• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:27
CEST 15:27
KST 22:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2314
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Klaucher discontinued / in-game color settings BW General Discussion BSL Season 23 Bot on ladder ASL22 General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13109 users

Update on HotS Balance - December 3 - Page 10

Forum Index > SC2 General
469 CommentsPost a Reply
Prev 1 8 9 10 11 12 24 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
December 03 2014 23:09 GMT
#181
On December 04 2014 08:01 [PkF] Wire wrote:
Show nested quote +
On December 04 2014 07:38 Big J wrote:
On December 04 2014 07:20 [PkF] Wire wrote:
On December 04 2014 06:57 SC2Toastie wrote:
On December 04 2014 06:05 Musicus wrote:

That got me excited. Balance through maps ^_^!


Please no more Daedalus Point or huge maps though : don't bring stupid maps (retardedly wide ramps, Alterzim Stronghold like maps...) just to "help" Zergs.

Alterzim wasn't even a good Zerg map... The first half of its existance was a drop hell against Terran and the second half of it was every Protoss picking it in tournaments against zergs.


Well my point was more "don't make retarded maps that obviously favor one race". It's not like Zerg is doing absolutely awful, more than T is doing so well lately and the WM slight nerf + map changes should solve that issue. If the next legit map pool contains maps as bad as Nimbus or Catallena were, I'll be really disappointed though.


Yeah, some of the maps are pretty bad for the current state of balance. But keep in mind that the maps were made when Terrans were doing bad which was at least partly because of bad maps for them. Then blizzard introduced them and changed the balance on top of that. Just doing one of those two things could have turned out OK.
Like the safety of Nimbus 3rd base and all the aggressive advantages Terran can get on the map make sense if you consider how with weaker widow mines it was a bit harder to push against Zerg on maps were the 3rd base was also harder to defend. E.g. on Frost, which was a great map but absolutly horrible for Terran after the widow mine nerf.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
December 03 2014 23:14 GMT
#182
I like this change! Tho I really wanted new maps
AKMU / IU
BeastRoW
Profile Joined May 2014
Canada16 Posts
December 03 2014 23:28 GMT
#183
I'm terran and I like it.
You must not fight too often with one enemy, or you will teach him all your art of war. - Imagination rules the world. - Soldiers generally win battles; generals get credit for them. - Ability is nothing without opportunity.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 03 2014 23:42 GMT
#184
On December 04 2014 07:35 Fecalfeast wrote:
Show nested quote +
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?


Some people feel that raw mechanics and multitasking ability are some of the more important skills, and as such deserve to be rewarded more. Why? Because they are the tangible skills that we can see on the screen. Strategy is too often intangible -- did a pro cannon rush because he knows that his opponent never ever Drone scouts on the third map of his fourth set of a Ro8, or did he cannon rush because "Hey why not? Worked all the way up to GM."

Mechanics on the other hand are tangible and undeniable. When someone can Blink like PartinG, it's not by accident -- it's because he's spent years honing this skill. Practice should be rewarded. Skills that take years to perfect should be rewarded.

That's not to say there aren't exceptions. Classic's games against Polt at Blizzcon are a triumph of preparation over predictability, Classic exploiting Polt's typically low Viking count. ForGG's games against Life were simply ruthless, he went 5 games of pure mech into sudden pure bio, 1 base bio all in, 3 pure mech, and a mech>bio build for his last game. That's brainy play and it deserves to win, but not without impressive mechanics and multitasking backing it up.

Has beat Jaedong, one of the greatest StarCraft players of all time, and he didn't deserve to. He certainly hasn't spent as much time practicing the game, and I'd bet my cat (of whom I am very fond that he's not naturally, innately more talented than Jaedong is, either. All he did was decide "I'm going to cannon rush because it sometimes works" and then he didn't fuck it up badly enough. I don't want winners of SC2 tournaments to be people who didn't fuck up hard enough. That's not what a great competition is to me.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
mierin
Profile Joined August 2010
United States4943 Posts
December 03 2014 23:45 GMT
#185
^ The thing is, BW JD would never have lost to that kind of shit. JD (even though he's my biggest nerd crush of all time) just isn't all that great at SC2.
JD, Stork, Calm, Hyuk Fighting!
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 03 2014 23:48 GMT
#186
On December 04 2014 08:00 CakeSauc3 wrote:
Show nested quote +
On December 04 2014 07:47 parkufarku wrote:
On December 04 2014 07:22 BisuDagger wrote:
Keep your widow mines and bring back the amulet


Keep the amulet and bring back the SC1 storm.

