Jan 20 Balance Test Map Update - Swarm Host & Raven - Page 8
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SuperHofmann
Italy1741 Posts
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Big-t
Austria1350 Posts
On January 21 2015 08:24 SuperHofmann wrote: Someone knows the locusts spawn cooldown? 60 sec I think, locust life time 30 sec | ||
BlackCompany
Germany8388 Posts
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BronzeKnee
United States5217 Posts
On January 21 2015 07:46 Fran_ wrote: Or it's a testament that people make mistakes, even Blizzard, and they are more than willing to correct theirs. Made a mistake? I don't think you know what means. Making a mistake is when you accidentally pour your orange juice in the cereal of your customer instead of milk. But if you do it purposely over and over for years despite being told repeatedly over a long period of time by your customers that they hate orange juice on cereal, then it isn't a mistake. It's arrogance. So yeah, what we see here is arrogance failing. They tried everything they could to make orange juice taste great on cereal. But a lot of us knew from the start it tasted terrible. This was a long time coming. | ||
vhapter
Brazil677 Posts
On January 21 2015 08:20 SetGuitarsToKill wrote: That all could be a problem, but I'm sure there'll be balance checks before it's put in the game. Don't worry too much man I hope so. Considering the fact that swarm hosts are one of the new units in HOTS, Blizzard is taking way too long to balance them. This is them leaving things unfinished just so they can make more money with LOTV, since PvZ has become one of the most disgusting matchups I've ever seen in rts. I hope they finally fix this stupid unit though. Removing them from the game would most likely be even better, but that's just not going to happen. | ||
andrewlt
United States7702 Posts
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Lexender
Mexico2650 Posts
On January 21 2015 07:49 Charoisaur wrote: no race or playstyle will have an answer to tempest ht + support units This is what I fear the most If they wanted to bring changes to turtle styles it should be to all 3 races turtle styles | ||
SoleSteeler
Canada5446 Posts
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Fran_
United States1024 Posts
On January 21 2015 07:48 Everlong wrote: If this was true, they would have already removed SH from the game. Correcting one's mistake doesn't necessarily mean doing exactly what you want. | ||
pure.Wasted
Canada4701 Posts
On January 21 2015 08:23 SatedSC2 wrote: The necessary change is removing free units from the game entirely. That's the only way to balance Swarm Hosts. Free units are anti-RTS. EDIT: But Blizzard seems to be pandering to casuals by introducing simpler mechanics/over-simplifying the early-game. I guess I can't say that I'm surprised that flying locusts are their "big idea" to fix Swarm Hosts because designing a unit properly is clearly beyond their area of expertise. So I guess the only way to balance Zerg buildings is to make them stop spawning Broodlings when they're destroyed? Those free Broodlings sure do break the game. | ||
vedaria
United States11 Posts
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Fran_
United States1024 Posts
On January 21 2015 08:26 BronzeKnee wrote: Made a mistake? I don't think you know what means. Making a mistake is when you accidentally pour your orange juice in the cereal of your customer instead of milk. But if you do it purposely over and over for years despite being told repeatedly over a long period of time by your customers that they hate orange juice on cereal, then it isn't a mistake. It's arrogance. So yeah, what we see here is arrogance failing. They tried everything they could to make orange juice taste great on cereal. But a lot of us knew from the start it tasted terrible. This was a long time coming. Arrogance is stubbornly refusing to acknowledge a mistake and this is clearly not the case. | ||
vhapter
Brazil677 Posts
On January 21 2015 08:40 Fran_ wrote: Correcting one's mistake doesn't necessarily mean doing exactly what you want. That's true, and I won't speak for everyone else, but removing swarm hosts from the game would probably make it more interesting and balanced than changing them. | ||
aeligos
United States172 Posts
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Lexender
Mexico2650 Posts
On January 21 2015 08:42 pure.Wasted wrote: So I guess the only way to balance Zerg buildings is to make them stop spawning Broodlings when they're destroyed? Those free Broodlings sure do break the game. Changelings confirmed broken | ||
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Teoita
Italy12246 Posts
The thing that scares me about this is that flying locusts with too much dps might snipe bases too easily (as shown in TB's lotv show matches), which could have serious drawbacks on map design. This is definitely something that needs to be tested a -lot- and by progamers, not random scrubs on bnet. | ||
vhapter
Brazil677 Posts
On January 21 2015 08:42 pure.Wasted wrote: So I guess the only way to balance Zerg buildings is to make them stop spawning Broodlings when they're destroyed? Those free Broodlings sure do break the game. To a certain extent, they actually do in that you need to hard counter them. I'm sure people have already complained about tempests in this thread, but the truth is that we need them. Starcraft 2 has too many hard counters. | ||
SC2Towelie
United States561 Posts
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Musicus
Germany23576 Posts
On January 21 2015 08:55 SC2Towelie wrote: I guess it's cool that they're doing this change before LotV, but I think they don't realize how bad late game ZvP will be for Zergs now... Without swarmhost, there's no way to zone out HT. Once Protoss gets to colo/HT/tempest they'll just win every single game :/ They literally said that they are aware of exactly that problem, the SH change is a starting point and they will balance around it. On January 21 2015 07:56 Psione wrote: The idea is to balance around the new Swarm Hosts. We expect that other changes will need to be considered as we go through testing. This is the first step. We'll first need to see how these play out to know what potential changes will follow. What happens to mass Protoss air supported by High Templar? This is a bigger concern for us due to Locusts’ ability to zone out High Templar being greatly diminished. However, there will be a buff on the harassment front so we’re not sure where this will end up. Again, this is something that will need to be heavily tested, and we may need to make additional changes depending on how this turns out. | ||
stevorino
957 Posts
User was warned for this post | ||
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