BlizzCon Exhibition Matches - Page 16
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Swisslink
2953 Posts
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neoghaleon55
United States7435 Posts
![]() It's like he's really trying. | ||
Code
Canada634 Posts
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renlynn
United States276 Posts
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[Phantom]
Mexico2170 Posts
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CakeSauc3
United States1437 Posts
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Darksoldierr
Hungary2012 Posts
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duckk
United States622 Posts
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zev318
Canada4306 Posts
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Eluadyl
Turkey364 Posts
On November 09 2014 03:52 Darksoldierr wrote: Well, some balance tuning is needed. All races are balanced but Terran is more balanced. | ||
CakeSauc3
United States1437 Posts
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syroz
France249 Posts
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Biolunar
Germany224 Posts
On November 09 2014 03:58 syroz wrote: I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong? To be honest, I am not surprised. :D | ||
Swisslink
2953 Posts
On November 09 2014 03:58 syroz wrote: I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong? Did they play it once before showing it? Not that big of a deal, imo. Because the Units are as strong as they are right now, they're used and can be adjusted accordingly. | ||
syroz
France249 Posts
Thanks I feel better. :D | ||
Deleted User 329278
123 Posts
Toss with invincible ultra aoe no-burrow speed mine and undodgeable ultra hunter seeker missile of certain death (tempest ability). And hydra killing immortal. Cool. Terran...well, lol. | ||
SmileZerg
United States543 Posts
HERCs are weird as hell. It looks kind of stupid having a huge beefy infantry guy grappling onto a zergling and going towards it instead of pulling the ling over to him. I feel like that unit is going to get reworked a bit. The fast banshees look like a pain in the ass but Protoss can deal with them easily with Stargate. I think Zerg is going to have much more of an issue since they outrun Overseers and we don't have a spell like Revelation. Looks like Fungal is our only saving grace as usual. Love the BC warp jump and siege tank lift, taken straight out of Starbow. ;P Ravagers are fucking incredible. People saying they look useless don't understand what the unit is meant for. They come out early, they shut down forcefields, they can pick off widow mines and siege tanks, zone out units, and in combination with fungal they'll absolutely wreck anything. Lurkers being back is the most hype thing ever, that just goes without saying. Never gonna worry about mass marines in the lategame again. The new swarm host is literally EVERYTHING I WANTED out of that unit. A hit-and-run siege attacker that can send locusts flying over cliffs and ravines, but no longer clogs up games with constant endless waves. They nailed it. Corruptor ability is sweet, pretty much just what they needed to finally feel like a complete unit. I cannot wait to use the new Nydus Worms, though from the game I saw they don't seem to be invisible while digging like early rumors suggested? Disruptor seems like it could be an interesting unit. Looks like they're going for a sort of pseudo-Reaver scarab type thing. Kinda wish they would just scrap the Colossus and put the Reaver in after all but this could work. Tempest changes are awesome! Immortal change adds more micro and has more versatility compared to the passive Hardened Shield, also great. The new Carrier is a fuckin thing of beauty. Looks like we're actually going to see everyone's capital ships being used finally. Overall impression was damn good. The only thing I really don't like is the HERC. The rest might need some balance tweaking (Cyclones especially) but in concept it's looking very exciting. If I could make only one other change for LotV, I would beg Blizzard to put in dynamic pathfinding so we don't have unit blobs anymore. That would actually make this game almost worthy of being the successor to Brood War. | ||
royalroadweed
United States8301 Posts
On November 09 2014 03:49 [SXG]Phantom wrote: lol those banshees That amount of banshees in hots would have done nearly the exact same amount of damage. The only time the lotv changes came into effect was when they got out of storm faster. | ||
Espers
United Kingdom606 Posts
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royalroadweed
United States8301 Posts
On November 09 2014 04:09 SmileZerg wrote: Ravagers are fucking incredible. People saying they look useless don't understand what the unit is meant for. They come out early, they shut down forcefields, they can pick off widow mines and siege tanks, zone out units, and in combination with fungal they'll absolutely wreck anything. I haven't thought of that. I hope blizzard posts video showing this interaction. | ||
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