SC1 storm causing TvP problems? It's the maps, change the maps and balance will be restored.


Keep your SC1 storms and give me back my vultures with spider mines.

No particular reason, I just love vultures with spider mines.


To hard to find Pilots that like sitting on something that leaks radiation, we'll never get Vultures back ;_;
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
December 03 2014 23:50 GMT
#187
On December 04 2014 08:42 pure.Wasted wrote:
Show nested quote +
On December 04 2014 07:35 Fecalfeast wrote:
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?


Some people feel that raw mechanics and multitasking ability are some of the more important skills, and as such deserve to be rewarded more. Why? Because they are the tangible skills that we can see on the screen. Strategy is too often intangible -- did a pro cannon rush because he knows that his opponent never ever Drone scouts on the third map of his fourth set of a Ro8, or did he cannon rush because "Hey why not? Worked all the way up to GM."

Mechanics on the other hand are tangible and undeniable. When someone can Blink like PartinG, it's not by accident -- it's because he's spent years honing this skill. Practice should be rewarded. Skills that take years to perfect should be rewarded.

That's not to say there aren't exceptions. Classic's games against Polt at Blizzcon are a triumph of preparation over predictability, Classic exploiting Polt's typically low Viking count. ForGG's games against Life were simply ruthless, he went 5 games of pure mech into sudden pure bio, 1 base bio all in, 3 pure mech, and a mech>bio build for his last game. That's brainy play and it deserves to win, but not without impressive mechanics and multitasking backing it up.

Has beat Jaedong, one of the greatest StarCraft players of all time, and he didn't deserve to. He certainly hasn't spent as much time practicing the game, and I'd bet my cat (of whom I am very fond that he's not naturally, innately more talented than Jaedong is, either. All he did was decide "I'm going to cannon rush because it sometimes works" and then he didn't fuck it up badly enough. I don't want winners of SC2 tournaments to be people who didn't fuck up hard enough. That's not what a great competition is to me.


So why aren't tournaments played on "micro arena" or similar maps that are one-dimensional?

The objective of a starcraft 2 match is to either destroy the opponent's buildings or have them leave the game. How you get to that point is irrelevant.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 03 2014 23:51 GMT
#188
On December 04 2014 08:45 mierin wrote:
^ The thing is, BW JD would never have lost to that kind of shit. JD (even though he's my biggest nerd crush of all time) just isn't all that great at SC2.


I would argue that BW is a game that simply allows the better player to win, even in a cheese-rush scenario, but... don't want to fire up the ol' BW elitism :D
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
December 03 2014 23:53 GMT
#189
Another generic widow mine tweak, how exciting. LOTV beta hopefully comes sooner than later.
mierin
Profile Joined August 2010
United States4943 Posts
December 03 2014 23:55 GMT
#190
On December 04 2014 08:51 CakeSauc3 wrote:
Show nested quote +
On December 04 2014 08:45 mierin wrote:
^ The thing is, BW JD would never have lost to that kind of shit. JD (even though he's my biggest nerd crush of all time) just isn't all that great at SC2.


I would argue that BW is a game that simply allows the better player to win, even in a cheese-rush scenario, but... don't want to fire up the ol' BW elitism :D


Not gonna argue with you there...but I still have never raged harder than JD losing to Flash when he 5raxes...totally imba.
JD, Stork, Calm, Hyuk Fighting!
r691175002
Profile Joined October 2012
249 Posts
December 04 2014 00:02 GMT
#191
I'd imagine Blizz found it hard to buff Zerg right after they won the global finals. Their tournament representation is looking pretty sad though.

