• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:04
CET 06:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1976 users

Legacy of the Void Announced - Page 104

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 102 103 104 105 106 149 Next
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 10 2014 00:41 GMT
#2061
On November 10 2014 07:35 VArsovskiSC wrote:
OK, decided to separate the wheat from the crop and here's the important thing to focus to get info on:

Poll: Does balance (even in showmatch) affect interest to follow the scene ?

(Vote): Yes, very much, would like to know where things go towards at
(Vote): Yes, skeptical things won't do a drastic change, so would wait to see what happens
(Vote): Not really concerned until the game comes out, but would be concerned after
(Vote): No, my impression of the game relies solely on my own experience of play, and not viewing of games
(Vote): Doesn't matter



That's what will/would get us all the useful overall information


Whose interest, exactly? You care about the interest of a couple of hundred diehards on this site? Or you care about the interest of hundreds of thousands of potential players, who right now flock to DOTA and LOL?

I don't think this poll accounts for their opinions.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 10 2014 00:43 GMT
#2062
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
cheekymonkey
Profile Joined January 2014
France1387 Posts
November 10 2014 00:51 GMT
#2063
On November 10 2014 09:32 Big J wrote:
Show nested quote +
On November 10 2014 09:01 NewSunshine wrote:
Complaining about balance when the game is in an early demo phase is a fool's errand. Blizzard very intentionally makes new units strong, even OP, so that people will use them. If they were weak, or even even with other units, there's no real reason to use them, since I could just play the same as I always have and beat it. Also, I don't know how or why you should expect it to be balanced, they have no data from ladder or tournaments to show how big its impact is.

Also, it's a demo, who cares.


Also they wanted feedback. So what we should do is tell them that we don't want more hardcounters if we actually think so, instead of talking "oh, let's hope someone figures something out". So that for once we don't need threads popping up 3months after the beta "ok guys, this isn't a discussion about the balance of the Colossus/Swarm Host/Cyclone/... but its design. I think it is crap".


The feedback they want is not "this is OP", but rather interesting ways to change it. They know about the standard ways to nerf a unit...
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 10 2014 00:55 GMT
#2064
On November 10 2014 09:32 Big J wrote:
Show nested quote +
On November 10 2014 09:01 NewSunshine wrote:
Complaining about balance when the game is in an early demo phase is a fool's errand. Blizzard very intentionally makes new units strong, even OP, so that people will use them. If they were weak, or even even with other units, there's no real reason to use them, since I could just play the same as I always have and beat it. Also, I don't know how or why you should expect it to be balanced, they have no data from ladder or tournaments to show how big its impact is.

Also, it's a demo, who cares.


Also they wanted feedback. So what we should do is tell them that we don't want more hardcounters if we actually think so, instead of talking "oh, let's hope someone figures something out". So that for once we don't need threads popping up 3months after the beta "ok guys, this isn't a discussion about the balance of the Colossus/Swarm Host/Cyclone/... but its design. I think it is crap".

Exactly. If the unit isn't strong enough to be game-winning when playing with it for the first time, players won't give it any time, because they only have so much time to play, without investing into figuring out a unit. This lets the players focus on the actual designs and mechanics of the units.

I really like Blizzard's approach to presenting this expansion, it's completely different to HotS. With HotS, they teased everything for such a long time, without actually being able to play it, but then when they released the beta, and it turned out a lot of it was bad, the resulting balance and design changes all felt awkward. Every time I saw the Oracle or Mothership Core get changed for instance, I feel like it's just another attempt to find a place for the unit, since its original design fell apart almost instantly. What we're seeing so far with LotV is not only units that are much more thought-out, but also presented extremely quickly compared to HotS. This is literally the first time we've seen anything from LotV, and we already got a playable model of the game. Their design and approach to feedback this time around are both substantially better than in HotS. I for one am very hopeful, I feel like Blizzard is on the right path.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 10 2014 00:55 GMT
#2065
I don't see the disruptor making it to beta.
Kharnage
Profile Joined September 2011
Australia920 Posts
November 10 2014 00:56 GMT
#2066
On November 10 2014 09:43 pure.Wasted wrote:
Show nested quote +
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 10 2014 01:05 GMT
#2067
On November 10 2014 09:56 Kharnage wrote:
Show nested quote +
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?

I think its possible in lotv to reduce blink bt by a alot. 50sec? 60sec?
And alot of other upgrades such as stim, perhaps zealot charge to.

Cant think of anything more right now tho.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-11-10 01:12:57
November 10 2014 01:12 GMT
#2068
On November 10 2014 09:56 Kharnage wrote:
Show nested quote +
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?


