Legacy of the Void Announced - Page 102
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Foxxan
Sweden3427 Posts
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RaFox17
Finland4581 Posts
On November 10 2014 05:22 Foxxan wrote: The mining is unchanged in lotv. Hopefully they do change it but atm its unchanged 100%. So 6-pool is still an option? | ||
Foxxan
Sweden3427 Posts
Ofcourse. Make 6evo first, then a pool. | ||
Swisslink
2953 Posts
Or build 6 pools! :o On November 10 2014 05:22 Foxxan wrote: The mining is unchanged in lotv. Hopefully they do change it but atm its unchanged 100%. My guess is that the mining is unchanged because they ddidn't make the new maps yet. | ||
RaFox17
Finland4581 Posts
So mining is unchanged means that the amount you get with a one worker per trip is the same? You start with 12 and lower mineral count are in? So mining is something like 45% unchanged ;D | ||
Jerom
Netherlands588 Posts
On November 10 2014 04:34 Lexender wrote: Well don't you have it backwards lol, the warhound was a stupid 1-a unit with no micro, just mass them and win, the cyclone has more potential, I mean how about giving it less damage in general a small + to armored lower the HP a lot and lower the amount of attacks it can make before having to lock on again, that way you can have for example your main mech army of tank+thor in sieging up and small amounts of hellion/cyclone roaming the map picking up units here and there, it would be like having a pack of blink stalkers roaming the map or a small MMM hit squad, with good control you can damage the enemy army harras and have map control but if you fuck up you lose your strike force, right now is only op because it hasn't been toyed enough, but I really like the concept, it should be tested a lot, Also I will be willing to bet with anyone that they are going to give something to protoss early game, most likely a new unit, I mean nerf WP, nerf PO, nerf deathballs, all the things we always said were the reason gateway armies couldn't be strong on its own are being changed and I guess we all know what that means, The problem with the warhound possibly might also have been that they wanted it to be good against immortals too, without changing the immortals too much and without adding a machine gun like attack to it. The cyclone is a cool unit though. It has many nerfable things (the duration of the lock on, the cooldown on the lock on ability, it;s range and just its stats) which can be adjusted to reach a balanced unit. It honestlý shouldn't be too hard to balance the cyclone, as it is probably intended to be an all around unit that'll benefit mech (particulary in a situation where you need more bases). Making an all around unit isn't as hard as making a unit like the hellbat, where many of its aspects (huge damage to light units, low range slow speed) can't really be nerfed or buffed as much. So I guess they'll probably make the cyclone work as kinda an all around unit, but slightly more interesting than the general all around units that typicalle need not much more than an amove (like for example roaches). | ||
cheekymonkey
France1387 Posts
As far as tank drops go however, I think the most reasonable thing to change if this actually is too powerful (as it seems to be at the moment) is to have the tank deploy a certain amount of time after it lands, maybe a second. On the other hand, I am kind of surprised to the lack of new things protoss gets to play with, especially in the early game. | ||
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Plexa
Aotearoa39261 Posts
On November 10 2014 05:12 ejozl wrote: Also wonder which Infestor ability got scrapped, since it's gotten that new AoE Frenzy ability. Neural was removed afaik. | ||
ZAiNs
United Kingdom6525 Posts
On November 10 2014 05:26 Swisslink wrote: Or build 6 pools! :o My guess is that the mining is unchanged because they ddidn't make the new maps yet. In the multiplayer panel Desrow asked about the mining thing. It was total mis-information and they aren't going to change the income rates. | ||
Utukka
26 Posts
2) The Cyclone in my opinion is just a redesign of the Goliath from Broodwar. Obviously there's some major differences but that's essentially what it is. 3) I think many of the protoss changes will be good BUT it may take longer to notice. Who knows...stasis trap could end up being great against Cyclones/Terran in general to ruin the ability to micro effectively. Don't know enough about it. 4) Perhaps remove the speed boost from medivacs while carrying a loaded ready to go siege tank. 5) For those of you not reading...it's still 16 to saturate, you just start with 12 workers essentially skipping a small portion of the game/removing things like 6 pool. | ||
