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BlizzCon Exhibition Matches

Forum Index > SC2 General
392 CommentsPost a Reply
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 07 2014 00:02 GMT
#1
Blizzard have announced a series of 2v2 exhibition matches between eliminated players form the Ro16 of the WCS Global Finals.

Many fans speculate that the very careful wording of this tweet suggests that the matches will be played out on an alpha version of Legacy of the Void. While Blizzard have not confirmed anything, it is highly suspected that details of the upcoming expansion will be announced this weekend at Blizzcon.
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Administrator~ Spirit will set you free ~
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 00:06 GMT
#2
Mystery Mystery.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Stijn
Profile Joined October 2010
Netherlands363 Posts
November 07 2014 00:07 GMT
#3
2v2, should be fun!
http://www.fuzic.nl - Up-to-date viewer numbers for Starcraft 2 live streams
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 07 2014 00:07 GMT
#4
LOTV!
Moderatorlickypiddy
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 07 2014 00:08 GMT
#5
unreal hype!!!!
TL+ Member
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 00:08 GMT
#6
LOTV PLEASE!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ZergX
Profile Joined October 2010
France436 Posts
Last Edited: 2014-11-07 00:09:32
November 07 2014 00:09 GMT
#7
Sick sick sick really sick match ups xD!!

That second match, Zest & Jeadong vs Soo & Polt? Gives me chillss!!! Sounds awesome!
First match too ofc!
Really looking forward to it!

Sounds like lotv btw!... x) Hype!
Nestea fightingg ! DRG fightingggg !! Sen fightinggg ! July fighting ! SoO fighting !
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2014-11-07 00:11:31
November 07 2014 00:11 GMT
#8
We'll see. I'm excited but not forgetful ; I remember most of the first units announced for HotS (tempests that deals massive AOE light air damage, replicant, warhound...) disappearing or getting through a total overhaul. So, yeah, I'm curious to see that, certainly, but I'll wait for the real version to begin to give any thought/expectation about LotV.
WightyCity
Profile Joined May 2011
Canada887 Posts
November 07 2014 00:13 GMT
#9
This looks fantastic!
90% watching it 8% talking about it and 2% playing it - sc2
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 07 2014 00:15 GMT
#10
holy shit soO Polt OP as FUCK
Kaina + Drones Linkcro Summon Cupsie Yummy Way
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 07 2014 00:17 GMT
#11
MC/HyuN got this
Moderatorshe/her
TL+ Member
WaspVenoM
Profile Joined October 2014
Canada10 Posts
November 07 2014 00:18 GMT
#12
zest / jaedong vs SoO/ Polt should be too sick!
hype! hype! hype!
"It's not hell but, nor is it really much of a practice - it feels like working out in the park." - Taeja on his practice regime
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 07 2014 00:20 GMT
#13
soO and Polt are gonna win this for sure.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
KappaKingPrime
Profile Joined May 2014
United States468 Posts
November 07 2014 00:21 GMT
#14
Oh, sick! Is this going to be bo3?
Fionn
Profile Blog Joined October 2009
United States23455 Posts
November 07 2014 00:21 GMT
#15
Wow, it's a radical idea for Blizzard to change the World Championship format from a single elimination tournament to a 2v2 on the alpha version of the new expansion. Oh well, can't wait for Polt and soO to become co-world champs! Hopefully some people watch the sideshow HotS tournament between guys like Innovation and herO.
Writerhttps://twitter.com/FionnOnFire
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 00:22 GMT
#16
Now imagine Zest and SoO together, what an unstoppable duo would that be...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
iCo
Profile Joined September 2014
United States8 Posts
November 07 2014 00:23 GMT
#17
Maybe LAN will be announced for LOTV? Can we expect flying locusts that hit air and never die as well? Kappa

User was warned for this post
Ain't no thang
Twine
Profile Joined June 2012
France246 Posts
November 07 2014 00:23 GMT
#18
They didn't announce a 2v2 tournament until today, did they ? Why would they switch WCS format the day before the RO8 are played ? :D
LOTV Hype
#1 Bomber fan | Jin Air best KT
Deathstar
Profile Blog Joined May 2010
9150 Posts
November 07 2014 00:23 GMT
#19
MBC HERO COMBO WILL TAKE EVERYONE OUT
rip passion
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
November 07 2014 00:25 GMT
#20
First match up has teams with a lot more chemistry than the second matchup.
Someone call down the Thunder?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 00:25 GMT
#21
On November 07 2014 09:23 Twine wrote:
They didn't announce a 2v2 tournament until today, did they ? Why would they switch WCS format the day before the RO8 are played ? :D
LOTV Hype

This has always been on the schedule as 'StarCraft Exhibition' they just now revealed what it is.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 07 2014 00:27 GMT
#22
LOTV alpha fun times coming!
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 07 2014 00:28 GMT
#23
On November 07 2014 09:23 Deathstar wrote:
MBC HERO COMBO WILL TAKE EVERYONE OUT



Truth.
AKA: TelecoM[WHITE] Protoss fighting
Fionn
Profile Blog Joined October 2009
United States23455 Posts
November 07 2014 00:30 GMT
#24
get fucked. Team Red, Silver and Blue are winning this world championship.
Writerhttps://twitter.com/FionnOnFire
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 07 2014 00:32 GMT
#25
I really want LotV to be released already, or the alpha, so I can do something new, HOTS was so lack luster, WOL was more fun...

