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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page 9

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 7 8 9 10 11 26 Next All
RHoudini
Profile Joined October 2009
Belgium3627 Posts
January 21 2015 00:14 GMT
#161
Lillekanin has shown the way :D.
Lee Jae Dong fighting!
Charoisaur
Profile Joined August 2014
Germany16008 Posts
January 21 2015 00:14 GMT
#162
On January 21 2015 08:55 SC2Towelie wrote:
I guess it's cool that they're doing this change before LotV, but I think they don't realize how bad late game ZvP will be for Zergs now... Without swarmhost, there's no way to zone out HT. Once Protoss gets to colo/HT/tempest they'll just win every single game :/


nerf tempests so BLs get viable again -> balanced game
Many of the coolest moments in sc2 happen due to worker harassment
Flopgun
Profile Joined August 2005
Germany274 Posts
Last Edited: 2015-01-21 00:16:43
January 21 2015 00:16 GMT
#163
I hope this will be a fast patch, those 20k minerals bank vs 15k minerals bank games are not fun to watch anymore.
Jaedong fighting
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
January 21 2015 00:16 GMT
#164
This seems more a buff for Protoss
Vasacast always in my <3
ETisME
Profile Blog Joined April 2011
12529 Posts
January 21 2015 00:16 GMT
#165
I am surprised to see this, I guess it would mean that lotv won't be coming out so soon?
Or that they are not sure how people react to new swarmhost and they want to test it out before too late?
Neither way I am excited for it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
HeyImFinn
Profile Joined September 2011
United States250 Posts
January 21 2015 00:19 GMT
#166
Okay. I get that PDD was/is a bit too strong. But from 180 seconds all the way down to 20 seconds!? That's a MASSIVE nerf! A way I could see it being fair would be making Durable Materials increase the duration to AT LEAST 60 seconds. Though the swarm host change seems really interesting.

And I hate to be "that guy" but why does Photon Overcharge still last a full minute?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 21 2015 00:20 GMT
#167
Great news. Stuff needed to be done!
Neosteel Enthusiast
UberNuB
Profile Joined December 2010
United States365 Posts
January 21 2015 00:23 GMT
#168
On January 21 2015 09:19 HeyImFinn wrote:
Okay. I get that PDD was/is a bit too strong. But from 180 seconds all the way down to 20 seconds!? That's a MASSIVE nerf! A way I could see it being fair would be making Durable Materials increase the duration to AT LEAST 60 seconds. Though the swarm host change seems really interesting.

And I hate to be "that guy" but why does Photon Overcharge still last a full minute?


I'd imagine it's similar to the mothership core nerf, where they want the spell to only be useful for a short time during battle.
the absence of evidence, is not the evidence of absence.
Big J
Profile Joined March 2011
Austria16289 Posts
January 21 2015 00:26 GMT
#169
On January 21 2015 09:16 ETisME wrote:
I am surprised to see this, I guess it would mean that lotv won't be coming out so soon?
Or that they are not sure how people react to new swarmhost and they want to test it out before too late?
Neither way I am excited for it


If HotS was any model for the release of LotV, we still have a full year ahead of us. And so far all the dates - reveal, no beta start date yet, so its probably gonna take till summer and then half a year of testing - are quite similar.
At this point in WoL (2012) the Infestor menance hadn't even started and we can really only hope that blizzard doesn't let HotS die in the next year by abandoning ship.

And I think you are right, they want to test the deep Swarm Host changes before they put it into LotV. They have been getting a lot of negative feedback about leaving the unit in the game at all and I think this is really their last chance to make the whole free unit concept work. So better not put it into LotV untested.
Also after matches like Lillekanin's they really have to patch just to ensure tournament schedules. Say, that match would happen at Blizzcon or Dreamhack. all the brackets are ruined, games have to be postponed to the next day... That's some serious business concern for tournament organizers! Patching is the way to go here, even if the 3hour games were fun...
Tuczniak
Profile Joined September 2010
1561 Posts
January 21 2015 00:30 GMT
#170
On January 21 2015 08:59 Musicus wrote:
They literally said that they are aware of exactly that problem, the SH change is a starting point and they will balance around it.

I guess most of people including me are especially skeptical about this. Blizzard was never keen on making big changes and this one is pretty big even for an expansion. I wonder if they will go through with all changes necessary and not just keep HotS in half broken state.