The TvP matchup is pretty out of whack but I think its been designed so poorly that its "balanced" state will look dumb. Terran needs an advantage in the mid or late game to offset the ridiculous strength of Protoss cheese (compared to Terran cheese).
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-12-04 00:23:03
December 04 2014 00:15 GMT
#192
On December 04 2014 08:50 Fecalfeast wrote:
Show nested quote +
On December 04 2014 08:42 pure.Wasted wrote:
On December 04 2014 07:35 Fecalfeast wrote:
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?


Some people feel that raw mechanics and multitasking ability are some of the more important skills, and as such deserve to be rewarded more. Why? Because they are the tangible skills that we can see on the screen. Strategy is too often intangible -- did a pro cannon rush because he knows that his opponent never ever Drone scouts on the third map of his fourth set of a Ro8, or did he cannon rush because "Hey why not? Worked all the way up to GM."

Mechanics on the other hand are tangible and undeniable. When someone can Blink like PartinG, it's not by accident -- it's because he's spent years honing this skill. Practice should be rewarded. Skills that take years to perfect should be rewarded.

That's not to say there aren't exceptions. Classic's games against Polt at Blizzcon are a triumph of preparation over predictability, Classic exploiting Polt's typically low Viking count. ForGG's games against Life were simply ruthless, he went 5 games of pure mech into sudden pure bio, 1 base bio all in, 3 pure mech, and a mech>bio build for his last game. That's brainy play and it deserves to win, but not without impressive mechanics and multitasking backing it up.

Has beat Jaedong, one of the greatest StarCraft players of all time, and he didn't deserve to. He certainly hasn't spent as much time practicing the game, and I'd bet my cat (of whom I am very fond that he's not naturally, innately more talented than Jaedong is, either. All he did was decide "I'm going to cannon rush because it sometimes works" and then he didn't fuck it up badly enough. I don't want winners of SC2 tournaments to be people who didn't fuck up hard enough. That's not what a great competition is to me.


So why aren't tournaments played on "micro arena" or similar maps that are one-dimensional?


Is three paragraphs too long to hold your attention? I stated very clearly that "brainy play deserves to win, but not without impressive mechanics and multitasking backing it up." You know, after defending Classic and ForGG's victories for an entire paragraph. Hard to miss.

The objective of a starcraft 2 match is to either destroy the opponent's buildings or have them leave the game. How you get to that point is irrelevant.


If how you get to the point of victory is irrelevant, why balance the game at all? If the game is imbalanced, players can just play the superior race and win, and SC2 will have succeeded in its purpose of letting the player that won beat the player that lost!

The point of competition is to reward some kind of skill. A good competition will reward meaningful skills. A bad competition will reward meaningless skills (ie coin flipping contest). I want SC2 to be as good, as respectable, as worthwhile a competition as it is possible for an RTS to be.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
December 04 2014 00:19 GMT
#193
Voted for dislike because I didn't think it was enough of a nerf...
Zanzabarr
Profile Joined October 2010
Canada217 Posts
December 04 2014 00:22 GMT
#194
On December 04 2014 07:25 starslayer wrote:
Show nested quote +
On December 04 2014 07:22 Zanzabarr wrote:
I don't understand why it takes Blizzard months and months to figure out how to balance something they made overpowered when it was pretty obvious from the get go. I mean, I'm pretty sure their thought process initially went like this. "Hmm, widow mine not so good against protoss, lets give it +40 damage to shields for single target! Hmm, we want to buff it more, lets give it + shield damage on its aoe too! How much? +40 because that's how much bonus shield damage it does to single target too!" Completely disregarding the fact that the aoe is 1/3 of the damage of the single target, hence giving both the same + shield damage was completely idiotic. It should have been +15 or +20 at the start. I don't see how they could have missed the fact that a 75/25 cost unit one-shotting sentries and templars with its 1.75 radius aoe was a bit problematic.

