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Quit the qq, PASSION ALIVE GAEM!
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On November 08 2014 05:18 KingAlphard wrote:Show nested quote +On November 08 2014 05:17 Faraday wrote:I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields.....  not impressed about toss, sorry Let's build only carriers every game. It's what every protoss player secretly wants to do anyway, huge starships that crush everything. I do that even when carriers don't work
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Nerfing Warp Gate and adding counters against Force Field opens up balance changes for Gateway units. This could be neat.
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So my birthday and they announce SC2 LOTV! Wut Wut!
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Holy crap, such big changes. Really excited that Blizz is going balls to the wall for the final expansion, really bodes well for the scene's survivability (not to say the scene was in trouble before, as imo it wasn't).
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Sad that protoss only gets one new Robo high gas unit. Guess Gateway-Robo will always be the move.
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MAN!!!!! after seeing the videos I am SOOO HYPED!!!! I actually like the 12 worker start, The first RTS game I played was cnc generals where you started off with 10,000 and extro eco was very easy to get. I think one of the boring parts about sc2 is that in 90% of games almost nothing happens until the 8-10 minute mark.... I mean why not crank up the action a little sooner!!
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This blew all my expectations out of the water.
Seriously mindblown.
Finally blizzard is bringing real changes. Lets hope they don't all go full warhound.
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On November 08 2014 05:21 Clonester wrote:Show nested quote +On November 08 2014 05:17 Faraday wrote:I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields.....  not impressed about toss, sorry I think you missed the faster moving now anti ground tempest who got the ability to destroy every unit in the game ( ultra will survive with some hp due to reg ) in 50 secs. Or the new Warp Prism which can pick up units form about 4 range away. Or this new 4 secounds invincable bomb, this new immortal not dying to high dps, new oracle traps... But hey, balance discussion before Alpha confirmed.
We didn't miss it, but it's so retarded we know it won't make it to the final iteration, so...
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People so mad about the 12 workers.
Guys, building your first few workers was neither hard nor exciting, it was the dead period where casters talked about video games. Now the game starts right away with no warm up period.
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On November 08 2014 05:21 -Celestial- wrote: Is it just me or...given the upgrades to Banshees coupled with the regen on Mutas, Medivac boosters and the existence of the Oracle...is it suddenly a bloody nightmare for Protoss to move out against air units given that Overcharge is ground only now?
I'd say its back to WoL-type play except for the fact that with the lower income per base that's also going to be impossible. I suggest we wait with that assessment until the beta comes out.
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I had lost all hope for SC2 and Blizzard but they managed to pull me back in. Well fucking done with these ideas for Lotv, lets see how it works out in the end and I really really hope pros will have a very big impact on the beta testing.
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On November 08 2014 05:21 Za7oX wrote: Unkillable Nydus worms. That's so broken.
1 base Nydus all ins are gonna be very serious now.
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On November 08 2014 04:40 TeamLiquid ESPORTS wrote:
[*]Bases will now mine at maximum efficiency with 12 workers instead of 16 now [*]Starting workers: 12
the fuck? that sounds horrible
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On November 08 2014 05:21 Clonester wrote:Show nested quote +On November 08 2014 05:17 Faraday wrote:I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields.....  not impressed about toss, sorry I think you missed the faster moving now anti ground tempest who got the ability to destroy every unit in the game ( ultra will survive with some hp due to reg ) in 50 secs. Or the new Warp Prism which can pick up units form about 4 range away. Or this new 4 secounds invincable bomb, this new immortal not dying to high dps, new oracle traps... But hey, balance discussion before Alpha confirmed. He's obviously not balance whining. More of a 'I wish I was getting more toys to play with'.
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Well, people should hold their horses about the units and abilities, I'd assume at least half are going to be scrapped.
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Norway10161 Posts
Wow that is so brave by Blizzard! And what a shock!
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Feels like Protoss got the short end of the stick on this expansion. But everything will change so many times it feels like throwing words on the wind at this time >_>
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On November 08 2014 05:23 KingAlphard wrote:Show nested quote +On November 08 2014 05:21 Za7oX wrote: Unkillable Nydus worms. That's so broken. 1 base Nydus all ins are gonna be very serious now.
They are not unkillable, just not detectable while being built....
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