• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:23
CET 16:23
KST 00:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 2025 - Full Overview and Conclusion Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1321 users

Jan 20 Balance Test Map Update - Swarm Host & Raven - Page 7

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 5 6 7 8 9 26 Next All
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 20 2015 23:06 GMT
#121
On January 21 2015 08:04 SetGuitarsToKill wrote:
Show nested quote +
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.



Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..

not to mention I'm pretty sure he lost the game to all those carriers anyways.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
caznitch
Profile Joined July 2012
Canada645 Posts
January 20 2015 23:07 GMT
#122
Really cool but I don't see how SH play wouldn't be even more prevalent at the highest levels with this. Or how it wouldn't be grossly OP (see TB Axiom void tourney for the power of air SH)
why?
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2015-01-20 23:08:34
January 20 2015 23:08 GMT
#123
On January 21 2015 08:04 SetGuitarsToKill wrote:
Show nested quote +
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..

The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.
To live is to fight, to fight is to live!
H0i
Profile Joined October 2010
Netherlands484 Posts
January 20 2015 23:08 GMT
#124
But what about the shield damage decrease of WM so templar styles are viable again?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 20 2015 23:08 GMT
#125
On January 21 2015 08:03 vhapter wrote:
Show nested quote +
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


You seem to be struggling with the concept of balancing.

It's not balanced now.

That is why it's on the test map.

When Blizzard sees what all the games are like, they can tweak the numbers and make any other necessary changes.

It will be balanced then.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
January 20 2015 23:09 GMT
#126
On January 21 2015 08:03 vhapter wrote:
Show nested quote +
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro

The link you give is of a lotv unoficial game mod. hmmmm does it go without saying that what you linked isn't relevant ?
As in it's not the same game.....
The mineral/gas differences and harvesters at the start are entirely different from the get go.
So in essence your argument is fictional for the time being. It only assumes a form of prediction, not any actual accurate presentation of data. Do we really have to go over that it wouldn't play out anywhere near the same ?
You can't always use the argument of when people get better, things could be OP. What's the point of even adding anything new then? If we always fear the after effect. I'll quote my own personal experience... When hots was released i was scared to death of reapers. But in the end we learned how to deal with it. Yes reapers got then utilized to do a hellion/reaper timing with the option of banshees. Again i was afraid, omg what happened next ? We dealt with the cards given to us.


We don't need conservative fear mongering in a strategy game, unless you provide mathematical proof or an accurate video.
Even then it's not fear mongering, just more relevant accurate perspective.

The cure for boredom is curiosity. There is no cure for curiosity.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 20 2015 23:09 GMT
#127
On January 21 2015 08:08 vhapter wrote:
Show nested quote +
On January 21 2015 08:04 SetGuitarsToKill wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..

The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.


It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
stevorino
Profile Joined April 2011
957 Posts
January 20 2015 23:11 GMT
#128
wow, thats a strategy change from blizz. i REALLY like it!!! <3
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
vhapter
Profile Joined May 2010
Brazil677 Posts
January 20 2015 23:11 GMT
#129
On January 21 2015 08:08 pure.Wasted wrote:
Show nested quote +
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


You seem to be struggling with the concept of balancing.

It's not balanced now.

That is why it's on the test map.

When Blizzard sees what all the games are like, they can tweak the numbers and make any other necessary changes.

It will be balanced then.

I know they have to make changes, I just don't think they need more data before they attempt to do something about it.
To live is to fight, to fight is to live!
Headnoob
Profile Joined September 2010
Australia2108 Posts
January 20 2015 23:12 GMT
#130
If even blizzard are aware how bad things are, it's far too late to save it.
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 20 2015 23:12 GMT
#131
On January 21 2015 08:04 SetGuitarsToKill wrote:
Show nested quote +
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..


That doesn't make it any less ridiculous.
Exitor45
Profile Joined August 2012
United States72 Posts
January 20 2015 23:17 GMT
#132
I am impressed by the willingness to make big changes on Blizzard's part. How they we turn out I am not sure, but this is still stepping in the right direction.
Life is 10% what happens to you and 90% how you react.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2015-01-20 23:19:35
January 20 2015 23:18 GMT
#133
On January 21 2015 08:09 SetGuitarsToKill wrote:
Show nested quote +
On January 21 2015 08:08 vhapter wrote:
On January 21 2015 08:04 SetGuitarsToKill wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..

The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.


It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.

It's not like they need to do more than that. Considering how slow the protoss army is, it shouldn't be difficult to nydus your way around the map sniping bases.

You don't even need to kill a nexus - think about how many probes would've died to locust harassment even if there had been half the swarm host count you saw in the video. Flying locusts will either do a fuckton of damage or get the zerg killed if they leave the player to vulnerable. Neither thing is actually good.
To live is to fight, to fight is to live!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 20 2015 23:19 GMT
#134
On January 21 2015 08:11 vhapter wrote:
Show nested quote +
On January 21 2015 08:08 pure.Wasted wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


You seem to be struggling with the concept of balancing.