Protoss can't deal with range Banshee without blink? What happened to Phoenix? Or Feedback?

Phoenix kills Cyclones dead, too, as do Colossi.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
November 10 2014 01:26 GMT
#2069
I hope they make the cyclone really, really fragile as a way of balancing it. I like the concept, but think it having more hp then a siege tank is a bad place to start.

Also make it unable to target buildings. And maybe reduce its damage, but it give it +dmg vs armored. Definitely think it will find a nice niche once all the numbers get figured out
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Daralii
Profile Joined March 2010
United States16991 Posts
November 10 2014 01:26 GMT
#2070
How fast to disruptors move when charging? I imagine they'd "counter" cyclones if they're fast enough.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-10 01:41:28
November 10 2014 01:34 GMT
#2071
On November 10 2014 10:05 Foxxan wrote:
Show nested quote +
On November 10 2014 09:56 Kharnage wrote:
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?

I think its possible in lotv to reduce blink bt by a alot. 50sec? 60sec?
And alot of other upgrades such as stim, perhaps zealot charge to.

Cant think of anything more right now tho.


Lair to 10seconds please and Hive for free.

Edit: I don't really like the idea with blink. It is restricting enough for mapmakers as it is.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 10 2014 02:01 GMT
#2072
On November 10 2014 10:34 Big J wrote:
Show nested quote +
On November 10 2014 10:05 Foxxan wrote:
On November 10 2014 09:56 Kharnage wrote:
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?

I think its possible in lotv to reduce blink bt by a alot. 50sec? 60sec?
And alot of other upgrades such as stim, perhaps zealot charge to.

Cant think of anything more right now tho.


Lair to 10seconds please and Hive for free.

Edit: I don't really like the idea with blink. It is restricting enough for mapmakers as it is.

Indeed. My hope is that, with all the groundshaking changes, Blink doesn't break a map anymore. Particularly in TvP, Hercs can jump wherever the Stalkers do, dampening the true power of the Blink all-ins, being the ability to pick a player apart by abusing the main base.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2014-11-10 02:27:57
November 10 2014 02:26 GMT
#2073
On November 10 2014 10:12 pure.Wasted wrote:
Show nested quote +
On November 10 2014 09:56 Kharnage wrote:
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?


Protoss can't deal with range Banshee without blink? What happened to Phoenix? Or Feedback?

Phoenix kills Cyclones dead, too, as do Colossi.


Yeah, my initial thought was that PvT will be oracle > phoenix > carrier form now on.

Cyclones can shoot up, so i'm not sure how phoenix are ment to 'stop it dead' Colossus will be decent vs cyclone, but getting colossus without dieing first and expanding will be tricky. Not only that you can't scout something and then decide to go robo because robo opening vs fast cyclone, tank drop harass or banshee will be almost impossible to deal with.

This is actually my reasoning to give protoss blink right off the bat. It allows protoss the ability to go robo without being outright killed to the new terran openings.

it's worth noting that immortals will actually be pretty bad vs cyclone due to speed and lockon. without hardened shields they will take the full 18 damage per shot and be torn apart pretty quickly. Though their new activated ability will allow you to put their shield up and then move back behind your stalkers i guess.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-10 02:48:04
November 10 2014 02:44 GMT
#2074
On November 10 2014 11:01 NewSunshine wrote:
Show nested quote +
On November 10 2014 10:34 Big J wrote:
On November 10 2014 10:05 Foxxan wrote:
On November 10 2014 09:56 Kharnage wrote:
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?

I think its possible in lotv to reduce blink bt by a alot. 50sec? 60sec?
And alot of other upgrades such as stim, perhaps zealot charge to.

Cant think of anything more right now tho.


Lair to 10seconds please and Hive for free.

Edit: I don't really like the idea with blink. It is restricting enough for mapmakers as it is.

Indeed. My hope is that, with all the groundshaking changes, Blink doesn't break a map anymore. Particularly in TvP, Hercs can jump wherever the Stalkers do, dampening the true power of the Blink all-ins, being the ability to pick a player apart by abusing the main base.

Ye exactly.
Things wont break anymore cuz of new stuff such as cyclones, herz. Mech might be available.
Zerg will get more fun hydralisks etc. Perhaps their upgrades can be faster to.

More powerbetween everything.
If they change the economy and focus on the "correct" stuff, ala micro interactions and unit combinations etc it would work out really well.
Faster blink means blinkstalker faces cyclone pokes faster. It also means protoss can be agressive without going allin faster.

