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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 8 9 10 11 12 26 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 21 2015 01:02 GMT
#181
On January 21 2015 09:48 Psione wrote:
Show nested quote +
On January 21 2015 09:36 Circumstance wrote:
"Balance the game around this one change" is always a risky proposition, and never one I've personally cared for. I understand that it's extreme cases that cause Blizzard to take action (Stephano vs. Petraeus is singlehandedly responsible for Brood Lords getting the Frenzied ability), and the Lillekanin game is absolutely indicative of a serious problem, but I do think that this, like every other Test Map change, has to be tweaked before implementation can be put on the table.

Let me rephrase it to be less scary. It's more about this being the first step. We're aware of the many potential issues that could pop up in the first iteration of the balance test map. Once we've seen how that works out, we'll look at what additional changes may need to be made. Could be the Swarm Host, could be to other units, etc. It's just a matter of seeing how it works out in the first map.

That's reasurring, because it kind of reminded me how you guys balanced the game around the forcefield instead of doing something with that.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
CanadianSC
Profile Joined October 2009
Canada53 Posts
January 21 2015 01:10 GMT
#182
proof that VOID is a patch and nothing more
Zerg is a hard race. -DRG
ETisME
Profile Blog Joined April 2011
12479 Posts
January 21 2015 01:10 GMT
#183
On January 21 2015 09:26 Big J wrote:
Show nested quote +
On January 21 2015 09:16 ETisME wrote:
I am surprised to see this, I guess it would mean that lotv won't be coming out so soon?
Or that they are not sure how people react to new swarmhost and they want to test it out before too late?
Neither way I am excited for it


If HotS was any model for the release of LotV, we still have a full year ahead of us. And so far all the dates - reveal, no beta start date yet, so its probably gonna take till summer and then half a year of testing - are quite similar.
At this point in WoL (2012) the Infestor menance hadn't even started and we can really only hope that blizzard doesn't let HotS die in the next year by abandoning ship.

And I think you are right, they want to test the deep Swarm Host changes before they put it into LotV. They have been getting a lot of negative feedback about leaving the unit in the game at all and I think this is really their last chance to make the whole free unit concept work. So better not put it into LotV untested.
Also after matches like Lillekanin's they really have to patch just to ensure tournament schedules. Say, that match would happen at Blizzcon or Dreamhack. all the brackets are ruined, games have to be postponed to the next day... That's some serious business concern for tournament organizers! Patching is the way to go here, even if the 3hour games were fun...

Agree completely.
I am just worried that the new swarmhost with hots economy will give the wrong impression.
I would prefer them to push the beta or alpha test earlier instead.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2015-01-21 01:15:35
January 21 2015 01:14 GMT
#184
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Disciple7seveN
Profile Joined December 2009
France28 Posts
January 21 2015 01:15 GMT
#185
I think they should just take the darn thing out. I don't know why they insist on its presence in the game. No more free units... OR give everyone free units of some kind. This is all just a bandaid for a bullet wound in my opinion.
This one is constantly thinking, analyzing, strategizing. He showed no fear, but was curious, studying me in turn.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 21 2015 01:15 GMT
#186
The dev team couldn't hold their load until LotV, should be interesting.
emc
Profile Joined September 2010
United States3088 Posts
January 21 2015 01:20 GMT
#187
hell, if they're willing to change swarm hosts completely, why not add in lurkers before expansion too? :D
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 21 2015 01:26 GMT
#188
Woah. Crazy changes coming out from Blizzard. Things are going to be shaken up, and I really like it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 21 2015 01:28 GMT
#189
These are cool changes, and they just might imply there could be more coming soon for LotV since changes are being moved over here?
Moderatorshe/her
TL+ Member
Alvis
Profile Joined July 2011
876 Posts
January 21 2015 01:34 GMT
#190
It will be interesting to see how zerg reacts with turtle protoss, especially on maps like dead wing.
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 21 2015 01:44 GMT
#191
And Blizzard didn't even wait until beta to change the swarm host. Lol, swarm host was horribly designed with no role to fill in the game... I guess good job, Blizzard? Even though it took about a couple of years?
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
Last Edited: 2015-01-21 01:54:26
January 21 2015 01:52 GMT
#192
More details about the new swarm host

http://us.battle.net/sc2/en/forum/topic/15699096472?page=7#131

Swarm Host
  • No longer start with Burrow
  • Enduring Locusts upgrade is no longer available.
  • Evolve Flying Locust upgrade has been added.