I've said it before and I'll say it again, if LotV fails im going back to BW.
AKA: TelecoM[WHITE] Protoss fighting
TigerEmerald
Profile Joined November 2012
2 Posts
November 07 2014 00:32 GMT
#26
2v2 seriously!? Awesome!!!
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
November 07 2014 00:33 GMT
#27
TZ easily takes this
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 00:35 GMT
#28
On November 07 2014 09:33 Jer99 wrote:
TZ easily takes this

They would in HotS. But in LotV PZ will be the best so Team Zest will win.
ETisME
Profile Blog Joined April 2011
12391 Posts
November 07 2014 00:36 GMT
#29
Zest with jd against polt with soo?
So hyped for this
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Biedrik
Profile Blog Joined May 2014
United States94 Posts
November 07 2014 00:39 GMT
#30
I suggest the following team names:

ZeDong
PoO
HyuMC
Starji

No one will be able to defeat ZeDong.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
November 07 2014 00:41 GMT
#31
Wow, this means they payed for their tickets to do this! Sweet! It's sweet anyway! What a GREAT idea!!!!!!!!!!!!! Blizzard getting it right!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 07 2014 00:44 GMT
#32
I love these teams !
Neosteel Enthusiast
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 07 2014 00:45 GMT
#33
On November 07 2014 09:33 Jer99 wrote:
TZ easily takes this


MC knows that. I'd expect him to play terran normally. But... if its LotV he'll want to try his race's new toys so he might stick to Protoss this time.
yoshi245
Profile Joined May 2011
United States2969 Posts
November 07 2014 00:45 GMT
#34
On November 07 2014 09:39 Biedrik wrote:
I suggest the following team names:

ZeDong
PoO
HyuMC
Starji

No one will be able to defeat ZeDong.


I like it, rooting for ZeDong to win.
"Numbers speak about the past, not the present." -Thorzain
Biedrik
Profile Blog Joined May 2014
United States94 Posts
November 07 2014 00:47 GMT
#35
On November 07 2014 09:45 yoshi245 wrote:
Show nested quote +
On November 07 2014 09:39 Biedrik wrote:
I suggest the following team names:

ZeDong
PoO
HyuMC
Starji

No one will be able to defeat ZeDong.


I like it, rooting for ZeDong to win.


Perhapts team PoO will be number 2 huehuehuehue.
mptj
Profile Blog Joined June 2009
United States485 Posts
November 07 2014 00:47 GMT
#36
Interested to see what LoTV brings for Terran. Hopefully we get some good viewership tomorrow and SC2 can grow because of this
"Only the Good Die Young"
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 07 2014 00:49 GMT
#37
Like you've "never" seen before .

LOTV!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
LongShot27
Profile Joined May 2013
United States2084 Posts
November 07 2014 00:51 GMT
#38
my pants have gotten significantly tighter
If all men were created equal there would be no reason to declare it.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 07 2014 00:52 GMT
#39
Polt - soO got this.
In Somnis Veritas
starslayer
Profile Joined August 2011
United States696 Posts
November 07 2014 00:54 GMT
#40
as cool as it would be to see LOTV stuff idk about 2v2s just seems odd to me idk will be fun even if its not lotv. but 2v2s to intro a new expo just seems weird to me, but atleast it will be LOTV right so its good for me.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Makro
Profile Joined March 2011
France16890 Posts
Last Edited: 2014-11-07 00:56:02
November 07 2014 00:55 GMT
#41
Zest - JD is epic on many aspects
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 07 2014 00:59 GMT
#42
I love that all of them have their arms folded then soO is just standing gormlessly staring at the camera.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 07 2014 01:00 GMT
#43
On November 07 2014 09:54 starslayer wrote:
as cool as it would be to see LOTV stuff idk about 2v2s just seems odd to me idk will be fun even if its not lotv. but 2v2s to intro a new expo just seems weird to me, but atleast it will be LOTV right so its good for me.

its way too early in lotv development to ascertain anything about 1v1 competitive strategies for reasons people have already posted, 1v1 or 2v2 honestly doesn't matter as if it is indeed a LOTV exhibition it will most likely be about designs and features more so than "check out this unit and how it will affect this 1v1 matchup!"
TL+ Member
BraveProbe
Profile Joined October 2011
36 Posts
November 07 2014 01:02 GMT
#44
These matches are like sc2 fanfic.
Startale Legend Fan Club
SantosPhillipCarlo
Profile Joined September 2013
United States351 Posts
Last Edited: 2014-11-07 01:04:42
November 07 2014 01:03 GMT
#45
Very, very excited for this. Here are a couple of polls I've been running on the Global Finals Day 2 LR topic, and I'll throw one more in for good measure...
Poll: Your pick to win the doubles show tourney?

MC & HyuN (Bounty Hunters) (11)
 
14%

StarDust & Jjakji (mYinsanity) (2)
 
3%

Zest & Jaedong (30)
 
39%

soO & Polt (29)
 
38%

Not sure/Just want good matches (5)
 
6%

77 total votes

Your vote: Your pick to win the doubles show tourney?

(Vote): MC & HyuN (Bounty Hunters)
(Vote): StarDust & Jjakji (mYinsanity)
(Vote): Zest & Jaedong
(Vote): soO & Polt
(Vote): Not sure/Just want good matches


Poll: Favorite first-round doubles showmatch?

MC & HyuN (Bounty Hunters) vs. StarDust & Jjakji (mYinsanity) (6)
 
12%

Zest & Jaedong vs. soO & Polt (46)
 
88%

52 total votes

Your vote: Favorite first-round doubles showmatch?

(Vote): MC & HyuN (Bounty Hunters) vs. StarDust & Jjakji (mYinsanity)
(Vote): Zest & Jaedong vs. soO & Polt


Poll: How much do you want these matches on LotV?

