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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 12 13 14 15 16 26 Next All
gophario
Profile Joined July 2011
United States169 Posts
January 21 2015 07:53 GMT
#261
On January 21 2015 16:50 Homunculus159 wrote:
I think it is quite funny how people are crying about the new SH being OP even though they are still in Alpha.

I am new here so please someone tell me. Is it always like that after patches?


Yes
Daeracon
Profile Joined March 2011
Sweden199 Posts
January 21 2015 07:55 GMT
#262
I am really glad Blizzard is being active. That is very good.
I hope there can be some tournament/showmatches organized to let the pros play with these changes to get realistic feedback on the changes.

You can't use your breaks to get over a hill
Lunareste
Profile Joined July 2011
United States3596 Posts
January 21 2015 07:55 GMT
#263
anyone streaming the test map?
KT FlaSh FOREVER
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 21 2015 07:57 GMT
#264
Wow, things are actually heating up, good job blizzard!

Are we finally getting Blizzard to lend us an ear?

I'm thinking back on Destinys article/blog and recently the swarmhost whining has been pretty toned down. Which means they are reacting to what we want not what we are whining about. A good sign from Blizz!
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 21 2015 07:57 GMT
#265
Going to counter flying locusts with mass phoenix. Probably going to die a lot
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Lunareste
Profile Joined July 2011
United States3596 Posts
January 21 2015 07:58 GMT
#266
On January 21 2015 16:57 DarkLordOlli wrote:
Going to counter flying locusts with mass phoenix. Probably going to die a lot


Your life for Aiur.
KT FlaSh FOREVER
Jarree
Profile Joined January 2012
Finland1004 Posts
January 21 2015 08:21 GMT
#267
I never understood how it was a good idea to be able to kill an opponent by setting a waypoint. Dunno about balance, but at least they are fixing it.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 21 2015 08:41 GMT
#268
On January 21 2015 16:57 DarkLordOlli wrote:
Going to counter flying locusts with mass phoenix. Probably going to die a lot


What if flying Locusts had less hp when in the air so 1 or two phoenix shots could take it down (and a single thor shot). Sure, they still hit structures and stuff like a truck. But they might not be as efective against an army with air units in them. Which would make them more of a harrassing unit. Something like that could work maybe.
Pokemon Master
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
January 21 2015 08:44 GMT
#269
The True reason why Naniwa returned. He knew this was coming.
Someone call down the Thunder?
Homunculus159
Profile Joined December 2014
Austria220 Posts
January 21 2015 08:47 GMT
#270
On January 21 2015 17:41 Seiniyta wrote:
Show nested quote +
On January 21 2015 16:57 DarkLordOlli wrote:
Going to counter flying locusts with mass phoenix. Probably going to die a lot


What if flying Locusts had less hp when in the air so 1 or two phoenix shots could take it down (and a single thor shot). Sure, they still hit structures and stuff like a truck. But they might not be as efective against an army with air units in them. Which would make them more of a harrassing unit. Something like that could work maybe.



I dunno if they are light or not but if Phoenix and Thors would counter them quite easy I think.
I like the changes. Especially to the PDD. I hate TvT with mass Ravens
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
January 21 2015 08:59 GMT
#271
oh wow. This is surprising
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 21 2015 09:02 GMT
#272
I feel like this has to be a response to the WCS drama, Blizzard can't afford 4h matches in those tournaments. It used to not be a problem because wcs was mostly koreans anyway, but now that it's more foreigner heavy the specter of swarm host vs mech is looming. More evidence that foreigners suck.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
January 21 2015 09:18 GMT
#273
Cool changes but the locust dps is insane (40 per swarm host)...
Really Blizz, really? - Darnell
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 21 2015 09:20 GMT
#274
Oh also I just realized that SHs are completely ground based broodlords now.

I don't like that they can still burrow by the way. Feels unnecessary.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
fenix404
Profile Joined May 2011
United States305 Posts
January 21 2015 09:20 GMT
#275
if they can do this, maybe we can get them to fix all the things BEFORE void comes out, then we can have some nice OP units introduces

i said it on battle net, i'll say it here, REMOVE ALL THE MAPS.
"think for yourself, question authority"
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-21 09:37:42
January 21 2015 09:36 GMT
#276
On January 21 2015 18:18 Zax19 wrote:
Cool changes but the locust dps is insane (40 per swarm host)...


They also don't last very long, and have two additional animations they MUST do before attacking(getting into the air and dropping to ground). Take that + the fact that they have to move and realistically they have but a few seconds to actually do damage. If they didn't have that kind of DPS then it would be stupid(also flying locusts are practically T3).

I am excited, really want to see how this plays out! I think muta + SH could actually be a thing, making Zerg much more exciting.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 21 2015 09:43 GMT
#277
On January 21 2015 18:18 Zax19 wrote:
Cool changes but the locust dps is insane (40 per swarm host)...


So... less than a Thor (46.9)? (same gas cost).

DPS per minute is necessarily less than 1200 (locusts have a 30 second life span, and a 60 second cooldown). While Thor DPS per minute is 2814.

***

This is an interesting change, and probably more geared towards making LotV better, rather than the very last tournaments of HotS. I like the testing, but I'll mostly keep an eye on PvZ and subsequent changes there.
Cry 'havoc' and let slip the dogs of war
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 21 2015 09:46 GMT
#278
--- Nuked ---
Swisslink
Profile Joined March 2011
2954 Posts
January 21 2015 09:47 GMT
#279
Well, such a Swarm Host Nerf without the additional LotV changes is just going to break ZvP completely, imo. And balancing around the new Swarm Hosts seems a bit weird, considering the other New Units in LotV might do exactly that, or at least are supposed to do that.
Of course Swarm Hosts are annoying, but they're necessary... unfortunately.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 21 2015 09:50 GMT
#280
It's a start. I guess. Something is still severely missing, though. I don't know why in 2011 I loved watching tournaments and now it just bores me to death. Oh how I miss completely overpowered tech units that counter each other with offense and destruction instead of defensive stalling(Compare Science Vessel and Arbiter with Raven and Tempest etc.)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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