• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:39
CEST 22:39
KST 05:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?98Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7511 users

BlizzCon Exhibition Matches - Page 18

Forum Index > SC2 General
392 CommentsPost a Reply
Prev 1 16 17 18 19 20 Next All
SmileZerg
Profile Joined March 2012
United States543 Posts
November 08 2014 20:09 GMT
#341
On November 09 2014 05:01 Ovid wrote:
Show nested quote +
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.
"Show me your teeth."
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 20:10 GMT
#342
On November 09 2014 05:09 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?
I will make Yogg Saron priest work...
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 20:10 GMT
#343
On November 09 2014 05:09 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.

but then its just another hardcounter which we didn't want anymore of!
Another unit that just says: build X or you die. If you build X, it can easily kill it and he dies!
Tileks
Profile Joined January 2013
Brazil74 Posts
November 08 2014 20:10 GMT
#344
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


That's the reason I think the Banshee's changes will stay, people will learn to defend. But the cyclone is way more extreme.
I hope the unit is reworked and not removed.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 08 2014 20:11 GMT
#345
On November 09 2014 05:10 Tileks wrote:
Show nested quote +
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


That's the reason I think the Banshee's changes will stay, people will learn to defend. But the cyclone is way more extreme.
I hope the unit is reworked and not removed.


I hope it's removed. I don't see which role it fulfills that already existing units couldn't fulfill.
CoraBlue
Profile Joined April 2014
United States24 Posts
Last Edited: 2014-11-08 20:15:25
November 08 2014 20:15 GMT
#346
I'm with someone else in this thread who said what the Cyclone needs first is a damage nerf. It really becomes a question of where you want to put your APM at that point.

You shouldn't be able to kill a stalker in 5 seconds with a single move command. Increasing that to 15 seconds means more dancing, greater chance of dying, and potentially forgetting macro. I like the unit, but I think we want to start there.

EDIT: typo.
SmileZerg
Profile Joined March 2012
United States543 Posts
November 08 2014 20:15 GMT
#347
On November 09 2014 05:10 Ovid wrote:
Show nested quote +
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.
"Show me your teeth."
Riski
Profile Joined October 2014
France15 Posts
November 08 2014 20:18 GMT
#348
Omg, HERCs alone could make me switch from Zerg to Terran. What a cool design ! Ravager seems also pretty cool, especially used in synergy with fungal.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2014-11-08 20:20:24
November 08 2014 20:18 GMT
#349
I think a cannon at the ramp would do wonders as well against the unit

I wouldn't be shocked if they made it so the unit can't hit air though
Wat
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2014 20:18 GMT
#350
On November 08 2014 23:33 Superbanana wrote:
Show nested quote +
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


Immortal nerfed. Planetary Nexus can't attack air. Forcefields nerfed. Warping in nerfed. Tempest gets super lategame upgrade. Oracle and single new Protoss unit gimmickiness is where we can rest all our hope so far in this Protoss expansion. Warp Prism micro made easier but not really more effective. Other races get super beefed early and mid game stuff.
The more you know, the less you understand.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-08 20:24:04
November 08 2014 20:20 GMT
#351
On November 09 2014 05:15 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.

It needs less range, e.g. like 4-5 to initiate and 8-9 at most. Currently it is like 6-12 or 6-13 (with an upgrade that makes it 9-13). Longer lock-on time might be cool as well, so it cannot jump from unit to unit and kill each of them but there was a drawback if you targeted wrong (e.g. a zergling instead of a roach).
The dps is high but that's not such a problem I think. But as long as you cannot touch it unless you build its hardcounters it makes it very boring and limiting to play against.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 20:23 GMT
#352
On November 09 2014 05:15 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.


Don't get me wrong I love what they're trying it's the whole point of beta to make it more inline with reason but my major complaint with the Cyclone is that it's Pseudo Micro in reality it's clicking on a unit and then moving, not hard not much thought involved part of the reason is the huge range, if it had shorter ranged it would require so much more micro to be strong, it also needs to melt things slower. I'm not a balance designer nor a pro so I won't comment on how they should go with it.

I will make Yogg Saron priest work...
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 20:24 GMT
#353
Well, if it can fight somewhat vs zergling.. I mean not beeing useless vs them.
And then if merc+cyclone can zerglings/roaches etc.

So its a 2v2 battle. It can be fun.
Dont think its realistic at all from blizzard to change the hardcounter in this game.. Look at colossus, its sitll in the game barely touched for crying out loud?
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 20:24 GMT
#354
On November 09 2014 05:20 Big J wrote:
Show nested quote +
On November 09 2014 05:15 SmileZerg wrote:
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.