Extremely (49)
 
84%

Quite a bit (5)
 
9%

Slightly (3)
 
5%

Not much (1)
 
2%

58 total votes

Your vote: How much do you want these matches on LotV?

(Vote): Extremely
(Vote): Quite a bit
(Vote): Slightly
(Vote): Not much



Edit:
On November 07 2014 10:02 BraveProbe wrote:
These matches are like SC2 fanfic.

Should we ask for another fan fiction contest featuring one or more of these teams? I'd be interested to see what happens!
All our dreams can come true if we have the courage to pursue them. - Walt Disney
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 07 2014 01:13 GMT
#46
Just said this in the other thread but it's probably more relevant here. they didn't use the normal HotS SC2 logo that they use on everything, so that might hint that it isn't HotS...
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
purakushi
Profile Joined August 2012
United States3300 Posts
November 07 2014 01:19 GMT
#47
I wonder who is casting.
T P Z sagi
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2014-11-07 01:21:31
November 07 2014 01:20 GMT
#48
MC was the first player to use offensively burrowed banelings in a televised match, no one stands a chance if they give him new units to play with.

oh yeah and then they announce LotV won't have a 1v1 anymore, because team games!
Forthandback
Profile Joined October 2014
United States2 Posts
November 07 2014 01:20 GMT
#49
Hard to get chemistry from the Korean Circuit Koreans maybe? I'd have like to see Jaedong and Polt v Soo and Zest though.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 07 2014 01:20 GMT
#50
LotV would be AMAZING.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Alex1Sun
Profile Blog Joined April 2010
494 Posts
November 07 2014 01:22 GMT
#51
Yes, finally 2v2! I think 2v2 and 3v3 are the only things that can really save SC2 in he long run. 1v1 is just too scary to play for casual players and too boring to watch in tournaments.
This is not Warcraft in space!
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 07 2014 01:25 GMT
#52
How ridiculous would it be if Blizzard announces that LOTV is balanced for 2v2, 1v1 has been removed and all competitions are switching to 2v2 format?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 07 2014 01:28 GMT
#53
On November 07 2014 10:25 Dodgin wrote:
How ridiculous would it be if Blizzard announces that LOTV is balanced for 2v2, 1v1 has been removed and all competitions are switching to 2v2 format?


You know how much work that'd be? were talking about the same company that took over 6 months to fix a simple score screen bug.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
November 07 2014 01:30 GMT
#54
On November 07 2014 10:28 SetGuitarsToKill wrote:
Show nested quote +
On November 07 2014 10:25 Dodgin wrote:
How ridiculous would it be if Blizzard announces that LOTV is balanced for 2v2, 1v1 has been removed and all competitions are switching to 2v2 format?


You know how much work that'd be? were talking about the same company that took over 6 months to fix fuck up a simple score screen bug even more.


yep
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
negativedge
Profile Joined December 2011
4279 Posts
November 07 2014 01:30 GMT
#55
On November 07 2014 10:25 Dodgin wrote:
How ridiculous would it be if Blizzard announces that LOTV is balanced for 2v2, 1v1 has been removed and all competitions are switching to 2v2 format?


the return of zergbong
Silvana
Profile Blog Joined September 2013
3713 Posts
November 07 2014 01:36 GMT
#56
this will be fun ^_^ go go ZeDong!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
November 07 2014 01:41 GMT
#57
Those teams are pretty balanced for 2v2. Sick!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 07 2014 01:51 GMT
#58
On November 07 2014 10:41 BisuDagger wrote:
Those teams are pretty balanced for 2v2. Sick!


It's 2v2 for either HotS or LotV so I feel like that can't possibly be a justifiable statement you just made
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
mikumegurine
Profile Joined May 2013
Canada3145 Posts
November 07 2014 01:58 GMT
#59
2v2 worked for WC3

bit different game, and with shared income taxation, teleportation scrolls etc

would require a bit of tweaking to make SC2 2v2 more balanced (right now its not quite)

DwD
Profile Joined January 2010
Sweden8621 Posts
November 07 2014 02:02 GMT
#60
All my money on Zest & Jaedong. Jaedong got that 2v2 experience from BroodWar
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 02:21 GMT
#61
Jaedong vs soO
2v2
2nd vs 2nd
Kong vs kong
ㅇㅅㅌㅅ
Split.
Profile Joined September 2011
Switzerland234 Posts
November 07 2014 02:22 GMT
#62
On November 07 2014 10:25 Dodgin wrote:
How ridiculous would it be if Blizzard announces that LOTV is balanced for 2v2, 1v1 has been removed and all competitions are switching to 2v2 format?

I thought exactly the same. Of course that'll happen the day they implement Lan, but that would fit the current trend of team games and maybe that's how they will save sc2. Just imagine, battle.net will be less lonely, nestea wins the first 2v2 GSL alone and the balance of the universe is restored
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 07 2014 02:50 GMT
#63
So hyped for this weekend.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
November 07 2014 02:58 GMT
#64
Wow what a fantastic surprise... this is AWESOME !!!!!!!!!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 07 2014 03:04 GMT
#65
On November 07 2014 11:21 eviltomahawk wrote:
Jaedong vs soO
2v2
2nd vs 2nd
Kong vs kong

Polt and Zest need to eliminate each other so that this can happen
Moderatorshe/her
TL+ Member
Lunareste
Profile Joined July 2011
United States3596 Posts
November 07 2014 03:40 GMT
#66
Zest/Jaedong combo gonna get the girl's panties wet
KT FlaSh FOREVER
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 07 2014 03:46 GMT
#67
On November 07 2014 12:40 Lunareste wrote:
Zest/Jaedong combo gonna get the girl's panties wet

