And everyone whines because games are long, stale and boring.
Legacy of the Void Announced - Page 18
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[PkF] Wire
France24202 Posts
And everyone whines because games are long, stale and boring. | ||
BeastRoW
Canada16 Posts
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Sapphire.lux
Romania2620 Posts
On November 08 2014 05:42 [PkF] Wire wrote: Yeah, the more imba, the more chances this unit never sees the light of day. I mean come on, how broken do you want mech to be in LotV ? Mech needed a decent anti air unit from the fact. I don't want it broken, just balanced. | ||
Mensol
14536 Posts
This is what i remember first when i see lurkers. | ||
DarkPlasmaBall
United States44312 Posts
On November 08 2014 05:40 Plexa wrote: Probably without, Scan + BC warp seems to allow them to get anywhere anyway. That's true. Maybe a warp + short cooldown would be a decent compromise. | ||
tar
Germany991 Posts
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Doodsmack
United States7224 Posts
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HeroMystic
United States1217 Posts
Economy changes mean the games will be faster but will also have less units on the map. Which means power units are much more valuable. Deathballs are less likely to happen because the starting economy allows for much more versatile openings, so smaller engagements are more likely to happen. I like where this is going. | ||
CakeSauc3
United States1437 Posts
On November 08 2014 05:44 BeastRoW wrote: I have a feeling hots will stay as an esports and lotv will die out. Nah, all the micro potential is in the LotV units, and the broken economy of SC2 is finally being fixed. | ||
NKexquisite
United States911 Posts
On November 08 2014 05:45 DarkPlasmaBall wrote: That's true. Maybe a warp + short cooldown would be a decent compromise. It said it will require a ton of energy... So they can't WARP WARP... It will be one warp... Then you have to build up energy to warp again... | ||
KeksX
Germany3634 Posts
On November 08 2014 05:44 [PkF] Wire wrote: And everyone whines because games are long, stale and boring. Completely depends on maps. Balancing 5 base meta seems much more exciting than 3 base meta. | ||
andrewlt
United States7702 Posts
On November 08 2014 05:39 Plansix wrote: How about that 12 starting worker and 1000 per mineral patch. That is going to fuck the 3 base meta for sure. That's what I'm looking forward the most. Easy 3 bases, then turtle into late game is such a boring meta. It's further reinforced since most maps nowadays have the first 3 bases close to each other with only 1 of them vulnerable. It would be awesome if players have an incentive to grab 4-5 mining bases at the same time, even if the 4th-5th are more vulnerable. | ||
ref4
2933 Posts
so it's stand alone which means people don't need to buy WoL + HOTS to access all the units on multiplayer correct? so do WoL + HOTS owners get a discount or something? | ||
-NegativeZero-
United States2141 Posts
On November 08 2014 05:45 DarkPlasmaBall wrote: That's true. Maybe a warp + short cooldown would be a decent compromise. There's already a wireframe/icon showing where the BCs are warping, so the opponent does have a bit of a warning, provided that they have vision. | ||
[PkF] Wire
France24202 Posts
On November 08 2014 05:44 BeastRoW wrote: I have a feeling hots will stay as an esports and lotv will die out. Definitely not. I had the same feeling when the first announcements were made for HotS (the replicant... my heart stopped beating in front of so much stupidity) and don't worry, Blizzard will listen to pros/community and make LotV playable. Some ideas are fine, but the obviously broken (warp BCs !) and stupid things (my nydus is invisible duh) need to disappear quickly so that we're talking about reasonable changes. | ||
DarkPlasmaBall
United States44312 Posts
On November 08 2014 05:46 Doodsmack wrote: Some of the info in the OP is incorrect. For example nyduses are not invisible, they just can't be damaged. I also don't see anything in Blizzard's announcments about 12 starting workers, unless I'm wrong. Yeah, OP should change Invisible to Invincible. | ||
DarkPlasmaBall
United States44312 Posts
On November 08 2014 05:46 -NegativeZero- wrote: There's already a wireframe/icon showing where the BCs are warping, so the opponent does have a bit of a warning, provided that they have vision. Oh okay ![]() | ||
Weavel
Finland9221 Posts
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Cokefreak
Finland8095 Posts
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[PkF] Wire
France24202 Posts
On November 08 2014 05:44 Sapphire.lux wrote: Mech needed a decent anti air unit from the fact. I don't want it broken, just balanced. They could work on the Thor instead then ? This cyclone thing doesn't inspire me at all. | ||
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