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Legacy of the Void Announced - Page 15

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 13 14 15 16 17 149 Next
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-11-07 20:33:14
November 07 2014 20:32 GMT
#281
Everything hints at warpgate units being stronger in LotV, warpgate mechanic changes and forcefields weakened vs zerg, as well as photon overcharge only hitting ground units -> means that protoss needs to be strengthened in a big way in the early game
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
November 07 2014 20:32 GMT
#282
Loving all the changes, glad to see Blizzard make some big changes
Swisslink
Profile Joined March 2011
2956 Posts
November 07 2014 20:32 GMT
#283
They seem to be willing to change quite a lot.

I like it.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 07 2014 20:32 GMT
#284
On November 08 2014 05:31 Cheren wrote:
It looks like they're trying to bring back people who switched to LoL and Dota by adding more skillshots and kiting, having the action start faster, and just having more abilities to use in general including buffs/debuffs.

We'll see if it works I guess.


Yeah, admitting we're MOBA's whore. This is a micro/macro game, they're overdoing it.
MaestroMaus
Profile Joined January 2012
Netherlands23 Posts
November 07 2014 20:33 GMT
#285
I just watched. So many seemingly good creative changes! So many fixes for old outstanding issues! It's great! I'm so hyped now! I don't care what the price is going to be. This is going to be great for Starcraft!
Lazare1969
Profile Joined September 2014
United States318 Posts
November 07 2014 20:33 GMT
#286
I don't mind big changes, but I still think more has to be done to make the Protoss race more interesting.

Do you guys think Colossi and Immortals are fun units to watch? I think those units need drastic changes.
6 trillion
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 07 2014 20:33 GMT
#287
On November 08 2014 05:30 Yonnua wrote:
Imagine if they had said:

"Medivac - now can't take damage until it gets to your opponent's base." or "Warp prism - doesn't take damage until you start warping in units."

This nydus change is ridiculous, anti-fun and anti-skill.


Yeah, don't worry. This "feature" probably won't even make it to closed beta.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 20:33 GMT
#288
The eco changes are so extreme that I feel a lot of the core early units (Zergling, Roach, Zealot, Stalker, Sentry, Marine, Marauder) are going to be tweaked a lot, but they are still working on that kind of stuff.
playa
Profile Blog Joined December 2010
United States1284 Posts
November 07 2014 20:33 GMT
#289
On November 08 2014 05:31 FrostedMiniWheats wrote:
Show nested quote +
Automated tournaments run once per day at a specific time, open to all players


ohhhh! >o<;

everything is so awesome


It's not like hackers aren't going to ruin everything, until, I dunno, they address that?
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 07 2014 20:33 GMT
#290
On November 08 2014 05:32 DarkLordOlli wrote:
Everything hints at warpgate units being stronger in LotV, warpgate mechanic changes and forcefields weakened vs zerg, as well as photon overcharge only hitting ground units -> means that protoss needs to be strengthened in a big way in the early game


I read nothing saying zealots/stalkers/sentries will get any buff.
Liman
Profile Joined July 2012
Serbia681 Posts
November 07 2014 20:34 GMT
#291
Fuck yeah Corruptors can now projectile vomit.
Freelancer veteran
Introvert
Profile Joined April 2011
United States5027 Posts
November 07 2014 20:34 GMT
#292
Stopped playing SC2 with HotS- looks like I won't have any good reason to start again.
"But, as the conservative understands it, modification of the rules should always reflect, and never impose, a change in the activities and beliefs of those who are subject to them, and should never on any occasion be so great as to destroy the ensemble."
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 20:34 GMT
#293
On November 08 2014 05:33 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:32 DarkLordOlli wrote:
Everything hints at warpgate units being stronger in LotV, warpgate mechanic changes and forcefields weakened vs zerg, as well as photon overcharge only hitting ground units -> means that protoss needs to be strengthened in a big way in the early game


I read nothing saying zealots/stalkers/sentries will get any buff.


Well because that would not make any sense because they can't properly tell what kind of buffs/nerfs are needed to account for the new changes. Thats probably what beta will be for.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
November 07 2014 20:34 GMT
#294
OH MY GOD.

LURKER.
Jaedong.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 07 2014 20:35 GMT
#295
lurkers omg

so many new micro possibilities for zerg now @_@
There is no one like you in the universe.
Johnnyq
Profile Joined August 2014
Germany21 Posts
November 07 2014 20:35 GMT
#296
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.
I'll have you know, that in the field of physics, we work with particles so small, they make fat jokes about the locus coeruleus!
HolydaKing
Profile Joined February 2010
21254 Posts
November 07 2014 20:35 GMT
#297
Seems massive, let's see if it will be massive in a positive way.
AxionSteel
Profile Joined January 2011
United States7754 Posts
November 07 2014 20:35 GMT
#298
This looks so exciting!
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2014-11-07 20:36:11
November 07 2014 20:35 GMT
#299
I love that they're eliminating the boring start of games, and fewer scvs required to saturate also seems like a good idea.

As for the units and changes, I like all of them except the two new terran units. I don't think a melee unit fits Terran at all, and stylistically both the Herc and the Cyclone look silly, especially the Herc.


Minor complaints aside, this is new, bold, and totally what SC2 needs. The only thing that's missing is free multiplayer.

Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2014-11-07 20:36:02
November 07 2014 20:35 GMT
#300
I was actually hoping they get rid of Swarmhosts. I was never interested in the unit, it felt poorly designed. I don't know if its the right move to change and mb even make it better. Wouldve loved to see them removed and see the focus on Lurkers... but well maybe i can work around Swarmhosts :/
Zerg - because Browders sons hate 'em
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