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On January 21 2015 16:50 Homunculus159 wrote: I think it is quite funny how people are crying about the new SH being OP even though they are still in Alpha.
I am new here so please someone tell me. Is it always like that after patches?
Yes
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I am really glad Blizzard is being active. That is very good. I hope there can be some tournament/showmatches organized to let the pros play with these changes to get realistic feedback on the changes.
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anyone streaming the test map?
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Wow, things are actually heating up, good job blizzard!
Are we finally getting Blizzard to lend us an ear?
I'm thinking back on Destinys article/blog and recently the swarmhost whining has been pretty toned down. Which means they are reacting to what we want not what we are whining about. A good sign from Blizz!
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Austria24417 Posts
Going to counter flying locusts with mass phoenix. Probably going to die a lot
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On January 21 2015 16:57 DarkLordOlli wrote: Going to counter flying locusts with mass phoenix. Probably going to die a lot
Your life for Aiur.
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I never understood how it was a good idea to be able to kill an opponent by setting a waypoint. Dunno about balance, but at least they are fixing it.
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On January 21 2015 16:57 DarkLordOlli wrote: Going to counter flying locusts with mass phoenix. Probably going to die a lot
What if flying Locusts had less hp when in the air so 1 or two phoenix shots could take it down (and a single thor shot). Sure, they still hit structures and stuff like a truck. But they might not be as efective against an army with air units in them. Which would make them more of a harrassing unit. Something like that could work maybe.
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The True reason why Naniwa returned. He knew this was coming.
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On January 21 2015 17:41 Seiniyta wrote:Show nested quote +On January 21 2015 16:57 DarkLordOlli wrote: Going to counter flying locusts with mass phoenix. Probably going to die a lot What if flying Locusts had less hp when in the air so 1 or two phoenix shots could take it down (and a single thor shot). Sure, they still hit structures and stuff like a truck. But they might not be as efective against an army with air units in them. Which would make them more of a harrassing unit. Something like that could work maybe.
I dunno if they are light or not but if Phoenix and Thors would counter them quite easy I think. I like the changes. Especially to the PDD. I hate TvT with mass Ravens
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oh wow. This is surprising
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I feel like this has to be a response to the WCS drama, Blizzard can't afford 4h matches in those tournaments. It used to not be a problem because wcs was mostly koreans anyway, but now that it's more foreigner heavy the specter of swarm host vs mech is looming. More evidence that foreigners suck.
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Cool changes but the locust dps is insane (40 per swarm host)...
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Austria24417 Posts
Oh also I just realized that SHs are completely ground based broodlords now.
I don't like that they can still burrow by the way. Feels unnecessary.
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if they can do this, maybe we can get them to fix all the things BEFORE void comes out, then we can have some nice OP units introduces 
i said it on battle net, i'll say it here, REMOVE ALL THE MAPS.
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On January 21 2015 18:18 Zax19 wrote: Cool changes but the locust dps is insane (40 per swarm host)...
They also don't last very long, and have two additional animations they MUST do before attacking(getting into the air and dropping to ground). Take that + the fact that they have to move and realistically they have but a few seconds to actually do damage. If they didn't have that kind of DPS then it would be stupid(also flying locusts are practically T3).
I am excited, really want to see how this plays out! I think muta + SH could actually be a thing, making Zerg much more exciting.
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On January 21 2015 18:18 Zax19 wrote: Cool changes but the locust dps is insane (40 per swarm host)...
So... less than a Thor (46.9)? (same gas cost).
DPS per minute is necessarily less than 1200 (locusts have a 30 second life span, and a 60 second cooldown). While Thor DPS per minute is 2814.
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This is an interesting change, and probably more geared towards making LotV better, rather than the very last tournaments of HotS. I like the testing, but I'll mostly keep an eye on PvZ and subsequent changes there.
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Well, such a Swarm Host Nerf without the additional LotV changes is just going to break ZvP completely, imo. And balancing around the new Swarm Hosts seems a bit weird, considering the other New Units in LotV might do exactly that, or at least are supposed to do that. Of course Swarm Hosts are annoying, but they're necessary... unfortunately.
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It's a start. I guess. Something is still severely missing, though. I don't know why in 2011 I loved watching tournaments and now it just bores me to death. Oh how I miss completely overpowered tech units that counter each other with offense and destruction instead of defensive stalling(Compare Science Vessel and Arbiter with Raven and Tempest etc.)
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