Just girls? and does it have to be panties?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
jacky9185
Profile Joined June 2012
Taiwan27 Posts
November 07 2014 03:49 GMT
#68
The BEST toss with tyrant Dong, it's fantastic!!
Taiwanese StarCraft 2 fan.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
November 07 2014 03:50 GMT
#69
looks like jaedong can finish second place in something afterall
The Show of a Lifetime
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
November 07 2014 04:12 GMT
#70
soO's photo is huge compared to everyone else's, did his agent insist on that or something
"Expand or die." —Ferengi Rule of Acquisition #45
Talaris
Profile Joined March 2011
Switzerland753 Posts
November 07 2014 04:21 GMT
#71
wow, those team are awesomely chosen !
RoachKing + BlinkStalkerKing MC

or Jaedong + Zest
On November 07 2014 12:40 Lunareste wrote:
Zest/Jaedong combo gonna get the girl's panties wet

-= Jaedong // HerO // HasuObs // Unholy Alliance =-
Deathstar
Profile Blog Joined May 2010
9150 Posts
November 07 2014 04:52 GMT
#72
On November 07 2014 12:46 SetGuitarsToKill wrote:
Show nested quote +
On November 07 2014 12:40 Lunareste wrote:
Zest/Jaedong combo gonna get the girl's panties wet

Just girls? and does it have to be panties?


omg lol lewd
rip passion
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 07 2014 04:54 GMT
#73
On November 07 2014 13:52 Deathstar wrote:
Show nested quote +
On November 07 2014 12:46 SetGuitarsToKill wrote:
On November 07 2014 12:40 Lunareste wrote:
Zest/Jaedong combo gonna get the girl's panties wet

Just girls? and does it have to be panties?


omg lol lewd


too lewd? >_<
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Beakyboo
Profile Joined May 2010
United States485 Posts
November 07 2014 05:08 GMT
#74
I have to say they paired up these matches perfectly. JD zest vs soo polt is just... ahhh I can't wait.
Noonius
Profile Joined April 2012
Estonia17413 Posts
November 07 2014 05:09 GMT
#75
10 am pst? what's that is euro time?
Terran forever | Maru hater forever
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 07 2014 05:10 GMT
#76
On November 07 2014 14:09 Noonius wrote:
10 am pst? what's that is euro time?

somewhere around 8pm I think?
Moderatorshe/her
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 07 2014 05:14 GMT
#77
On November 07 2014 11:22 Split. wrote:
Show nested quote +
On November 07 2014 10:25 Dodgin wrote:
How ridiculous would it be if Blizzard announces that LOTV is balanced for 2v2, 1v1 has been removed and all competitions are switching to 2v2 format?

I thought exactly the same. Of course that'll happen the day they implement Lan, but that would fit the current trend of team games and maybe that's how they will save sc2. Just imagine, battle.net will be less lonely, nestea wins the first 2v2 GSL alone and the balance of the universe is restored

im not sure how 2v2 would make battle net less lonely, that seems to bank on an assumption that more people would be interested in 2v2 starcraft than just 1v1... plus for matchmaking 2v2 you need to find twice the players which takes twice the time

im all for expanded 2v2 and trying fun new things with the game but i think its myopic to assume that it would automatically be revitalizing... sc has a 1v1 community and not everyone would buy into competitive 2v2
TL+ Member
AKAvg
Profile Joined April 2014
Brazil298 Posts
November 07 2014 05:32 GMT
#78
Sounds amazing.
Good to have team games or other silly things once in a while.
vult
Profile Blog Joined February 2012
United States9400 Posts
November 07 2014 06:01 GMT
#79
I really hope that the matches are in LotV. Would be so cool to see any new units being shown at the highest level so soon after the expansions announcement.
I used to play random, but for you I play very specifically.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 07 2014 06:01 GMT
#80
2v2 fun times,can't wait ^^
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Keeemy
Profile Joined November 2012
Finland7855 Posts
November 07 2014 06:39 GMT
#81
I'm not gonna get too excited and expect these games to be played on LOTV. Feels like Blizz just wanted all the guys who lost in the ro16 to get a chance to play in front of the Blizzcon audience, even tho these are just showmatches.

But oh god it would be absolutely sick if they did play LOTV.
Hello
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 07 2014 06:40 GMT
#82
A 2v2v2v2 would be great as well.
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
November 07 2014 06:57 GMT
#83
mc to proxy stargate while hyun preps the roach rush
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 07:21 GMT
#84
interesting interesting
Head Coach Park: "They should buff tanks!"
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 07 2014 07:39 GMT
#85
i just hope players have some prep time (and take it seriously).
also i really hope they have a better obs ui for 2v2
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 07 2014 07:55 GMT
#86
Zest and the Dong. Okay. I came. I'm sorry keyboard.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
paralleluniverse
Profile Joined July 2010
4065 Posts
November 07 2014 07:57 GMT
#87
I was wondering what that exhibition match was on the schedule. There's no information about it anywhere else.

It sounds really awesome. It's virtually certain that LotV will be officially detailed at Blizzcon, so it would definitely be interesting if these matches are on LotV.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 07 2014 08:07 GMT
#88
On November 07 2014 16:39 y0su wrote:
i just hope players have some prep time (and take it seriously).
also i really hope they have a better obs ui for 2v2

If it's LOTV, you know they are gona mass the new units :d
Head Coach Park: "They should buff tanks!"
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2014-11-07 08:20:10
November 07 2014 08:18 GMT
#89
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.
Dear INno and all the former STX boys.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 07 2014 08:32 GMT
#90
On November 07 2014 17:18 Gwavajuice wrote:
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.

