16 GMT
#435
Can't wait for this to go live!! As a zerg player, I fucking hate using SH, it creates such boring games. I'd rather lose 10 games in a row that I could of won with SH, without them. I would love to use them as a support unit, which is what this patch will turn them into! love it!!!
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Decendos
Profile Joined August 2011
Germany1338 Posts
January 22 2015 16:31 GMT
#436
OMG this is so awesome!! Zerg will be completely fucked lategame but finally there is space for Z buffs that are NOT superboring turtleshit units. :D

lategame hydras, ultras, BLs, infestors, corruptors, ovidrop, nydus, burrowplay etc....finally space for buffs to these units that are 10000% more fun than boring spore SH viper turtle shit.
Terence Chill
Profile Joined November 2011
Germany112 Posts
Last Edited: 2015-01-22 20:20:12
January 22 2015 20:12 GMT
#437
at least they now do admit that hots never has been anything else than a big lotv beta
lpunatic
Profile Joined October 2011
235 Posts
January 22 2015 21:12 GMT
#438
On January 22 2015 19:40 Ragnarork wrote:
Show nested quote +
On January 22 2015 18:54 Ramiz1989 wrote:
On January 22 2015 18:24 Ragnarork wrote:
This is nice but doesn't address the main issue that still is in the game.

Could we bring back the bunker build time discussion?

Yes, but only if it remains unchanged.


Well, I have a few concerns about that.

I brought a 400 pages document to prove my point DEFINITELY.

Show nested quote +
On January 22 2015 19:11 maartendq wrote:
On January 22 2015 00:27 Split. wrote:
Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game.

Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.


I like Valve way of breaking DotA's meta regularly this way.


I'm not a DotA expert, but DotA's approach to asymmetry involves everyone having access to the same large number of heroes and then rotating through in the pick/ban/pick/ban system for people to get heroes. This means, at the very least, people need to be competent with multiple heroes and that significant patches will force people to adapt but are less likely to leave people or teams only competent with underpowered tools.

On the other hand, the top level of SC and SC2 emphasise total mastery of one particular race, out of only three choices, and so significant patches are very liable to leave a large segment of players stuck with an underperforming race until the next patch comes along.

It would be a buff to random players, though, and we all know random needs a buff

Has anyone tried the changes? I'm away from my SC2 computer at the moment, I'm curious about how people find them.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 22 2015 21:17 GMT
#439
I can't start the PTR, it's stuck in bootscreen. Is it really via PTR or is it just a balance test map?
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 22 2015 21:28 GMT
#440
On January 22 2015 22:49 RaFox17 wrote:
Show nested quote +
On January 22 2015 19:47 ZenithM wrote:
On January 22 2015 02:03 MockHamill wrote:
Both Ravens and Swarm hosts are only problematic when massed.

I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.

That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.

Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.

Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).

When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?


So you are saying zergs in brood war didn't have good game play? Think before you speak....
Prev 1 20 21 22 23 24 26 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
WardiTV Mondays #52
WardiTV752
OGKoka 314
Rex159
CranKy Ducklings147
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 393
OGKoka 314
Rex 159
StarCraft: Brood War
Britney 51421
Calm 7416
Sea 6178
Rain 3971
Flash 2787
Bisu 2286
Horang2 1902
BeSt 611
Larva 504
firebathero 303
[ Show more ]
Hyuk 286
ggaemo 283
Leta 245
Soma 195
Soulkey 186
hero 168
Light 157
Zeus 112
Mong 85
Sharp 71
Aegong 66
Movie 64
Mind 59
soO 52
Sacsri 46
Backho 44
sorry 37
ivOry 31
Pusan 28
sas.Sziky 27
ajuk12(nOOB) 20
Sexy 17
Terrorterran 12
Shine 12
scan(afreeca) 11
Hm[arnc] 8
Noble 5
Dota 2
Gorgc7953
qojqva3400
Dendi1176
420jenkins365
Fuzer 212
XcaliburYe198
Counter-Strike
markeloff99
oskar66
Heroes of the Storm
Khaldor188
Other Games
gofns23095
tarik_tv14797
singsing2008
B2W.Neo1123
hiko390
crisheroes388
Pyrionflax291
Liquid`VortiX153
XaKoH 87
QueenE79
NeuroSwarm41
Organizations
StarCraft 2
IntoTheiNu 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 15
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3634
League of Legends
• Nemesis3977
• Jankos1367
• Stunt608
Other Games
• WagamamaTV141
• Shiphtur131
Upcoming Events
Monday Night Weeklies
2h 6m
Sparkling Tuna Cup
20h 6m
Afreeca Starleague
20h 6m
Snow vs EffOrt
Wardi Open
21h 6m
PiGosaur Monday
1d 10h
LiuLi Cup
1d 21h
OSC
2 days
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.