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Legacy of the Void Announced - Page 16

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 14 15 16 17 18 149 Next
whiteLotus
Profile Blog Joined July 2009
1833 Posts
Last Edited: 2014-11-07 20:36:20
November 07 2014 20:35 GMT
#301
On November 08 2014 05:33 playa wrote:
Show nested quote +
On November 08 2014 05:31 FrostedMiniWheats wrote:
Automated tournaments run once per day at a specific time, open to all players


ohhhh! >o<;

everything is so awesome


It's not like hackers aren't going to ruin everything, until, I dunno, they address that?



yeah i dunno whats the fuss about this automated tournament shit, first of all it should've been added long time ago just like the kick feature in arcade games that still isn't present up to this day, nearing 2015 cant have kick feature 2modern, HILARIOUS ! and second, it will be PLAGUED by maphackers especially if it will have some kind of a reward maybe some avatar or smth, it will be trouble.
The bird of Hermes is my name, eating my wings to make me tame
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
November 07 2014 20:35 GMT
#302
Still $60...
They hate us 'cause they ain't us.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 20:35 GMT
#303
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.


Did you miss the changes to economy?
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 07 2014 20:36 GMT
#304
On November 08 2014 05:32 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:31 Cheren wrote:
It looks like they're trying to bring back people who switched to LoL and Dota by adding more skillshots and kiting, having the action start faster, and just having more abilities to use in general including buffs/debuffs.

We'll see if it works I guess.


Yeah, admitting we're MOBA's whore. This is a micro/macro game, they're overdoing it.


Well skillshots and kiting is micro, it's just micro that MOBA players are more used to.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 20:36 GMT
#305
On November 08 2014 05:33 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:32 DarkLordOlli wrote:
Everything hints at warpgate units being stronger in LotV, warpgate mechanic changes and forcefields weakened vs zerg, as well as photon overcharge only hitting ground units -> means that protoss needs to be strengthened in a big way in the early game


I read nothing saying zealots/stalkers/sentries will get any buff.

I think a lot hasn't been mentioned yet. It seems Marauders have a slightly different attack now (shoots from both hands at once), but no one has mentioned it yet.

Balance could always change later too.
ㅇㅅㅌㅅ
andrewlt
Profile Joined August 2009
United States7702 Posts
November 07 2014 20:36 GMT
#306
On November 08 2014 05:32 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:31 Cheren wrote:
It looks like they're trying to bring back people who switched to LoL and Dota by adding more skillshots and kiting, having the action start faster, and just having more abilities to use in general including buffs/debuffs.

We'll see if it works I guess.


Yeah, admitting we're MOBA's whore. This is a micro/macro game, they're overdoing it.


Pffft. The changes they are attempting means they are trying to bring back the glory of BW.
[PkF] Wire
Profile Joined March 2013
France24235 Posts
November 07 2014 20:36 GMT
#307
On November 08 2014 05:34 KeksX wrote:
Show nested quote +
On November 08 2014 05:33 [PkF] Wire wrote:
On November 08 2014 05:32 DarkLordOlli wrote:
Everything hints at warpgate units being stronger in LotV, warpgate mechanic changes and forcefields weakened vs zerg, as well as photon overcharge only hitting ground units -> means that protoss needs to be strengthened in a big way in the early game


I read nothing saying zealots/stalkers/sentries will get any buff.


Well because that would not make any sense because they can't properly tell what kind of buffs/nerfs are needed to account for the new changes. Thats probably what beta will be for.


It's not like their changes make sense in the first place. They could have announced zealots now can become landmines that deal air AOE damage and stalkers can morph into a Nexus after blinking 5 times between a mineral patch and that would have made more sense than most of the changes.
Ufnal
Profile Joined September 2013
Poland1435 Posts
November 07 2014 20:36 GMT
#308
Apart from lurkers, doesn't seem that good to me. But we'll see.
OG | Secret | Liquid | Nigma | Alliance | VP | Fnatic | EG | T1 | LGD
Shousan
Profile Joined March 2011
Mexico92 Posts
November 07 2014 20:36 GMT
#309
I think what many people are overseeing is that the new units and modifications to the current ones are taking into account micro scenarios, Immortals being able to activate their shields, Thors repairing, Ravager throwing a 3 sec ball that kills forcefields... all of this allows for exciting scenarios, I know that stats need to be way fine tuned, but all the changes are focused on the right and fun aspects of the game.

Awesome to see tournament mode and cool approaches to playing Co-op. The new 12 worker (which at this point I don't know that it limits bases to 12 saturation or just start with 12) will hopefully just be the starting point and not saturation, but it'll speed up early game a lot, allowing for early aggression and more engagements throughout the game.

Gotta hand it to Blizzard, they have been listening and even though non of this is final, I think they are spot on with their ideas.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 07 2014 20:37 GMT
#310
On November 08 2014 05:35 swag_bro wrote:
Still $60...


IMO they should make each campaign $20 (with occasional $10 or $15 sales) and only require one campaign to play ladder, and all ladder is LotV no matter what campaign you own.

This keeps SC2 affordable while "fining" hackers that get banned, which wouldn't happen in F2P.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 20:37 GMT
#311
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.