They could start by improving the map pool. There was a cool Hunters-like map that placed high in a Teamliquid map contest, but it didn't make it into any map pools.
ㅇㅅㅌㅅ
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
November 07 2014 08:32 GMT
#91
Bicep Toss + Tyrant...ok i think they win xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
Last Edited: 2014-11-07 08:38:29
November 07 2014 08:38 GMT
#92
WoW soO Was given a chance to take the second place yet again! Hooray!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 07 2014 08:50 GMT
#93
On November 07 2014 17:38 Cheeseling wrote:
WoW soO Was given a chance to take the second place yet again! Hooray!


2nd place in 2v2 showmatches
"Not you."
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
November 07 2014 08:53 GMT
#94
Oh god, absolutely nothing would excite me more than a couple 2v2s between high level players on LotV alpha!
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 07 2014 08:54 GMT
#95
2v2 is better than 1v1 if lots is the game
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 07 2014 08:57 GMT
#96
Aww, for a short while I was hoping that blizzard would try to breath some air into the competetive 2on2 scene, but it seems like just a gimmick to show off lotv. oh, well, still better than nothing I guess.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-11-07 09:43:06
November 07 2014 09:41 GMT
#97
So when is this happening? Oh see the times now. 5 AM for me. Gonna miss this one.
Neosteel Enthusiast
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 07 2014 09:59 GMT
#98
Holy shit that second match...... Ghaaaaaa!

Zest/Jaedong is sick, but I think Polt/soO is even sicker damn it!
LiquipediaWanderer
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2014-11-07 10:06:07
November 07 2014 10:05 GMT
#99
On November 07 2014 17:32 eviltomahawk wrote:
Show nested quote +
On November 07 2014 17:18 Gwavajuice wrote:
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.

They could start by improving the map pool. There was a cool Hunters-like map that placed high in a Teamliquid map contest, but it didn't make it into any map pools.


A lot could be done on mapmaking actually, ofc on the design, but more importantly on mechanics,winning conditions and stuff. Like you win if you can hold some particular spots on the map while being able to defend your bases... Force the player to have different roles, enforce team strategy and so on...

Anything better than just "run into each other and see who is still alive when dust settles down" would be welcome...
Dear INno and all the former STX boys.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-11-07 10:11:54
November 07 2014 10:11 GMT
#100
On November 07 2014 19:05 Gwavajuice wrote:
Show nested quote +
On November 07 2014 17:32 eviltomahawk wrote:
On November 07 2014 17:18 Gwavajuice wrote:
Actually if Blizzard is smart, they're gonna make 2v2 (and team games in general) a huge feature in LotV. Most casual players don't like playing competitive and stressful 1v1 and until now random team games have been kind of awful, at best being 1+1 vs 1+1 instead of a true 2v2. For instance as it is now, team monobattle are funnier and more entertaining than normal team games.

If they could find a way to have units mods and maps that create more synergy and multiplayer strategy to make team games both fun for casuals and balanced for pros, Blizzard will win back a lot of its player base.

They could start by improving the map pool. There was a cool Hunters-like map that placed high in a Teamliquid map contest, but it didn't make it into any map pools.


A lot could be done on mapmaking actually, ofc on the design, but more importantly on mechanics,winning conditions and stuff. Like you win if you can hold some particular spots on the map while being able to defend your bases... Force the player to have different roles, enforce team strategy and so on...

Anything better than just "run into each other and see who is still alive when dust settles down" would be welcome...

when it comes to maps, we've explored as much as a snowcone on the tip of an iceberg.
"Not you."
shin ken
Profile Blog Joined October 2009
Germany612 Posts
November 07 2014 11:23 GMT
#101
If they actually play LotV MC/Hyun will win this easily! MC always has been very good in figuring out new stuff fast and this will help Hyun as well. Also he's the boss. No other team has a boss.
Tzyx
Profile Joined August 2010
Northern Ireland281 Posts
November 07 2014 11:26 GMT
#102
MC/Hyun boss team, i hope they win
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 07 2014 11:30 GMT
#103
Those pictures...everyone is giving this nonchalant "badass" pose except for soO who makes me fear for my life.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Azurues
Profile Joined March 2011
Malaysia5612 Posts
November 07 2014 11:30 GMT
#104
LoTv boys.

if it is not, that will be surprising.

Nothing else they can announce unless they have some FPS game to show for
Split.
Profile Joined September 2011
Switzerland234 Posts
November 07 2014 11:34 GMT
#105
On November 07 2014 14:14 brickrd wrote:
Show nested quote +
On November 07 2014 11:22 Split. wrote:
On November 07 2014 10:25 Dodgin wrote:
How ridiculous would it be if Blizzard announces that LOTV is balanced for 2v2, 1v1 has been removed and all competitions are switching to 2v2 format?

I thought exactly the same. Of course that'll happen the day they implement Lan, but that would fit the current trend of team games and maybe that's how they will save sc2. Just imagine, battle.net will be less lonely, nestea wins the first 2v2 GSL alone and the balance of the universe is restored

im not sure how 2v2 would make battle net less lonely, that seems to bank on an assumption that more people would be interested in 2v2 starcraft than just 1v1... plus for matchmaking 2v2 you need to find twice the players which takes twice the time

im all for expanded 2v2 and trying fun new things with the game but i think its myopic to assume that it would automatically be revitalizing... sc has a 1v1 community and not everyone would buy into competitive 2v2

It was meant half serious and half joke. It's unrealistic and doesn't make much sense considering starcrafts history, but the idea is kinda funny. He also said if 1v1 got removed. In that case it would definitely get less lonely actually needing somebody to play with, since you would always play together with somebody and I would assume chat channels would get more activity from people looking for partners.

