• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:24
CET 12:24
KST 20:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0223LiuLi Cup: 2025 Grand Finals (Feb 10-16)38Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker12PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Terran Scanner Sweep Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly) SC2 AI Tournament 2026 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion Which units you wish saw more use in the game? TvZ is the most complete match up Ladder maps - how we can make blizz update them?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1547 users

Legacy of the Void Announced - Page 99

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 97 98 99 100 101 149 Next
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 09 2014 17:37 GMT
#1961
On November 10 2014 02:33 mille25 wrote:
Show nested quote +
On November 10 2014 02:26 GinDo wrote:
Did they mention when Beta will be out?


Redeye mentioned "January 2015" for open beta just before the LotV exhibition matches started, however, later in the multiplayer panel the Blizzard devs called the current state "pre-Alpha" and mentioned that the beta would start "first half of 2015".

Considering that the Heroes closed beta starts in January as well, Redeye may have confused it with that, but no idea. To my knowledge there has been no official confirmation for January.

As for the changes, I'm shocked by the negative feedback. I think they are going in the right direction with their ideas. Of course nothing is balanced pre beta, but the general IDEA behind those changes is right.

I think that as long as we're talking about StarCraft II, the general (potentially nostalgia-blinded) fanbase will continue to just say "this is shit." I was one of those people for WOL as well, but it seems odd that people would complain about this rendition, since the HOTS also had radical changes to the game, not all of which actually made it into the game
kiss kiss fall in love
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 09 2014 17:39 GMT
#1962
On November 10 2014 02:26 IntoTheheart wrote:
Show nested quote +
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.


On a pure theorycrafting note, I think that it'd be interesting to see the Cyclone in action against that composition. But obviously, we're gonna have to actually play it.


I think the Tempest (having the longest range) would force Cyclones to attack into their counter units sitting under them, otherwise they would just slowly eat them. But I'm interested of course what will happen when we actually get to play the game.
Charoisaur
Profile Joined August 2014
Germany16039 Posts
November 09 2014 17:40 GMT
#1963
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.
Many of the coolest moments in sc2 happen due to worker harassment
parkufarku
Profile Blog Joined March 2014
882 Posts
November 09 2014 17:40 GMT
#1964
On November 10 2014 02:39 Everlong wrote:
Show nested quote +
On November 10 2014 02:26 IntoTheheart wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.


On a pure theorycrafting note, I think that it'd be interesting to see the Cyclone in action against that composition. But obviously, we're gonna have to actually play it.


I think the Tempest (having the longest range) would force Cyclones to attack into their counter units sitting under them, otherwise they would just slowly eat them. But I'm interested of course what will happen when we actually get to play the game.


So Protoss needs to produce T3 capital ships just to shut down cheap Terran T1.5 units?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 09 2014 17:41 GMT
#1965
On November 10 2014 02:37 IntoTheheart wrote:
Show nested quote +
On November 10 2014 02:33 mille25 wrote:
On November 10 2014 02:26 GinDo wrote:
Did they mention when Beta will be out?


Redeye mentioned "January 2015" for open beta just before the LotV exhibition matches started, however, later in the multiplayer panel the Blizzard devs called the current state "pre-Alpha" and mentioned that the beta would start "first half of 2015".

Considering that the Heroes closed beta starts in January as well, Redeye may have confused it with that, but no idea. To my knowledge there has been no official confirmation for January.

As for the changes, I'm shocked by the negative feedback. I think they are going in the right direction with their ideas. Of course nothing is balanced pre beta, but the general IDEA behind those changes is right.

I think that as long as we're talking about StarCraft II, the general (potentially nostalgia-blinded) fanbase will continue to just say "this is shit." I was one of those people for WOL as well, but it seems odd that people would complain about this rendition, since the HOTS also had radical changes to the game, not all of which actually made it into the game

There are SC2 fans that have short/selective memories and forgot that Blizzard really switched stuff up in HotS. The same is going to be for legecy of the void. As long as we are still stimming/splitting marines, blinking stalkers and magic boxing mutas, its will always be SC2. The whole meta will change and people can't predict how that will turn out(though some will write novels trying).

No matter what happens, it will be fun to watch.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 09 2014 17:42 GMT
#1966
On November 10 2014 02:40 parkufarku wrote:
Show nested quote +
On November 10 2014 02:39 Everlong wrote:
On November 10 2014 02:26 IntoTheheart wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.


On a pure theorycrafting note, I think that it'd be interesting to see the Cyclone in action against that composition. But obviously, we're gonna have to actually play it.


I think the Tempest (having the longest range) would force Cyclones to attack into their counter units sitting under them, otherwise they would just slowly eat them. But I'm interested of course what will happen when we actually get to play the game.


So Protoss needs to produce T3 capital ships just to shut down cheap Terran T1.5 units?


