Legacy of the Void Announced - Page 106
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Daralii
United States16991 Posts
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cagark
Germany1 Post
Just pretend the condescending wonka: So, you like to bash a game that isn't really in alpha phase Tell me more about your life as a successful game designer | ||
cmdspinner1
140 Posts
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SixStrings
Germany2046 Posts
On November 10 2014 20:18 cagark wrote: cant add images as a new user. Just pretend the condescending wonka: So, you like to bash a game that isn't really in alpha phase Tell me more about your life as a successful game designer And that is exactly the reason why you can't add images as a new user. What a waste of traffic that would have been... | ||
Tzyx
Northern Ireland281 Posts
I love the new swarm hosts, thats pretty much how i always envisaged them being used best. run in, argh locusts, run away. good times. The ravager looked retarded, the up and down shot looks a bit silly lol. Breaking force fields and having some cool new stuff to mix into my roach blobs seems cool, but i hope they look more awesome when they're finished. I'm sure protoss will get some fun new bullshit to use if the force fields are weakened by this new unit alot. The new infestor looks cool, i always figured they should be tuned to a point where you can add a few into your army for some additional utility but not really mass them. using that enrage thing looks like it might be useful, hope it's worth spending the energy on compared to just fungal'ing stuff. Were there many ultra changes? For the other races, the herc looks retarded in all ways, it looks like a melee marauder. Figured the last thing terran needs is more things to make them use bio. The siege tank pickup thing looks like a nightmare to deal with, but hilarious. The cyclone looks like a reaper in a car, i'm sure it'll get tuned down and figured out. The protoss exploding ball doesn't look great. I'd like to see them get something weird as hell. I liked the additional of the MSC, the oracle, the tempest, so we'll see. All in all looks pretty awesome to me. The stuff about rejigging the economy looks like it can only be a good thing. More reasons to have stuff all over the map is definitely a win for everyone! Here's hoping getting into the closed beta doesn't require luck or retarded shit like the H(eroes)OTS stuff currently going down. | ||
SixStrings
Germany2046 Posts
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playa
United States1284 Posts
Yeah, it's impossible to even type that with a straight face. Some of this stuff is so ridiculous to me that I refuse to accept it's a real thing. I mean, you'd have to be an absolute idiot to believe some of these units are for real and that it's not a joke. I'm still waiting for the real announcement of units. I'm not falling for it... Is there someone paying David Kim to keep the swarm host? Someone has to be profiting off this, because it sure as hell isn't going to be viewers. I would trade so many Toss units for this new swarm host. I can't imagine ever being able to play a game with this unit and not just be sitting there laughing your ass off. | ||
Musicus
Germany23576 Posts
On November 10 2014 13:17 Superiorwolf wrote: Just in case no one confirmed it yet, the lurker indeed have a hold fire option at blizzcon Thanks, that's awesome news ![]() Edit: This can also be changed in the OP now. | ||
ejozl
Denmark3381 Posts
As a zerg player, i'm not that fussed about the lurkers. They're cool and all.. hydra's are my fave unit so nice to see them get a bit of love. I'd be much more interested in them having their two upgrades combined. I hear that this is already the case that they combined the two upgrades. The ravager looked retarded, the up and down shot looks a bit silly lol. Breaking force fields and having some cool new stuff to mix into my roach blobs seems cool, but i hope they look more awesome when they're finished. I'm sure protoss will get some fun new bullshit to use if the force fields are weakened by this new unit alot. A lot of the knew stuff you probably just need to get used to. I remember thinking that the Abduct ability on the Viper didn't really fit in a game of Starcraft, but now the Viper is absolutely one of my favourite units and feels very Zerg-like. The new infestor looks cool, i always figured they should be tuned to a point where you can add a few into your army for some additional utility but not really mass them. using that enrage thing looks like it might be useful, hope it's worth spending the energy on compared to just fungal'ing stuff. Were there many ultra changes? What I like about the Infestor is that it emphasizes high attack speed units, so this is a buff to Cracklings, Hydralisks, Infested Terran? Which are units that need love, when so much splash dmg is added. I'd actually like them to add Frenzy to the units aswell so they can remove it from Ultralisks and Broodlords. They said they would be buffing the Ultralisk heavily against the traditional BIO ball. Seems like they want to eventually fate these bio units out, when you get into late game and the same with the Herc countering Ling/Banes. So we get a lot more transitioning between techs in the game, which I rly like! | ||
-Archangel-
Croatia7457 Posts
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OtherWorld
France17333 Posts
