• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:16
CEST 22:16
KST 05:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1645 users

Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 8 9 10 11 12 26 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 21 2015 01:02 GMT
#181
On January 21 2015 09:48 Psione wrote:
Show nested quote +
On January 21 2015 09:36 Circumstance wrote:
"Balance the game around this one change" is always a risky proposition, and never one I've personally cared for. I understand that it's extreme cases that cause Blizzard to take action (Stephano vs. Petraeus is singlehandedly responsible for Brood Lords getting the Frenzied ability), and the Lillekanin game is absolutely indicative of a serious problem, but I do think that this, like every other Test Map change, has to be tweaked before implementation can be put on the table.

Let me rephrase it to be less scary. It's more about this being the first step. We're aware of the many potential issues that could pop up in the first iteration of the balance test map. Once we've seen how that works out, we'll look at what additional changes may need to be made. Could be the Swarm Host, could be to other units, etc. It's just a matter of seeing how it works out in the first map.

That's reasurring, because it kind of reminded me how you guys balanced the game around the forcefield instead of doing something with that.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
CanadianSC
Profile Joined October 2009
Canada53 Posts
January 21 2015 01:10 GMT
#182
proof that VOID is a patch and nothing more
Zerg is a hard race. -DRG
ETisME
Profile Blog Joined April 2011
12703 Posts
January 21 2015 01:10 GMT
#183
On January 21 2015 09:26 Big J wrote:
Show nested quote +
On January 21 2015 09:16 ETisME wrote:
I am surprised to see this, I guess it would mean that lotv won't be coming out so soon?
Or that they are not sure how people react to new swarmhost and they want to test it out before too late?
Neither way I am excited for it


If HotS was any model for the release of LotV, we still have a full year ahead of us. And so far all the dates - reveal, no beta start date yet, so its probably gonna take till summer and then half a year of testing - are quite similar.
At this point in WoL (2012) the Infestor menance hadn't even started and we can really only hope that blizzard doesn't let HotS die in the next year by abandoning ship.

And I think you are right, they want to test the deep Swarm Host changes before they put it into LotV. They have been getting a lot of negative feedback about leaving the unit in the game at all and I think this is really their last chance to make the whole free unit concept work. So better not put it into LotV untested.
Also after matches like Lillekanin's they really have to patch just to ensure tournament schedules. Say, that match would happen at Blizzcon or Dreamhack. all the brackets are ruined, games have to be postponed to the next day... That's some serious business concern for tournament organizers! Patching is the way to go here, even if the 3hour games were fun...

Agree completely.
I am just worried that the new swarmhost with hots economy will give the wrong impression.
I would prefer them to push the beta or alpha test earlier instead.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2015-01-21 01:15:35
January 21 2015 01:14 GMT
#184
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Disciple7seveN
Profile Joined December 2009
France28 Posts
January 21 2015 01:15 GMT
#185
I think they should just take the darn thing out. I don't know why they insist on its presence in the game. No more free units... OR give everyone free units of some kind. This is all just a bandaid for a bullet wound in my opinion.
This one is constantly thinking, analyzing, strategizing. He showed no fear, but was curious, studying me in turn.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 21 2015 01:15 GMT
#186
The dev team couldn't hold their load until LotV, should be interesting.
emc
Profile Joined September 2010
United States3088 Posts
January 21 2015 01:20 GMT
#187
hell, if they're willing to change swarm hosts completely, why not add in lurkers before expansion too? :D
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 21 2015 01:26 GMT
#188
Woah. Crazy changes coming out from Blizzard. Things are going to be shaken up, and I really like it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 21 2015 01:28 GMT
#189
These are cool changes, and they just might imply there could be more coming soon for LotV since changes are being moved over here?
Moderatorshe/her
TL+ Member
Alvis
Profile Joined July 2011
876 Posts
January 21 2015 01:34 GMT
#190
It will be interesting to see how zerg reacts with turtle protoss, especially on maps like dead wing.
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 21 2015 01:44 GMT
#191
And Blizzard didn't even wait until beta to change the swarm host. Lol, swarm host was horribly designed with no role to fill in the game... I guess good job, Blizzard? Even though it took about a couple of years?
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
Last Edited: 2015-01-21 01:54:26
January 21 2015 01:52 GMT
#192
More details about the new swarm host

http://us.battle.net/sc2/en/forum/topic/15699096472?page=7#131

Swarm Host
  • No longer start with Burrow
  • Enduring Locusts upgrade is no longer available.
  • Evolve Flying Locust upgrade has been added.


Spawn Locust
    Cooldown 60 seconds
    Can be cast while burrowed or unburrowed.
    Must be manually cast. No longer has auto-cast.
    Spawns 2 Locusts. Locusts have a 30 second timed life.