More action and inteactions early on. Thats the key for a succesfull RTS.
Blizzard read this.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 10 2014 03:31 GMT
#2075
On November 10 2014 07:35 VArsovskiSC wrote:
OK, decided to separate the wheat from the crop and here's the important thing to focus to get info on:

Poll: Does balance (even in showmatch) affect interest to follow the scene ?

(Vote): Yes, very much, would like to know where things go towards at
(Vote): Yes, skeptical things won't do a drastic change, so would wait to see what happens
(Vote): Not really concerned until the game comes out, but would be concerned after
(Vote): No, my impression of the game relies solely on my own experience of play, and not viewing of games
(Vote): Doesn't matter



That's what will/would get us all the useful overall information


Balance doesn't make me hate LotV, but it did make me think the cyclone will be heavily nerfed, maybe even removed like the warhound.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 10 2014 03:33 GMT
#2076
On November 10 2014 11:26 Kharnage wrote:
Show nested quote +
On November 10 2014 10:12 pure.Wasted wrote:
On November 10 2014 09:56 Kharnage wrote:
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?


Protoss can't deal with range Banshee without blink? What happened to Phoenix? Or Feedback?

Phoenix kills Cyclones dead, too, as do Colossi.


Yeah, my initial thought was that PvT will be oracle > phoenix > carrier form now on.

Cyclones can shoot up, so i'm not sure how phoenix are ment to 'stop it dead'


Can't shoot up if you can't shoot. Graviton, baby. Graviton.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Basic
Profile Blog Joined June 2010
Canada288 Posts
Last Edited: 2014-11-10 03:36:23
November 10 2014 03:35 GMT
#2077
Hopping on board the hype train. I need to start practicing my macro and really getting back in to SC2.
vjcamarena
Profile Joined October 2013
Spain493 Posts
November 10 2014 03:43 GMT
#2078
Thank you Blizzard for trying out loads of new things. Obviously, not all of them will stay, but the ONE time we have to try big sweeping changes is now, so going crazy is an excellent idea. We can always go back if they turn out poorly.

Love the fact that you're trying economy changes. Barrin was the pioneer of that line of investigation AFAIK, and I like that we can all try them, see whether we can make somthing interesting happen with them.

I'm also very much in favor of trying changes to warp in. Sounds great to me, since warp ins have been a relatively disputed topic, and making defensive warp ins a little weaker seems solid to me. Adds tension to defending.

Terran changes+ Show Spoiler +
As for the new Terran units, I like the Herc, but would probably remove the Hellbat if it's going to stay. We really, really don't need both.
I don't really know what the cyclone is actually useful for. It's a very original unit, but what do we need it for? My only idea right now is that it could be a -very expensive- unit that allows terran to regain map control early in the TvP matchup. Don't give it a huge range, nor air range for that, though.

Love the change to tank drops, great idea. Maybe we thus can find a role for tanks? Now they've been superseded by Mines in all but TvT. And I love them, but mines make for better gameplay for SCII pros.
Thor repair isn't going to fix much I think, we'll need to keep thinking on that front. It's proven a hard unit to make interesting.
Banshee buffs are probably a good idea, we've never seen them on the lategame and they could make for some multifront agression. Don't think we actully need extra range on the early game, but we'll see. We have to make sure we keep the marine-banshee interaction though. That's the most interesting part about banshees.
The BC buff is awesome. Probably won't make them useful, but it's cool, and seeing how BCs are basically for us noobs to enjoy, I'm fine with that.


Zerg Changes+ Show Spoiler +
I like the idea to buff roach hydra with morphs to both. Lurkers seem good against protoss deathballs, though bad against terran bio (too fast I'd think). I'm down with that. Don't know what to make of ravagers other than that I'd like Toss to rely somewhat less on forcefields agains zerg, so the general idea seems alright, even if the ability seems otherwise very limited. Toss WILL need something to compensate though.

Making Nydus Worms useful is a worthy task, but I'm not convinced you've cracked the code just yet. The current idea seems to allow for very little counterplay.
I like that you've redesigned SHs, I think the new design is solid. Hopefully it's balanceable, cause it does seem slightly complex (useless or overpowering).
Infestors play well with Ling-Muta with the new attack buff, and they've always gone well with bane-ultra (Fungal). Excellent choice.
Not sold at all on the new corruptor ability, it seems very voidray-esque. We'll see. I like that you're trying something for them though, they might be the most boring unit in Starcraft II (which is a great thing for the game!).