To say how big it is, you have to see that zerg could never engage maxed protoss without massing static defence and waves of free units. WoL - BL/infestor and static defence, HotS so far SH/viper/corruptor even more static defence. Other lategame winning strategies are mass muta basetrade and queen/ultra/viper/infestor (but this one is neither good enough nor too fun). Changing this will be necessary in LotV, but unless you want BL/inf again there will have to be a lot of changes.
Lexender
Profile Joined September 2013
Mexico2655 Posts
January 21 2015 00:36 GMT
#171
On January 21 2015 09:23 UberNuB wrote:
Show nested quote +
On January 21 2015 09:19 HeyImFinn wrote:
Okay. I get that PDD was/is a bit too strong. But from 180 seconds all the way down to 20 seconds!? That's a MASSIVE nerf! A way I could see it being fair would be making Durable Materials increase the duration to AT LEAST 60 seconds. Though the swarm host change seems really interesting.

And I hate to be "that guy" but why does Photon Overcharge still last a full minute?


I'd imagine it's similar to the mothership core nerf, where they want the spell to only be useful for a short time during battle.


Theres a difference betwen changing the duration of a spell to last 33% of the original to changing a spell to last 11,1% of the original
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
Last Edited: 2015-01-21 00:37:24
January 21 2015 00:36 GMT
#172
"Balance the game around this one change" is always a risky proposition, and never one I've personally cared for. I understand that it's extreme cases that cause Blizzard to take action (Stephano vs. Petraeus is singlehandedly responsible for Brood Lords getting the Frenzied ability), and the Lillekanin game is absolutely indicative of a serious problem, but I do think that this, like every other Test Map change, has to be tweaked before implementation can be put on the table.
The world is better when every background has a chance.
Bastinian
Profile Joined October 2014
Serbia177 Posts
January 21 2015 00:40 GMT
#173
Wow Blizzard is actually patching the game!
*Its happening!*
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
Psione
Profile Joined March 2014
United States45 Posts
January 21 2015 00:48 GMT
#174
On January 21 2015 09:36 Circumstance wrote:
"Balance the game around this one change" is always a risky proposition, and never one I've personally cared for. I understand that it's extreme cases that cause Blizzard to take action (Stephano vs. Petraeus is singlehandedly responsible for Brood Lords getting the Frenzied ability), and the Lillekanin game is absolutely indicative of a serious problem, but I do think that this, like every other Test Map change, has to be tweaked before implementation can be put on the table.

Let me rephrase it to be less scary. It's more about this being the first step. We're aware of the many potential issues that could pop up in the first iteration of the balance test map. Once we've seen how that works out, we'll look at what additional changes may need to be made. Could be the Swarm Host, could be to other units, etc. It's just a matter of seeing how it works out in the first map.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 21 2015 00:50 GMT
#175
Interesting for sure. I am still not sure if this is the better approach to the issue, especially after seeing what a few SH did to Crank's gold base haha. Will definitely have to wait and see though, it could make gameplay a lot more bearable in the longer games. :D
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Penev
Profile Joined October 2012
28503 Posts
January 21 2015 00:53 GMT
#176
On January 21 2015 06:48 ivancype wrote:
Thanks to Lillekanin?

A hero
I Protoss winner, could it be?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 21 2015 00:55 GMT
#177
Should be good, i just don't think swarmhosts will be used at all now :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 21 2015 00:56 GMT
#178
On January 21 2015 06:55 KingAlphard wrote:
I already felt like Protoss was doing well in lategame versus Swarm host/Corruptor /Viper as long as the protoss player stayed on even or more bases.

If Swarm hosts are nerfed like that (in the ultra lategame, since you can't really harass at that stage) then it might really become impossible for zerg to win.


Well, zergs need to do what terrans has been doing since 2010: stop the protoss before lategame or die tryin'
maru G5L pls
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 21 2015 00:58 GMT
#179
On January 21 2015 09:19 HeyImFinn wrote:
Okay. I get that PDD was/is a bit too strong. But from 180 seconds all the way down to 20 seconds!? That's a MASSIVE nerf! A way I could see it being fair would be making Durable Materials increase the duration to AT LEAST 60 seconds. Though the swarm host change seems really interesting.

And I hate to be "that guy" but why does Photon Overcharge still last a full minute?

Or have it spawn with more energy.
"Nerfing Toss can just make them stronger"
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2015-01-21 00:58:49
January 21 2015 00:58 GMT
#180
On January 21 2015 09:56 neptunusfisk wrote:
Show nested quote +
On January 21 2015 06:55 KingAlphard wrote:
I already felt like Protoss was doing well in lategame versus Swarm host/Corruptor /Viper as long as the protoss player stayed on even or more bases.

If Swarm hosts are nerfed like that (in the ultra lategame, since you can't really harass at that stage) then it might really become impossible for zerg to win.


Well, zergs need to do what terrans has been doing since 2010: stop the protoss before lategame or die tryin'

Drone pull new meta.
"Nerfing Toss can just make them stronger"
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