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Legacy of the Void Announced - Page 100

Forum Index > SC2 General
2977 CommentsPost a Reply
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Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2014 18:17 GMT
#1981
On November 10 2014 03:05 Everlong wrote:
Show nested quote +
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 09 2014 18:22 GMT
#1982
On November 10 2014 03:17 Ramiz1989 wrote:
Show nested quote +
On November 10 2014 03:05 Everlong wrote:
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.

Meh. Did anyone open zealots+sentries with a fast WG?
Then tech into blink and go stalkers. Blink stalkers beat cyclones or atleast very good against them. Then the game opens up.

Its not like they played any good. For instance, they made immortals but didnt use immortals abilities in the big fight.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-11-09 18:27:48
November 09 2014 18:26 GMT
#1983
On November 10 2014 03:22 Foxxan wrote:
Show nested quote +
On November 10 2014 03:17 Ramiz1989 wrote:
On November 10 2014 03:05 Everlong wrote:
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.

Meh. Did anyone open zealots+sentries with a fast WG?
Then tech into blink and go stalkers. Blink stalkers beat cyclones or atleast very good against them. Then the game opens up.

Its not like they played any good. For instance, they made immortals but didnt use immortals abilities in the big fight.

You realize that when first Cyclone comes up you barely have few units? No, Sentries won't stop 9-range Cyclone from killing everything you have. Cyclone has 200 HP, and with his DPS he can easily kill 2 Stalkers without kiting and still live, or he can kill 4+ Stalkers with kiting, his stats are that retarded.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Lexender
Profile Joined September 2013
Mexico2656 Posts
November 09 2014 18:28 GMT
#1984
On November 10 2014 03:26 Ramiz1989 wrote:
Show nested quote +
On November 10 2014 03:22 Foxxan wrote:
On November 10 2014 03:17 Ramiz1989 wrote:
On November 10 2014 03:05 Everlong wrote:
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.

Meh. Did anyone open zealots+sentries with a fast WG?
Then tech into blink and go stalkers. Blink stalkers beat cyclones or atleast very good against them. Then the game opens up.

Its not like they played any good. For instance, they made immortals but didnt use immortals abilities in the big fight.

You realize that when first Cyclone comes up you barely have few units? No, Sentries won't stop 9-range Cyclone from killing everything you have. Cyclone has 200 HP, and with his DPS he can easily kill 2 Stalkers without kiting and still live, or he can kill 4+ Stalkers with kiting, his stats are that retarded.


Yeah but stats are easy to change
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-09 18:31:12
November 09 2014 18:29 GMT
#1985
On November 10 2014 03:22 Foxxan wrote:
Show nested quote +
On November 10 2014 03:17 Ramiz1989 wrote:
On November 10 2014 03:05 Everlong wrote:
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.

Meh. Did anyone open zealots+sentries with a fast WG?
Then tech into blink and go stalkers. Blink stalkers beat cyclones or atleast very good against them. Then the game opens up.

Its not like they played any good. For instance, they made immortals but didnt use immortals abilities in the big fight.


Not sure if FF is enough. You build an early sentry, you immidiatly have to FF the ramp when the Cyclone approaches. Then you are 15seconds safe. You can't be building a forward expansion in that time. After those 15seconds the Cyclone still gets into your base, rapes the sentry while running from the zealot. Unless of course you block the ramp with the zealot, in which case that guy gets raped first.
I think the best defense against it might be to chrono out zealot-->stalker-->stalker, but since we don't really know the exact timing at which the cyclone can hit, in particular not with the new 12 starting workers this is all hardcore theorycrafting...

On November 10 2014 03:28 Lexender wrote:
Show nested quote +
On November 10 2014 03:26 Ramiz1989 wrote:
On November 10 2014 03:22 Foxxan wrote:
On November 10 2014 03:17 Ramiz1989 wrote:
On November 10 2014 03:05 Everlong wrote:
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
[quote]

when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.

Meh. Did anyone open zealots+sentries with a fast WG?
Then tech into blink and go stalkers. Blink stalkers beat cyclones or atleast very good against them. Then the game opens up.

