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On November 08 2014 05:38 [PkF] Wire wrote: Ha ha ha it's not like I could leave that game, I'm addicted to it. But we all know here at least half of the changes were just for the vid and won't even be tested in the beta.
Of course dude, but we both know that even just mentioning it is a huge thing for Blizzard. A few hours ago I wouldn't believe ANY of this because Blizzard is so freaking stubborn.
Lets hope that the constructive feedback from community and pros will encourage them to do even more, proper changes.
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On November 08 2014 05:37 eviltomahawk wrote:Show nested quote +On November 08 2014 05:35 Johnnyq wrote: Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me. The glorious first years of SC2 will never come back and shall remain in remembrance. Bro, there are bigger changes than just new units How about that 12 worker saturation and 1000 per mineral patch. That is going to fuck the 3 base meta for sure.
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when i see these changes, the units they added in HOTS (even the swarmhost) look well designed. Hopefully all these things will get scrapped. If not sc2 will probably be dead
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Aotearoa39261 Posts
On November 08 2014 05:39 DarkPlasmaBall wrote: Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?
Lurkers are back!!!! :D :D :D
3 corruptors can kill a nexus in like 8 seconds o.O
Nydus worms are absolutely invincible when they're being created -.-'
Locusts can... fly now... Probably without, Scan + BC warp seems to allow them to get anywhere anyway.
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Bases will now mine at maximum efficiency with 12 workers instead of 16 now Starting workers: 12
Lol what? So you start off fully saturated? How will I 11/11 rax if I start at 12 supply?
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On November 08 2014 05:39 DarkPlasmaBall wrote: Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?
Lurkers are back!!!! :D :D :D
3 corruptors can kill a nexus in like 8 seconds o.O
Nydus worms are absolutely invincible when they're being created -.-'
Locusts can... fly now...
with vision? so basically drop a free scan before u can warp it in..? not much of a nerf
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East Gorteau22261 Posts
On November 08 2014 05:35 Johnnyq wrote: Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me. The glorious first years of SC2 will never come back and shall remain in remembrance.
What would make SC2 interesting again?
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I'm so unbelievably happy with the changes.
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On November 08 2014 05:39 KeksX wrote:Show nested quote +On November 08 2014 05:38 [PkF] Wire wrote: Ha ha ha it's not like I could leave that game, I'm addicted to it. But we all know here at least half of the changes were just for the vid and won't even be tested in the beta. Of course dude, but we both know that even just mentioning it is a huge thing for Blizzard. Lets hope that the constructive feedback from community and pros will encourage them to do even more, proper changes.
I think less changes but more adequate ones would be what that game needs, certainly not more changes. For instance the way they're trying to salvage the tempest and the oracle is just pathetic.
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Seems Terran gets most broken shit again ;P
♥ blizzard's approach and the fact that there will new units as well as unit changes as well new (eco) mechanics. Thumbs up!!!
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ajhfgjkhahgfja The hype is real! =)
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12 workers is great. The first worker building fase was remarkably dull and totally out of phase with the hectic game that follows. Now you start at full throttle New cheeses will develop anyway.
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I just realized the Cyclone thing shoot air. I like, i like.
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On November 08 2014 05:42 Sapphire.lux wrote: I just realized the Cyclone thing shoot air. I like, i like. Goliath online?
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On November 08 2014 05:42 Sapphire.lux wrote: I just realized the Cyclone thing shoot air. I like, i like.
Yeah, the more imba, the more chances this unit never sees the light of day. I mean come on, how broken do you want mech to be in LotV ?
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On November 08 2014 05:41 Zealously wrote:Show nested quote +On November 08 2014 05:35 Johnnyq wrote: Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me. The glorious first years of SC2 will never come back and shall remain in remembrance. What would make SC2 interesting again?
IMO ignore the haters, this DOES make SC2 interesting again. Mvp was dominant in WoL because he figured the game out before anyway else, LotV is different enough that we might get a new Mvp, that should be hype enough.
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United States996 Posts
excited to see if the worker changes change 3 base meta
also i think there were a ton of directions to go with the nydus worm and invisible burrow seems...not great. feel like anything that doesn't allow the opponent to interact with it in some way tends to be not good. still excited to try it all out and see how it is though
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On November 08 2014 05:39 Plansix wrote:Show nested quote +On November 08 2014 05:37 eviltomahawk wrote:On November 08 2014 05:35 Johnnyq wrote: Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me. The glorious first years of SC2 will never come back and shall remain in remembrance. Bro, there are bigger changes than just new units How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure.
5 base meta incoming.
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Woah, after reading everything another time it seems like the skill cap will be a lot higher in LotV. Nice!
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It's fucking siiiiicccccckkkkkkkkkkk
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