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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page 8

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 6 7 8 9 10 26 Next All
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
January 20 2015 23:24 GMT
#141
Someone knows the locusts spawn cooldown?
Vasacast always in my <3
Big-t
Profile Joined January 2011
Austria1350 Posts
Last Edited: 2015-01-20 23:25:11
January 20 2015 23:24 GMT
#142
Awseome!!! The SH change will bring so much more dynamic into sc!!

On January 21 2015 08:24 SuperHofmann wrote:
Someone knows the locusts spawn cooldown?


60 sec I think, locust life time 30 sec
monchi | IdrA | Flash
BlackCompany
Profile Joined August 2012
Germany8388 Posts
January 20 2015 23:25 GMT
#143
I have no idea if these changes are good or bad. But i am interested: do most people believe this is a good change regarding balance? Or because fuck mech and camping, those bastards are going to get rekt now?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-01-20 23:30:55
January 20 2015 23:26 GMT
#144
On January 21 2015 07:46 Fran_ wrote:
Show nested quote +
On January 21 2015 07:14 Shinespark wrote:
I've always hated the swarm host and a redesign is probably a good idea. But the mere fact that this may be necessary is testament to how clueless Blizzard is when it comes to design.


Or it's a testament that people make mistakes, even Blizzard, and they are more than willing to correct theirs.


Made a mistake? I don't think you know what means.

Making a mistake is when you accidentally pour your orange juice in the cereal of your customer instead of milk. But if you do it purposely over and over for years despite being told repeatedly over a long period of time by your customers that they hate orange juice on cereal, then it isn't a mistake. It's arrogance.

So yeah, what we see here is arrogance failing. They tried everything they could to make orange juice taste great on cereal.

But a lot of us knew from the start it tasted terrible. This was a long time coming.
vhapter
Profile Joined May 2010
Brazil677 Posts
January 20 2015 23:26 GMT
#145
On January 21 2015 08:20 SetGuitarsToKill wrote:
Show nested quote +
On January 21 2015 08:18 vhapter wrote:
On January 21 2015 08:09 SetGuitarsToKill wrote:
On January 21 2015 08:08 vhapter wrote:
On January 21 2015 08:04 SetGuitarsToKill wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.



Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..

The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.


It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.

It's not like they need to do more than that. Considering how slow the protoss army is, it shouldn't be difficult to nydus your way around the map sniping bases.

You don't even need to kill a nexus - think about how many probes would've died to locust harassment even if there had been half the swarm host count you saw in the video. Flying locusts will either do a fuckton of damage or get the zerg killed if they leave the player to vulnerable. Neither thing is actually good.


That all could be a problem, but I'm sure there'll be balance checks before it's put in the game. Don't worry too much man

I hope so. Considering the fact that swarm hosts are one of the new units in HOTS, Blizzard is taking way too long to balance them. This is them leaving things unfinished just so they can make more money with LOTV, since PvZ has become one of the most disgusting matchups I've ever seen in rts. I hope they finally fix this stupid unit though. Removing them from the game would most likely be even better, but that's just not going to happen.
To live is to fight, to fight is to live!
andrewlt
Profile Joined August 2009
United States7702 Posts
January 20 2015 23:29 GMT
#146
Long overdue. I might have to rethink when to get lunch/dinner, take a shower, shit, piss, stretch, nap, walk around, etc. while watching a long tournament, though.
Lexender
Profile Joined September 2013
Mexico2650 Posts
Last Edited: 2015-01-20 23:32:16
January 20 2015 23:31 GMT
#147
On January 21 2015 07:49 Charoisaur wrote:
Show nested quote +
On January 21 2015 07:45 Everlong wrote:
So, Terran going mech has now 0 counters to Tempests?


no race or playstyle will have an answer to tempest ht + support units


This is what I fear the most

If they wanted to bring changes to turtle styles it should be to all 3 races turtle styles
SoleSteeler
Profile Joined April 2003
Canada5446 Posts
January 20 2015 23:36 GMT
#148
This would be an excellent change. Swarmhost or mech style long ass games are so terrible. I rarely keep the stream on when they happen.
Fran_
Profile Joined June 2010
United States1024 Posts
January 20 2015 23:40 GMT
#149
On January 21 2015 07:48 Everlong wrote:
Show nested quote +
On January 21 2015 07:46 Fran_ wrote:
On January 21 2015 07:14 Shinespark wrote:
I've always hated the swarm host and a redesign is probably a good idea. But the mere fact that this may be necessary is testament to how clueless Blizzard is when it comes to design.