No.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 09 2014 17:44 GMT
#1967
On November 10 2014 02:41 Plansix wrote:
Show nested quote +
On November 10 2014 02:37 IntoTheheart wrote:
On November 10 2014 02:33 mille25 wrote:
On November 10 2014 02:26 GinDo wrote:
Did they mention when Beta will be out?


Redeye mentioned "January 2015" for open beta just before the LotV exhibition matches started, however, later in the multiplayer panel the Blizzard devs called the current state "pre-Alpha" and mentioned that the beta would start "first half of 2015".

Considering that the Heroes closed beta starts in January as well, Redeye may have confused it with that, but no idea. To my knowledge there has been no official confirmation for January.

As for the changes, I'm shocked by the negative feedback. I think they are going in the right direction with their ideas. Of course nothing is balanced pre beta, but the general IDEA behind those changes is right.

I think that as long as we're talking about StarCraft II, the general (potentially nostalgia-blinded) fanbase will continue to just say "this is shit." I was one of those people for WOL as well, but it seems odd that people would complain about this rendition, since the HOTS also had radical changes to the game, not all of which actually made it into the game

There are SC2 fans that have short/selective memories and forgot that Blizzard really switched stuff up in HotS. The same is going to be for legecy of the void. As long as we are still stimming/splitting marines, blinking stalkers and magic boxing mutas, its will always be SC2. The whole meta will change and people can't predict how that will turn out(though some will write novels trying).

No matter what happens, it will be fun to watch.

And speaking from my heart, fun to play.
HOTS was the first time in a long time that RTS games were as fun for me as BW.
I think that I'm gonna love the new economy, but of course, we'll have to wait and see.
kiss kiss fall in love
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 09 2014 17:44 GMT
#1968
On November 10 2014 02:40 Charoisaur wrote:
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.


Am I the only one that vastly preferred the old void ray (that charged up by having its attack on for a sufficient time) ?
Charoisaur
Profile Joined August 2014
Germany16039 Posts
Last Edited: 2014-11-09 17:55:01
November 09 2014 17:50 GMT
#1969
I really dislike how blizzard just adds new units to say "hey we have more stuff" but these units just doesn't fit in the game.
We already had that in HOTS with the oracle. this unit does nothing for the game except adding a new cheese but blizzard still kept it in the game just to show that they have added something.
I fear it will be the same with the LOTV units. i really don't see any use for most of them.
Many of the coolest moments in sc2 happen due to worker harassment
Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2014 17:51 GMT
#1970
On November 10 2014 02:23 Everlong wrote:
Show nested quote +
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 09 2014 17:52 GMT
#1971
On November 10 2014 02:50 Charoisaur wrote:
I really dislike how blizzard just adds new units to say "hey we have more stuff" but these units just doesn't fit in the game.
We already had that in HOTS with the oracle. this unit does nothing for the game except adding a new cheese but blizzard still kept it in the game just to show that they have added something.
I fear it will be the same with the LOTV units. i really don't see any use for most of them.


This is actually the only thing I find worrisome. It looks like they're still adding units for the sake of adding units instead of wondering what are the gaps that need to be filled and create units that serve that purpose. They seem to do it the other way around, they come up with something and then desperately try to make it fit.
Big J
Profile Joined March 2011
Austria16289 Posts
November 09 2014 17:52 GMT
#1972
On November 10 2014 02:44 [PkF] Wire wrote:
Show nested quote +
On November 10 2014 02:40 Charoisaur wrote:
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.


Am I the only one that vastly preferred the old void ray (that charged up by having its attack on for a sufficient time) ?

The old VR punished you for controlling it a lot, because you'd lose the charge a lot of times. It was best used when you identified the unit you wanted to target and right clicked it. In the early game there were some cool micro possibilities with it, but later on it was very dull.

And it just didn't work in bigger amounts. Multiple VRs would always kill their targets before they were charged. One of the reasons why it was so bad against BL/Infestor.
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 09 2014 17:54 GMT
#1973
On November 10 2014 02:23 Everlong wrote:
Show nested quote +
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

I'm not that pessimistic. Vikings are still pretty good especially if they still share upgrades. I'm holding out for the Goliath though.
"Nerfing Toss can just make them stronger"
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 09 2014 17:54 GMT
#1974
On November 10 2014 02:52 Big J wrote:
Show nested quote +
On November 10 2014 02:44 [PkF] Wire wrote:
On November 10 2014 02:40 Charoisaur wrote:
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.


Am I the only one that vastly preferred the old void ray (that charged up by having its attack on for a sufficient time) ?

The old VR punished you for controlling it a lot, because you'd lose the charge a lot of times. It was best used when you identified the unit you wanted to target and right clicked it. In the early game there were some cool micro possibilities with it, but later on it was very dull.

And it just didn't work in bigger amounts. Multiple VRs would always kill their targets before they were charged. One of the reasons why it was so bad against BL/Infestor.


