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On November 08 2014 05:13 KingAlphard wrote: 12 workers at start? Does this mean RIP early pools and proxy stuff? That's not confirmed for a permanent change, it may just be for the purpose of demo
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On November 08 2014 05:13 Doodsmack wrote:Show nested quote +On November 08 2014 05:10 KeksX wrote:On November 08 2014 05:10 DarkPlasmaBall wrote: Trailer gave me nerdchills.
Gotta read through all the new changes now ^^;; This isn't even the beta stage yet, so we should keep an open mind at just how much of this is going to be changed again anyway. No RTS are obviously DEAD now. DEAD, starting with more workers KILLS THE GAME. Drama queen alert. Have a feeling this thread is going to be a drama queen magnet. They're already showing up. Get it through your thick skull that these changes are not final and THE GAME HAS NOT BEEN BETA TESTED YET.
I was sarcastic, dude. Thought the caps made it obvious...
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On November 08 2014 05:13 KingAlphard wrote: 12 workers at start? Does this mean RIP early pools and proxy stuff?
Let's face it, the 10 pool had a good run.
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wow it seems like everything got super buffed except for protoss :/
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Looking forward to a 6-base allin
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On November 08 2014 05:13 KingAlphard wrote: 12 workers at start? Does this mean RIP early pools and proxy stuff? Not necessarily, but they won't be as early as we're used to, for obvious reasons.
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Lol saw the vid. I'm not sure about the eco changes, but most of the unit changes are impractical to say the least. Replicant/Shredder/Warhound all over again. Keep your mouths shut up next time.
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The fact that we have to celebrate over the inclusion of a feature that should've been in the game from the very beginning is very, very sad.
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And no AA changes for zerg? Great. Its nice corrupter has its own overcharge, but no real answers for antiair thats cost efficient.
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That trailer was fucking epic. I AM HYPED FOR THIS SHIT!
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On November 08 2014 05:14 GoShox wrote:The fact that we have to celebrate over the inclusion of a feature that should've been in the game from the very beginning is very, very sad.
Bnet 0.2 had to evolve.
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On November 08 2014 05:13 The_Templar wrote:Show nested quote +On November 08 2014 05:13 KingAlphard wrote: 12 workers at start? Does this mean RIP early pools and proxy stuff? If it goes through, maybe. But this may turn into a 16/17 CC/Nexus/hatchery first meta :D There's also the possibility for a 1minute 2 rax with a third shortly after :p? Hold that with your delayed defense xD
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On November 08 2014 05:13 Doodsmack wrote:Show nested quote +On November 08 2014 05:10 KeksX wrote:On November 08 2014 05:10 DarkPlasmaBall wrote: Trailer gave me nerdchills.
Gotta read through all the new changes now ^^;; This isn't even the beta stage yet, so we should keep an open mind at just how much of this is going to be changed again anyway. No RTS are obviously DEAD now. DEAD, starting with more workers KILLS THE GAME. Drama queen alert. Have a feeling this thread is going to be a drama queen magnet. They're already showing up. Get it through your thick skull that these changes are not final and THE GAME HAS NOT BEEN BETA TESTED YET. KeksX was being sarcastic I think.
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On November 08 2014 05:14 Energizer wrote: And no AA changes for zerg? Great. Its nice corrupter has its own overcharge, but no real answers for antiair thats cost efficient. Free flying locust maybe?
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On November 08 2014 05:15 SC2Toastie wrote:Show nested quote +On November 08 2014 05:14 Energizer wrote: And no AA changes for zerg? Great. Its nice corrupter has its own overcharge, but no real answers for antiair thats cost efficient. Free flying locust maybe?
They ground before they attack though, at least in the video they do.
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On November 08 2014 05:15 SC2Toastie wrote:Show nested quote +On November 08 2014 05:14 Energizer wrote: And no AA changes for zerg? Great. Its nice corrupter has its own overcharge, but no real answers for antiair thats cost efficient. Free flying locust maybe? I think that the flying locust was meant to be more of an aggressive option, but the Roach upgrade will be pretty interesting against it, I think - with its fireball ability.
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I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields..... not impressed about toss, sorry
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I have no clue what the starting 12 workers will do with the game, but lower saturration point is so fucking good. Out expanding beyond 3 base vs 3 base exists again.
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Co-op sounds cool
Join the battle with a friend in an open-ended cooperative experience. Choose a powerful commander from your favorite race and fight in diverse scenarios with dynamic, campaign-style objectives. Level up your commander to gain access to new units, abilities, and customization options for your army. The time is now. The theater of war awaits, commander.
Opens up a lot for using campaign units. Could have potential for a casual player vs player multiplayer mode too.
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On November 08 2014 05:17 Faraday wrote:I mean I like the carrier idea for the protoss but....the rest just sound like nerfs: cannon only shoots ground, warping units take more damage, broken forcefields.....  not impressed about toss, sorry
Did you see the new abilities? Absolutely sick. And they might get another unit.
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