On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..
not to mention I'm pretty sure he lost the game to all those carriers anyways.
Really cool but I don't see how SH play wouldn't be even more prevalent at the highest levels with this. Or how it wouldn't be grossly OP (see TB Axiom void tourney for the power of air SH)
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..
The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
The link you give is of a lotv unoficial game mod. hmmmm does it go without saying that what you linked isn't relevant ? As in it's not the same game..... The mineral/gas differences and harvesters at the start are entirely different from the get go. So in essence your argument is fictional for the time being. It only assumes a form of prediction, not any actual accurate presentation of data. Do we really have to go over that it wouldn't play out anywhere near the same ? You can't always use the argument of when people get better, things could be OP. What's the point of even adding anything new then? If we always fear the after effect. I'll quote my own personal experience... When hots was released i was scared to death of reapers. But in the end we learned how to deal with it. Yes reapers got then utilized to do a hellion/reaper timing with the option of banshees. Again i was afraid, omg what happened next ? We dealt with the cards given to us.
We don't need conservative fear mongering in a strategy game, unless you provide mathematical proof or an accurate video. Even then it's not fear mongering, just more relevant accurate perspective.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..
The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.
It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
I am impressed by the willingness to make big changes on Blizzard's part. How they we turn out I am not sure, but this is still stepping in the right direction.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..
The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.
It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.
It's not like they need to do more than that. Considering how slow the protoss army is, it shouldn't be difficult to nydus your way around the map sniping bases.
You don't even need to kill a nexus - think about how many probes would've died to locust harassment even if there had been half the swarm host count you saw in the video. Flying locusts will either do a fuckton of damage or get the zerg killed if they leave the player to vulnerable. Neither thing is actually good.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
You seem to be struggling with the concept of balancing.
It's not balanced now.
That is why it's on the test map.
When Blizzard sees what all the games are like, they can tweak the numbers and make any other necessary changes.
It will be balanced then.
I know they have to make changes, I just don't think they need more data before they attempt to do something about it.
You don't need more data to say precisely how much damage they should do? Precisely what the resource cost should be? You already have all the perfect numbers? Or are you trying to suggest that flying locusts will be OP even if SH costs 10,000 minerals, and there is no conceivable way to balance the unit, and the only possible thing to do is to remove the flight upgrade?
You're being silly. Even if flying locusts turn out to be difficult to balance or simply unfun for the game, putting the unit up on the test map will let Blizzard see precisely what makes it a bad idea, and what aspects of it can be salvaged.
On January 21 2015 08:07 caznitch wrote: Really cool but I don't see how SH play wouldn't be even more prevalent at the highest levels with this. Or how it wouldn't be grossly OP (see TB Axiom void tourney for the power of air SH)
Just needs to hit live weaker than it is in the LoTV alpha.
On January 21 2015 06:42 Seiniyta wrote: David Kim dropping a Megaton here. Pretty reassuring as they realize that swarm host is in such dire straits design wise that waiting for an expansion is too long.
Sort of learned their lesson with the Infestor you would hope.
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..
The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.
It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.
It's not like they need to do more than that. Considering how slow the protoss army is, it shouldn't be difficult to nydus your way around the map sniping bases.
You don't even need to kill a nexus - think about how many probes would've died to locust harassment even if there had been half the swarm host count you saw in the video. Flying locusts will either do a fuckton of damage or get the zerg killed if they leave the player to vulnerable. Neither thing is actually good.
That all could be a problem, but I'm sure there'll be balance checks before it's put in the game. Don't worry too much man
On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
Does this look balanced to you? I think it goes without saying that losing your nexus to single wave of flying locusts is retarded. This video alone is enough to show how imbalanced flying locusts are currently. This is not harassment, this is bullshit.
Keep in mind he invested thousands of resources into that tier 3 tech and has over 30 supply committed to it..
The swarm hosts weren't even close to Crank's gold base. They were like what? Maybe 1/4 of their total duration and still rekt his nexus easily. If that kind of thing was normal, the reactions would have been very different.
It's Habitation Station dude, the air distance is actually pretty close. And they expired immediately after killing the nexus. And I'm pretty sure they had upgrades. That's literally the maximum they could do in that situation.
It's not like they need to do more than that. Considering how slow the protoss army is, it shouldn't be difficult to nydus your way around the map sniping bases.
The Protoss army is actually extremely mobile with cliff walking, blink, charge, recall, and instant reinforncement with warpgates.