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Legacy of the Void Announced - Page 12

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 10 11 12 13 14 149 Next
DarkPlasmaBall
Profile Blog Joined March 2010
United States45044 Posts
November 07 2014 20:22 GMT
#221
On November 08 2014 05:17 Liquid`Nazgul wrote:
I have no clue what the starting 12 workers will do with the game, but lower saturration point is so fucking good. Out expanding beyond 3 base vs 3 base exists again.


Agreed Looking forward to more of the map being taken faster

Or on the other hand, that just means that 1-base and 2-base all-ins will just have to happen faster
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 20:22 GMT
#222
Quit the qq, PASSION ALIVE GAEM!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
tomastaz
Profile Joined January 2013
United States976 Posts
November 07 2014 20:22 GMT
#223
On November 08 2014 05:18 KingAlphard wrote:
Show nested quote +
On November 08 2014 05:17 Faraday wrote:
I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields..... not impressed about toss, sorry


Let's build only carriers every game. It's what every protoss player secretly wants to do anyway, huge starships that crush everything.

I do that even when carriers don't work
No church in the wild --- @tzhang0126
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 20:22 GMT
#224
Nerfing Warp Gate and adding counters against Force Field opens up balance changes for Gateway units. This could be neat.
ㅇㅅㅌㅅ
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
November 07 2014 20:22 GMT
#225
So my birthday and they announce SC2 LOTV! Wut Wut!
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Kruxxen
Profile Joined April 2010
United States149 Posts
November 07 2014 20:22 GMT
#226
Holy crap, such big changes. Really excited that Blizz is going balls to the wall for the final expansion, really bodes well for the scene's survivability (not to say the scene was in trouble before, as imo it wasn't).
DCsFinest
Profile Joined May 2011
9 Posts
November 07 2014 20:22 GMT
#227
Sad that protoss only gets one new Robo high gas unit. Guess Gateway-Robo will always be the move.
SlammerIV
Profile Joined December 2013
United States526 Posts
November 07 2014 20:22 GMT
#228
MAN!!!!! after seeing the videos I am SOOO HYPED!!!! I actually like the 12 worker start, The first RTS game I played was cnc generals where you started off with 10,000 and extro eco was very easy to get. I think one of the boring parts about sc2 is that in 90% of games almost nothing happens until the 8-10 minute mark.... I mean why not crank up the action a little sooner!!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 07 2014 20:22 GMT
#229
This blew all my expectations out of the water.

Seriously mindblown.

Finally blizzard is bringing real changes. Lets hope they don't all go full warhound.
Neosteel Enthusiast
[PkF] Wire
Profile Joined March 2013
France24235 Posts
November 07 2014 20:22 GMT
#230
On November 08 2014 05:21 Clonester wrote:
Show nested quote +
On November 08 2014 05:17 Faraday wrote:
I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields..... not impressed about toss, sorry


I think you missed the faster moving now anti ground tempest who got the ability to destroy every unit in the game ( ultra will survive with some hp due to reg ) in 50 secs.
Or the new Warp Prism which can pick up units form about 4 range away.
Or this new 4 secounds invincable bomb, this new immortal not dying to high dps, new oracle traps...

But hey, balance discussion before Alpha confirmed.


We didn't miss it, but it's so retarded we know it won't make it to the final iteration, so...
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
November 07 2014 20:22 GMT
#231
People so mad about the 12 workers.

Guys, building your first few workers was neither hard nor exciting, it was the dead period where casters talked about video games. Now the game starts right away with no warm up period.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 07 2014 20:22 GMT
#232
On November 08 2014 05:21 -Celestial- wrote:
Is it just me or...given the upgrades to Banshees coupled with the regen on Mutas, Medivac boosters and the existence of the Oracle...is it suddenly a bloody nightmare for Protoss to move out against air units given that Overcharge is ground only now?

I'd say its back to WoL-type play except for the fact that with the lower income per base that's also going to be impossible.

I suggest we wait with that assessment until the beta comes out.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2014-11-07 20:23:36
November 07 2014 20:23 GMT
#233
I had lost all hope for SC2 and Blizzard but they managed to pull me back in.
Well fucking done with these ideas for Lotv, lets see how it works out in the end and I really really hope pros will have a very big impact on the beta testing.
The curse is real
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 07 2014 20:23 GMT
#234
On November 08 2014 05:21 Za7oX wrote:
Unkillable Nydus worms. That's so broken.


1 base Nydus all ins are gonna be very serious now.
YourAdHere
Profile Joined May 2011
United States216 Posts
November 07 2014 20:23 GMT
#235
On November 08 2014 04:40 TeamLiquid ESPORTS wrote:

[*]Bases will now mine at maximum efficiency with 12 workers instead of 16 now
[*]Starting workers: 12



the fuck? that sounds horrible
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 20:23 GMT
#236
On November 08 2014 05:21 Clonester wrote:
Show nested quote +
On November 08 2014 05:17 Faraday wrote:
I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields..... not impressed about toss, sorry


I think you missed the faster moving now anti ground tempest who got the ability to destroy every unit in the game ( ultra will survive with some hp due to reg ) in 50 secs.
Or the new Warp Prism which can pick up units form about 4 range away.
Or this new 4 secounds invincable bomb, this new immortal not dying to high dps, new oracle traps...

But hey, balance discussion before Alpha confirmed.

He's obviously not balance whining. More of a 'I wish I was getting more toys to play with'.
Nirel
Profile Joined September 2011
Israel1526 Posts
November 07 2014 20:24 GMT
#237
Well, people should hold their horses about the units and abilities, I'd assume at least half are going to be scrapped.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
November 07 2014 20:24 GMT
#238
Wow that is so brave by Blizzard! And what a shock!
ModeratorFather of bunnies
Latham
Profile Blog Joined May 2007
9566 Posts
November 07 2014 20:24 GMT
#239
Feels like Protoss got the short end of the stick on this expansion. But everything will change so many times it feels like throwing words on the wind at this time >_>
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 20:24 GMT
#240
On November 08 2014 05:23 KingAlphard wrote:
Show nested quote +
On November 08 2014 05:21 Za7oX wrote:
Unkillable Nydus worms. That's so broken.


1 base Nydus all ins are gonna be very serious now.


They are not unkillable, just not detectable while being built....
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