Yeah but was it a bad thing ? Mass VR has never and will probably never be interesting. With the old VR, early game harass was pretty interesting and managing to get the charge made a big difference.
Big J
Profile Joined March 2011
Austria16289 Posts
November 09 2014 17:55 GMT
#1975
On November 10 2014 02:54 [PkF] Wire wrote:
Show nested quote +
On November 10 2014 02:52 Big J wrote:
On November 10 2014 02:44 [PkF] Wire wrote:
On November 10 2014 02:40 Charoisaur wrote:
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.


Am I the only one that vastly preferred the old void ray (that charged up by having its attack on for a sufficient time) ?

The old VR punished you for controlling it a lot, because you'd lose the charge a lot of times. It was best used when you identified the unit you wanted to target and right clicked it. In the early game there were some cool micro possibilities with it, but later on it was very dull.

And it just didn't work in bigger amounts. Multiple VRs would always kill their targets before they were charged. One of the reasons why it was so bad against BL/Infestor.


Yeah but was it a bad thing ? Mass VR has never and will probably never be interesting. With the old VR, early game harass was pretty interesting and managing to get the charge made a big difference.


Well, but that just means that the VR should still be looked at if it isn't interesting. Not that the previously uninteresting state was good.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2014 17:57 GMT
#1976
On November 10 2014 02:44 [PkF] Wire wrote:
Show nested quote +
On November 10 2014 02:40 Charoisaur wrote:
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.


Am I the only one that vastly preferred the old void ray (that charged up by having its attack on for a sufficient time) ?

New one definitely should have been implemented better, but I understand why they changed it. Old one was far worse when they managed to charge up to the maximum potential because their bonus damage was constant(and keep in mind that it was bonus against everything, not just armored) and there wasn't anyway to stop it. They could charge up on near Pylon/Rocks/Zealots and just wreak havoc.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Leviance
Profile Joined November 2009
Germany4079 Posts
November 09 2014 18:00 GMT
#1977
On November 09 2014 18:43 Krogan wrote:
I hope that roach morph is at hive at least, I know beta isn't even here yet but how exactly does toss stop a roach max in lotv?


You do realize that the roach morph costs additional ressources, especially gas?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 09 2014 18:03 GMT
#1978
On November 10 2014 02:57 Ramiz1989 wrote:
Show nested quote +
On November 10 2014 02:44 [PkF] Wire wrote:
On November 10 2014 02:40 Charoisaur wrote:
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.


Am I the only one that vastly preferred the old void ray (that charged up by having its attack on for a sufficient time) ?

New one definitely should have been implemented better, but I understand why they changed it. Old one was far worse when they managed to charge up to the maximum potential because their bonus damage was constant(and keep in mind that it was bonus against everything, not just armored) and there wasn't anyway to stop it. They could charge up on near Pylon/Rocks/Zealots and just wreak havoc.


The mechanics of the old Void Ray also made it the most a-move friendly unit in the game. Target firing was inefficient because it would kill any unit before the VR's had a chance to charge up, and actually reduce overall army DPS compared to simply a-moving. Attack upgrades were also kind of bad for it for the same reason- too many attack upgrades and you might end up killing enemy units before you were fully charged, again reducing DPS.

New VR is miles better mechanically, but still pretty bad.
In Somnis Veritas
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 09 2014 18:05 GMT
#1979
On November 10 2014 02:51 Ramiz1989 wrote:
Show nested quote +
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 09 2014 18:07 GMT
#1980
The old concept of the voidray is superior to the current imo.
The longer it fires at 1enemy, the more dmg it do. Wouldnt it be possible to make that concept better with more micro for both players?
Prev 1 97 98 99 100 101 149 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
PiGosaur Cup #64
CranKy Ducklings194
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech154
StarCraft: Brood War
Rain 11700
Shuttle 2469
Bisu 1316
Sea 1260
Jaedong 618
firebathero 508
Pusan 191
ToSsGirL 157
Mini 146
ggaemo 126
[ Show more ]
Shinee 77
sorry 76
Backho 73
Sharp 65
Hm[arnc] 62
Barracks 61
JYJ 36
GoRush 25
IntoTheRainbow 24
yabsab 21
Noble 18
scan(afreeca) 13
Dota 2
XaKoH 506
NeuroSwarm109
XcaliburYe61
League of Legends
JimRising 376
Counter-Strike
olofmeister3394
zeus781
shoxiejesuss622
allub185
edward47
x6flipin6
Super Smash Bros
Mew2King79
Other Games
B2W.Neo528
crisheroes289
Sick143
Organizations
Counter-Strike
PGL35140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV289
League of Legends
• Stunt833
Upcoming Events
Wardi Open
1h 36m
Monday Night Weeklies
5h 36m
OSC
12h 36m
WardiTV Winter Champion…
1d
PiGosaur Cup
1d 13h
Replay Cast
1d 21h
WardiTV Winter Champion…
2 days
Replay Cast
2 days
PiG Sty Festival
2 days
The PondCast
2 days
[ Show More ]
KCM Race Survival
2 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
4 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.