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Legacy of the Void Announced - Page 18

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 16 17 18 19 20 149 Next
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 20:44 GMT
#341
On November 08 2014 05:43 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 05:39 Plansix wrote:
On November 08 2014 05:37 eviltomahawk wrote:
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.

Bro, there are bigger changes than just new units

How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure.


5 base meta incoming.


And everyone whines because games are long, stale and boring.
BeastRoW
Profile Joined May 2014
Canada16 Posts
November 07 2014 20:44 GMT
#342
I have a feeling hots will stay as an esports and lotv will die out.
You must not fight too often with one enemy, or you will teach him all your art of war. - Imagination rules the world. - Soldiers generally win battles; generals get credit for them. - Ability is nothing without opportunity.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 20:44 GMT
#343
On November 08 2014 05:42 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:42 Sapphire.lux wrote:
I just realized the Cyclone thing shoot air. I like, i like.


Yeah, the more imba, the more chances this unit never sees the light of day. I mean come on, how broken do you want mech to be in LotV ?

Mech needed a decent anti air unit from the fact. I don't want it broken, just balanced.
Head Coach Park: "They should buff tanks!"
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2014-11-07 20:45:29
November 07 2014 20:45 GMT
#344
Not sure if anyone send this but:



This is what i remember first when i see lurkers.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44312 Posts
November 07 2014 20:45 GMT
#345
On November 08 2014 05:40 Plexa wrote:
Show nested quote +
On November 08 2014 05:39 DarkPlasmaBall wrote:
Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?

Lurkers are back!!!! :D :D :D

3 corruptors can kill a nexus in like 8 seconds o.O

Nydus worms are absolutely invincible when they're being created -.-'

Locusts can... fly now...

Probably without, Scan + BC warp seems to allow them to get anywhere anyway.


That's true. Maybe a warp + short cooldown would be a decent compromise.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
tar
Profile Joined October 2010
Germany991 Posts
November 07 2014 20:45 GMT
#346
I'm simply loving this shit. it's exciting, hilarious, outrageous, stupid, fantastic, outright horribly imbalanced and just a good start for LotV-hypuuue. Still, flying locusts?! wt...
whoever I pick for my anti team turns gosu
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2014-11-07 20:46:24
November 07 2014 20:46 GMT
#347
Some of the info in the OP is incorrect. For example nyduses are not invisible, they just can't be damaged. I also don't see anything in Blizzard's announcments about 12 starting workers, unless I'm wrong.
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 07 2014 20:46 GMT
#348
This is really good.

Economy changes mean the games will be faster but will also have less units on the map.
Which means power units are much more valuable.
Deathballs are less likely to happen because the starting economy allows for much more versatile openings, so smaller engagements are more likely to happen.

I like where this is going.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 07 2014 20:46 GMT
#349
On November 08 2014 05:44 BeastRoW wrote:
I have a feeling hots will stay as an esports and lotv will die out.


Nah, all the micro potential is in the LotV units, and the broken economy of SC2 is finally being fixed.
NKexquisite
Profile Joined January 2009
United States911 Posts
November 07 2014 20:46 GMT
#350
On November 08 2014 05:45 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 05:40 Plexa wrote:
On November 08 2014 05:39 DarkPlasmaBall wrote:
Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?

Lurkers are back!!!! :D :D :D

3 corruptors can kill a nexus in like 8 seconds o.O

Nydus worms are absolutely invincible when they're being created -.-'

Locusts can... fly now...

Probably without, Scan + BC warp seems to allow them to get anywhere anyway.


That's true. Maybe a warp + short cooldown would be a decent compromise.


It said it will require a ton of energy... So they can't WARP WARP... It will be one warp... Then you have to build up energy to warp again...
Whattttt Upppppppp Im Nesteaaaaaa!!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 20:46 GMT
#351
On November 08 2014 05:44 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 05:43 DarkPlasmaBall wrote:
On November 08 2014 05:39 Plansix wrote:
On November 08 2014 05:37 eviltomahawk wrote:
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.

Bro, there are bigger changes than just new units

How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure.


5 base meta incoming.


And everyone whines because games are long, stale and boring.