Locust
  • 12 damage
  • 0.6 weapon speed
  • 30 second duration


Evolve Flying Locust
  • Requires Lair
  • 200/200/160
  • Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop to land and attack.
  • Swoop: Orders the Locust to land at the targeted location, allowing it to attack.
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
Last Edited: 2015-01-21 01:53:59
January 21 2015 01:53 GMT
#193
The cure for boredom is curiosity. There is no cure for curiosity.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 21 2015 01:59 GMT
#194
Horrible change to SH. They are fine the way they are now and they are the only option to defeating the Protoss deathball straight-up. If Blizz is going to neuter the SH this way they need to redesign the Protoss race.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2015-01-21 02:12:15
January 21 2015 02:04 GMT
#195
I don't get it, why not simply make locust spawn manual and be done with it ?! It's that simple!
Why mess with the Raven PDDs in such a drastic manner, and pretty much destroy the only soft counter terran has to mass tempests game play ? (that if the terran survives until toss transitions to air)

I don't know why this guys at blizzard come up with such complicated "solutions", maybe , being involved for so many years in this product they are unable (mentally) to come up with simple solutions.
YoTcA
Profile Joined February 2011
Germany151 Posts
January 21 2015 02:04 GMT
#196
I am really happy that those changes might come earlier than LotV.
Those two units really need some rework.

As for the SH:
Well, the flying locust actually look really scary within the LotV Custom mod. But so do 2 medivacs with stimmed bio and a zealot warp in. All those can take down a base behind enemy’s lines within a few seconds. The difference is that you do not risk resources, when sniping a base with flying locusts, but supply. If the recharge time does not change, you will have a lot of dead supply for 1 minute after sending out those locusts (similar to recharging widow mines). This should give the opponent enough time to deal some counter damage … maybe. Only problem is, you do not need to kill the base within one locust wave when playing against Z or P. So you do not need that much supply in SH, which could be a problem.
But the flying locust should at least get rid of the stalement by bypassing siege tank and colossus fire.
Never understood why SH spawned mass units in the first place. This always forces more tanks and colossus’ (colossi?), without being able to break a siege line. Might have been better, if a single, strong unit was spawned, which could actually tank some shots and reach those siege units with their fancy splash damage and kill them. Thus forcing units with higher single target damage like Immortals or Marauders, making the army vulnerable to lings and other Zerg units.

As for the Raven:
The PDD change should forces a lot of engagements and disengagements by the attacker, which sounds interessting. But as the raven user has to wait for the attacker to commit to a fight to not waste energy on PDDs that watch the enemy walk away, the attacker should be able to slowly take down single units from the raven user. If the raven user attacks and can chose the time of the battle, I see no big difference to the PDD we have now. There are rarely battles that last more than 20s.
How many ravens would be needed to always have a PDD active with the changed duration?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
January 21 2015 02:05 GMT
#197
On January 21 2015 10:59 ElMeanYo wrote:
Horrible change to SH. They are fine the way they are now and they are the only option to defeating the Protoss deathball straight-up. If Blizz is going to neuter the SH this way they need to redesign the Protoss race.

They specifically noted that they'll probably have to make balance updates to other races if this change goes through.
vibeo gane,
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 21 2015 02:12 GMT
#198
Major unit design changes mid expansion? I am impressed. I hope to god it goes through.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 21 2015 02:14 GMT
#199
We will see how this one goes. We might see some potent timing pushes with Swarm Hosts now if Protoss plays a bit too greedy as new Locusts are ridiculously strong and you can't just kite them around or attack them, you have to FF or run away, and you can't run away if you want to defend your third.

Thing Blizzard didn't say in their posts(if SHs are actually the ones from Alpha) is that they cost 100/200 instead of 200/100, and another very important thing, they have movement speed of a Stalker now. Yes, the Stalker, which means 2.95, very fast for such unit. This also means that you can actually play aggressively with them now in these kind of timings, as they won't be dead the moment Protoss finds the path to them.

This could also be not viable of course, but I would really love to see somebody tries that out(like Snute's old style where he would rush with Queens and Swarm Hosts in your face, and just keep relying units there).
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ramiz1989
Profile Joined July 2012
12124 Posts
January 21 2015 02:15 GMT
#200


:O
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Prev 1 8 9 10 11 12 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1943
IndyStarCraft 293
UpATreeSC 96
StarCraft: Brood War
Dewaltoss 90
Aegong 66
firebathero 50
ggaemo 42
Dota 2
febbydoto10
Heroes of the Storm
Liquid`Hasu390
Other Games
summit1g6444
fl0m3990
Grubby3547
FrodaN1452
Beastyqt753
Mlord475
KnowMe217
ArmadaUGS189
Trikslyr176
Pyrionflax152
Mew2King44
PPMD29
MindelVK16
Organizations
Other Games
BasetradeTV283
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 95
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 28
• 80smullet 26
• FirePhoenix13
• blackmanpl 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV706
League of Legends
• TFBlade1958
Other Games
• imaqtpie1110
• Shiphtur216
Upcoming Events
Korean StarCraft League
6h 44m
CranKy Ducklings
13h 44m
WardiTV Map Contest Tou…
14h 44m
IPSL
19h 44m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
22h 44m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 1h
CranKy Ducklings
1d 3h
Sparkling Tuna Cup
1d 13h
WardiTV Map Contest Tou…
1d 14h
Ladder Legends
1d 18h
[ Show More ]
BSL
1d 22h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 22h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-16
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.