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Legacy of the Void Announced - Page 11

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 9 10 11 12 13 149 Next
Doublemint
Profile Joined July 2011
Austria8760 Posts
November 07 2014 20:17 GMT
#201
On November 08 2014 05:14 Energizer wrote:
And no AA changes for zerg? Great. Its nice corrupter has its own overcharge, but no real answers for antiair thats cost efficient.


You ever heard of the queen?
Pride goeth before destruction, and an haughty spirit before the fall.
Daralii
Profile Joined March 2010
United States16991 Posts
November 07 2014 20:18 GMT
#202
On November 08 2014 05:14 xobybr wrote:
wow it seems like everything got super buffed except for protoss :/

Neutering warp gate is for the best. It's a mechanic with shitty implementation that's constricted the race since alpha.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 20:18 GMT
#203
Immortal change best change :D
Head Coach Park: "They should buff tanks!"
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 07 2014 20:18 GMT
#204
On November 08 2014 05:17 Faraday wrote:
I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields..... not impressed about toss, sorry


Let's build only carriers every game. It's what every protoss player secretly wants to do anyway, huge starships that crush everything.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 07 2014 20:18 GMT
#205
teleporting battlecruisers....
DifuntO
Profile Joined November 2011
Greece2376 Posts
November 07 2014 20:19 GMT
#206
Holy crap the changes are amazing!
All I do is Stim.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 07 2014 20:19 GMT
#207
On November 08 2014 05:18 Daralii wrote:
Show nested quote +
On November 08 2014 05:14 xobybr wrote:
wow it seems like everything got super buffed except for protoss :/

Neutering warp gate is for the best. It's a mechanic with shitty implementation that's constricted the race since alpha.

Agreed, it was a poor design choice to begin with.
darkxanima
Profile Joined September 2014
United States7 Posts
November 07 2014 20:19 GMT
#208
Some really cool changes to test out.

And I really doubt Blizzard is going to let it go to 2-rax every game. That's like the first thing they'd test.
sudete
Profile Joined December 2012
Singapore3054 Posts
November 07 2014 20:19 GMT
#209
I can't be the only one who's glad that we're gonna see a lot lot lot more sick micro in future!
Year of MaxPax
WGT-Baal
Profile Blog Joined June 2008
France3570 Posts
November 07 2014 20:20 GMT
#210
perhaps it s only 12 workers for this demo/alpha so it goes faster and doesnt take too long during blizzcon/unit testing.

Anyways we cannot say they do things lightly, which is kinda good: Now let s wait for the beta date
Horang2 fan
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 07 2014 20:20 GMT
#211
On November 08 2014 05:18 KingAlphard wrote:
Show nested quote +
On November 08 2014 05:17 Faraday wrote:
I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields..... not impressed about toss, sorry


Let's build only carriers every game. It's what every protoss player secretly wants to do anyway, huge starships that crush everything.

Yeah, it does capture the feeling of Protoss pretty well. ^_^
kiss kiss fall in love
Fishriot
Profile Joined May 2010
United States621 Posts
November 07 2014 20:20 GMT
#212
Love everything !!
Lunareste
Profile Joined July 2011
United States3596 Posts
November 07 2014 20:20 GMT
#213
HARDENED SHIELD REMOVED

new ability: activated, absorbs damage for a short duration

MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH
KT FlaSh FOREVER
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 07 2014 20:20 GMT
#214
econ + all these micro requirement changes just widened the skill gap massively
Clonester
Profile Joined August 2014
Germany2808 Posts
November 07 2014 20:21 GMT
#215
On November 08 2014 05:17 Faraday wrote:
I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields..... not impressed about toss, sorry


I think you missed the faster moving now anti ground tempest who got the ability to destroy every unit in the game ( ultra will survive with some hp due to reg ) in 50 secs.
Or the new Warp Prism which can pick up units form about 4 range away.
Or this new 4 secounds invincable bomb, this new immortal not dying to high dps, new oracle traps...

But hey, balance discussion before Alpha confirmed.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
tomastaz
Profile Joined January 2013
United States976 Posts
November 07 2014 20:21 GMT
#216
everyone so serious about this 12 workers thing. Calm your panties and see what pans out sheesh
No church in the wild --- @tzhang0126
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-11-07 20:22:50
November 07 2014 20:21 GMT
#217
Is it just me or...given the upgrades to Banshees coupled with the regen on Mutas, Medivac boosters and the existence of the Oracle...is it suddenly a bloody nightmare for Protoss to move out against air units given that Overcharge is ground only now?

I'd say its back to WoL-type play except for the fact that with the lower income per base that's also going to be impossible.


Considering this is the "Protoss version" of the trilogy as a whole it feels like P got kinda hammered by these changes.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 07 2014 20:21 GMT
#218
On November 08 2014 05:20 WGT-Baal wrote:
perhaps it s only 12 workers for this demo/alpha so it goes faster and doesnt take too long during blizzcon/unit testing.

Anyways we cannot say they do things lightly, which is kinda good: Now let s wait for the beta date


That's what it has to be. They don't want people being ass's and 6pooling someone else's demo away.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 07 2014 20:21 GMT
#219
On November 08 2014 05:20 Lunareste wrote:
HARDENED SHIELD REMOVED

new ability: activated, absorbs damage for a short duration

MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH MECH


Mech would just be straight unbeatable with tanks + banshees...
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
November 07 2014 20:21 GMT
#220
Unkillable Nydus worms. That's so broken.
Stephano//HerO//TaeJa//Squirtle//Bomber
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