I'm pretty sure the same thing happened when they decided to give mutalisks insane regeneration. After they gave reapers regen, they looked at the muta and went. Hmm reaper = mobile harass unit and it has regen.... muta = harass unit, we need to give it regen!



lol muta always had regen just not as crazy lol.


Yes, yes, all zerg units always had slight regen... I know this. They basically quadrupled the regen of the muta because it's a "harass" unit, and a harass unit like the reaper was given it. Oh Blizzard.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
December 04 2014 00:33 GMT
#195
On December 04 2014 09:15 pure.Wasted wrote:
Show nested quote +
On December 04 2014 08:50 Fecalfeast wrote:
On December 04 2014 08:42 pure.Wasted wrote:
On December 04 2014 07:35 Fecalfeast wrote:
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?


Some people feel that raw mechanics and multitasking ability are some of the more important skills, and as such deserve to be rewarded more. Why? Because they are the tangible skills that we can see on the screen. Strategy is too often intangible -- did a pro cannon rush because he knows that his opponent never ever Drone scouts on the third map of his fourth set of a Ro8, or did he cannon rush because "Hey why not? Worked all the way up to GM."

Mechanics on the other hand are tangible and undeniable. When someone can Blink like PartinG, it's not by accident -- it's because he's spent years honing this skill. Practice should be rewarded. Skills that take years to perfect should be rewarded.

That's not to say there aren't exceptions. Classic's games against Polt at Blizzcon are a triumph of preparation over predictability, Classic exploiting Polt's typically low Viking count. ForGG's games against Life were simply ruthless, he went 5 games of pure mech into sudden pure bio, 1 base bio all in, 3 pure mech, and a mech>bio build for his last game. That's brainy play and it deserves to win, but not without impressive mechanics and multitasking backing it up.

Has beat Jaedong, one of the greatest StarCraft players of all time, and he didn't deserve to. He certainly hasn't spent as much time practicing the game, and I'd bet my cat (of whom I am very fond that he's not naturally, innately more talented than Jaedong is, either. All he did was decide "I'm going to cannon rush because it sometimes works" and then he didn't fuck it up badly enough. I don't want winners of SC2 tournaments to be people who didn't fuck up hard enough. That's not what a great competition is to me.


So why aren't tournaments played on "micro arena" or similar maps that are one-dimensional?


Is three paragraphs too long to hold your attention? I stated very clearly that "brainy play deserves to win, but not without impressive mechanics and multitasking backing it up." You know, after defending Classic and ForGG's victories for an entire paragraph. Hard to miss.

Show nested quote +
The objective of a starcraft 2 match is to either destroy the opponent's buildings or have them leave the game. How you get to that point is irrelevant.


If how you get to the point of victory is irrelevant, why balance the game at all? If the game is imbalanced, players can just play the superior race and win, and SC2 will have succeeded in its purpose of letting the player that won beat the player that lost!

The point of competition is to reward some kind of skill. A good competition will reward meaningful skills. A bad competition will reward meaningless skills (ie coin flipping contest). I want SC2 to be as good, as respectable, as worthwhile a competition as it is possible for an RTS to be.


So are you saying cannon rush is imbalanced, then? From what I gathered you think Has beating JD doesn't count as a valid win because he used cannon rush and didn't mess up.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
ETisME
Profile Blog Joined April 2011
12888 Posts
December 04 2014 00:44 GMT
#196
This is surprising, I don't think anyone was expecting a balance patch coming.
I am thinking about lotv all the time since it's announcement lol

其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
HomeWorld
Profile Joined December 2011
Romania903 Posts
December 04 2014 01:23 GMT
#197
Almost fell out of my chair reading "Dayvie's" post on bnet. This guy never ceases to amaze me.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
December 04 2014 01:32 GMT
#198
templar openings?????? ))
$O$ | soO
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 04 2014 01:32 GMT
#199
On December 04 2014 09:33 Fecalfeast wrote:
Show nested quote +
On December 04 2014 09:15 pure.Wasted wrote:
On December 04 2014 08:50 Fecalfeast wrote:
On December 04 2014 08:42 pure.Wasted wrote:
On December 04 2014 07:35 Fecalfeast wrote:
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?