Or it's a testament that people make mistakes, even Blizzard, and they are more than willing to correct theirs.


If this was true, they would have already removed SH from the game.



Correcting one's mistake doesn't necessarily mean doing exactly what you want.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 20 2015 23:42 GMT
#150
On January 21 2015 08:23 SatedSC2 wrote:
Show nested quote +
On January 21 2015 08:08 pure.Wasted wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro

You seem to be struggling with the concept of balancing.

It's not balanced now.

That is why it's on the test map.

When Blizzard sees what all the games are like, they can tweak the numbers and make any other necessary changes.

It will be balanced then.

The necessary change is removing free units from the game entirely.

That's the only way to balance Swarm Hosts.

Free units are anti-RTS.

EDIT:

But Blizzard seems to be pandering to casuals by introducing simpler mechanics/over-simplifying the early-game. I guess I can't say that I'm surprised that flying locusts are their "big idea" to fix Swarm Hosts because designing a unit properly is clearly beyond their area of expertise.


So I guess the only way to balance Zerg buildings is to make them stop spawning Broodlings when they're destroyed? Those free Broodlings sure do break the game.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
vedaria
Profile Joined August 2013
United States11 Posts
January 20 2015 23:43 GMT
#151
Good to see.
Fran_
Profile Joined June 2010
United States1024 Posts
January 20 2015 23:46 GMT
#152
On January 21 2015 08:26 BronzeKnee wrote:
Show nested quote +
On January 21 2015 07:46 Fran_ wrote:
On January 21 2015 07:14 Shinespark wrote:
I've always hated the swarm host and a redesign is probably a good idea. But the mere fact that this may be necessary is testament to how clueless Blizzard is when it comes to design.


Or it's a testament that people make mistakes, even Blizzard, and they are more than willing to correct theirs.


Made a mistake? I don't think you know what means.

Making a mistake is when you accidentally pour your orange juice in the cereal of your customer instead of milk. But if you do it purposely over and over for years despite being told repeatedly over a long period of time by your customers that they hate orange juice on cereal, then it isn't a mistake. It's arrogance.

So yeah, what we see here is arrogance failing. They tried everything they could to make orange juice taste great on cereal.

But a lot of us knew from the start it tasted terrible. This was a long time coming.


Arrogance is stubbornly refusing to acknowledge a mistake and this is clearly not the case.
vhapter
Profile Joined May 2010
Brazil677 Posts
January 20 2015 23:48 GMT
#153
On January 21 2015 08:40 Fran_ wrote:
Show nested quote +
On January 21 2015 07:48 Everlong wrote:
On January 21 2015 07:46 Fran_ wrote:
On January 21 2015 07:14 Shinespark wrote:
I've always hated the swarm host and a redesign is probably a good idea. But the mere fact that this may be necessary is testament to how clueless Blizzard is when it comes to design.


Or it's a testament that people make mistakes, even Blizzard, and they are more than willing to correct theirs.


If this was true, they would have already removed SH from the game.



Correcting one's mistake doesn't necessarily mean doing exactly what you want.

That's true, and I won't speak for everyone else, but removing swarm hosts from the game would probably make it more interesting and balanced than changing them.
To live is to fight, to fight is to live!
aeligos
Profile Joined January 2013
United States172 Posts
January 20 2015 23:50 GMT
#154
Majority of votes coming from Zerg players.
libera te tvtemet ex inferis A.'.A.'.
Lexender
Profile Joined September 2013
Mexico2650 Posts
January 20 2015 23:50 GMT
#155
On January 21 2015 08:42 pure.Wasted wrote:
Show nested quote +
On January 21 2015 08:23 SatedSC2 wrote:
On January 21 2015 08:08 pure.Wasted wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro

You seem to be struggling with the concept of balancing.