Scrubwave
Poland1786 Posts
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sage_francis
France1823 Posts
On November 10 2014 05:00 [PkF] Wire wrote: OP wouldn't have been surprising, blatantly broken was to be honest. I can't believe you people are calling some units OP or blatantly broken in a game which is not even beta tested ... This is mind blowing, and i don't understand why TL tolerates this attitude. We did not even see any real gameplay of LOTV. You can't rely on those awkward team melee games played as showmatch. What will it be 1 week after beta. You guys will already propose changes, after 2 games played at plat level, open you big toxic mouth on what should be revert, etc... This is so disgusting. Because people like you we have fucking meaningless patches evervy 2 months in this game. Just shup the fuck up, play the game, feel it, and let it evolve by himself, let players find solution. Maybe chnages will be needed but not before a good amount of time, practice, analysis, progamers feedback, etc... In BW, unit like defiler did sound very OP on paper, but it was not at all in practice. Thank god you were not there at this time to flood TL threads with your stupid posts. If you dont like the changes, just play another game, or create your own like starbow guys did, and let us enjoy the release of lotv. | ||
Ramiz1989
12124 Posts
http://us.battle.net/sc2/en/blog/16654945/legacy-of-the-void-multiplayer-preview-11-8-2014 | ||
[PkF] Wire
France24202 Posts
On November 10 2014 06:38 sage_francis wrote: I can't believe you people are calling some units OP or blatantly broken in a game which is not even beta tested ... This is mind blowing, and i don't understand why TL tolerates this attitude. We did not even see any real gameplay of LOTV. You can't rely on those awkward team melee games played as showmatch. What will it be 1 week after beta. You guys will already propose changes, after 2 games played at plat level, open you big toxic mouth on what should be revert, etc... This is so disgusting. Because people like you we have fucking meaningless patches evervy 2 months in this game. Just shup the fuck up, play the game, feel it, and let it evolve by himself, let players find solution. Maybe chnages will be needed but not before a good amount of time, practice, analysis, progamers feedback, etc... In BW, unit like defiler did sound very OP on paper, but it was not at all in practice. Thank god you were not there at this time to flood TL threads with your stupid posts. If you dont like the changes, just play another game, or create your own like starbow guys did, and let us enjoy the release of lotv. Hey, calm down dude. Did you watch the showmatches ? Two minutes of unit tester would have been enough to say this version of the Cyclone wasn't suitable. If you find it normal that the guys in charge of such an important game display this unit in this state on such a big stage, very well, but I don't. | ||
sqrt
1210 Posts
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Squat
Sweden7978 Posts
Removed and replaced with AOE bloodlust. Real shame imo. Neural is a way cooler ability with huge visual and gameplay impact. Just for some reason it was decided it had to suck ass or not exist, and I guess the latter is preferable in a binary situation. | ||
VArsovskiSC
Macedonia563 Posts
On November 10 2014 06:38 sage_francis wrote: I find any anti-critique to critique to be a disrespect TRUE that people can go off-the-hook and go bonkerz with the critique of things and that BUT - right now I have these 2 problems: 1 - Why is it ALWAYS that dreaded TERRAN that has to be broken in the testing phase ?, Is it so much of a problem that DK never knows what they want to achieve with the new units in the Terran race ? I mean that's 3 times already that same mistake.. Make no mistake - that's intended.. WHY - W.T.F. - what did P and Z do wrong to DK for him to always start Terran as favored ? Kept it's DREADED OP state for a FREAKIN YEAR AND A HALF till the Ghost got nerfed in WoL for example.. Yeah yeah - infestor/broodlord - well guess what - that wasn't a Terran problem, that was a PROTOSS problem in the first place and Terrans kept abusing that as a "paint-over" to make the overall picture