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On January 22 2015 18:24 Ragnarork wrote: This is nice but doesn't address the main issue that still is in the game.
Could we bring back the bunker build time discussion? Yes, but only if it remains unchanged.
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66 Posts
Sick! what happend with the widow mine patch actualy?
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On January 22 2015 00:27 Split. wrote: Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game. Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.
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France9034 Posts
On January 22 2015 18:54 Ramiz1989 wrote:Show nested quote +On January 22 2015 18:24 Ragnarork wrote: This is nice but doesn't address the main issue that still is in the game.
Could we bring back the bunker build time discussion? Yes, but only if it remains unchanged.
Well, I have a few concerns about that.
I brought a 400 pages document to prove my point DEFINITELY.
On January 22 2015 19:11 maartendq wrote:Show nested quote +On January 22 2015 00:27 Split. wrote: Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game. Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often.
I like Valve way of breaking DotA's meta regularly this way.
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On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine).
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On January 22 2015 19:47 ZenithM wrote:Show nested quote +On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine). When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?
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On January 22 2015 19:47 ZenithM wrote:Show nested quote +On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine). Ahahaha
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Interesting changes to the SH, I'm skeptical about how it will play out but i'm open to the idea.
Personally I would look to keep the SH identity as a seige unit (least until we get the lurker in LOTV). I would remove the Enduring Locusts Ability, reduce Locust damage and/or attack speed while buffing their health a bit.
The idea is to introduce downtime between waves to give the opponent windows of opportunity to counter attack and the damage nerf/health buff will encourage the use of Locusts as a buffer/front line damage sponge that compliments the Zerg army rather than being the entire army.
I'm looking at the new SW and think to myself "I want to position these to hit enemy outlying expansions, but if that's the case, why not just use lings that are cheaper and are more mobile?"
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On January 22 2015 22:49 RaFox17 wrote:Show nested quote +On January 22 2015 19:47 ZenithM wrote:On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine). When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play? There's nothing wrong with taking "zero" damage. Its the way it works. Its static, lasts and long and needs time to acquire energy. It really, really good defensively and rewards a player for not attacking. I think it should just be made for aggressively. Increase raven speed, and decrease pdd duration is the best solution imo (or just replace it with defensive matrix).
Also, it feels so good hearing "you basically have a button that makes you take ZERO damage!!" from a zerg player. Finally zerg players everywhere admit that dark swarm was bullshit. Vindication has never felt so good :p
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You might want to consider that mass ravens aren't used against any strat other than SHs ;D Fight the most boring of fire with, well, a lot of PDDs, as they say.
But I'm aware that some False Terrans have been using this boring style of mech without even being provoked into it by boring Zergs, so I won't cast the first stone. Just know that these are False Terrans and betray everything we manly Terrans stand for.
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Does someone know how much space this PTR needs? 5GB? I have a SSD and dont have enough space.
I have already a terrible experience with Diablo3 in that case. I can never delete it, it download again while it is on "europe" and not "PTR" or whatever. I did post this problem on battle.net and nobody can help my problem. green posters tried to help me but without succes, blues ignore me
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On January 23 2015 00:59 Dingodile wrote:Does someone know how much space this PTR needs? 5GB? I have a SSD and dont have enough space. I have already a terrible experience with Diablo3 in that case. I can never delete it, it download again while it is on "europe" and not "PTR" or whatever. I did post this problem on battle.net and nobody can help my problem. green posters tried to help me but without succes, blues ignore me  It's going to be a map with changes mentioned (found in custom games under "Blizzard maps" category), PTR won't be running just for these balance tweaks.
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On January 22 2015 19:47 ZenithM wrote:Show nested quote +On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine). rofl
EDIT: Upping the post quality by saying that ravens are dumb as fuck if terran gets to more than a little handful
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On January 22 2015 23:52 royalroadweed wrote:Show nested quote +On January 22 2015 22:49 RaFox17 wrote:On January 22 2015 19:47 ZenithM wrote:On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine). When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play? There's nothing wrong with taking "zero" damage. Its the way it works. Its static, lasts and long and needs time to acquire energy. It really, really good defensively and rewards a player for not attacking. I think it should just be made for aggressively. Increase raven speed, and decrease pdd duration is the best solution imo (or just replace it with defensive matrix). Also, it feels so good hearing "you basically have a button that makes you take ZERO damage!!" from a zerg player. Finally zerg players everywhere admit that dark swarm was bullshit. Vindication has never felt so good :p Yes, dark swarm and pdds are definitely the same, and definitely just as boring
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Can't wait for this to go live!! As a zerg player, I fucking hate using SH, it creates such boring games. I'd rather lose 10 games in a row that I could of won with SH, without them. I would love to use them as a support unit, which is what this patch will turn them into! love it!!!
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OMG this is so awesome!! Zerg will be completely fucked lategame but finally there is space for Z buffs that are NOT superboring turtleshit units. :D
lategame hydras, ultras, BLs, infestors, corruptors, ovidrop, nydus, burrowplay etc....finally space for buffs to these units that are 10000% more fun than boring spore SH viper turtle shit.
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at least they now do admit that hots never has been anything else than a big lotv beta
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On January 22 2015 19:40 Ragnarork wrote:Show nested quote +On January 22 2015 18:54 Ramiz1989 wrote:On January 22 2015 18:24 Ragnarork wrote: This is nice but doesn't address the main issue that still is in the game.
Could we bring back the bunker build time discussion? Yes, but only if it remains unchanged. Well, I have a few concerns about that. I brought a 400 pages document to prove my point DEFINITELY. Show nested quote +On January 22 2015 19:11 maartendq wrote:On January 22 2015 00:27 Split. wrote: Applaudable move by blizzard. Sure it's kinda risky and will shake things up, making it hard for progamers, but it will be for the better of the game. Progamers suddenly experiencing difficulties is what forces them to experiment, which usually creates the most interesting games. I daresay Blizzard should do things like this way more often. I like Valve way of breaking DotA's meta regularly this way.
I'm not a DotA expert, but DotA's approach to asymmetry involves everyone having access to the same large number of heroes and then rotating through in the pick/ban/pick/ban system for people to get heroes. This means, at the very least, people need to be competent with multiple heroes and that significant patches will force people to adapt but are less likely to leave people or teams only competent with underpowered tools.
On the other hand, the top level of SC and SC2 emphasise total mastery of one particular race, out of only three choices, and so significant patches are very liable to leave a large segment of players stuck with an underperforming race until the next patch comes along.
It would be a buff to random players, though, and we all know random needs a buff 
Has anyone tried the changes? I'm away from my SC2 computer at the moment, I'm curious about how people find them.
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I can't start the PTR, it's stuck in bootscreen. Is it really via PTR or is it just a balance test map?
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On January 22 2015 22:49 RaFox17 wrote:Show nested quote +On January 22 2015 19:47 ZenithM wrote:On January 22 2015 02:03 MockHamill wrote: Both Ravens and Swarm hosts are only problematic when massed.
I think it would be better to keep Swarm hosts and Ravens as they are but increase their supply to four.
That way Zerg could still use Swarm hosts in the midgame in order to transition to hive, but it would be harder to mass 20+ of them since they would take up a lot of supply.
Ravens would remain a good support unit, but less viable when massed since they would take up too much supply.
Might as well shake things up instead of making the boring unit more difficult to produce (the boring unit being SH in this case, Ravens are fine). When you have 15-20 ravens you basically have a button that makes you take ZERO damage!! In what way is that good game play?
So you are saying zergs in brood war didn't have good game play? Think before you speak....
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