Bro, there are bigger changes than just new units
ㅇㅅㅌㅅ
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 20:38 GMT
#312
On November 08 2014 05:36 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:34 KeksX wrote:
On November 08 2014 05:33 [PkF] Wire wrote:
On November 08 2014 05:32 DarkLordOlli wrote:
Everything hints at warpgate units being stronger in LotV, warpgate mechanic changes and forcefields weakened vs zerg, as well as photon overcharge only hitting ground units -> means that protoss needs to be strengthened in a big way in the early game


I read nothing saying zealots/stalkers/sentries will get any buff.


Well because that would not make any sense because they can't properly tell what kind of buffs/nerfs are needed to account for the new changes. Thats probably what beta will be for.


It's not like their changes make sense in the first place. They could have announced zealots now can become landmines that deal air AOE damage and stalkers can morph into a Nexus after blinking 5 times between a mineral patch and that would have made more sense than most of the changes.


What do you want me to respond to a post like that? If you feel that way man I won't stop you if you decide to leave or anything. I'm happy to see that Blizzard is trying to shake things up and I'll stay to see if it works out.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 07 2014 20:38 GMT
#313
Ok, I have no idea if any of this stuff is gonna be balanced, but it looks fun as hell. For all 3 races.

I'm boarding the hype train :D #passionrestored
Elroi
Profile Joined August 2009
Sweden5599 Posts
November 07 2014 20:38 GMT
#314
On November 08 2014 05:05 Zealously wrote:
Show nested quote +
On November 08 2014 04:58 VeNoM HaZ Skill wrote:
On November 08 2014 04:56 Zealously wrote:
On November 08 2014 04:55 LongShot27 wrote:
This sounds awful, just awful


Do you prefer status quo?

I prefer to not play monetized, trash heap, former shells of games. Soooo.....


Show nested quote +
On November 08 2014 05:03 Charoisaur wrote:
that is the end of RTS



Show nested quote +
On November 08 2014 05:04 [F_]aths wrote:
This could turn to be the best game ever written.



Show nested quote +
On November 08 2014 05:02 SC2Toastie wrote:
Blizzard, ignore the haters. You've shown balls and understanding of your game and community, and post of all, shown us you love and support your game.
thank you.


Lol this community

heh.. I'm getting into cs:go now. Believe me, you have nothing to complain about ><
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-07 20:44:28
November 07 2014 20:38 GMT
#315
On November 08 2014 05:33 c0ldfusion wrote:
Show nested quote +
On November 08 2014 05:30 Yonnua wrote:
Imagine if they had said:

"Medivac - now can't take damage until it gets to your opponent's base." or "Warp prism - doesn't take damage until you start warping in units."

This nydus change is ridiculous, anti-fun and anti-skill.


Yeah, don't worry. This "feature" probably won't even make it to closed beta.


I agree, seems like one of these "we have no idea how to make this Nydus thing work, so we just give it a dumb new gimmick".

The same concept honestly applies to the Oracle. Oh Starbow is experimenting with the trap-mechanic, and some people apparently like that. Let's try to do that as well, and then it ends up freezing them. Sorry, but this interaction also seems so boring.

What they should have done with Oracle is to balance it around a stronger moving shot or attack/move back micro. One simple fun good player vs player interaction is a ton better than having units with "gimmicky"/microless abiltieis.

Siege Tank pick up.... Wasn't totally unexpected because David Kim likes harass play. He may have heard Starbow has it, and thus opted to experiment with it himself. It was also something I suggested they should have done in HOTS beta to add countermicro for mech vs blinding cloud. I guess better late than never.

@ Banshee upgrade. That one was basic design theoy 101. You obviously canot have overseers being faster than cloacked banshees as it means banshees gets hardcountered after the midgame. This upgrade was also something I have suggested a couple of times previously as it creates a more interesting interaction if Banshees are slower than Mutas but through Cloak can avoid taking damage from them.

For LOTV, there is almost also 0 probability that they aren't looking into overlord drop play, but possibly it's just a straightup buff instead of a design change.
sdnnvs
Profile Joined June 2011
Brazil33 Posts
November 07 2014 20:38 GMT
#316
More micro, more anti-turtle, very good changes and features.... congratz Blizzard...
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-11-07 20:39:05
November 07 2014 20:38 GMT
#317
Great changes (for a start).

Colossus is still in the game =\
T P Z sagi
[PkF] Wire
Profile Joined March 2013
France24235 Posts
November 07 2014 20:38 GMT
#318
Ha ha ha it's not like I could leave that game, I'm addicted to it. But we all know here at least half of the changes were just for the vid and won't even be tested in the beta.
Redrot
Profile Blog Joined September 2012
United States446 Posts
November 07 2014 20:39 GMT
#319
Wow, this is going to be really interesting to see how this plays out.

I wonder what will be kept and what won't... some of these things seem crazy op.
I root for CJ because their fb posts are hilarious
DarkPlasmaBall
Profile Blog Joined March 2010
United States45048 Posts
Last Edited: 2014-11-07 20:39:57
November 07 2014 20:39 GMT
#320
Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?

Lurkers are back!!!! :D :D :D

3 corruptors can kill a nexus in like 8 seconds o.O

Nydus worms are absolutely invincible when they're being created -.-'

Locusts can... fly now...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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