On November 10 2014 20:50 playa wrote: Since, apparently, it's balanced to be able to attack the enemy without the enemy ever having a chance to attack you, I hope they look into that concept with Toss. I'd love if they would toy around with a reaver, whose scarabs could fly the length of the map, becoming invulnerable once they land, and then do w/e damage locusts do. Yeah, it's impossible to even type that with a straight face. Some of this stuff is so ridiculous to me that I refuse to accept it's a real thing. I mean, you'd have to be an absolute idiot to believe some of these units are for real and that it's not a joke. I'm still waiting for the real announcement of units. I'm not falling for it... Is there someone paying David Kim to keep the swarm host? Someone has to be profiting off this, because it sure as hell isn't going to be viewers. I would trade so many Toss units for this new swarm host. I can't imagine ever being able to play a game with this unit and not just be sitting there laughing your ass off. You know Blizz made the new units voluntarily imba so that people would use them at BlizzCon right? | ||
Superbanana
2369 Posts
On November 10 2014 21:00 ejozl wrote: I hear that this is already the case that they combined the two upgrades. A lot of the knew stuff you probably just need to get used to. I remember thinking that the Abduct ability on the Viper didn't really fit in a game of Starcraft, but now the Viper is absolutely one of my favourite units and feels very Zerg-like. What I like about the Infestor is that it emphasizes high attack speed units, so this is a buff to Cracklings, Hydralisks, Infested Terran? Which are units that need love, when so much splash dmg is added. I'd actually like them to add Frenzy to the units aswell so they can remove it from Ultralisks and Broodlords. They said they would be buffing the Ultralisk heavily against the traditional BIO ball. Seems like they want to eventually fate these bio units out, when you get into late game and the same with the Herc countering Ling/Banes. So we get a lot more transitioning between techs in the game, which I rly like! I had this nice idea ^^ People always complain that zerg is too weak off creep (for a good reason) Ferstors could have a creep launcher ability, it will recede, but its supposed to be used for a single fight ![]() ![]() Initialy i thought about a creep ball, but a line pattern providing temporary vision sounds nice, maybe the festor could spread creep himself (temporarily ofc), but then its probably just bad ^^ I think its better than a make bugs stronker spell, but with abduct being used to eliminate prioritary targets neural parasite is kinda reduntant so its good that it was substituted :/ The best thing about enrage is that the infestors are 100% safe even against colissi and tanks, can it be used on air units? I remember using that Kerrigan spell on 30+ mutas on the campaign ![]() | ||
Lexender
Mexico2647 Posts
On November 10 2014 21:23 Superbanana wrote: I had this nice idea ^^ People always complain that zerg is too weak off creep (for a good reason) Ferstors could have a creep launcher ability, it will recede, but its supposed to be used for a single fight ![]() ![]() Initialy i thought about a creep ball, but a line pattern providing temporary vision sounds nice, maybe the festor could spread creep himself (temporarily ofc), but then its probably just bad ^^ I think its better than a make bugs stronker spell, but with abduct being used to eliminate prioritary targets neural parasite is kinda reduntant so its good that it was substituted :/ The best thing about enrage is that the infestors are 100% safe even against colissi and tanks, can it be used on air units? I remember using that Kerrigan spell on 30+ mutas on the campaign ![]() Something I've been thinking is that with everything being more mobile and the new ravager the infestor should change its role a Little bit, I was thinking they should nerf the fungal damage, but buff the range and also buff the movement speed of the infestor, the problema with infestor in WoL was that you would just mass fungal and everything died, the problema with infestors in HotS is that they aren't generaly worth their cost, so instead of fungal a damaging spell make it so it Works better when together with other units, maybe reduce the speed at wich the proyectile hits the target, that way the enemy has time to Dodge it, in Starbow they worked aroung making a lot of spells proyectiles changing the speed at wich they hit that way the enemy can Dodge them. That would also create a lot of potential to diferentiate players skill, as we would be able to diference players with greath infestor control from, not to mention it would be a good counter to the mass mobility buffs like the new speed of banshees, tempest, the new warp prism, the picking of siege tanks, cyclones, etc. | ||
playa
United States1284 Posts
On November 10 2014 21:20 OtherWorld wrote: You know Blizz made the new units voluntarily imba so that people would use them at BlizzCon right? I'm so tired of hearing that mantra about how they make everything OP to start with, yet that never seems to apply to Toss units. 300 gas for the disruptor, while it was struggling to kill a freaking drone during the show matches. Do you know how awesome a unit would have to be for me to be encouraged to make it, despite costing 300 gas (I refuse to even make archons out of templars)? It would have to be the new swarm host. And somehow I doubt that got a price increase. The concept of the swarm host sucks. The concept is imbalanced. The unit is even more imbalanced now. After the horrible games they have caused everyone, they not only owe everyone an apology, they owe it to us/me to remove it asap. And they owe it to themselves to go into rehab for whatever mind altering drugs they must have been doing way too much. There is no way someone could come up with a worse unit than the swarm host. Mech being unbeatable shouldn't become a Toss problem. | ||
Lexender
Mexico2647 Posts