Its not like they played any good. For instance, they made immortals but didnt use immortals abilities in the big fight.

You realize that when first Cyclone comes up you barely have few units? No, Sentries won't stop 9-range Cyclone from killing everything you have. Cyclone has 200 HP, and with his DPS he can easily kill 2 Stalkers without kiting and still live, or he can kill 4+ Stalkers with kiting, his stats are that retarded.


Yeah but stats are easy to change

yeah but that also changes the concept of the unit. The unit was presented to us as a unit that can infinitely kite a no-blink stalker. That's the concept... That is stupid to begin with.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2014 18:31 GMT
#1986
On November 10 2014 03:28 Lexender wrote:
Show nested quote +
On November 10 2014 03:26 Ramiz1989 wrote:
On November 10 2014 03:22 Foxxan wrote:
On November 10 2014 03:17 Ramiz1989 wrote:
On November 10 2014 03:05 Everlong wrote:
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
[quote]

when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.

Meh. Did anyone open zealots+sentries with a fast WG?
Then tech into blink and go stalkers. Blink stalkers beat cyclones or atleast very good against them. Then the game opens up.

Its not like they played any good. For instance, they made immortals but didnt use immortals abilities in the big fight.

You realize that when first Cyclone comes up you barely have few units? No, Sentries won't stop 9-range Cyclone from killing everything you have. Cyclone has 200 HP, and with his DPS he can easily kill 2 Stalkers without kiting and still live, or he can kill 4+ Stalkers with kiting, his stats are that retarded.


Yeah but stats are easy to change

Of course, that is my whole point. We shouldn't discuss these things now but in beta. I don't really dislike Cyclone concept, just his stats(and his model).
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 09 2014 18:31 GMT
#1987
They require a factory. Protoss just makes units off 1gate or 2 in lotv.
Delay the mscore, go zealot+sentires to defend or stalkers+sentires. Add blink fast.

didnt 3blink stalkers beat 2cyclones? The production from protsoss will be superior with early warpgate.
CanadianSC
Profile Joined October 2009
Canada53 Posts
November 09 2014 18:38 GMT
#1988
I still don't like dkim - LotV is going to look and feel completely different than BW or WoL or HotS. More worried than hyped.
Zerg is a hard race. -DRG
Big J
Profile Joined March 2011
Austria16289 Posts
November 09 2014 18:40 GMT
#1989
On November 10 2014 03:31 Foxxan wrote:
They require a factory. Protoss just makes units off 1gate or 2 in lotv.
Delay the mscore, go zealot+sentires to defend or stalkers+sentires. Add blink fast.

didnt 3blink stalkers beat 2cyclones? The production from protsoss will be superior with early warpgate.


This would be the death of forward expansions. You cannot defend a natural area if you rely on a single forcefield or two against a 6ranged unit. What you say comes down to: camp on top of your main ramp with sentries until you have blink.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 09 2014 18:51 GMT
#1990
On November 10 2014 03:17 Ramiz1989 wrote:
Show nested quote +
On November 10 2014 03:05 Everlong wrote:
On November 10 2014 02:51 Ramiz1989 wrote:
On November 10 2014 02:23 Everlong wrote:
On November 10 2014 02:20 Charoisaur wrote:
On November 10 2014 02:17 Everlong wrote:
On November 10 2014 02:14 Charoisaur wrote:
On November 10 2014 02:03 Everlong wrote:
What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...



when did pdd get nerfed?
the OP doesn't say something about pdd.


It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).


Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum.
not long and they will realize that these type of people complain about everything, no matter what you change.


They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.

So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.

You are whining about something that isn't even in the game yet. If you think that everything from the game will pass the beta testing, then you are doing something wrong if you are not winning the game in the first 10 minutes with Cyclones.

Of course that many of these will be nerfed, Cyclones, invulnerability of Disruptors, probably the Nydus too and my guess is that Tempest's range will be reduced since they are not the snipers of important units anymore.


