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Legacy of the Void Announced - Page 13

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 11 12 13 14 15 149 Next
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
Last Edited: 2014-11-07 20:25:12
November 07 2014 20:24 GMT
#241
Maybe the multiplayer upgrade of LotV will be free to WoL + HotS owners. They still have to charge for the campaign, of course.
"Expand or die." —Ferengi Rule of Acquisition #45
BlackCompany
Profile Joined August 2012
Germany8388 Posts
November 07 2014 20:24 GMT
#242
I dislike almost every single unit/ change they made. Looks like they are going in the same direction as all the Hollywood action movies - the more explosions the better it is! Lots of huge aoe/single target damage dealers. Not really what i like..

I will probably buy LotV for the campaign because i want to know how the story ends. Multiplayer doesnt look like its my style anymore
Scrubwave
Profile Joined July 2010
Poland1786 Posts
November 07 2014 20:24 GMT
#243
--- Nuked ---
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 07 2014 20:25 GMT
#244
RIP 2rax, best build of SC history
Nah seriously I hope the 12 workers thing is just for the alpha. It just sounds unnecessary and dumb as a permanent change. The other changes looks cool for P and Z (no colossus removal though, hope it gets a rework). However I feel like T changes sucks a bit, I'm not sure if a mobile mech unit is going to help mech, and a melee unit feels kinda strange.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Nirel
Profile Joined September 2011
Israel1526 Posts
November 07 2014 20:25 GMT
#245
On November 08 2014 05:23 KingAlphard wrote:
Show nested quote +
On November 08 2014 05:21 Za7oX wrote:
Unkillable Nydus worms. That's so broken.


1 base Nydus all ins are gonna be very serious now.

Remember moving burrowed banelings? most chances it's not going to come through.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-11-07 20:30:02
November 07 2014 20:25 GMT
#246
On November 08 2014 05:10 Shikyo wrote:
ideally the resource gathering changes cause much faster paced and expansionheavy games, which is great


It won't do that though. It's more likely to make players focussed on defending their new bases as they cannot afford to invest additionally ressources into offensive. If you think mech or toss is passive/boring now, then it's only gonna be a lot worse with 12 max saturation.

Starting with 12 workers is however a good change that paces of the period where "nothing" happens.

Out expanding beyond 3 base vs 3 base exists again.


This is the biggest myth in the history of Sc2. Look at BW TvZ or PvZ. Terran stays at 2 bases for like 20 minutes. Given this logic, these matchups should be absolutely terrible, but they weren't.

Now look at your average Sc2 game. Do you ever see someone staying infitnitely long on 3 bases (I am taking 10+ mins here?). No you dont, becasue you build the 4th as you start mining out on your main and/or if you want to have more than 6 geysers.

It's important to understand that 12 max saturation forces players into taking extra bases while BW was about rewarding, but economies still benefited from up to like 28 workers (or something like that).

It's completely different concepts and has completley different effects on the gameplay.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 07 2014 20:25 GMT
#247
Terran: I love the Cyclone and there are loads of cool mech changes here. Probably will need some tweaking. Siege tank drops in particular look pretty scary. The BC looks incredible now and really feels like it's meant to. Probably great in base trades and now going to be a staple in the late game mech army. So much micro capability now.

Protoss: Warp prism looks cool but unnecessary if you can micro well. Oracle's new ability could be good if you can choose to manually trigger, otherwise looks like you'll only hit 1-2 units with it. Carrier change is interesting but unclear what exactly it means and what the micro limitations are. The rest looks like some pretty brutal and unnecessary nerfs.

Zerg: Corruptor looks terrifying. Mass corruptor is already great vs air and gives literally no fucks about ground units, now it's basically WoL Void Rays on Crack. Infestor's new ability is cool. Swarm host is still good defensively because you now need to back up when locusts spawn, you can't fight. They'll probably get more kills each wave now but it might change the unit role a bit. Nydus worm is stupid as fuck in PvZ and I can't see it getting past beta. Unless you open gateway first, you basically will auto-lose every game to nydus rushes.

Protoss basically patched out of the game, terran will probably dominate the beta as usual, especially with a heavily buffed mech. I expect lots of changes to this by the end of beta. Don't think any of the new units will need to disappear completely though.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 20:25 GMT
#248
On November 08 2014 05:24 KeksX wrote:
Show nested quote +
On November 08 2014 05:23 KingAlphard wrote:
On November 08 2014 05:21 Za7oX wrote:
Unkillable Nydus worms. That's so broken.