as if Zerg was OP in WoL whilest it was Terran most of the time back then Do you really think that SC2 lost popularity that easy because of the game being hard to play ? - NO - it lost popularity because the games were most of the time unbalanced (or at least I tend to think that) 2 - Why is it that new unit's strengths AREN'T EVEN TESTED before presented.. I mean come on - how long would it take to figure out how much both the new units are broken ? First being a techlab/rax unit that has 160 HP and SPLASH and has an insta 40 damage on the hook ability (or 35 or whatever - that thing clearly one-shotted Zergling no doubt on that) Second being a regular factory unit that has 200 HP and outranges and out-kites everything bar Speedling in the game ?, I mean I can understand the unit CONCEPT, but WHY 200 HP ? - is it really hard to see that that would be broken ? I mean it's not hard - is it ? - how hard will it be to make a unit do less damage or have a less HP so it wouldn't be outright broken ? NOW TRUE - the Community is toxic, blah, blah, but - don't you realize the problem ? - instead of having a good clue about the direction of the game we have NOTHING at the moment Instead of talking about positive feedback and perhaps even theory-crafting about possible strategies that might happen, we instead of that do ARGUE FOR NUMBERS I mean come on - takes less than 3 hours to make numbers of presentation reasonable-ish (a close approximation to what is wanted to be presented), doesn't it ? And NO - NUMBERS aren't a community's nor what community should discuss about, is it ? It's a DIRECT REASON why the toxicity happens.. NO-ONE asks precision and decision, nor would judge upon them at this point, BUT: Everyone (or at least a good chunk of us) - wants to have that "feeling of a grasp" of how things might "work" and how not.. Like you wanna "paint a direction" of how you wanna play when the game comes out or at least have in your head your most favourite builds you wanna try to play.. People usually define "their own style" in the head before even the game's started, - so when it comes out you wanna see how your "pre-thought strategy" gonna turn out, don't you ? Regardless - here's a little Poll which would "define" why (or at least I assume why) people are or might be concerned about numbers even in this early non-defining and "meaningless" stage of the game development: Poll: Does balance (even in showmatch) affect interest to follow the scene ? (Vote): Yes, very much, would like to know where things go towards at | ||
Big J
Austria16289 Posts
On November 10 2014 06:56 Ramiz1989 wrote: Starcraft 2 site has been updated with stats of the new units(everything except their cost). http://us.battle.net/sc2/en/blog/16654945/legacy-of-the-void-multiplayer-preview-11-8-2014 And they already started the cyclone-redesign So it has 5range now (from 6 I think?), 2.81 movement speed (from 2.95) and the page doesn't say anything about an artillery upgrade (+3range). Sounds much better already. ![]() | ||
sage_francis
France1823 Posts
On November 10 2014 06:58 [PkF] Wire wrote: Hey, calm down dude. Did you watch the showmatches ? Two minutes of unit tester would have been enough to say this version of the Cyclone wasn't suitable. If you find it normal that the guys in charge of such an important game display this unit in this state on such a big stage, very well, but I don't. This is exactly my point. You can't judge anything based on team melee showmatches on a brand new game, with brand new economy, where players played offrace and had no clue what they were doing.... There is no BOs, no timings, no interactions, no nothing. Despite this, your absolute brilliant mind can judge and spread the OPness of a unit? 2 minutes of unit tester uh? Wtf is wrong with you? | ||
[PkF] Wire
France24202 Posts
On November 10 2014 07:18 sage_francis wrote: This is exactly my point. You can't judge anything based on team melee showmatches on a brand new game, with brand new economy, where players played offrace and had no clue what they were doing.... There is no BOs, no timings, no intercations, no nothing. Despite this, your absolute brilliant mind can judge and spread the OPness of a unit? 2 minutes of unit tester uh? Wtf is wrong with you? I don't know what is wrong with you. Since you're talking agressively I guess you're right and I'm wrong. Case closed, I don't see the point of discussing with you. | ||
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