It's not balanced now.

That is why it's on the test map.

When Blizzard sees what all the games are like, they can tweak the numbers and make any other necessary changes.

It will be balanced then.

I know they have to make changes, I just don't think they need more data before they attempt to do something about it.


You don't need more data to say precisely how much damage they should do? Precisely what the resource cost should be? You already have all the perfect numbers? Or are you trying to suggest that flying locusts will be OP even if SH costs 10,000 minerals, and there is no conceivable way to balance the unit, and the only possible thing to do is to remove the flight upgrade?

You're being silly. Even if flying locusts turn out to be difficult to balance or simply unfun for the game, putting the unit up on the test map will let Blizzard see precisely what makes it a bad idea, and what aspects of it can be salvaged.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 20 2015 23:19 GMT
#135
On January 21 2015 08:07 caznitch wrote:
Really cool but I don't see how SH play wouldn't be even more prevalent at the highest levels with this. Or how it wouldn't be grossly OP (see TB Axiom void tourney for the power of air SH)


Just needs to hit live weaker than it is in the LoTV alpha.
DifuntO
Profile Joined November 2011
Greece2376 Posts
January 20 2015 23:19 GMT
#136
Good shit. It's nice seeing Blizz actually try to fix the game.
All I do is Stim.
Vindicare605
Profile Blog Joined August 2011
United States16117 Posts
January 20 2015 23:20 GMT
#137
On January 21 2015 06:42 Seiniyta wrote:
David Kim dropping a Megaton here. Pretty reassuring as they realize that swarm host is in such dire straits design wise that waiting for an expansion is too long.


Sort of learned their lesson with the Infestor you would hope.

aka: KTVindicare the Geeky Bartender
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-01-20 23:20:46
January 20 2015 23:20 GMT
#138
On January 21 2015 08:18 vhapter wrote:
Show nested quote +
On January 21 2015 08:09 SetGuitarsToKill wrote:
On January 21 2015 08:08 vhapter wrote:
On January 21 2015 08:04 SetGuitarsToKill wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..

The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.


It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.

It's not like they need to do more than that. Considering how slow the protoss army is, it shouldn't be difficult to nydus your way around the map sniping bases.

You don't even need to kill a nexus - think about how many probes would've died to locust harassment even if there had been half the swarm host count you saw in the video. Flying locusts will either do a fuckton of damage or get the zerg killed if they leave the player to vulnerable. Neither thing is actually good.


That all could be a problem, but I'm sure there'll be balance checks before it's put in the game. Don't worry too much man
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 20 2015 23:21 GMT
#139
On January 21 2015 08:18 vhapter wrote:
Show nested quote +
On January 21 2015 08:09 SetGuitarsToKill wrote:
On January 21 2015 08:08 vhapter wrote:
On January 21 2015 08:04 SetGuitarsToKill wrote:
On January 21 2015 08:03 vhapter wrote:
On January 21 2015 07:27 pure.Wasted wrote:
On January 21 2015 07:14 vhapter wrote:
Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?


To... balance it?

Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.

https://www.youtube.com/watch?v=azu48kGR_Ro


Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..

The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.


It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.

It's not like they need to do more than that. Considering how slow the protoss army is, it shouldn't be difficult to nydus your way around the map sniping bases.


The Protoss army is actually extremely mobile with cliff walking, blink, charge, recall, and instant reinforncement with warpgates.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2015-01-20 23:30:06
January 20 2015 23:23 GMT
#140
--- Nuked ---
Prev 1 5 6 7 8 9 26 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Season 13 World Championship
Gerald vs MaNaLIVE!
Creator vs Nicoract
WardiTV1299
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 100
StarCraft: Brood War
Calm 5312
Rain 4822
Shuttle 1858
Soma 990
Larva 881
EffOrt 805
Stork 683
BeSt 498
Light 475
ggaemo 289
[ Show more ]
Rush 257
Hm[arnc] 221
Mini 208
Sharp 137
NaDa 121
yabsab 105
Hyun 79
Aegong 64
JulyZerg 61
Nal_rA 45
Movie 39
Sexy 38
910 29
GoRush 27
Terrorterran 22
HiyA 21
Rock 11
Sacsri 10
SilentControl 5
Dota 2
Gorgc6613
singsing3213
qojqva1721
syndereN356
Counter-Strike
byalli1534
Heroes of the Storm
Khaldor378
Other Games
Liquid`RaSZi1741
B2W.Neo1072
crisheroes417
DeMusliM325
Hui .286
Happy269
KnowMe120
White-Ra86
ArmadaUGS77
Mew2King33
Organizations
Other Games
gamesdonequick2617
StarCraft 2
ComeBackTV 1122
Other Games
EGCTV464
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2658
League of Legends
• Jankos3499
Upcoming Events
BSL 21
4h 37m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
4h 37m
Dewalt vs Sziky
Replay Cast
17h 37m
Wardi Open
20h 37m
Monday Night Weeklies
1d 1h
The PondCast
2 days
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.