It needs less range, e.g. like 4-5 to initiate and 8-9 at most. Currently it is like 6-12 or 6-13 (with an upgrade that makes it 9-13). Longer lock-on time might be cool as well, so it cannot jump from unit to unit and kill each of them but there was a drawback if you targeted wrong (e.g. a zergling instead of a roach).
The dps is high but that's not such a problem I think. But as long as you cannot touch it unless you build its hardcounters it makes it very boring and limiting to play against.


It starts at 6 range then goes to 9.
I will make Yogg Saron priest work...
Tenks
Profile Joined April 2010
United States3104 Posts
November 08 2014 20:27 GMT
#355
On November 09 2014 05:15 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.



From the limited games viewed it appeared like Stargate was almost required in TvP. Toss was having issues shutting down cyclones and tank harass and both of which would be shut down pretty heavily by stalkers and phoenix. I'll be interested to see how it all plays out. Obviously if the Terran opens rax you don't want the gate but it appears like if he goes fact after rax is when the stargate becomes a really strong investment.
Wat
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 20:28 GMT
#356
On November 09 2014 05:24 Ovid wrote:
Show nested quote +
On November 09 2014 05:20 Big J wrote:
On November 09 2014 05:15 SmileZerg wrote:
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.

It needs less range, e.g. like 4-5 to initiate and 8-9 at most. Currently it is like 6-12 or 6-13 (with an upgrade that makes it 9-13). Longer lock-on time might be cool as well, so it cannot jump from unit to unit and kill each of them but there was a drawback if you targeted wrong (e.g. a zergling instead of a roach).
The dps is high but that's not such a problem I think. But as long as you cannot touch it unless you build its hardcounters it makes it very boring and limiting to play against.


It starts at 6 range then goes to 9.

that's what I meant. but it has like 13leash range, right? so even if you move away from the cyclone, it will keep on attacking you long beyond 6range. So microing against it doesn't work, because even if you try to disengage after you have been locked as target, you are still going to take incredibly amounts of damage.
[image loading]
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2014-11-08 20:34:44
November 08 2014 20:30 GMT
#357
On November 09 2014 05:18 Cloak wrote:
Show nested quote +
On November 08 2014 23:33 Superbanana wrote:
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


Immortal nerfed. Planetary Nexus can't attack air. Forcefields nerfed. Warping in nerfed. Tempest gets super lategame upgrade. Oracle and single new Protoss unit gimmickiness is where we can rest all our hope so far in this Protoss expansion. Warp Prism micro made easier but not really more effective. Other races get super beefed early and mid game stuff.


You forgot that Carriers are ungodly untouchable war machines of death.

EDIT: And the Immortal change is not a straight nerf, either. Hardened Shields are now less useful against a few units but actually do something vs ALL units now.
"Show me your teeth."
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2014 20:47 GMT
#358
On November 09 2014 05:30 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:18 Cloak wrote:
On November 08 2014 23:33 Superbanana wrote:
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


Immortal nerfed. Planetary Nexus can't attack air. Forcefields nerfed. Warping in nerfed. Tempest gets super lategame upgrade. Oracle and single new Protoss unit gimmickiness is where we can rest all our hope so far in this Protoss expansion. Warp Prism micro made easier but not really more effective. Other races get super beefed early and mid game stuff.


You forgot that Carriers are ungodly untouchable war machines of death.

EDIT: And the Immortal change is not a straight nerf, either. Hardened Shields are now less useful against a few units but actually do something vs ALL units now.


I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.
The more you know, the less you understand.
CoraBlue
Profile Joined April 2014
United States24 Posts
November 08 2014 21:06 GMT
#359
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.
Tenks
Profile Joined April 2010
United States3104 Posts
November 08 2014 21:10 GMT
#360
On November 09 2014 06:06 CoraBlue wrote:
Show nested quote +
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


4 Immortals walking up a ramp into 6 sieged tanks sounds like they should die .... The Immortal being the "no tanks for you" unit in TvP was always terrible.
Wat
Prev 1 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#62
RotterdaM1110
TKL 348
SteadfastSC300
IndyStarCraft 224
ZombieGrub113
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1110
TKL 348
SteadfastSC 300
IndyStarCraft 224
ZombieGrub113
StarCraft: Brood War
Shuttle 835
White-Ra 185
Mong 47
Dota 2
monkeys_forever281
Counter-Strike
byalli1411
Heroes of the Storm
Liquid`Hasu499
Other Games
Grubby3873
Liquid`RaSZi3831
fl0m1255
Beastyqt701
C9.Mang0294
420jenkins100
Trikslyr55
Organizations
Other Games
gamesdonequick1223
BasetradeTV81
[ Show 14 non-featured ]
StarCraft 2
• kabyraGe 167
• EnkiAlexander 49
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22606
Other Games
• imaqtpie1520
• Shiphtur374
Upcoming Events
Afreeca Starleague
13h 21m
Leta vs ggaemo
Jaedong vs Queen
GSL
14h 21m
PiGosaur Cup
1d 3h
Kung Fu Cup
1d 14h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.