2015 Season 1 Map Pool Changes - January 6 - Page 5
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PinoKotsBeer
Netherlands1385 Posts
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RPR_Tempest
Australia7798 Posts
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vult
United States9400 Posts
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Noonius
Estonia17413 Posts
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[PkF] Wire
France24192 Posts
On January 08 2015 02:26 OtherWorld wrote: I think so too, although Foxtrot is a legit good and balanced map. Overgrowth replacing any of the new Blizzard maps wouldn't have made a lot of people angry. I think it would have even made everyone happy. Who's eager to play on Inferno Pools or Secret Spring, seriously ? | ||
KingofdaHipHop
United States25602 Posts
On January 08 2015 05:09 Noonius wrote: all I care is that Catallena is still in the map pool ![]() you dirty terran | ||
wUndertUnge
United States1125 Posts
On January 08 2015 02:26 OtherWorld wrote: I think so too, although Foxtrot is a legit good and balanced map. Overgrowth replacing any of the new Blizzard maps wouldn't have made a lot of people angry. I was told that I was wrong for thinking Foxtrot was a good map. It's super legit to me, although I am currently only a plat player. | ||
RPR_Tempest
Australia7798 Posts
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Big J
Austria16289 Posts
On January 08 2015 07:22 RPR_Tempest wrote: Foxtrot isn't as bad as some of the maps like Nimbus, but it's still a really shitty map for Zerg. :/ I don't think it is really shitty. It's allin-friendly against zerg, yet not broken and the macro game on it is quite OK. As you say, it is better than Nimbus and in my opinion also quite better than Deadwing or Catallena for Zerg. I really dig your other comment: On January 08 2015 04:07 RPR_Tempest wrote: I love reading the feedback from spectators who don't realize how fucking awful all the non-Overgrowth maps actually are. For the sake of balance this move needed to be done. It's not like there is not that much of a difference how a solid standard game looks like on Foxtrot, Overgrowth or say Merry Go Round anyways. Yet, out of all the maps around
it allows for a variety of playstyles - think the diversity of bio/mech in ZvT/TvT that is possible it features interesting expansion patterns - 1-2 third base choices and 2-3 base choices and a few gimmicky plays - mainly for Zerg through the gold bases, but also tank sieges on the natural from the third in TvT. The map is just rocksolid and a pleasure to play on as you can play your heart out in nearly any way that pleases you. People who hate on it for being old or stale may not even play the game or mistake seeing/playing the map again with seeing a strategy again. Yes, it's getting a bit old, but for as long as blizzard doesn't manage to have at least 3 of 6 other maps being similarily balanced and strategically interesting, I don't see a point in replacing it. | ||
Garemie
United States248 Posts
I kinda like Merry Go Round actually. | ||
fruity.
England1711 Posts
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SorrowShine
698 Posts
I personally liked all the maps from the last pool. Dreampool was disaster ![]() We know the issues maps. We know Toss gets dropped on nimbus and Deadwing is Turtly as hell. So just adjust your play. The maps should not be perfect. They should be different. thats it. Its like with girls. There are no perfect one. And they are all different. And I wouldn't veto any of them. | ||
LuckyGnomTV
Russian Federation367 Posts
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Dingodile
4133 Posts
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sparklyresidue
United States5523 Posts
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GoStu
Canada60 Posts
Deadwing, and Secret Spring really should have gone first. Secret Spring just looks broken. If they must keep the new maps, swap in Inferno Pools to at least have a new big boring macro map (BBMM) instead of an old big boring macro map. Or turf both the BBMM's and keep KSS or any other old map. I'd even support keeping something retro in the pool like a one-map dreampool. | ||
WGT-Baal
France3351 Posts
Apart from that, I really dislike Secret Spring and the other one with the nat in the back of the main. One of those 2 would have been ok (though i dont like either) but putting twice the same feature looks like laziness to me | ||
Big J
Austria16289 Posts
On January 09 2015 01:57 sparklyresidue wrote: I want Frost back. Was it super imba or something? I just remember great games from it, but sometimes I weed out the unpleasant memories. Towards the end of its lifetime it became quite Zerg favored vs Terran. Which was still pre-hellbat and pre-mine buffs though. Also I think it was quite a good blinkmap in the heydays of Protoss vs Terran. On January 16 2015 06:10 WGT-Baal wrote: Does anybody else have a problem with Vaani Research station? For some reason it seems "foggy" to me, like the colours are not right. Yes, I think they messed up the falloff of the fog that covers the outer areas. The higher you get on the map, the better it is, but on the lowground it's all milky white. On January 16 2015 06:10 WGT-Baal wrote: Apart from that, I really dislike Secret Spring and the other one with the nat in the back of the main. One of those 2 would have been ok (though i dont like either) but putting twice the same feature looks like laziness to me Well, one could argue that natural-in-front-of-the-main on most maps is also a specific feature, so I don't really mind if they put the natural-behind-the-main feature on multiple maps, if it works out. But I don't think it increases gamequality, in particular because they put it on 2player maps with 1wide ramps instead of 2wide ramps with rocks blocking initially. | ||
404AlphaSquad
839 Posts
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OtherWorld
France17333 Posts
On January 16 2015 06:38 404AlphaSquad wrote: Looks like I will still not play Sc2 ladder ![]() Try testing out some community maps then (; | ||
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