Completely depends on maps. Balancing 5 base meta seems much more exciting than 3 base meta.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 07 2014 20:46 GMT
#352
On November 08 2014 05:39 Plansix wrote:
Show nested quote +
On November 08 2014 05:37 eviltomahawk wrote:
On November 08 2014 05:35 Johnnyq wrote:
Just tossing in more new units (or old ones, like the lurker) won't really do the trick in keeping the game interesting. At least for me.
The glorious first years of SC2 will never come back and shall remain in remembrance.

Bro, there are bigger changes than just new units

How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure.


That's what I'm looking forward the most. Easy 3 bases, then turtle into late game is such a boring meta. It's further reinforced since most maps nowadays have the first 3 bases close to each other with only 1 of them vulnerable. It would be awesome if players have an incentive to grab 4-5 mining bases at the same time, even if the 4th-5th are more vulnerable.
ref4
Profile Joined March 2012
2933 Posts
November 07 2014 20:46 GMT
#353
good to see the new units allow for more micros. good directions for the game

so it's stand alone which means people don't need to buy WoL + HOTS to access all the units on multiplayer correct? so do WoL + HOTS owners get a discount or something?
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 07 2014 20:46 GMT
#354
On November 08 2014 05:45 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 05:40 Plexa wrote:
On November 08 2014 05:39 DarkPlasmaBall wrote:
Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?

Lurkers are back!!!! :D :D :D

3 corruptors can kill a nexus in like 8 seconds o.O

Nydus worms are absolutely invincible when they're being created -.-'

Locusts can... fly now...

Probably without, Scan + BC warp seems to allow them to get anywhere anyway.


That's true. Maybe a warp + short cooldown would be a decent compromise.

There's already a wireframe/icon showing where the BCs are warping, so the opponent does have a bit of a warning, provided that they have vision.
vibeo gane,
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 20:46 GMT
#355
On November 08 2014 05:44 BeastRoW wrote:
I have a feeling hots will stay as an esports and lotv will die out.


Definitely not. I had the same feeling when the first announcements were made for HotS (the replicant... my heart stopped beating in front of so much stupidity) and don't worry, Blizzard will listen to pros/community and make LotV playable. Some ideas are fine, but the obviously broken (warp BCs !) and stupid things (my nydus is invisible duh) need to disappear quickly so that we're talking about reasonable changes.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44312 Posts
November 07 2014 20:46 GMT
#356
On November 08 2014 05:46 Doodsmack wrote:
Some of the info in the OP is incorrect. For example nyduses are not invisible, they just can't be damaged. I also don't see anything in Blizzard's announcments about 12 starting workers, unless I'm wrong.


Yeah, OP should change Invisible to Invincible.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44312 Posts
November 07 2014 20:47 GMT
#357
On November 08 2014 05:46 -NegativeZero- wrote:
Show nested quote +
On November 08 2014 05:45 DarkPlasmaBall wrote:
On November 08 2014 05:40 Plexa wrote:
On November 08 2014 05:39 DarkPlasmaBall wrote:
Okay what... Battlecruisers can warp anywhere without needing vision? Surely it must be at least nerfed to anywhere with vision?

Lurkers are back!!!! :D :D :D

3 corruptors can kill a nexus in like 8 seconds o.O

Nydus worms are absolutely invincible when they're being created -.-'

Locusts can... fly now...

Probably without, Scan + BC warp seems to allow them to get anywhere anyway.


That's true. Maybe a warp + short cooldown would be a decent compromise.

There's already a wireframe/icon showing where the BCs are warping, so the opponent does have a bit of a warning, provided that they have vision.


Oh okay
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Weavel
Profile Joined January 2010
Finland9221 Posts
November 07 2014 20:47 GMT
#358
Some huge changes. Looks really hype.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Cokefreak
Profile Joined June 2011
Finland8095 Posts
November 07 2014 20:47 GMT
#359
Will buy regardless of any changes.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 20:47 GMT
#360
On November 08 2014 05:44 Sapphire.lux wrote:
Show nested quote +
On November 08 2014 05:42 [PkF] Wire wrote:
On November 08 2014 05:42 Sapphire.lux wrote:
I just realized the Cyclone thing shoot air. I like, i like.


Yeah, the more imba, the more chances this unit never sees the light of day. I mean come on, how broken do you want mech to be in LotV ?

Mech needed a decent anti air unit from the fact. I don't want it broken, just balanced.


They could work on the Thor instead then ? This cyclone thing doesn't inspire me at all.
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