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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 11 12 13 14 15 26 Next All
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
January 21 2015 05:59 GMT
#241
Playing vs flying locustsis gonna be interesting
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 21 2015 06:01 GMT
#242
On January 21 2015 14:42 vhapter wrote:
Show nested quote +
On January 21 2015 13:42 Lobotomist wrote:
Callllllllllm dowwwwwwn. Deep breaths. Yes, the flying locusts look strong. HOWEVER, spending 1200/2400 and 48 freakin supply leaves you very vulnerable. You may have noticed (in the clip on page 6) the carriers ravaging the rest of zergs bases. Because he was vulnerable. Because he spent all his money on swarmhosts.

That begs the question - how the hell is that good unit design? That stinks.

Just don't make as many swarmhosts. The intent of the redesigned version is that massing them is bad. Sure then your locust waves can't 1 shot nexuses, but that's also kind of the point.
vibeo gane,
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
January 21 2015 06:09 GMT
#243
Why are they trying to balance things with swarm hosts... It one of the least microable, uninteresting units in the game plus it seems to lead to lots of endless standoffs
Its going to be a glorious day, I feel my luck could change
GoStu
Profile Joined January 2012
Canada60 Posts
January 21 2015 06:29 GMT
#244
Interested to see how it plays out.

I watched the clip of the nexus getting sniped and I felt a little chilled, but what we're not seeing so much in the video is the fact that the Protoss player is stomping the Zerg's guts out on other fronts, and those Swarm Hosts are going to be useless for about 30 seconds after that. Maybe locusts need to lose their life timer a little faster when they're in the air or something to curb the harass range but this can all be tested.

That aside, it's not like the Terran and Protoss armies are entirely without "units that do good damage to flying Light things". A couple Thors can probably annihilate a clump of Locusts (getting at least a pair of volleys off while the Locusts wing their way in), and a few Phoenixes might be able to snipe at the Locusts and intercept them.

For cost:
3 Hosts: 300/600/12
6 Phoenixes: 900/600/12 (way more minerals, but that's 1 Phoenix per Locust: you can probably cut back)
2 Thors: 600/400/12 (save on gas, Mech floats minerals anyway)
"Honi Soit Qui Mal Y Pense"
Tyrhanius
Profile Joined April 2011
France947 Posts
January 21 2015 06:30 GMT
#245
Yeah the problem is Locusts keep their slow moving speed, if only something must have been buffed is their Move speed.
The protoss just will mass colossus, hit and run Locust, taking no dommage and has a free windows of 30s where he crush any zerg ground army.

The SH is mandatory in ZvP late gate as nothing can tank the Deathball Collosusi/mmortal/Storm/tempest, and no zerg air army can directly engage P air army, you need to pick unit 1 by 1 and you need Locust to Zone HT. Ofc it's bad designed, but they let this since beta.

It's not a balance Thing, it's just removing the only way zerg have found to counter the broken deathball (Immortal hard counter ultra, Collosus/Storm crush roach/hydra, Void crush Corruptor, Tempest crush broodlord, what left ? SH), again Blizzard show they don't know nothing about their own game, they just hear all the bad player whining : "The game is so long, please remove the SH" (and give me auto-win when i Have hit my 200/200 after camping).

It's not beacause Blizzard claim it's a siege unit, that it's a siege unit. A siege unit, is Tank or collosus, that out range some units. Imagine if Collosus, or Tank throw a slow projectible you can kill without taking dammage ? Do you keep calling them a siege unit ?
When i play LOTV, i see SH, and was : "OK, they kill the unit, like they do at the end of WOL with the Infestor, but i have ravager and i can shot with the missile to kill packed army, so let's try". But here, DK don't give us any new way to counter deathball, they make the Hugest nerf on PvZ ever, while Z is the laggy race at the moment on a unfavorable map pool...
Seriously, it's silly, if it's patched like that, you can delete the zerg race...
NightEnD
Profile Joined April 2010
Romania107 Posts
January 21 2015 06:37 GMT
#246
On January 21 2015 06:48 Pontius Pirate wrote:
Blizzard, may your wives be fertile, your children be above-average, and your car start on the first turn of the key, even in the dead of winter!


hahaha
fsdfds
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
January 21 2015 06:41 GMT
#247
Poor poor Avilo...
Liman
Profile Joined July 2012
Serbia681 Posts
January 21 2015 06:46 GMT
#248
How about some decent maps?
Freelancer veteran
Noonius
Profile Joined April 2012
Estonia17413 Posts
January 21 2015 06:54 GMT
#249
what about mech in tvz? they're buffing and nerfing left and right but no one seems to think what it does to mech. Against sh style mech is gonna be as dead as mech vs protoss. And everyone is gonna be going sh when it hits live, you know that. Manual activation is a joke, at pro level, it's just a bit more micro. Different control group and it's like injects. Makes no difference
Terran forever | Maru hater forever
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-01-21 07:00:46
January 21 2015 06:59 GMT
#250
On January 21 2015 15:54 Noonius wrote:
what about mech in tvz? they're buffing and nerfing left and right but no one seems to think what it does to mech. Against sh style mech is gonna be as dead as mech vs protoss. And everyone is gonna be going sh when it hits live, you know that. Manual activation is a joke, at pro level, it's just a bit more micro. Different control group and it's like injects. Makes no difference

seriously? it's not just a flat buff to swarmhosts, even considering the manual activation. now they're left without active locusts a full 50% of the time in 30 second intervals, giving you windows to ignore the locusts completely.

