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On November 09 2014 23:55 TheDwf wrote:Show nested quote +On November 09 2014 23:40 Ramiz1989 wrote:On November 09 2014 23:30 Foxxan wrote: Any comments about the zealot btw? Anything? We might get a new skin!  Now seriously, out of all units I really don't think that Zealots should be touched. They are solid, melee tanky units. Not every unit should be perfectly microable and I am fine that Zealots aren't. Charge should be removed in favor of a simple bonus to movement speed (+ immunity to slow effects probably) so that Zealots are faster than stimmed bio. That way Protoss would be able to manually surround (a bit like Zerglings), and they could also perform better raids or pre-flanking. Zealots had so much more finesse in BW PvT since you could return Terran's AoE against him by dragging Mines (and overall splash damage) into his own units. SC2 Zealots desperately need some kind of interaction like that instead of being horribly low skill 1a units with Charge auto-closing the gap, auto-chasing and even auto-spreading against AoE.
Zealots faster than stimmed bio and immune to slow even with upgrade sounds really crazy. Once charge is used it is gone. A permanent speed bonus would mean you'd have to stim all the time just to be able to kite. I'm really unsure about this.
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due to the econ change alone i wont be purchasing lotv
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On November 10 2014 01:19 ejozl wrote:Show nested quote +Faster passivespeed - Manual charge, make it useable on ground so zealots can use it to: -flank better -Close distance -Dodge things
The sentinel could perhaps get something more fun than the "reduce 2dmg". Maybe synergy with zealots more You an deactivate Charge and manually do it. Charge does all those things u listed. It's also very Zealot-like and probably a lot of peoples favourite upgrade, I know it is for Artosis and his number one fanboi Apollo. I've thought about making the Guardian Shield like Spirit Link from Warcraft3, where all units under the Guardian Shield now share a % of their Shield with each other. But honestly this would just increase the death ball effect. You cant. The charge can only be used on units.
And the slow passive speed makes the zealot none-existent in alot of areas. Such as, flanking or microing versus widowmines. Retreating is close to impossible to.
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Looking at the showmatches, they actually nerfed PDD by a lot, I wonder how many changes they actually made that they haven't explained, like combining the hydra upgrades, or the ultralisk buff, there a lot of changes we don't even know about.
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On November 10 2014 01:19 ejozl wrote:Show nested quote +Faster passivespeed - Manual charge, make it useable on ground so zealots can use it to: -flank better -Close distance -Dodge things
The sentinel could perhaps get something more fun than the "reduce 2dmg". Maybe synergy with zealots more You an deactivate Charge and manually do it. Charge does all those things u listed. It's also very Zealot-like and probably a lot of peoples favourite upgrade, I know it is for Artosis and his number one fanboi Apollo. I've thought about making the Guardian Shield like Spirit Link from Warcraft3, where all units under the Guardian Shield now share a % of their Shield with each other. But honestly this would just increase the death ball effect. Guardian shield is already the number 1 deathball spell, "if it cannot fit into a ball, no buff for you"  edit: in a more serious note, with nerfed warp gate, a way for z to destroy ff, only guardian shield is wating to be modified/removed and protoss can have stronger early units. With that the number 2 deathball element (sentry is number 1), the colossus, can be less important or even removed. Blink stalkers, chargelots and templars are fun, colossi are not.
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On November 10 2014 01:28 Lexender wrote: Looking at the showmatches, they actually nerfed PDD by a lot, I wonder how many changes they actually made that they haven't explained, like combining the hydra upgrades, or the ultralisk buff, there a lot of changes we don't even know about.
I think it's not the right time to make a full list of the changes, because so much will probably change. The raft of changes announced for the closed beta will be the first serious thing to build on.
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Cyclone is far too broken... reduce the range and speed of the cyclone and maybe it won't be as broken...
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BtW I think Hercs will play a huge part, in decreasing the value of the Colossus, since this messes with the Colossus ai so much, when units sit under it. I think it's good that the Colossus is a really strong timing unit, but has counters in Anti Air and things like the Herc.