It's not balanced now.

That is why it's on the test map.

When Blizzard sees what all the games are like, they can tweak the numbers and make any other necessary changes.

It will be balanced then.

The necessary change is removing free units from the game entirely.

That's the only way to balance Swarm Hosts.

Free units are anti-RTS.

EDIT:

But Blizzard seems to be pandering to casuals by introducing simpler mechanics/over-simplifying the early-game. I guess I can't say that I'm surprised that flying locusts are their "big idea" to fix Swarm Hosts because designing a unit properly is clearly beyond their area of expertise.


So I guess the only way to balance Zerg buildings is to make them stop spawning Broodlings when they're destroyed? Those free Broodlings sure do break the game.


Changelings confirmed broken
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 20 2015 23:52 GMT
#156
Dayum what a change.

The thing that scares me about this is that flying locusts with too much dps might snipe bases too easily (as shown in TB's lotv show matches), which could have serious drawbacks on map design. This is definitely something that needs to be tested a -lot- and by progamers, not random scrubs on bnet.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
January 20 2015 23:53 GMT
#157
On January 21 2015 08:42 pure.Wasted wrote:
Show nested quote +
On January 21 2015 08:23 SatedSC2 wrote:
On January 21 2015 08:08 pure.Wasted wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro

You seem to be struggling with the concept of balancing.

It's not balanced now.

That is why it's on the test map.

When Blizzard sees what all the games are like, they can tweak the numbers and make any other necessary changes.

It will be balanced then.

The necessary change is removing free units from the game entirely.

That's the only way to balance Swarm Hosts.

Free units are anti-RTS.

EDIT:

But Blizzard seems to be pandering to casuals by introducing simpler mechanics/over-simplifying the early-game. I guess I can't say that I'm surprised that flying locusts are their "big idea" to fix Swarm Hosts because designing a unit properly is clearly beyond their area of expertise.


So I guess the only way to balance Zerg buildings is to make them stop spawning Broodlings when they're destroyed? Those free Broodlings sure do break the game.

To a certain extent, they actually do in that you need to hard counter them. I'm sure people have already complained about tempests in this thread, but the truth is that we need them. Starcraft 2 has too many hard counters.
To live is to fight, to fight is to live!
SC2Towelie
Profile Joined July 2014
United States561 Posts
January 20 2015 23:55 GMT
#158
I guess it's cool that they're doing this change before LotV, but I think they don't realize how bad late game ZvP will be for Zergs now... Without swarmhost, there's no way to zone out HT. Once Protoss gets to colo/HT/tempest they'll just win every single game :/
Don't forget to bring a towel! (Towelie.635)
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-01-21 00:06:13
January 20 2015 23:59 GMT
#159
On January 21 2015 08:55 SC2Towelie wrote:
I guess it's cool that they're doing this change before LotV, but I think they don't realize how bad late game ZvP will be for Zergs now... Without swarmhost, there's no way to zone out HT. Once Protoss gets to colo/HT/tempest they'll just win every single game :/


They literally said that they are aware of exactly that problem, the SH change is a starting point and they will balance around it.

On January 21 2015 07:56 Psione wrote:
The idea is to balance around the new Swarm Hosts. We expect that other changes will need to be considered as we go through testing. This is the first step. We'll first need to see how these play out to know what potential changes will follow.




What happens to mass Protoss air supported by High Templar?

This is a bigger concern for us due to Locusts’ ability to zone out High Templar being greatly diminished. However, there will be a buff on the harassment front so we’re not sure where this will end up. Again, this is something that will need to be heavily tested, and we may need to make additional changes depending on how this turns out.
Maru and Serral are probably top 5.
stevorino
Profile Joined April 2011
957 Posts
January 21 2015 00:03 GMT
#160
WHAT IS THIS I LIKE IT WHATEVER MAJOR THEY MAY CHANGE

User was warned for this post
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
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