1 base Nydus all ins are gonna be very serious now.


They are not unkillable, just not detectable while being built....

Can't kill what you can't see
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 07 2014 20:26 GMT
#249
On November 08 2014 05:24 KeksX wrote:
Show nested quote +
On November 08 2014 05:23 KingAlphard wrote:
On November 08 2014 05:21 Za7oX wrote:
Unkillable Nydus worms. That's so broken.


1 base Nydus all ins are gonna be very serious now.


They are not unkillable, just not detectable while being built....


And not damageable whilst doing the animation.
I will make Yogg Saron priest work...
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 07 2014 20:26 GMT
#250
Amazing, amazing stuff so far. Only SH changes seem questionable to me, everything else is awesome.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 07 2014 20:26 GMT
#251
On November 08 2014 05:25 OtherWorld wrote:
RIP 2rax, best build of SC history
Nah seriously I hope the 12 workers thing is just for the alpha. It just sounds unnecessary and dumb as a permanent change. The other changes looks cool for P and Z (no colossus removal though, hope it gets a rework). However I feel like T changes sucks a bit, I'm not sure if a mobile mech unit is going to help mech, and a melee unit feels kinda strange.

It has to be just for alpha, that or ITS A 4RAX NOW BOYS!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-07 20:26:49
November 07 2014 20:26 GMT
#252
On November 08 2014 05:25 SC2Toastie wrote:
Show nested quote +
On November 08 2014 05:24 KeksX wrote:
On November 08 2014 05:23 KingAlphard wrote:
On November 08 2014 05:21 Za7oX wrote:
Unkillable Nydus worms. That's so broken.


1 base Nydus all ins are gonna be very serious now.


They are not unkillable, just not detectable while being built....

Can't kill what you can't see


I suspect you will be able to see them the same way you can see burrowed infestors or observers. In that case friendly fire will get you far I think.

And even if they aren't attackable during that stage completely, it's not like they have a ton of HP or are free...
HEADD
Profile Joined June 2014
Czech Republic611 Posts
November 07 2014 20:26 GMT
#253
Most OP changes looks to me have terran.
Seige tank drop
cyclone looks very good
Herc is just anty ling/bane.
Repairing Thors..
Better banches
Teleporting BC...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 07 2014 20:26 GMT
#254
Pinking up siege tanks while seiged. I asked for it so long ago and now it has arrived.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2014-11-07 20:27:39
November 07 2014 20:26 GMT
#255
Restricting warpgate is huge too. For now I'm much more interested in the changes to fundamental mechanics than additional units. Lurker though.
Administrator
Prog455
Profile Joined April 2012
Denmark970 Posts
November 07 2014 20:27 GMT
#256
I'm surprised by all the negative responses. I can't help but wonder if all the whiners in this thread has actually seen the video footage of unit changes. Aside from the statis ability on Oracle, i am pretty stoked for every update to the multiplayer part.
pajoondies
Profile Joined February 2014
United States316 Posts
November 07 2014 20:27 GMT
#257
I AM SO FUCKING EXCITED OMG OMGOM OMG OGMOG MG THIS IS BLOWING MAH MIND
FLuE
Profile Joined September 2010
United States1012 Posts
November 07 2014 20:27 GMT
#258
What is cool watching the gameplay videos is that everything that is being added revolves around skill and micro to get the full use of the unit. One the one hand, it is cool and easy to understand in regards to ability, but on the other you can see how these changes in the hands of pros can really bring back the micro intensity of BW.

I think the skill ceiling goes way up with all these changes, nothing is "we added a unit that moves fast and shoot." So even if the units change, i hope the direction remains which is create options that allow the skilled players to get the most out of their units and show off some amazing play.

There is a lot of good here, more bases = more action. Units that break up the death ball more, and units that reward micro. All good stuff. If you haven't, watch the gameplay videos as they at least show what some of these changes look like.
Clonester
Profile Joined August 2014
Germany2808 Posts
November 07 2014 20:27 GMT
#259
Remember WoL beta Roaches with roach health regen all time? Warhound?

In the videos they say these changes "are on the table". And we all know what this means: They can be scrapped just each day without a notice by bliz.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 20:27 GMT
#260
The hype is strong in this one!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
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