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On December 04 2014 07:14 Cricketer12 wrote:Show nested quote +On December 04 2014 03:22 CakeSauc3 wrote: Would this bring back Templar openings?
Glad they're mostly focusing on maps. I hope so, colossi are boring, ht much better, more fun
Same here, I love diversity. When I offrace as Protoss, I still try and play Templar vs T, even though it doesn't usually work against the smart Terrans. It just feels so much more like classic BW Protoss to me :D Also, I think it's much more fun to watch in professional matches.
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On December 04 2014 06:57 SC2Toastie wrote:That got me excited. Balance through maps ^_^!
Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs.
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I don't understand why it takes Blizzard months and months to figure out how to balance something they made overpowered when it was pretty obvious from the get go. I mean, I'm pretty sure their thought process initially went like this. "Hmm, widow mine not so good against protoss, lets give it +40 damage to shields for single target! Hmm, we want to buff it more, lets give it + shield damage on its aoe too! How much? +40 because that's how much bonus shield damage it does to single target too!" Completely disregarding the fact that the aoe is 1/3 of the damage of the single target, hence giving both the same + shield damage was completely idiotic. It should have been +15 or +20 at the start. I don't see how they could have missed the fact that a 75/25 cost unit one-shotting sentries and templars with its 1.75 radius aoe was a bit problematic.
I'm pretty sure the same thing happened when they decided to give mutalisks insane regeneration. After they gave reapers regen, they looked at the muta and went. Hmm reaper = mobile harass unit and it has regen.... muta = harass unit, we need to give it regen!
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Bisutopia19240 Posts
Keep your widow mines and bring back the amulet
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Does this effect ZvT at all....
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On December 04 2014 07:22 Zanzabarr wrote: I don't understand why it takes Blizzard months and months to figure out how to balance something they made overpowered when it was pretty obvious from the get go. I mean, I'm pretty sure their thought process initially went like this. "Hmm, widow mine not so good against protoss, lets give it +40 damage to shields for single target! Hmm, we want to buff it more, lets give it + shield damage on its aoe too! How much? +40 because that's how much bonus shield damage it does to single target too!" Completely disregarding the fact that the aoe is 1/3 of the damage of the single target, hence giving both the same + shield damage was completely idiotic. It should have been +15 or +20 at the start. I don't see how they could have missed the fact that a 75/25 cost unit one-shotting sentries and templars with its 1.75 radius aoe was a bit problematic.
I'm pretty sure the same thing happened when they decided to give mutalisks insane regeneration. After they gave reapers regen, they looked at the muta and went. Hmm reaper = mobile harass unit and it has regen.... muta = harass unit, we need to give it regen!
lol muta always had regen just not as crazy lol.
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On December 04 2014 07:22 BisuDagger wrote: Keep your widow mines and bring back the amulet Bisudagger confirmed crazy
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On December 04 2014 07:22 BisuDagger wrote: Keep your widow mines and bring back the amulet Oh hell no :p. If it came to that I would gladly give up my widow mines AND my hellbats.
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More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.
They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.
I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.
Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-
TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.
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On December 04 2014 07:28 avilo wrote: More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.
They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.
I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.
Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-
TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.
What do you mean, another, Terran nerf? Terrans have been getting nothing but buffs since HotS came out. The only nerf was reversed.
Also, I think you seem to be the only one struggling with these things. Maybe because your play style is extremely predictable? Just my guess.
Not everyone enjoys playing 2 hour snoozefests you know. You're a niche streamer but for the vast majority of people that shit is super boring.
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Canada11355 Posts
On December 04 2014 07:28 avilo wrote: More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.
They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.
I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.
Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-
TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.
Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?
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On December 04 2014 07:28 avilo wrote: More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.
They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.
I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.
Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-
TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost. Players that almost never use mines and think they suck against Protoss have no right to complain about this (not final) change.
So stop whining.
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On December 04 2014 07:20 [PkF] Wire wrote:Show nested quote +On December 04 2014 06:57 SC2Toastie wrote:That got me excited. Balance through maps ^_^! Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs. Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.
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On December 04 2014 07:38 Big J wrote:Show nested quote +On December 04 2014 07:20 [PkF] Wire wrote:On December 04 2014 06:57 SC2Toastie wrote:That got me excited. Balance through maps ^_^! Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs. Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.
Alterzm was "good for Zerg" until people figured out that you can hide pretty much anything anywhere and 3 base allin like a pro.
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On December 04 2014 07:27 ZenithM wrote:Show nested quote +On December 04 2014 07:22 BisuDagger wrote: Keep your widow mines and bring back the amulet Oh hell no :p. If it came to that I would gladly give up my widow mines AND my hellbats. A man can dream though.. a man can dream.. Should probably wait till LotV to implement such a huge change though :/
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On December 04 2014 07:39 DinoMight wrote:Show nested quote +On December 04 2014 07:38 Big J wrote:On December 04 2014 07:20 [PkF] Wire wrote:On December 04 2014 06:57 SC2Toastie wrote:That got me excited. Balance through maps ^_^! Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs. Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs. Alterzm was "good for Zerg" until people figured out that you can hide pretty much anything anywhere and 3 base allin like a pro. Well, it's also superbad for Swarm Hosts which makes lategame vs Protoss a huge pain in the ass, as games like Zest vs soO have showcased. And in general creeping on those maps towards your opponent is so hard and so easy to remove huge parts of it again, that even in the open it is quite hard to get favorable engagements in the lategame.
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On December 04 2014 07:22 BisuDagger wrote: Keep your widow mines and bring back the amulet
Keep the amulet and bring back the SC1 storm.
SC1 storm causing TvP problems? It's the maps, change the maps and balance will be restored.
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On December 04 2014 07:47 parkufarku wrote:Show nested quote +On December 04 2014 07:22 BisuDagger wrote: Keep your widow mines and bring back the amulet Keep the amulet and bring back the SC1 storm. SC1 storm causing TvP problems? It's the maps, change the maps and balance will be restored.
Keep your SC1 storms and give me back my vultures with spider mines.
No particular reason, I just love vultures with spider mines.
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On December 04 2014 07:38 Big J wrote:Show nested quote +On December 04 2014 07:20 [PkF] Wire wrote:On December 04 2014 06:57 SC2Toastie wrote:That got me excited. Balance through maps ^_^! Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs. Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.
Well my point was more "don't make retarded maps that obviously favor one race". It's not like Zerg is doing absolutely awful, more than T is doing so well lately and the WM slight nerf + map changes should solve that issue. If the next legit map pool contains maps as bad as Nimbus or Catallena were, I'll be really disappointed though.
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