On another note, maybe they put so much new features in lotv that they need each 2 players to show it all off and that's why it's 2v2
Yrr
Profile Joined June 2012
Germany804 Posts
November 07 2014 11:35 GMT
#106
On November 07 2014 20:30 Azurues wrote:
LoTv boys.

if it is not, that will be surprising.

There is another exhibition block on saturday.

So i guess the 2v2's is HotS in the first exhibition block and LotV showmatches (do you remember battlereports?) in the second block right before the grand finals block.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
cutler
Profile Joined March 2010
Germany609 Posts
November 07 2014 12:22 GMT
#107
oh cool! A new game mode. Never seen 2v2 before
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 07 2014 12:30 GMT
#108
H Y P U H !
Mura Ma Man, Dark Da Dude, Super Shot Sos!
LordErebus
Profile Joined May 2013
Germany157 Posts
November 07 2014 12:58 GMT
#109
Those announcements..and the music track from http://www.teamliquid.net/forum/starcraft-2/470701-blizzard-shares-a-new-sc-ii-sound-file-part-4 ... i am sitting here shivering i cant control it (
지지 !
Anacreor
Profile Joined February 2013
Netherlands291 Posts
November 07 2014 13:16 GMT
#110
Please LAN and F2P. I will dream forevermore though, I know.

These matches are sick though! Shame that I have to be up at 04:00 am during my universities' exam period... But who knows how brave I become tonight. It's also quite weird to see that the JD, Zest vs SoO, Polt match contains all the players I would have loved to win Blizzcon. Glad that we get to see more of them, and hopefully... in L-O-T-V, oh yeah!!
"Peter the Acretree chops some wood"
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 07 2014 14:00 GMT
#111
Why do you guys expect it to be played on LotV?

I think it'll be HotS.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 07 2014 14:01 GMT
#112
On November 07 2014 23:00 c0ldfusion wrote:
Why do you guys expect it to be played on LotV?

I think it'll be HotS.

It's a showmatch like we've NEVER seen before according to the tweet
Moderatorshe/her
TL+ Member
c0ldfusion
Profile Joined October 2010
United States8293 Posts
November 07 2014 14:01 GMT
#113
On November 07 2014 20:35 Yrr wrote:
Show nested quote +
On November 07 2014 20:30 Azurues wrote:
LoTv boys.

if it is not, that will be surprising.

There is another exhibition block on saturday.

So i guess the 2v2's is HotS in the first exhibition block and LotV showmatches (do you remember battlereports?) in the second block right before the grand finals block.

This is the logical conclusion.
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
November 07 2014 14:13 GMT
#114
Who's more handsome, Zest or JD?
They hate us 'cause they ain't us.
Darrkhan
Profile Joined February 2012
Finland1236 Posts
November 07 2014 14:15 GMT
#115
Cool would really love to see this but I guess it is really odd time for me? (Can someone tell how many hours from now is this showmatch?) Don't really care to stay up whole night :S
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-11-07 15:00:26
November 07 2014 14:58 GMT
#116
On November 07 2014 23:01 c0ldfusion wrote:
Show nested quote +
On November 07 2014 20:35 Yrr wrote:
On November 07 2014 20:30 Azurues wrote:
LoTv boys.

if it is not, that will be surprising.

There is another exhibition block on saturday.

So i guess the 2v2's is HotS in the first exhibition block and LotV showmatches (do you remember battlereports?) in the second block right before the grand finals block.

This is the logical conclusion.


The first exhibition block is a few hours after the 'SC2 What's Next' panel. They should be revealing LotV even before that in the opening ceremony, so it does not make sense to still play HotS in the exhibition's time slot. As with everyone else, though, this is all speculation.

I guess we will have to wait until after the side show that is the WCS Global Finals.
T P Z sagi
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
November 07 2014 15:27 GMT
#117
So hyped for BlizzCon, I hope this will be good
LiquipediaLickyPiddy manager
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2014-11-07 18:06:19
November 07 2014 18:01 GMT
#118
any idea about when?

saw it nvm
If all men were created equal there would be no reason to declare it.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-11-07 18:09:35
November 07 2014 18:05 GMT
#119
On November 08 2014 03:01 LongShot27 wrote:
any idea about when?



59 minutes from your post.

http://www.timeanddate.com/countdown/to?iso=20141107T11&p0=137&msg=BlizzCon&csz=1&swk=1
T P Z sagi
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 07 2014 18:06 GMT
#120
On November 07 2014 23:01 The_Templar wrote:
Show nested quote +
On November 07 2014 23:00 c0ldfusion wrote:
Why do you guys expect it to be played on LotV?

I think it'll be HotS.

It's a showmatch like we've NEVER seen before according to the tweet

As in: You've never seen a 2v2 tournament with these players!

I'm generally pessimistic in these situations, so I'm expecting Hots. Deep down I will be really disappointed if it actually is.
Refer to my post.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 07 2014 18:07 GMT
#121
On November 08 2014 03:06 Zenbrez wrote:
Show nested quote +
On November 07 2014 23:01 The_Templar wrote:
On November 07 2014 23:00 c0ldfusion wrote:
Why do you guys expect it to be played on LotV?

I think it'll be HotS.

It's a showmatch like we've NEVER seen before according to the tweet

As in: You've never seen a 2v2 tournament with these players!