I'm theorycrafting with informations I currently have (thus counting with what IS in the game right now). You, on the other hand, base your argument on your guesses what will be nerfed (thus counting with what ISN'T in the game right now).

Then theorycraft no more, no TvP will get past 15 minutes with Cyclones, you can be sure about that. If you didn't watch exhibition matches, you can go and watch them now, you will understand what I'm talking about.


I'm sorry, I don't think you understand my concerns. But that is fine, we will see soon.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-09 18:54:47
November 09 2014 18:52 GMT
#1991
On November 10 2014 03:40 Big J wrote:
Show nested quote +
On November 10 2014 03:31 Foxxan wrote:
They require a factory. Protoss just makes units off 1gate or 2 in lotv.
Delay the mscore, go zealot+sentires to defend or stalkers+sentires. Add blink fast.

didnt 3blink stalkers beat 2cyclones? The production from protsoss will be superior with early warpgate.


This would be the death of forward expansions. You cannot defend a natural area if you rely on a single forcefield or two against a 6ranged unit. What you say comes down to: camp on top of your main ramp with sentries until you have blink.

I dont think it would.

If your scouting probe sees fast factory or you see fast gas->
Skip mscore, upgrade wg from cyber immediately, put down a citadel->upgrade blink.

Make 2fast gateways, CB units. make a few zeals/stalker and sentries.
Blink will come pretty fast, no?
Make nexus after blink.

This is one option. I dont see it as bad if blink-stalker becomes core vs mech. It would actually be fun imo while this is a new style for protoss.

Another opening, open 2gate, CB zeals/sentires, put down a nexus.
Skip early WG upgrade and skip ms-core for a while.
9range forcefields, i think it can be pretty consistent. Eepcially if you put down a few pylons etc at natural so forcefields get better value.

Not sure if its possible yet to lock on buildings for cyclone.
Big J
Profile Joined March 2011
Austria16289 Posts
November 09 2014 18:53 GMT
#1992
btw in all that new feature discussion I didn't realize that they haven't said a word about the most important feature for me:
Matchup Vetos/Choices.
Big J
Profile Joined March 2011
Austria16289 Posts
November 09 2014 18:57 GMT
#1993
On November 10 2014 03:52 Foxxan wrote:
Show nested quote +
On November 10 2014 03:40 Big J wrote:
On November 10 2014 03:31 Foxxan wrote:
They require a factory. Protoss just makes units off 1gate or 2 in lotv.
Delay the mscore, go zealot+sentires to defend or stalkers+sentires. Add blink fast.

didnt 3blink stalkers beat 2cyclones? The production from protsoss will be superior with early warpgate.


This would be the death of forward expansions. You cannot defend a natural area if you rely on a single forcefield or two against a 6ranged unit. What you say comes down to: camp on top of your main ramp with sentries until you have blink.

I dont think it would.

If your scouting probe sees fast factory or you see fast gas->
Skip mscore, upgrade wg from cyber immediately, put down a citadel->upgrade blink.

Make 2fast gateways, CB units. make a few zeals/stalker and sentries.
Blink will come pretty fast, no?
Make nexus after blink.

This is one option. I dont see it as bad if blink-stalker becomes core vs mech. It would actually be fun imo while this is a new style for protoss.

Or 2gate, CB zeals/sentires, put down a nexus.
Skip early WG upgrade and skip ms-core for a while.
9range forcefields, i think it can be pretty consistent. Eepcially if you put down a few pylons etc at natural so forcefields get better value.

Not sure if its possible yet to lock on buildings for cyclone.


That is so far from a currently playable opening against a gas first opening currently - no detection against possible banshee or WM drop play. Also its fairly uneconmical. You are basically giving your opponent a freepass to harass you while also getting an economical advantage on you.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 09 2014 19:00 GMT
#1994
Ye thats true.
Adding a robo while going zeals/sentries wouldnt be hard tho?
Adding a robo while going blink if ms-core is delayed? I actually think WG upgrade can probably wait a bit to.

