Jan 20 Balance Test Map Update - Swarm Host & Raven - Page…
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GumBa
United Kingdom31935 Posts
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-NegativeZero-
United States2141 Posts
On January 21 2015 14:42 vhapter wrote: That begs the question - how the hell is that good unit design? That stinks. Just don't make as many swarmhosts. The intent of the redesigned version is that massing them is bad. Sure then your locust waves can't 1 shot nexuses, but that's also kind of the point. | ||
My_Fake_Plastic_Luv
United States257 Posts
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GoStu
Canada60 Posts
I watched the clip of the nexus getting sniped and I felt a little chilled, but what we're not seeing so much in the video is the fact that the Protoss player is stomping the Zerg's guts out on other fronts, and those Swarm Hosts are going to be useless for about 30 seconds after that. Maybe locusts need to lose their life timer a little faster when they're in the air or something to curb the harass range but this can all be tested. That aside, it's not like the Terran and Protoss armies are entirely without "units that do good damage to flying Light things". A couple Thors can probably annihilate a clump of Locusts (getting at least a pair of volleys off while the Locusts wing their way in), and a few Phoenixes might be able to snipe at the Locusts and intercept them. For cost: 3 Hosts: 300/600/12 6 Phoenixes: 900/600/12 (way more minerals, but that's 1 Phoenix per Locust: you can probably cut back) 2 Thors: 600/400/12 (save on gas, Mech floats minerals anyway) | ||
Tyrhanius
France947 Posts
The protoss just will mass colossus, hit and run Locust, taking no dommage and has a free windows of 30s where he crush any zerg ground army. The SH is mandatory in ZvP late gate as nothing can tank the Deathball Collosusi/mmortal/Storm/tempest, and no zerg air army can directly engage P air army, you need to pick unit 1 by 1 and you need Locust to Zone HT. Ofc it's bad designed, but they let this since beta. It's not a balance Thing, it's just removing the only way zerg have found to counter the broken deathball (Immortal hard counter ultra, Collosus/Storm crush roach/hydra, Void crush Corruptor, Tempest crush broodlord, what left ? SH), again Blizzard show they don't know nothing about their own game, they just hear all the bad player whining : "The game is so long, please remove the SH" (and give me auto-win when i Have hit my 200/200 after camping). It's not beacause Blizzard claim it's a siege unit, that it's a siege unit. A siege unit, is Tank or collosus, that out range some units. Imagine if Collosus, or Tank throw a slow projectible you can kill without taking dammage ? Do you keep calling them a siege unit ? When i play LOTV, i see SH, and was : "OK, they kill the unit, like they do at the end of WOL with the Infestor, but i have ravager and i can shot with the missile to kill packed army, so let's try". But here, DK don't give us any new way to counter deathball, they make the Hugest nerf on PvZ ever, while Z is the laggy race at the moment on a unfavorable map pool... Seriously, it's silly, if it's patched like that, you can delete the zerg race... | ||
NightEnD
Romania107 Posts
On January 21 2015 06:48 Pontius Pirate wrote: Blizzard, may your wives be fertile, your children be above-average, and your car start on the first turn of the key, even in the dead of winter! hahaha | ||
Cheeseling
Ukraine132 Posts
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Liman
Serbia681 Posts
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Noonius
Estonia17413 Posts
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-NegativeZero-
United States2141 Posts
On January 21 2015 15:54 Noonius wrote: what about mech in tvz? they're buffing and nerfing left and right but no one seems to think what it does to mech. Against sh style mech is gonna be as dead as mech vs protoss. And everyone is gonna be going sh when it hits live, you know that. Manual activation is a joke, at pro level, it's just a bit more micro. Different control group and it's like injects. Makes no difference seriously? it's not just a flat buff to swarmhosts, even considering the manual activation. now they're left without active locusts a full 50% of the time in 30 second intervals, giving you windows to ignore the locusts completely. edit: On January 21 2015 15:46 Liman wrote: How about some decent maps? yes please. turtly uber-macro maps (see: deadwing) were a part of the cause of the whole swarmhost/turtle mech problem in the first place. | ||
Tyrhanius
France947 Posts
On January 21 2015 15:54 Noonius wrote: what about mech in tvz? they're buffing and nerfing left and right but no one seems to think what it does to mech. Against sh style mech is gonna be as dead as mech vs protoss. And everyone is gonna be going sh when it hits live, you know that. Manual activation is a joke, at pro level, it's just a bit more micro. Different control group and it's like injects. Makes no difference Sh will be more expensive than tank and 4 supply. You just make as many tank he has SH and you negate the SH wave (thor +tourett for the flying locust), just max on 200 like always and you can push and win with the increase of supply zerg will have less army ! | ||
playa
United States1284 Posts
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Estancia
Korea (South)335 Posts
If zerg late game is to be buffed, ultralisks are the way to go. Ultra ling muta or something, or something like bw late game zvp/zvt, where ling ultra devourer was the b&b that could challenge terran mech or late game protoss. Edit 1: typo. God damn typing on phone is tough | ||
Asturas
Finland587 Posts
But in general it seems to be that these are very positive changes. | ||
Tsubbi
Germany7996 Posts
After they recognized that zerg is underperforming all wcs and ssl qualifiers took place where zerg performed by far the worst, especially in korea. | ||
Existor
Russian Federation4295 Posts
On January 21 2015 16:04 playa wrote: As soon as I heard about this being in LotV, I was confused as to why they wouldn't at least test it in HotS. But, now that they are going to test it, it makes me think that LotV beta is never coming and Protoss has 0 new units atm. Protoss got most new units in HotS and they got very powerfull one in lotv. So stop complain about it | ||
OsaX Nymloth
Poland3244 Posts
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tshi
United States2495 Posts
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playa
United States1284 Posts
On January 21 2015 16:29 Existor wrote: Protoss got most new units in HotS and they got very powerfull one in lotv. So stop complain about it Complaining? I'm just saying this made sense to do from the start. If they're doing this now, I get the feel that LotV beta won't be coming out for a long, long time. They decided to make LotV not because they had new ideas, but because that was the plan from the get go. It's a forced expansion and they won't release it until Toss has new units. Personally, I couldn't care less about LotV. I think this is great news. It merely makes me curious about how the contrived LotV will pan out. At this point, maybe Toss doesn't get any new units and there is a major redesign. Either way, it doesn't look promising on that front. | ||
Homunculus159
Austria220 Posts
I am new here so please someone tell me. Is it always like that after patches? | ||
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