I'm generally pessimistic in these situations, so I'm expecting Hots. Deep down I will be really disappointed if it actually is.

it's either LotV or Macromicro I think... or both... new units and new mining could be both
Moderatorshe/her
TL+ Member
Clonester
Profile Joined August 2014
Germany2808 Posts
November 07 2014 18:15 GMT
#122
lotV has just been anounced.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
cYaN
Profile Joined May 2004
Norway3322 Posts
November 07 2014 18:17 GMT
#123
lotv confirmed, nice^^
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
November 07 2014 18:21 GMT
#124
"Huge change with 12 workers per base but less supply per base in Void"

Also mystery game to be announced semi confirmed by this guy:

https://twitter.com/shindags

Thsi showmatch will be interesting
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Lexender
Profile Joined September 2013
Mexico2647 Posts
November 07 2014 18:24 GMT
#125
On November 08 2014 03:21 [SXG]Phantom wrote:
"Huge change with 12 workers per base but less supply per base in Void"

Also mystery game to be announced semi confirmed by this guy:

https://twitter.com/shindags

Thsi showmatch will be interesting


They're actually redesigning the game, I can't believe this. They actually listen
nvrs
Profile Joined October 2010
Greece481 Posts
Last Edited: 2014-11-07 18:30:19
November 07 2014 18:30 GMT
#126
what does "12 workers per base but less supply per base" mean?
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 18:30 GMT
#127
On November 08 2014 03:24 Lexender wrote:
Show nested quote +
On November 08 2014 03:21 [SXG]Phantom wrote:
"Huge change with 12 workers per base but less supply per base in Void"

Also mystery game to be announced semi confirmed by this guy:

https://twitter.com/shindags

Thsi showmatch will be interesting


They're actually redesigning the game, I can't believe this. They actually listen


Are we actually taking random tweets as a source now? I don't believe ANY of this until I see it.
Lexender
Profile Joined September 2013
Mexico2647 Posts
Last Edited: 2014-11-07 18:37:22
November 07 2014 18:37 GMT
#128
On November 08 2014 03:30 KeksX wrote:
Show nested quote +
On November 08 2014 03:24 Lexender wrote:
On November 08 2014 03:21 [SXG]Phantom wrote:
"Huge change with 12 workers per base but less supply per base in Void"

Also mystery game to be announced semi confirmed by this guy:

https://twitter.com/shindags

Thsi showmatch will be interesting


They're actually redesigning the game, I can't believe this. They actually listen


Are we actually taking random tweets as a source now? I don't believe ANY of this until I see it.


Infeza (WCS observer) is tweeting the same thing and I think he is a good source

https://twitter.com/inFeZa
trifecta
Profile Joined April 2010
United States6795 Posts
November 07 2014 19:05 GMT
#129
is there going to be a liveblog of the lotv panel? It won't be available for free right?
Daralii
Profile Joined March 2010
United States16991 Posts
November 07 2014 19:21 GMT
#130
The exhibition matches will probably be played on archon mode,

http://instagram.com/p/vG6dQ6OkCP/
Fear is freedom! Subjugation is liberation! Contradiction is truth!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 19:28 GMT
#131
Browder just confirmed lurkers.

Holy damn.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 07 2014 19:29 GMT
#132
On November 08 2014 04:28 KeksX wrote:
Browder just confirmed lurkers.

Holy damn.

Are they getting rid of the SH?
kiss kiss fall in love
DomiNater
Profile Blog Joined September 2010
United States527 Posts
November 07 2014 19:29 GMT
#133
OH SHITT LURKER IS BACKKK!!!
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
r1flEx
Profile Joined October 2012
Belgium256 Posts
November 07 2014 19:30 GMT
#134
jaedong will rule the 2v2 with the lurker!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 07 2014 19:30 GMT
#135
On November 08 2014 04:29 IntoTheheart wrote:
Show nested quote +
On November 08 2014 04:28 KeksX wrote:
Browder just confirmed lurkers.

Holy damn.

Are they getting rid of the SH?


No word on that yet, he just said "And yes, lurkers are back" and then talked about Archon mode and went off.
Rhythmic
Profile Joined September 2013
Russian Federation14 Posts
November 07 2014 19:30 GMT
#136
LURKER IS BACK!~!111111!
Jeremy Reimer
Profile Blog Joined August 2010
Canada968 Posts
November 07 2014 19:31 GMT
#137
LURKERS!! So sweet.

Also, that LotV cinematic.. soooo many motherships!
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Like classic sci-fi and space opera? Check out my author page on Amazon: http://www.amazon.com/Jeremy-Reimer/e/B007CMQGI4/
Yrr
Profile Joined June 2012
Germany804 Posts
November 07 2014 19:53 GMT
#138
2v2's in Archonmode?
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
SantosPhillipCarlo
Profile Joined September 2013
United States351 Posts
Last Edited: 2014-11-07 20:13:24
November 07 2014 20:03 GMT
#139
On November 08 2014 04:53 Yrr wrote:
2v2's in Archonmode?


Possibly. Either way, the showmatches are going to be LotV as Tasteless just said.

Edit: Looking at what David Kim just told Redeye and I think we've got Archon Mode for the showmatches!
All our dreams can come true if we have the courage to pursue them. - Walt Disney
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 07 2014 20:20 GMT
#140
On November 07 2014 06:39 Cheren wrote:
My guess is it's Team Melee, either in HotS or LotV.