edit:
On January 21 2015 15:46 Liman wrote:
How about some decent maps?

yes please. turtly uber-macro maps (see: deadwing) were a part of the cause of the whole swarmhost/turtle mech problem in the first place.
vibeo gane,
Tyrhanius
Profile Joined April 2011
France947 Posts
January 21 2015 07:02 GMT
#251
On January 21 2015 15:54 Noonius wrote:
what about mech in tvz? they're buffing and nerfing left and right but no one seems to think what it does to mech. Against sh style mech is gonna be as dead as mech vs protoss. And everyone is gonna be going sh when it hits live, you know that. Manual activation is a joke, at pro level, it's just a bit more micro. Different control group and it's like injects. Makes no difference

Sh will be more expensive than tank and 4 supply. You just make as many tank he has SH and you negate the SH wave (thor +tourett for the flying locust), just max on 200 like always and you can push and win with the increase of supply zerg will have less army !
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2015-01-21 07:04:27
January 21 2015 07:04 GMT
#252
As soon as I heard about this being in LotV, I was confused as to why they wouldn't at least test it in HotS. But, now that they are going to test it, it makes me think that LotV beta is never coming and Protoss has 0 new units atm.
Estancia
Profile Joined July 2011
Korea (South)335 Posts
Last Edited: 2015-01-21 07:32:45
January 21 2015 07:14 GMT
#253
Why are there people wanting BL infestor back? Do people not remember the end of WOL Era? Holy shit those were as painful to watch as swarmhost vs mech, except that the final engagement always depended on single button (vortex or neural, first to land wins)

If zerg late game is to be buffed, ultralisks are the way to go. Ultra ling muta or something, or something like bw late game zvp/zvt, where ling ultra devourer was the b&b that could challenge terran mech or late game protoss.
Edit 1: typo. God damn typing on phone is tough
Asturas
Profile Blog Joined September 2010
Finland587 Posts
Last Edited: 2015-01-21 07:21:35
January 21 2015 07:17 GMT
#254
I can't believe I'm saying it, but I like these changes. PDD is annoying in TvT and Swarm Host is imo THE worst unit in the history of SC2. Of course let's first see how it works in practice and what progamers will say about it.
But in general it seems to be that these are very positive changes.
There are no boundaries, that's the final conclusion.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
January 21 2015 07:27 GMT
#255
I'm all in on the design changes but what exactly has happened since the latest update that makes blizzard think zerg does not have problems in both matchups?

After they recognized that zerg is underperforming all wcs and ssl qualifiers took place where zerg performed by far the worst, especially in korea.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 21 2015 07:29 GMT
#256
On January 21 2015 16:04 playa wrote:
As soon as I heard about this being in LotV, I was confused as to why they wouldn't at least test it in HotS. But, now that they are going to test it, it makes me think that LotV beta is never coming and Protoss has 0 new units atm.

Protoss got most new units in HotS and they got very powerfull one in lotv. So stop complain about it
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
January 21 2015 07:37 GMT
#257
I'm still disappointed there isn't even a mention of widow mine. Well, at least we will get to check out the new swarm hosts, which may be interesting.
Twitter: @osaxnymloth
tshi
Profile Joined September 2012
United States2495 Posts
January 21 2015 07:38 GMT
#258
RIP Avilo
scrub - inexperienced player with relatively little skill and excessive arrogance
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2015-01-21 07:39:38
January 21 2015 07:38 GMT
#259
On January 21 2015 16:29 Existor wrote:
Show nested quote +
On January 21 2015 16:04 playa wrote:
As soon as I heard about this being in LotV, I was confused as to why they wouldn't at least test it in HotS. But, now that they are going to test it, it makes me think that LotV beta is never coming and Protoss has 0 new units atm.

Protoss got most new units in HotS and they got very powerfull one in lotv. So stop complain about it


Complaining? I'm just saying this made sense to do from the start. If they're doing this now, I get the feel that LotV beta won't be coming out for a long, long time.

They decided to make LotV not because they had new ideas, but because that was the plan from the get go. It's a forced expansion and they won't release it until Toss has new units. Personally, I couldn't care less about LotV. I think this is great news. It merely makes me curious about how the contrived LotV will pan out. At this point, maybe Toss doesn't get any new units and there is a major redesign. Either way, it doesn't look promising on that front.
Homunculus159
Profile Joined December 2014
Austria220 Posts
January 21 2015 07:50 GMT
#260
I think it is quite funny how people are crying about the new SH being OP even though they are still in Alpha.

I am new here so please someone tell me. Is it always like that after patches?
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