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What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...
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I am with Dwf on this one, I would prefer that charge be an speed boost on a hot key rather than something no one can control. Right now there is very little a protoss player can do with zealots beyond just A move them right into the enemy units. The current charge punishes the protoss for microing zealots, since it goes on cool down the instant a command is issues.
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Guys calm down, there will be beta to test it out so it can look broken but when the release date somes it ll be okay ! i hope so
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On November 10 2014 02:03 Everlong wrote: What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...
when did pdd get nerfed? the OP doesn't say something about pdd.
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On November 10 2014 02:14 Charoisaur wrote:Show nested quote +On November 10 2014 02:03 Everlong wrote: What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...
when did pdd get nerfed? the OP doesn't say something about pdd.
It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).
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On November 10 2014 02:17 Everlong wrote:Show nested quote +On November 10 2014 02:14 Charoisaur wrote:On November 10 2014 02:03 Everlong wrote: What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...
when did pdd get nerfed? the OP doesn't say something about pdd. It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however).
Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum. not long and they will realize that these type of people complain about everything, no matter what you change.
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On November 10 2014 02:20 Charoisaur wrote:Show nested quote +On November 10 2014 02:17 Everlong wrote:On November 10 2014 02:14 Charoisaur wrote:On November 10 2014 02:03 Everlong wrote: What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...
when did pdd get nerfed? the OP doesn't say something about pdd. It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however). Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum. not long and they will realize that these type of people complain about everything, no matter what you change.
They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of.
So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.
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On November 10 2014 02:23 Everlong wrote:Show nested quote +On November 10 2014 02:20 Charoisaur wrote:On November 10 2014 02:17 Everlong wrote:On November 10 2014 02:14 Charoisaur wrote:On November 10 2014 02:03 Everlong wrote: What will Terran do against mass Tempests now that PDD is not an answer to this anymore? Even if they don't shoot up, you can't attack Tempests with your Viking/Raven/Bc into storm/archons, etc.. Beside that, they got this 500dmg over time thing and are faster? I mean, this sounds even more broken then it is now, but now the counter from Terran is gone (Pdd lasting only 10 seconds or so), so if Protoss succesfully turtles into 20 Tempests, I can just leave the game? Somebody explain to me, please...
when did pdd get nerfed? the OP doesn't say something about pdd. It is mentioned in 1 of those exhibition matches and you can see how now PDD lasts about 10 seconds or something like that. There are lost of hidden changes that are not "officially" mentioned, like Colossus having 8 range instead of 9 now I believe (not sure about this one however). Wow. it seems like blizzard has done everything to please the whiners on the battle.net forum. not long and they will realize that these type of people complain about everything, no matter what you change. They believe the Raven is causing all the late-game stalemates and so they just went ahead and did this change. So I don't think you will be now able to do anything against mass (faster) Tempests with HT/Archon and stuff under them. Unless there are other hidden changes I'm not aware of. So I guess for meching Terran, once you scan Stargates, pull SCV and thats it.
On a pure theorycrafting note, I think that it'd be interesting to see the Cyclone in action against that composition. But obviously, we're gonna have to actually play it.
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Did they mention when Beta will be out?
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this changes are just so bad. sc2 = dead
User was warned for this post
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On November 10 2014 02:26 GinDo wrote: Did they mention when Beta will be out?
Redeye mentioned "January 2015" for open beta just before the LotV exhibition matches started, however, later in the multiplayer panel the Blizzard devs called the current state "pre-Alpha" and mentioned that the beta would start "first half of 2015".
Considering that the Heroes closed beta starts in January as well, Redeye may have confused it with that, but no idea. To my knowledge there has been no official confirmation for January.
As for the changes, I'm shocked by the negative feedback. I think they are going in the right direction with their ideas. Of course nothing is balanced pre beta, but the general IDEA behind those changes is right.
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On November 10 2014 02:32 Charoisaur wrote: this changes are just so bad. sc2 = dead
your post is shit.
you = troll
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