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Legacy of the Void Announced - Page 17

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 15 16 17 18 19 149 Next
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-07 20:40:12
November 07 2014 20:39 GMT
#321
On November 08 2014 05:38 [PkF] Wire wrote:
Ha ha ha it's not like I could leave that game, I'm addicted to it. But we all know here at least half of the changes were just for the vid and won't even be tested in the beta.


Of course dude, but we both know that even just mentioning it is a huge thing for Blizzard. A few hours ago I wouldn't believe ANY of this because Blizzard is so freaking stubborn.

Lets hope that the constructive feedback from community and pros will encourage them to do even more, proper changes.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-11-07 20:46:23
November 07 2014 20:39 GMT
#322
On November 08 2014 05:37 eviltomahawk wrote:
Show nested quote +
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.

Bro, there are bigger changes than just new units

How about that 12 worker saturation and 1000 per mineral patch. That is going to fuck the 3 base meta for sure.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15928 Posts
November 07 2014 20:40 GMT
#323
when i see these changes, the units they added in HOTS (even the swarmhost) look well designed.
Hopefully all these things will get scrapped. If not sc2 will probably be dead
Many of the coolest moments in sc2 happen due to worker harassment
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 07 2014 20:40 GMT
#324
On November 08 2014 05:39 DarkPlasmaBall wrote:
Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?

Lurkers are back!!!! :D :D :D

3 corruptors can kill a nexus in like 8 seconds o.O

Nydus worms are absolutely invincible when they're being created -.-'

Locusts can... fly now...

Probably without, Scan + BC warp seems to allow them to get anywhere anyway.
Administrator~ Spirit will set you free ~
NKexquisite
Profile Joined January 2009
United States911 Posts
November 07 2014 20:40 GMT
#325
Bases will now mine at maximum efficiency with 12 workers instead of 16 now
Starting workers: 12

Lol what? So you start off fully saturated? How will I 11/11 rax if I start at 12 supply?
Whattttt Upppppppp Im Nesteaaaaaa!!
TT1
Profile Blog Joined December 2008
Canada10007 Posts
November 07 2014 20:40 GMT
#326
On November 08 2014 05:39 DarkPlasmaBall wrote:
Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?

Lurkers are back!!!! :D :D :D

3 corruptors can kill a nexus in like 8 seconds o.O

Nydus worms are absolutely invincible when they're being created -.-'

Locusts can... fly now...


with vision? so basically drop a free scan before u can warp it in..? not much of a nerf
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 07 2014 20:41 GMT
#327
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.


What would make SC2 interesting again?
AdministratorBreak the chains
TBone-
Profile Blog Joined November 2010
United States2309 Posts
November 07 2014 20:41 GMT
#328
I'm so unbelievably happy with the changes.
Eve online FC, lover of all competition
[PkF] Wire
Profile Joined March 2013
France24193 Posts
November 07 2014 20:41 GMT
#329
On November 08 2014 05:39 KeksX wrote:
Show nested quote +
On November 08 2014 05:38 [PkF] Wire wrote:
Ha ha ha it's not like I could leave that game, I'm addicted to it. But we all know here at least half of the changes were just for the vid and won't even be tested in the beta.


Of course dude, but we both know that even just mentioning it is a huge thing for Blizzard. Lets hope that the constructive feedback from community and pros will encourage them to do even more, proper changes.


I think less changes but more adequate ones would be what that game needs, certainly not more changes. For instance the way they're trying to salvage the tempest and the oracle is just pathetic.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 07 2014 20:41 GMT
#330
Seems Terran gets most broken shit again ;P

♥ blizzard's approach and the fact that there will new units as well as unit changes as well new (eco) mechanics. Thumbs up!!!
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
FroZeN.Broken
Profile Joined October 2011
Sweden47 Posts
November 07 2014 20:41 GMT
#331
ajhfgjkhahgfja
The hype is real! =)
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 07 2014 20:42 GMT
#332
12 workers is great. The first worker building fase was remarkably dull and totally out of phase with the hectic game that follows. Now you start at full throttle New cheeses will develop anyway.
Neosteel Enthusiast
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 20:42 GMT
#333
I just realized the Cyclone thing shoot air. I like, i like.
Head Coach Park: "They should buff tanks!"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 20:42 GMT
#334
On November 08 2014 05:42 Sapphire.lux wrote:
I just realized the Cyclone thing shoot air. I like, i like.

Goliath online?
ㅇㅅㅌㅅ
[PkF] Wire
Profile Joined March 2013
France24193 Posts
November 07 2014 20:42 GMT
#335
On November 08 2014 05:42 Sapphire.lux wrote:
I just realized the Cyclone thing shoot air. I like, i like.


Yeah, the more imba, the more chances this unit never sees the light of day. I mean come on, how broken do you want mech to be in LotV ?
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 07 2014 20:42 GMT
#336
On November 08 2014 05:41 Zealously wrote:
Show nested quote +
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.


What would make SC2 interesting again?


IMO ignore the haters, this DOES make SC2 interesting again. Mvp was dominant in WoL because he figured the game out before anyway else, LotV is different enough that we might get a new Mvp, that should be hype enough.
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
Last Edited: 2014-11-07 20:43:29
November 07 2014 20:42 GMT
#337
excited to see if the worker changes change 3 base meta

also i think there were a ton of directions to go with the nydus worm and invisible burrow seems...not great. feel like anything that doesn't allow the opponent to interact with it in some way tends to be not good. still excited to try it all out and see how it is though
Team LiquidPoorUser
DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
November 07 2014 20:43 GMT
#338
On November 08 2014 05:39 Plansix wrote:
Show nested quote +
On November 08 2014 05:37 eviltomahawk wrote:
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.

Bro, there are bigger changes than just new units

How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure.


5 base meta incoming.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
HolydaKing
Profile Joined February 2010
21254 Posts
November 07 2014 20:44 GMT
#339
Woah, after reading everything another time it seems like the skill cap will be a lot higher in LotV. Nice!
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 07 2014 20:44 GMT
#340
It's fucking siiiiicccccckkkkkkkkkkk
Prev 1 15 16 17 18 19 149 Next
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