Zerg changes in general seem to define two compositions. I like this, it's like Mech and Bio!
Ling Bling Muta Ultra Infestor (maybe even Broodlord for sieges) (Zerg Melee)
Roach Hydra Lurker Ravager Swarm Host Vyper (Zerg Ranged)


Protoss Changes+ Show Spoiler +
I love the idea behind the Toss Disruptor. Colossi look cool, but they function in a very basic way. They kill mass ground units. The disruptor is to become the quasi-replacement just like the mine quasi-replaced the siege tank, making for more active play (and I say that having the siege tank as my favourite unit!). It also seems quite micro intensive, which is excellent. It should also come online faster than Colossi and act as a deterrent to SCV all-ins, which are honestly used too often (as a Terran).

Thank you for the Immortal changes. Immortals should be good against tanks, and with their 50 attack they still should be, but now it's less harsh. This might be the single biggest mech buff in TvP. Tank lovers like me will rejoice.
Buffing the Warp Prism may make Toss Colossus/Disruptor drops somewhat viable, which I'd love. Give those units a second purpose and make robotics play less deathball-y!
The carrier buff looks like it might make them useful in the late game (mostly against mech)! I'm floored! Yeah! Bring it on!
The oracle change was obvious. This makes it a unit you might actually want for army vs army combat. And it also promotes spreading of units. Good idea overall.
I'm quite uncomfortable with the Tempest though. If the Carrier is the long-range air weapon, what's the tempest for? We really don't need it!


Overall, I love the thought process Blizzard, rock on.

PS: removing the Hellbat, the Tempest, and the Swarm Host (if it can't be balanced properly) is a "fair" ('cause it removes one unit from each race) way to proceed. We know you played with the idea in HOTS (carriers and thors). It's honestly not a bad idea, but you should probably remove one unit from each race, if only for PR purposes for noobs like me.
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
BaronVonOwn
Profile Joined April 2011
299 Posts
November 10 2014 03:51 GMT
#2079
I think these changes are awesome, so psyched for LOTV. I think the main omission is that Zerg was not given an anticaster unit. High Templars and Ravens are still uncounterable for Zerg. I could see that leading to a toxic meta down the road.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-10 03:57:29
November 10 2014 03:51 GMT
#2080
On November 10 2014 12:33 pure.Wasted wrote:
Show nested quote +
On November 10 2014 11:26 Kharnage wrote:
On November 10 2014 10:12 pure.Wasted wrote:
On November 10 2014 09:56 Kharnage wrote:
On November 10 2014 09:43 pure.Wasted wrote:
On November 10 2014 09:30 Kharnage wrote:
Looking at how everything is being pushed to mid game and terran getting cloak and sege mode free, what are peoples thoughts on Blink, charge, ling speed and roach speed being free?


I'd much rather Siege Mode went back to being an upgrade than remove more upgrades from the game.


The p[roblem I see at the moment is that toss has no way of dealing with cyclone or range banshee without blink.

I'm also wondering if protoss tech times are too long in a fast expansion style game.

what do people think about removing cybercore requirement for tech structures?

Or removing warp gate research?


Protoss can't deal with range Banshee without blink? What happened to Phoenix? Or Feedback?

Phoenix kills Cyclones dead, too, as do Colossi.


Yeah, my initial thought was that PvT will be oracle > phoenix > carrier form now on.

Cyclones can shoot up, so i'm not sure how phoenix are ment to 'stop it dead'


Can't shoot up if you can't shoot. Graviton, baby. Graviton.


Can't graviton if you die in 2.5seconds to two cyclones. It's more realistic to Graviton mass stimmed marines than a few cyclones, because the marines at least die when they are gravitoned.
Even if you graviton a few of them, the rest will wreck your gravitoning phoenix before they can kill it.

This thing has more dps than an Immortal against armored when it locks on you.
Prev 1 102 103 104 105 106 149 Next
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 166
StarCraft: Brood War
yabsab 32
Noble 28
Icarus 6
Dota 2
monkeys_forever754
NeuroSwarm120
League of Legends
JimRising 734
Counter-Strike
m0e_tv345
Coldzera 91
Super Smash Bros
hungrybox504
Other Games
summit1g12538
C9.Mang0291
Trikslyr43
Organizations
Other Games
gamesdonequick1296
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 73
• practicex 22
• Adnapsc2 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Diggity4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1269
• Lourlo752
• Stunt354
Counter-Strike
• Shiphtur116
Other Games
• Scarra1833
Upcoming Events
WardiTV Korean Royale
6h 57m
BSL: GosuLeague
15h 57m
PiGosaur Cup
19h 57m
The PondCast
1d 4h
Replay Cast
1d 17h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.