Some people feel that raw mechanics and multitasking ability are some of the more important skills, and as such deserve to be rewarded more. Why? Because they are the tangible skills that we can see on the screen. Strategy is too often intangible -- did a pro cannon rush because he knows that his opponent never ever Drone scouts on the third map of his fourth set of a Ro8, or did he cannon rush because "Hey why not? Worked all the way up to GM."

Mechanics on the other hand are tangible and undeniable. When someone can Blink like PartinG, it's not by accident -- it's because he's spent years honing this skill. Practice should be rewarded. Skills that take years to perfect should be rewarded.

That's not to say there aren't exceptions. Classic's games against Polt at Blizzcon are a triumph of preparation over predictability, Classic exploiting Polt's typically low Viking count. ForGG's games against Life were simply ruthless, he went 5 games of pure mech into sudden pure bio, 1 base bio all in, 3 pure mech, and a mech>bio build for his last game. That's brainy play and it deserves to win, but not without impressive mechanics and multitasking backing it up.

Has beat Jaedong, one of the greatest StarCraft players of all time, and he didn't deserve to. He certainly hasn't spent as much time practicing the game, and I'd bet my cat (of whom I am very fond that he's not naturally, innately more talented than Jaedong is, either. All he did was decide "I'm going to cannon rush because it sometimes works" and then he didn't fuck it up badly enough. I don't want winners of SC2 tournaments to be people who didn't fuck up hard enough. That's not what a great competition is to me.


So why aren't tournaments played on "micro arena" or similar maps that are one-dimensional?


Is three paragraphs too long to hold your attention? I stated very clearly that "brainy play deserves to win, but not without impressive mechanics and multitasking backing it up." You know, after defending Classic and ForGG's victories for an entire paragraph. Hard to miss.

The objective of a starcraft 2 match is to either destroy the opponent's buildings or have them leave the game. How you get to that point is irrelevant.


If how you get to the point of victory is irrelevant, why balance the game at all? If the game is imbalanced, players can just play the superior race and win, and SC2 will have succeeded in its purpose of letting the player that won beat the player that lost!

The point of competition is to reward some kind of skill. A good competition will reward meaningful skills. A bad competition will reward meaningless skills (ie coin flipping contest). I want SC2 to be as good, as respectable, as worthwhile a competition as it is possible for an RTS to be.


So are you saying cannon rush is imbalanced, then? From what I gathered you think Has beating JD doesn't count as a valid win because he used cannon rush and didn't mess up.


There's a lot more to SC2 being a good game than the question "is it balanced or not," and the degree to which I care about 50/50 results is infinitely smaller than the degree to which I care that all competitors are judged against the most rigorous standards available as consistently as possible. SC2 isn't just for kicks, pro-gamers invest years into the game and their livelihood depends on it. I want to be as sure as is reasonably possible that the guys investing years into practicing their mechanics aren't getting cheesed out by someone who's on top of the meta for a couple of weeks.

p.s. saying that Has didn't mess up is being needlessly charitable. He certainly messed up, executing a very rudimentary build, no less. It just wasn't bad enough to cost him the game, because the avenues for counter-play for Jaedong were severely limited.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ejozl
Profile Joined October 2010
Denmark3553 Posts
Last Edited: 2014-12-04 01:36:07
December 04 2014 01:34 GMT
#200
On December 04 2014 08:42 pure.Wasted wrote:
Show nested quote +
On December 04 2014 07:35 Fecalfeast wrote:
On December 04 2014 07:28 avilo wrote:
More Terran nerfs, not good. But i don't expect much from blizzard anymore tbh when it comes to patching or knowing what they are doing.

They still need to address early game TvP issues like proxied oracles/proxy twilight and all the other early game all-ins that make the early game a guessing game for Terran.

I do not think any SC2 fan will be happy with another Terran nerf. Only reason Terrans are doing so well in tourneys are because most of the top level Protosses are cheesey and maps that favored random bullshit were removed like yeonsu.

