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Update on HotS Balance - December 3 - Page 9

Forum Index > SC2 General
469 CommentsPost a Reply
Prev 1 7 8 9 10 11 24 Next All
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 03 2014 22:20 GMT
#161
On December 04 2014 07:14 Cricketer12 wrote:
Show nested quote +
On December 04 2014 03:22 CakeSauc3 wrote:
Would this bring back Templar openings?

Glad they're mostly focusing on maps.

I hope so, colossi are boring, ht much better, more fun


Same here, I love diversity. When I offrace as Protoss, I still try and play Templar vs T, even though it doesn't usually work against the smart Terrans. It just feels so much more like classic BW Protoss to me :D Also, I think it's much more fun to watch in professional matches.
[PkF] Wire
Profile Joined March 2013
France24234 Posts
December 03 2014 22:20 GMT
#162
On December 04 2014 06:57 SC2Toastie wrote:
Show nested quote +
On December 04 2014 06:05 Musicus wrote:

That got me excited. Balance through maps ^_^!


Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs.
Zanzabarr
Profile Joined October 2010
Canada217 Posts
Last Edited: 2014-12-03 22:24:28
December 03 2014 22:22 GMT
#163
I don't understand why it takes Blizzard months and months to figure out how to balance something they made overpowered when it was pretty obvious from the get go. I mean, I'm pretty sure their thought process initially went like this. "Hmm, widow mine not so good against protoss, lets give it +40 damage to shields for single target! Hmm, we want to buff it more, lets give it + shield damage on its aoe too! How much? +40 because that's how much bonus shield damage it does to single target too!" Completely disregarding the fact that the aoe is 1/3 of the damage of the single target, hence giving both the same + shield damage was completely idiotic. It should have been +15 or +20 at the start. I don't see how they could have missed the fact that a 75/25 cost unit one-shotting sentries and templars with its 1.75 radius aoe was a bit problematic.

I'm pretty sure the same thing happened when they decided to give mutalisks insane regeneration. After they gave reapers regen, they looked at the muta and went. Hmm reaper = mobile harass unit and it has regen.... muta = harass unit, we need to give it regen!

BisuDagger
Profile Blog Joined October 2009
Bisutopia19298 Posts
December 03 2014 22:22 GMT
#164
Keep your widow mines and bring back the amulet
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
December 03 2014 22:23 GMT
#165
Does this effect ZvT at all....
AKA: TelecoM[WHITE] Protoss fighting
starslayer
Profile Joined August 2011
United States696 Posts
December 03 2014 22:25 GMT
#166
On December 04 2014 07:22 Zanzabarr wrote:
I don't understand why it takes Blizzard months and months to figure out how to balance something they made overpowered when it was pretty obvious from the get go. I mean, I'm pretty sure their thought process initially went like this. "Hmm, widow mine not so good against protoss, lets give it +40 damage to shields for single target! Hmm, we want to buff it more, lets give it + shield damage on its aoe too! How much? +40 because that's how much bonus shield damage it does to single target too!" Completely disregarding the fact that the aoe is 1/3 of the damage of the single target, hence giving both the same + shield damage was completely idiotic. It should have been +15 or +20 at the start. I don't see how they could have missed the fact that a 75/25 cost unit one-shotting sentries and templars with its 1.75 radius aoe was a bit problematic.

I'm pretty sure the same thing happened when they decided to give mutalisks insane regeneration. After they gave reapers regen, they looked at the muta and went. Hmm reaper = mobile harass unit and it has regen.... muta = harass unit, we need to give it regen!



lol muta always had regen just not as crazy lol.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 03 2014 22:26 GMT
#167
On December 04 2014 07:22 BisuDagger wrote:
Keep your widow mines and bring back the amulet

Bisudagger confirmed crazy
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ZenithM
Profile Joined February 2011
France15952 Posts
December 03 2014 22:27 GMT
#168
On December 04 2014 07:22 BisuDagger wrote:
Keep your widow mines and bring back the amulet

Oh hell no :p. If it came to that I would gladly give up my widow mines AND my hellbats.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 03 2014 22:28 GMT
#169
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.
Sup
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
December 03 2014 22:31 GMT
#170
--- Nuked ---
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-12-03 22:36:12
December 03 2014 22:34 GMT
#171
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


What do you mean, another, Terran nerf? Terrans have been getting nothing but buffs since HotS came out. The only nerf was reversed.

Also, I think you seem to be the only one struggling with these things. Maybe because your play style is extremely predictable? Just my guess.