On November 10 2014 22:04 playa wrote: I'm so tired of hearing that mantra about how they make everything OP to start with, yet that never seems to apply to Toss units. 300 gas for the disruptor, while it was struggling to kill a freaking drone during the show matches. Do you know how awesome a unit would have to be for me to be encouraged to make it, despite costing 300 gas (I refuse to even make archons out of templars)? It would have to be the new swarm host. And somehow I doubt that got a price increase. The concept of the swarm host sucks. The concept is imbalanced. The unit is even more imbalanced now. After the horrible games they have caused everyone, they not only owe everyone an apology, they owe it to us/me to remove it asap. And they owe it to themselves to go into rehab for whatever mind altering drugs they must have been doing way too much. There is no way someone could come up with a worse unit than the swarm host. Mech being unbeatable shouldn't become a Toss problem. Why do people get this, Terran is OP and toss is UP in every beta stuff, we're not even in the beta yet, theres still more changes to come, they haven't even announced the 2nd unit, or the other changes, people are making stupidest complains, just look at the new blizzard blog a lot of the units shown in the showmatches already have changes, how about instead of just complaining without base you give some feedback thats actually useful? | ||
RaFox17
Finland4581 Posts
On November 10 2014 22:04 playa wrote: I'm so tired of hearing that mantra about how they make everything OP to start with, yet that never seems to apply to Toss units. 300 gas for the disruptor, while it was struggling to kill a freaking drone during the show matches. Do you know how awesome a unit would have to be for me to be encouraged to make it, despite costing 300 gas (I refuse to even make archons out of templars)? It would have to be the new swarm host. And somehow I doubt that got a price increase. The concept of the swarm host sucks. The concept is imbalanced. The unit is even more imbalanced now. After the horrible games they have caused everyone, they not only owe everyone an apology, they owe it to us/me to remove it asap. And they owe it to themselves to go into rehab for whatever mind altering drugs they must have been doing way too much. There is no way someone could come up with a worse unit than the swarm host. Mech being unbeatable shouldn't become a Toss problem. I think you should calm down a bit. They are gonna change the cost and stats of units a lot so no need to rage. SH might not be the best unit design but zerg still needs a unit that has more than 6 range to deal with the garage both T and P can deal with their death balls. I bet you would like to see toss just kill zerg´s left and right with their beautiful death ball with many micro opportunities, but in a fair game you have to give the other side some tools also. Maybe SH is not the most enjoyable but please offer some changes that would allow them to cut the SH instead of saying how much they annoy you. | ||
playa
United States1284 Posts
On November 10 2014 22:17 RaFox17 wrote: I think you should calm down a bit. They are gonna change the cost and stats of units a lot so no need to rage. SH might not be the best unit design but zerg still needs a unit that has more than 6 range to deal with the garage both T and P can deal with their death balls. I bet you would like to see toss just kill zerg´s left and right with their beautiful death ball with many micro opportunities, but in a fair game you have to give the other side some tools also. Maybe SH is not the most enjoyable but please offer some changes that would allow them to cut the SH instead of saying how much they annoy you. Given I don't feel Toss has had a fair game in Z vs P since.. never, forgive me if I lack sympathy over the idea of Zerg not having an innate advantage. Keeping the swarm host in the game is just plain insulting/slap in the face. The time to try to redesign this horrible unit was in HotS not LotV. This guy owes the community an apology. That's the least he can do. I'm tired of this guy doing nothing but PR and trying so hard to convince people that his new radical RTS idea is anything but stupid. | ||
RaFox17
Finland4581 Posts
On November 10 2014 22:35 playa wrote: Given I don't feel Toss has had a fair game in Z vs P since.. never, forgive me if I lack sympathy over the idea of Zerg not having an innate advantage. Keeping the swarm host in the game is just plain insulting/slap in the face. The time to try to redesign this horrible unit was in HotS not LotV. This guy owes the community an apology. That's the least he can do. I'm tired of this guy doing nothing but PR and trying so hard to convince people that his new radical RTS idea is anything but stupid. Having an innate advantage=not getting killed the moment toss reaches 200/200. | ||
Westy
England808 Posts
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Big J
Austria16289 Posts
On November 10 2014 22:17 RaFox17 wrote: I think you should calm down a bit. They are gonna change the cost and stats of units a lot so no need to rage. SH might not be the best unit design but zerg still needs a unit that has more than 6 range to deal with the garage both T and P can deal with their death balls. I bet you would like to see toss just kill zerg´s left and right with their beautiful death ball with many micro opportunities, but in a fair game you have to give the other side some tools also. Maybe SH is not the most enjoyable but please offer some changes that would allow them to cut the SH instead of saying how much they annoy you. They reset the game a lot. I currently don't think the SH is needed for LotV. Tempest cant hit air so BLs are viable. Colossi are nerfed. I'm not on playa's side given how poorly he presented his arguments but I agree with his original point: they didnt make the new units imba just so that people use them. Look at the ravager or the disruptor, those units couldnt hit anything. 5lurkers couldnt kill a stalker. The Herc disnt look broken and was deflected shortly after doing some damage. The swarm host is a crap design and should go. Now is the time. Not in HotS where he is necessary and not half way into LotV when it might have been balances to be necessary. Right now! | ||
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