Forgg was a previous MSL champion, MKP champion material, same with every other big name Terran you can name. Then go through the list of Protosses and it's a lot of players that usually all-in like 50% of their games -_-

TBH tho, wish blizzard would look at siege tank damage in TvP - they do not trade whatsoever for their current cost.


Why do people have to win in a certain way? What makes an all-in a non-valid strategy? Are there tournament rules I am unaware of that don't allow certain build orders?


Some people feel that raw mechanics and multitasking ability are some of the more important skills, and as such deserve to be rewarded more. Why? Because they are the tangible skills that we can see on the screen. Strategy is too often intangible -- did a pro cannon rush because he knows that his opponent never ever Drone scouts on the third map of his fourth set of a Ro8, or did he cannon rush because "Hey why not? Worked all the way up to GM."

Mechanics on the other hand are tangible and undeniable. When someone can Blink like PartinG, it's not by accident -- it's because he's spent years honing this skill. Practice should be rewarded. Skills that take years to perfect should be rewarded.

That's not to say there aren't exceptions. Classic's games against Polt at Blizzcon are a triumph of preparation over predictability, Classic exploiting Polt's typically low Viking count. ForGG's games against Life were simply ruthless, he went 5 games of pure mech into sudden pure bio, 1 base bio all in, 3 pure mech, and a mech>bio build for his last game. That's brainy play and it deserves to win, but not without impressive mechanics and multitasking backing it up.

Has beat Jaedong, one of the greatest StarCraft players of all time, and he didn't deserve to. He certainly hasn't spent as much time practicing the game, and I'd bet my cat (of whom I am very fond that he's not naturally, innately more talented than Jaedong is, either. All he did was decide "I'm going to cannon rush because it sometimes works" and then he didn't fuck it up badly enough. I don't want winners of SC2 tournaments to be people who didn't fuck up hard enough. That's not what a great competition is to me.

He has spent more time preparing the Cannon rush than Jaedong has had fending it off. There's also room for innovation in Starcraft and innovative players deserve to get an edge once in awhile. Instead of only the cookie cutters who execute the build a little better.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 8 9 10 11 12 24 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
20:00
BamsPatch 1.0 Weekly #3
SHIN 231
Liquipedia
CranKy Ducklings
19:00
Sea Duckling Open #150 (SHIN Mod Edition)
CranKy Ducklings SOOP44
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko354
SHIN 231
ProTech140
CosmosSc2 7
StarCraft: Brood War
Britney 41568
Bisu 2609
Hyuk 1832
Shuttle 1441
EffOrt 526
Mini 478
Soma 437
Larva 341
ZerO 279
firebathero 226
[ Show more ]
Last 120
hero 106
Zeus 63
Pusan 58
Sexy 48
Killer 47
Hyun 47
Trap 43
Bale 37
Hm[arnc] 32
ToSsGirL 26
PianO 26
Aegong 25
zelot 21
Noble 14
sorry 14
yabsab 12
JulyZerg 10
Rock 7
Sacsri 6
Icarus 6
ajuk12(nOOB) 3
Dota 2
Gorgc5719
qojqva1452
Dendi1022
Heroes of the Storm
Khaldor1052
crisheroes703
Liquid`Hasu278
Other Games
gofns36130
singsing2493
B2W.Neo1218
DeMusliM256
Livibee204
Liquid`VortiX119
Mew2King87
ArmadaUGS75
ZerO(Twitch)13
Organizations
Dota 2
PGL Dota 2 - Main Stream91
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6984
League of Legends
• Jankos1741
Other Games
• WagamamaTV232
Upcoming Events
FEL
2h 33m
AI Arena Tournament
3h 33m
BSL: Ladder Tournament
5h 33m
Sparkling Tuna Cup
20h 33m
INu's Battles
22h 33m
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 5h
BSL Open Qualifier
1d 5h
Replay Cast
1d 10h
Afreeca Starleague
1d 20h
Rush vs Light
WardiTV Weekly
1d 21h
[ Show More ]
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
4 days
INu's Battles
4 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.