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Legacy of the Void Announced - Page 14

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 12 13 14 15 16 149 Next
DomiNater
Profile Blog Joined September 2010
United States527 Posts
November 07 2014 20:28 GMT
#261
I wonder what the Korean Netizen response is to this. Anyone?
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
November 07 2014 20:28 GMT
#262
the cyclone looks like the new warhound
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 07 2014 20:28 GMT
#263
On November 08 2014 05:27 Clonester wrote:
Remember WoL beta Roaches with roach health regen all time? Warhound?

In the videos they say these changes "are on the table". And we all know what this means: They can be scrapped just each day without a notice by bliz.

Hey, now we know that will 100% happen to Nydus, Banshee's cloak and some other stuff. And maybe can happen to BCs (remember the story of medivacs upgrades in HotS beta?)
DeMoN pulls off a Miracle and Flies to the Moon
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-07 20:29:59
November 07 2014 20:29 GMT
#264
On November 08 2014 05:27 Clonester wrote:
Remember WoL beta Roaches with roach health regen all time? Warhound?

In the videos they say these changes "are on the table". And we all know what this means: They can be scrapped just each day without a notice by bliz.


But don't you see? RTS are dead now, it's all gone. Simply dead, I heard they even cancelled WCS due to LotV. Literally ded.

No but seriously people need to realize that those are ideas, plans at best. They can be adjusted and scrapped completely each day. So yeah you're right, just think about Warhound. It turned out awful and they got rid of it.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 20:29 GMT
#265
On November 08 2014 05:25 Yonnua wrote:
Terran: I love the Cyclone and there are loads of cool mech changes here. Probably will need some tweaking. Siege tank drops in particular look pretty scary. The BC looks incredible now and really feels like it's meant to. Probably great in base trades and now going to be a staple in the late game mech army. So much micro capability now.

Protoss: Warp prism looks cool but unnecessary if you can micro well. Oracle's new ability could be good if you can choose to manually trigger, otherwise looks like you'll only hit 1-2 units with it. Carrier change is interesting but unclear what exactly it means and what the micro limitations are. The rest looks like some pretty brutal and unnecessary nerfs.

Zerg: Corruptor looks terrifying. Mass corruptor is already great vs air and gives literally no fucks about ground units, now it's basically WoL Void Rays on Crack. Infestor's new ability is cool. Swarm host is still good defensively because you now need to back up when locusts spawn, you can't fight. They'll probably get more kills each wave now but it might change the unit role a bit. Nydus worm is stupid as fuck in PvZ and I can't see it getting past beta. Unless you open gateway first, you basically will auto-lose every game to nydus rushes.

Protoss basically patched out of the game, terran will probably dominate the beta as usual, especially with a heavily buffed mech. I expect lots of changes to this by the end of beta. Don't think any of the new units will need to disappear completely though.


I think we shouldn't think too much about how practical/realistic those changes are, because many aren't at all and will disappear. They're still in the "let's make everything imba so that every player wants to buy the game", but we all know it doesn't happen.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 07 2014 20:29 GMT
#266
I don't even play toss and I think their changes blow.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
November 07 2014 20:30 GMT
#267
Wow that zerg trailer for the new units/redone units juist gave me a eboner 100%. Can't fuckin wait to play this game and break the game while things are OP before getting patched. WOOOOO Sc2 alive and kickin
JD, need I say more? :D
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 07 2014 20:30 GMT
#268
Imagine if they had said:

"Medivac - now can't take damage until it gets to your opponent's base." or "Warp prism - doesn't take damage until you start warping in units."

This nydus change is ridiculous, anti-fun and anti-skill.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Dreamer.T
Profile Joined December 2009
United States3584 Posts
November 07 2014 20:30 GMT
#269
I love them trying to make siege tanks more viable, but that drop ability seems op! I'm not complaining though, if I get to use more tanks vs other races I'm happy, but TVT just got a lot more scarier.
Forever the best, IMMvp <3
TT1
Profile Blog Joined December 2008
Canada10035 Posts
November 07 2014 20:30 GMT
#270
On November 08 2014 05:29 c0ldfusion wrote:
I don't even play toss and I think their changes blow.


the unit changes look pretty bad for us but that can always be reworked, the new game mechanics look extremely promising tho
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 07 2014 20:31 GMT
#271
It looks like they're trying to bring back people who switched to LoL and Dota by adding more skillshots and kiting, having the action start faster, and just having more abilities to use in general including buffs/debuffs.

We'll see if it works I guess.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 07 2014 20:31 GMT
#272
You would think that by now people would have discerned that you can't judge balance changes and other changes until they've been tested.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 20:31 GMT
#273
On November 08 2014 05:27 FLuE wrote:
"we added a unit that moves fast and shoot."


Strangely enough you just described the marine which is the most microable unit of the game. Adding abilities to units or target zones to avoid like with the ravager doesn't necessarily give an unit a lot of micro potential.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 20:31 GMT
#274
I wish I was at home so I could see the vids
Mura Ma Man, Dark Da Dude, Super Shot Sos!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 07 2014 20:31 GMT
#275
Automated tournaments run once per day at a specific time, open to all players


ohhhh! >o<;

everything is so awesome
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
November 07 2014 20:31 GMT
#276
SO I watched the videos. I AM FUCKING EXCITED!

For Terran I just LOVE the merc, warping BCs and all the other changes. Only thing I am not sure about is the car firing while it moves, seems kinda uninteresting imo.

Zergs got some love, love the swarm hosts change (not sure about the flying though :D), infestors = awesome, unit designed to kill immortal sentry push lol. Lurkers yay. Corruptors change will not stay there in the same form as it is now. Maybe lower damage, more probably not able to target buildings or something.

For Protoss I just love everything, the new unit seems cool, changes to old units seem great. Loving the Temepst change, weirdly enough. And also oracle new spell!!
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Faraday
Profile Joined April 2009
United States553 Posts
November 07 2014 20:31 GMT
#277
On November 08 2014 05:29 c0ldfusion wrote:
I don't even play toss and I think their changes blow.


Same here bro...I wished so bad for TEH reaver...
what happened, happened...
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-07 20:32:09
November 07 2014 20:31 GMT
#278
On November 08 2014 05:31 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:27 FLuE wrote:
"we added a unit that moves fast and shoot."


Strangely enough you just described the marine which is the most microable unit of the game. Adding abilities to units or target zones to avoid like with the ravager doesn't necessarily give an unit a lot of micro potential.


The marine is the only unit where you can do that though, every other unit needs a gimmick to get the same effect - if you don't want to end up with 10 variations of marines that is.
whiteLotus
Profile Blog Joined July 2009
1833 Posts
November 07 2014 20:32 GMT
#279
On November 08 2014 05:31 FrostedMiniWheats wrote:
Show nested quote +
Automated tournaments run once per day at a specific time, open to all players


ohhhh! >o<;

everything is so awesome


you know that it will be massively plagued by maphackers right ?
The bird of Hermes is my name, eating my wings to make me tame
murphs
Profile Joined April 2011
Ireland418 Posts
Last Edited: 2014-11-07 20:32:47
November 07 2014 20:32 GMT
#280
So we'll still have to put with the Colossus until Warcraft 4 comes out.

God damn it, where is my Reaver.
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