You think getting an observer out would be hard here?
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 09 2014 19:01 GMT
#1995
On November 10 2014 02:57 Ramiz1989 wrote:
Show nested quote +
On November 10 2014 02:44 [PkF] Wire wrote:
On November 10 2014 02:40 Charoisaur wrote:
the immortal ability reminds me of the voidray charge. just a 1 click "my unit is now better" spell without drawbacks.
this doesn't promote micro or adds depth, its just another useless apm drain.


Am I the only one that vastly preferred the old void ray (that charged up by having its attack on for a sufficient time) ?

New one definitely should have been implemented better, but I understand why they changed it. Old one was far worse when they managed to charge up to the maximum potential because their bonus damage was constant(and keep in mind that it was bonus against everything, not just armored) and there wasn't anyway to stop it. They could charge up on near Pylon/Rocks/Zealots and just wreak havoc.


This could have been tweaked a bit, like I don't know, once they stop attacking the charge is lost for instance (so that it's good defensively and against structures but you can always try to cancel the charge by moving away the targetted unit while the Protoss player will try to focus another unit with the void ray, interesting micro). I think this had far more potential than the "godmode" button we currently have, that is even misleading since it does not deal more damage to non armored units (why ? If I fire more lazors, I should deal more damage, no ?).
RaFox17
Profile Joined May 2013
Finland4581 Posts
November 09 2014 19:04 GMT
#1996
About the lurker. Can someone explain to me how 6 range lurker is going to deal with bio+tanks? Will it one shot bio or have really high attack speed? Are you supposed just have few of them to add some damage? They seems so immobile that Bio can easily go around them and in drop defence scan+marauders will kill them in a second.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
November 09 2014 19:06 GMT
#1997
Talking about how metas will develop in LotV at this point is a little... strange. A fair amount of what has been announced will probably be tweaked or outright removed for even the open beta, nevermind the released version. But hey, if you have a lot of spare time then go for it I guess.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2014 19:10 GMT
#1998
On November 10 2014 04:04 RaFox17 wrote:
About the lurker. Can someone explain to me how 6 range lurker is going to deal with bio+tanks? Will it one shot bio or have really high attack speed? Are you supposed just have few of them to add some damage? They seems so immobile that Bio can easily go around them and in drop defence scan+marauders will kill them in a second.

Marauders alone can deal even with 10 range Lurkers. That is the main reason people were saying how Lurkers wouldn't work in SC2. But Lurkers aren't supposed to be alone, you will have support of Lings and Banes and even Mutas. Lurkers are most likely made so Zerg doesn't have to rely on Banelings as much.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Big J
Profile Joined March 2011
Austria16289 Posts
November 09 2014 19:11 GMT
#1999
On November 10 2014 04:00 Foxxan wrote:
Ye thats true.
Adding a robo while going zeals/sentries wouldnt be hard tho?
Adding a robo while going blink if ms-core is delayed? I actually think WG upgrade can probably wait a bit to.

You think getting an observer out would be hard here?


I think that question is better answered by a Protoss player. But I'm not aware that anything remotely looking like from 1base has been viable since early 2012.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2014-11-09 19:14:59
November 09 2014 19:14 GMT
#2000
On November 10 2014 04:10 Ramiz1989 wrote:
Show nested quote +
On November 10 2014 04:04 RaFox17 wrote:
About the lurker. Can someone explain to me how 6 range lurker is going to deal with bio+tanks? Will it one shot bio or have really high attack speed? Are you supposed just have few of them to add some damage? They seems so immobile that Bio can easily go around them and in drop defence scan+marauders will kill them in a second.

Marauders alone can deal even with 10 range Lurkers. That is the main reason people were saying how Lurkers wouldn't work in SC2. But Lurkers aren't supposed to be alone, you will have support of Lings and Banes and even Mutas. Lurkers are most likely made so Zerg doesn't have to rely on Banelings as much.


They are designed to break up roach vs roach wars in zvz and force the Protoss ball to split up. Once you have a bunch of them with the range 9 upgrade Protoss can't engange directly (new tempest ability will help, just as radiation). Of course we should see some sick traps or contains with them too .
Maru and Serral are probably top 5.
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