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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 10 11 12 13 14 26 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 21 2015 03:12 GMT
#221
. The difference is that you do not risk resources,

You risk. SH cost is 200 gas and FOUR supply
gophario
Profile Joined July 2011
United States169 Posts
January 21 2015 03:21 GMT
#222
Bold moves, protoss air could be an issue with SH change, but in all honesty I'd rather deal with that bullshit than the mass raven garbage we're currently subjected to.
Phattyasmo
Profile Joined October 2011
United States68 Posts
January 21 2015 03:26 GMT
#223
The only thing that could possibly save mech right now is the proposed change in cost and supply; other than that, it makes it that much harder.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19240 Posts
January 21 2015 04:06 GMT
#224
Nerd to pdd fine. Buff to autoturret next please?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
jrdeal
Profile Joined November 2014
United States24 Posts
January 21 2015 04:10 GMT
#225
Loving the response time from Blizzard on this matter. Blizzard saving esports? I like it.
spOOky
Gen.Rolly
Profile Joined September 2011
United States200 Posts
January 21 2015 04:12 GMT
#226
Wow. Swarm hosts get nerfed out of existence with this patch (200 gas per swarm host?) At their high supply cost and high spawn locust cooldown I cannot see them being supply-efficient units in any matchup.
Vector locked in.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 21 2015 04:13 GMT
#227
On January 21 2015 11:51 starslayer wrote:
sigh well im done with sc2 now. for all the ppl that think this is good for sc2 then they havent tried the lotv custom or saw the shoutcraft with qxc aka this http://sc2hl.com/highlight/1266 if you think this is fine then have fun with this awful game. really just think if thats tanks,ht, your base that can't do anything vs the flying locust even if you have +10 vikings and turrets they still get in and kill everything. GG sc2

the only way this is ok is if you double the supply and take away the upgrades and making then hive units, then maybe its ok


Not entirely worth writing it off immediately because of one game and one situation.

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
CycoDude
Profile Joined November 2010
United States326 Posts
Last Edited: 2015-01-21 04:25:55
January 21 2015 04:14 GMT
#228
LOL what in the actual fuck are they thinking with the swarm host?? seriously! buff locusts, really!??

i mean ok, swarm hosts will cost more gas, and require more supply, and no auto-cast, BUT the locust dps increased and they now last for 30 seconds, which is longer than the 25 second-lifespan after researching enduring locusts! thank god for the 60-second cooldown on locust spawning. the flying thing is also nuts...as if they weren't strong enough, lets let locusts fly over terrain!
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 21 2015 04:42 GMT
#229
Callllllllllm dowwwwwwn. Deep breaths. Yes, the flying locusts look strong. HOWEVER, spending 1200/2400 and 48 freakin supply leaves you very vulnerable. You may have noticed (in the clip on page 6) the carriers ravaging the rest of zergs bases. Because he was vulnerable. Because he spent all his money on swarmhosts.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
January 21 2015 05:00 GMT
#230
Literally bam!
Celebrating Starcraft since... a long time ago.
Makro
Profile Joined March 2011
France16890 Posts
January 21 2015 05:06 GMT
#231
david kim taking the initiative
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
January 21 2015 05:23 GMT
#232
Basetrade TV please do a few show matches when the map comes out <3
Stephano//HerO//TaeJa//Squirtle//Bomber
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
Last Edited: 2015-01-21 05:24:32
January 21 2015 05:23 GMT
#233
I am looking forward to seeing these in action
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 21 2015 05:31 GMT
#234
Well... this is an insanely massive buff to my skytoss playstyle. Wouldn't mind seeing a Tempest nerf. Don't really care for the unit anyways.

Either way, I hate SH, whether I use them or play against them (play Random). So happy to hear that. Also good change to Raven PDD, would be nice to see a buff to the cast range or something else to make them more useful vs P.
isakisaline
Profile Joined January 2015
United States1 Post
Last Edited: 2015-01-21 05:36:46
January 21 2015 05:36 GMT
#235
Bot edit.

User was banned for this post.
New York
joshie0808
Profile Blog Joined March 2011
Canada1023 Posts
January 21 2015 05:37 GMT
#236
Sounds like promising changes to shake up some of the stale playstyles we've been seeing
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2015-01-21 05:42:03
January 21 2015 05:39 GMT
#237
On January 21 2015 13:13 ZeromuS wrote:
Show nested quote +
On January 21 2015 11:51 starslayer wrote:
sigh well im done with sc2 now. for all the ppl that think this is good for sc2 then they havent tried the lotv custom or saw the shoutcraft with qxc aka this http://sc2hl.com/highlight/1266 if you think this is fine then have fun with this awful game. really just think if thats tanks,ht, your base that can't do anything vs the flying locust even if you have +10 vikings and turrets they still get in and kill everything. GG sc2

the only way this is ok is if you double the supply and take away the upgrades and making then hive units, then maybe its ok


Not entirely worth writing it off immediately because of one game and one situation.



its not just that one time the very first game on the first day of lotv custom it happened to me and ive played a bunch trying mech vs this and its just silly, i mean you don't have to use every idea i said that would be to crazy but its a very strong unit and people will see this and realize this wasn't a good idea. but it doesnt matter people think it is so gl hf everyone.

edit what would really shake the game up and make it better would be to make hydras tier 1 and bam zerg good delete sh nerf raven and tempest there we fix sc2. KAPPA

User was warned for this post
i came here to kickass and chew bubblegum and i'm all out of bubble gum
vhapter
Profile Joined May 2010
Brazil677 Posts
January 21 2015 05:42 GMT
#238
On January 21 2015 13:42 Lobotomist wrote:
Callllllllllm dowwwwwwn. Deep breaths. Yes, the flying locusts look strong. HOWEVER, spending 1200/2400 and 48 freakin supply leaves you very vulnerable. You may have noticed (in the clip on page 6) the carriers ravaging the rest of zergs bases. Because he was vulnerable. Because he spent all his money on swarmhosts.

That begs the question - how the hell is that good unit design? That stinks.
To live is to fight, to fight is to live!
NKexquisite
Profile Joined January 2009
United States911 Posts
January 21 2015 05:43 GMT
#239
How far can locusts fly? Cany they fly up walls? This will be so broken...
Whattttt Upppppppp Im Nesteaaaaaa!!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 21 2015 05:53 GMT
#240
On January 21 2015 14:43 NKexquisite wrote:
How far can locusts fly? Cany they fly up walls? This will be so broken...

They can fly right into your dreams like Freddy Kruger. They are on top of Mount Olympus with Zues. They are in the pits of hell with Satan and Hitler. They are everywhere. And they can walk up walls even. Be afraid.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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