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BlizzCon Exhibition Matches - Page 16

Forum Index > SC2 General
392 CommentsPost a Reply
Prev 1 14 15 16 17 18 20 Next All
Swisslink
Profile Joined March 2011
2954 Posts
November 08 2014 18:31 GMT
#301
I kinda like the Herc.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 08 2014 18:36 GMT
#302
Is anyone watching this?!
(Z)soO is about to get 2nd place again in the LotV showmatch!
It's like he's really trying.
moo...for DRG
Code
Profile Blog Joined June 2009
Canada634 Posts
November 08 2014 18:37 GMT
#303
Wait ..Colossus only have 8 range with thermal lance now!?!
renlynn
Profile Joined May 2011
United States276 Posts
November 08 2014 18:43 GMT
#304
hahahaha 2 dts killed by one cyclone
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
November 08 2014 18:49 GMT
#305
lol those banshees
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 08 2014 18:49 GMT
#306
Those banshees are stupidly strong.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
November 08 2014 18:52 GMT
#307
Well, some balance tuning is needed.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
duckk
Profile Joined March 2013
United States622 Posts
November 08 2014 18:53 GMT
#308
wait... did soo just get 2nd at something again ... lol
zev318
Profile Joined October 2010
Canada4306 Posts
November 08 2014 18:54 GMT
#309
perfect game
Eluadyl
Profile Joined May 2010
Turkey364 Posts
November 08 2014 18:54 GMT
#310
On November 09 2014 03:52 Darksoldierr wrote:
Well, some balance tuning is needed.


All races are balanced but Terran is more balanced.
Not enough energy
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 08 2014 18:54 GMT
#311
lol @ MC. "Legacy of the Void champion wins no prize money" rofl
syroz
Profile Joined September 2012
France249 Posts
Last Edited: 2014-11-08 18:59:15
November 08 2014 18:58 GMT
#312
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong? Did they play it once before showing it?
Biolunar
Profile Joined February 2012
Germany224 Posts
November 08 2014 18:59 GMT
#313
On November 09 2014 03:58 syroz wrote:
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong?

To be honest, I am not surprised. :D
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Swisslink
Profile Joined March 2011
2954 Posts
November 08 2014 19:00 GMT
#314
On November 09 2014 03:58 syroz wrote:
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong? Did they play it once before showing it?


Not that big of a deal, imo. Because the Units are as strong as they are right now, they're used and can be adjusted accordingly.
syroz
Profile Joined September 2012
France249 Posts
November 08 2014 19:00 GMT
#315
On November 09 2014 03:59 Biolunar wrote:
Show nested quote +
On November 09 2014 03:58 syroz wrote:
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong?

To be honest, I am not surprised. :D


Thanks I feel better. :D
Deleted User 329278
Profile Joined March 2014
123 Posts
November 08 2014 19:04 GMT
#316
So zerg got even wonkier, just anti ground additions, slow, immobile, dodgeable. Cool.

Toss with invincible ultra aoe no-burrow speed mine and undodgeable ultra hunter seeker missile of certain death (tempest ability). And hydra killing immortal. Cool.

Terran...well, lol.
SmileZerg
Profile Joined March 2012
United States543 Posts
November 08 2014 19:09 GMT
#317
I think the Cyclone was pushed a little too hard but it's not as broken as people are saying. The lock-on range is much shorter than the maximum missile range - keep in mind they have to get close enough to lock-on if you want to move-shoot with them like Phoenixes, otherwise they're basically just (more expensive?) stalkers. I definitely think the damage is the first thing they should nerf.

HERCs are weird as hell. It looks kind of stupid having a huge beefy infantry guy grappling onto a zergling and going towards it instead of pulling the ling over to him. I feel like that unit is going to get reworked a bit.

The fast banshees look like a pain in the ass but Protoss can deal with them easily with Stargate. I think Zerg is going to have much more of an issue since they outrun Overseers and we don't have a spell like Revelation. Looks like Fungal is our only saving grace as usual.

Love the BC warp jump and siege tank lift, taken straight out of Starbow. ;P

Ravagers are fucking incredible. People saying they look useless don't understand what the unit is meant for. They come out early, they shut down forcefields, they can pick off widow mines and siege tanks, zone out units, and in combination with fungal they'll absolutely wreck anything.

Lurkers being back is the most hype thing ever, that just goes without saying. Never gonna worry about mass marines in the lategame again.

The new swarm host is literally EVERYTHING I WANTED out of that unit. A hit-and-run siege attacker that can send locusts flying over cliffs and ravines, but no longer clogs up games with constant endless waves. They nailed it.

Corruptor ability is sweet, pretty much just what they needed to finally feel like a complete unit.

I cannot wait to use the new Nydus Worms, though from the game I saw they don't seem to be invisible while digging like early rumors suggested?

Disruptor seems like it could be an interesting unit. Looks like they're going for a sort of pseudo-Reaver scarab type thing. Kinda wish they would just scrap the Colossus and put the Reaver in after all but this could work.

Tempest changes are awesome!

Immortal change adds more micro and has more versatility compared to the passive Hardened Shield, also great.

The new Carrier is a fuckin thing of beauty. Looks like we're actually going to see everyone's capital ships being used finally.

Overall impression was damn good. The only thing I really don't like is the HERC. The rest might need some balance tweaking (Cyclones especially) but in concept it's looking very exciting.

If I could make only one other change for LotV, I would beg Blizzard to put in dynamic pathfinding so we don't have unit blobs anymore. That would actually make this game almost worthy of being the successor to Brood War.
"Show me your teeth."
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 19:18 GMT
#318
On November 09 2014 03:49 [SXG]Phantom wrote:
lol those banshees

That amount of banshees in hots would have done nearly the exact same amount of damage. The only time the lotv changes came into effect was when they got out of storm faster.
"Nerfing Toss can just make them stronger"
Espers
Profile Joined August 2009
United Kingdom606 Posts
November 08 2014 19:19 GMT
#319
why would I ever harass with this Swarm Host instead of using the more versatile Mutalisk? seems like such an overlap.
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 19:21 GMT
#320
On November 09 2014 04:09 SmileZerg wrote:


Ravagers are fucking incredible. People saying they look useless don't understand what the unit is meant for. They come out early, they shut down forcefields, they can pick off widow mines and siege tanks, zone out units, and in combination with fungal they'll absolutely wreck anything.


I haven't thought of that. I hope blizzard posts video showing this interaction.
"Nerfing Toss can just make them stronger"
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