Not everyone enjoys playing 2 hour snoozefests you know. You're a niche streamer but for the vast majority of people that shit is super boring.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
December 03 2014 22:35 GMT
#172
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Tresher
Profile Joined October 2011
Germany404 Posts
December 03 2014 22:37 GMT
#173
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.

Players that almost never use mines and think they suck against Protoss have no right to complain about this (not final) change.

So stop whining.
Extreme Force
Big J
Profile Joined March 2011
Austria16289 Posts
December 03 2014 22:38 GMT
#174
On December 04 2014 07:20 [PkF] Wire wrote:
Show nested quote +
On December 04 2014 06:57 SC2Toastie wrote:
On December 04 2014 06:05 Musicus wrote:
https://twitter.com/PsioneBlizzard/status/540249324857204736

That got me excited. Balance through maps ^_^!


Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs.

Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 03 2014 22:39 GMT
#175
On December 04 2014 07:38 Big J wrote:
Show nested quote +
On December 04 2014 07:20 [PkF] Wire wrote:
On December 04 2014 06:57 SC2Toastie wrote:
On December 04 2014 06:05 Musicus wrote:
https://twitter.com/PsioneBlizzard/status/540249324857204736

That got me excited. Balance through maps ^_^!


Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs.

Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.


Alterzm was "good for Zerg" until people figured out that you can hide pretty much anything anywhere and 3 base allin like a pro.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ejozl
Profile Joined October 2010
Denmark3456 Posts
Last Edited: 2014-12-03 22:44:23
December 03 2014 22:42 GMT
#176
On December 04 2014 07:27 ZenithM wrote:
Show nested quote +
On December 04 2014 07:22 BisuDagger wrote:
Keep your widow mines and bring back the amulet

Oh hell no :p. If it came to that I would gladly give up my widow mines AND my hellbats.

A man can dream though.. a man can dream.. Should probably wait till LotV to implement such a huge change though :/
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-03 22:46:50
December 03 2014 22:44 GMT
#177
On December 04 2014 07:39 DinoMight wrote:
Show nested quote +
On December 04 2014 07:38 Big J wrote:
On December 04 2014 07:20 [PkF] Wire wrote:
On December 04 2014 06:57 SC2Toastie wrote:
On December 04 2014 06:05 Musicus wrote:
https://twitter.com/PsioneBlizzard/status/540249324857204736

That got me excited. Balance through maps ^_^!


Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs.

Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.


Alterzm was "good for Zerg" until people figured out that you can hide pretty much anything anywhere and 3 base allin like a pro.

Well, it's also superbad for Swarm Hosts which makes lategame vs Protoss a huge pain in the ass, as games like Zest vs soO have showcased. And in general creeping on those maps towards your opponent is so hard and so easy to remove huge parts of it again, that even in the open it is quite hard to get favorable engagements in the lategame.
parkufarku
Profile Blog Joined March 2014
882 Posts
Last Edited: 2014-12-03 22:49:51
December 03 2014 22:47 GMT
#178
On December 04 2014 07:22 BisuDagger wrote:
Keep your widow mines and bring back the amulet


Keep the amulet and bring back the SC1 storm.

SC1 storm causing TvP problems? It's the maps, change the maps and balance will be restored.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 03 2014 23:00 GMT
#179
On December 04 2014 07:47 parkufarku wrote:
Show nested quote +
On December 04 2014 07:22 BisuDagger wrote:
Keep your widow mines and bring back the amulet


Keep the amulet and bring back the SC1 storm.

SC1 storm causing TvP problems? It's the maps, change the maps and balance will be restored.


Keep your SC1 storms and give me back my vultures with spider mines.

No particular reason, I just love vultures with spider mines.
[PkF] Wire
Profile Joined March 2013
France24234 Posts
December 03 2014 23:01 GMT
#180
On December 04 2014 07:38 Big J wrote:
Show nested quote +
On December 04 2014 07:20 [PkF] Wire wrote:
On December 04 2014 06:57 SC2Toastie wrote:
On December 04 2014 06:05 Musicus wrote:
https://twitter.com/PsioneBlizzard/status/540249324857204736

That got me excited. Balance through maps ^_^!


Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs.

Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.


Well my point was more "don't make retarded maps that obviously favor one race". It's not like Zerg is doing absolutely awful, more than T is doing so well lately and the WM slight nerf + map changes should solve that issue. If the next legit map pool contains maps as bad as Nimbus or Catallena were, I'll be really disappointed though.
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