Spawn Locust
    Cooldown 60 seconds
    Can be cast while burrowed or unburrowed.
    Must be manually cast. No longer has auto-cast.
    Spawns 2 Locusts. Locusts have a 30 second timed life.


Locust
  • 12 damage
  • 0.6 weapon speed
  • 30 second duration


Evolve Flying Locust
  • Requires Lair
  • 200/200/160
  • Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop to land and attack.
  • Swoop: Orders the Locust to land at the targeted location, allowing it to attack.
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
Last Edited: 2015-01-21 01:53:59
January 21 2015 01:53 GMT
#193
The cure for boredom is curiosity. There is no cure for curiosity.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 21 2015 01:59 GMT
#194
Horrible change to SH. They are fine the way they are now and they are the only option to defeating the Protoss deathball straight-up. If Blizz is going to neuter the SH this way they need to redesign the Protoss race.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2015-01-21 02:12:15
January 21 2015 02:04 GMT
#195
I don't get it, why not simply make locust spawn manual and be done with it ?! It's that simple!
Why mess with the Raven PDDs in such a drastic manner, and pretty much destroy the only soft counter terran has to mass tempests game play ? (that if the terran survives until toss transitions to air)

I don't know why this guys at blizzard come up with such complicated "solutions", maybe , being involved for so many years in this product they are unable (mentally) to come up with simple solutions.
YoTcA
Profile Joined February 2011
Germany151 Posts
January 21 2015 02:04 GMT
#196
I am really happy that those changes might come earlier than LotV.
Those two units really need some rework.

As for the SH:
Well, the flying locust actually look really scary within the LotV Custom mod. But so do 2 medivacs with stimmed bio and a zealot warp in. All those can take down a base behind enemy’s lines within a few seconds. The difference is that you do not risk resources, when sniping a base with flying locusts, but supply. If the recharge time does not change, you will have a lot of dead supply for 1 minute after sending out those locusts (similar to recharging widow mines). This should give the opponent enough time to deal some counter damage … maybe. Only problem is, you do not need to kill the base within one locust wave when playing against Z or P. So you do not need that much supply in SH, which could be a problem.
But the flying locust should at least get rid of the stalement by bypassing siege tank and colossus fire.
Never understood why SH spawned mass units in the first place. This always forces more tanks and colossus’ (colossi?), without being able to break a siege line. Might have been better, if a single, strong unit was spawned, which could actually tank some shots and reach those siege units with their fancy splash damage and kill them. Thus forcing units with higher single target damage like Immortals or Marauders, making the army vulnerable to lings and other Zerg units.

As for the Raven:
The PDD change should forces a lot of engagements and disengagements by the attacker, which sounds interessting. But as the raven user has to wait for the attacker to commit to a fight to not waste energy on PDDs that watch the enemy walk away, the attacker should be able to slowly take down single units from the raven user. If the raven user attacks and can chose the time of the battle, I see no big difference to the PDD we have now. There are rarely battles that last more than 20s.
How many ravens would be needed to always have a PDD active with the changed duration?
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 21 2015 02:05 GMT
#197
On January 21 2015 10:59 ElMeanYo wrote:
Horrible change to SH. They are fine the way they are now and they are the only option to defeating the Protoss deathball straight-up. If Blizz is going to neuter the SH this way they need to redesign the Protoss race.

They specifically noted that they'll probably have to make balance updates to other races if this change goes through.
vibeo gane,
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 21 2015 02:12 GMT
#198
Major unit design changes mid expansion? I am impressed. I hope to god it goes through.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 21 2015 02:14 GMT
#199
We will see how this one goes. We might see some potent timing pushes with Swarm Hosts now if Protoss plays a bit too greedy as new Locusts are ridiculously strong and you can't just kite them around or attack them, you have to FF or run away, and you can't run away if you want to defend your third.

Thing Blizzard didn't say in their posts(if SHs are actually the ones from Alpha) is that they cost 100/200 instead of 200/100, and another very important thing, they have movement speed of a Stalker now. Yes, the Stalker, which means 2.95, very fast for such unit. This also means that you can actually play aggressively with them now in these kind of timings, as they won't be dead the moment Protoss finds the path to them.

This could also be not viable of course, but I would really love to see somebody tries that out(like Snute's old style where he would rush with Queens and Swarm Hosts in your face, and just keep relying units there).
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ramiz1989
Profile Joined July 2012
12124 Posts
January 21 2015 02:15 GMT
#200


:O
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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