Wow I was right somehow.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 21:10 GMT
#141
On November 08 2014 04:21 Daralii wrote:
The exhibition matches will probably be played on archon mode,

http://instagram.com/p/vG6dQ6OkCP/

I highly doubt it. Archon mode is pretty lame from a spectator point of view. 2v2 is good because it lets us potentially see all 3 races in 1 game.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 07 2014 21:18 GMT
#142
On November 08 2014 04:29 IntoTheheart wrote:
Show nested quote +
On November 08 2014 04:28 KeksX wrote:
Browder just confirmed lurkers.

Holy damn.

Are they getting rid of the SH?

No, SH is getting reworked.
You don't choose to play zerg. The zerg choose you.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
Last Edited: 2014-11-07 21:36:08
November 07 2014 21:35 GMT
#143
On November 08 2014 06:10 ZAiNs wrote:
Show nested quote +
On November 08 2014 04:21 Daralii wrote:
The exhibition matches will probably be played on archon mode,

http://instagram.com/p/vG6dQ6OkCP/

I highly doubt it. Archon mode is pretty lame from a spectator point of view. 2v2 is good because it lets us potentially see all 3 races in 1 game.

I think David Kim said something like 'You will see archon mode in action with our exhibition matches with pros like soO etc' on stream just before WCS preshow.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
triforks
Profile Joined November 2010
United States370 Posts
November 07 2014 22:24 GMT
#144
lolol team mYi ftw, they would
Leviance
Profile Joined November 2009
Germany4079 Posts
November 07 2014 23:35 GMT
#145
So what time actually ARE these matches!?!?!?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 07 2014 23:36 GMT
#146
On November 08 2014 08:35 Leviance wrote:
So what time actually ARE these matches!?!?!?

After the RO8 iirc
Moderatorshe/her
TL+ Member
Highways
Profile Joined July 2005
Australia6103 Posts
November 07 2014 23:39 GMT
#147
Will these matches be in LotV
#1 Terran hater
SantosPhillipCarlo
Profile Joined September 2013
United States351 Posts
Last Edited: 2014-11-08 06:04:04
November 08 2014 00:13 GMT
#148
On November 08 2014 08:39 Highways wrote:
Will these matches be in LotV


Heck yes. Let me get these going again...
Poll: Your pick to win the doubles show tourney?

MC & HyuN (Bounty Hunters) (11)
 
14%

StarDust & Jjakji (mYinsanity) (2)
 
3%

Zest & Jaedong (30)
 
39%

soO & Polt (29)
 
38%

Not sure/Just want good matches (5)
 
6%

77 total votes

Your vote: Your pick to win the doubles show tourney?

(Vote): MC & HyuN (Bounty Hunters)
(Vote): StarDust & Jjakji (mYinsanity)
(Vote): Zest & Jaedong
(Vote): soO & Polt
(Vote): Not sure/Just want good matches


Poll: Favorite first-round doubles showmatch?

MC & HyuN (Bounty Hunters) vs. StarDust & Jjakji (mYinsanity) (6)
 
12%

Zest & Jaedong vs. soO & Polt (46)
 
88%

52 total votes

Your vote: Favorite first-round doubles showmatch?

(Vote): MC & HyuN (Bounty Hunters) vs. StarDust & Jjakji (mYinsanity)
(Vote): Zest & Jaedong vs. soO & Polt


Poll: How much do you want these matches on LotV?

Extremely (49)
 
84%

Quite a bit (5)
 
9%

Slightly (3)
 
5%

Not much (1)
 
2%

58 total votes

Your vote: How much do you want these matches on LotV?

(Vote): Extremely
(Vote): Quite a bit
(Vote): Slightly
(Vote): Not much



Also...is someone up for the challenge of LRing these?
All our dreams can come true if we have the courage to pursue them. - Walt Disney
zev318
Profile Joined October 2010
Canada4306 Posts
November 08 2014 00:32 GMT
#149
well i certainly hope the rest 2 matches are 3-0s just so this can be kept on schedule.
SantosPhillipCarlo
Profile Joined September 2013
United States351 Posts
November 08 2014 00:42 GMT
#150
On November 08 2014 09:32 zev318 wrote:
well i certainly hope the rest 2 matches are 3-0s just so this can be kept on schedule.

Not necessarily, but I do hope we still will see these tonight.
All our dreams can come true if we have the courage to pursue them. - Walt Disney
Yrr
Profile Joined June 2012
Germany804 Posts
November 08 2014 00:48 GMT
#151
On November 08 2014 09:32 zev318 wrote:
well i certainly hope the rest 2 matches are 3-0s just so this can be kept on schedule.

swarmhosts next up
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 00:48 GMT
#152
On November 08 2014 09:32 zev318 wrote:
well i certainly hope the rest 2 matches are 3-0s just so this can be kept on schedule.

Why would you want to see a TaeJa vs INnoVation 3-0? Even GumBa and I want the other's player to take a map
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 00:48 GMT
#153
On November 08 2014 09:48 Yrr wrote:
Show nested quote +
On November 08 2014 09:32 zev318 wrote:
well i certainly hope the rest 2 matches are 3-0s just so this can be kept on schedule.

swarmhosts next up

ala Life vs Zest game 3? I hope for mass tempests again
Moderatorshe/her
TL+ Member
zev318
Profile Joined October 2010
Canada4306 Posts
Last Edited: 2014-11-08 00:56:28
November 08 2014 00:54 GMT
#154
On November 08 2014 09:48 The_Templar wrote:
Show nested quote +
On November 08 2014 09:32 zev318 wrote:
well i certainly hope the rest 2 matches are 3-0s just so this can be kept on schedule.

Why would you want to see a TaeJa vs INnoVation 3-0? Even GumBa and I want the other's player to take a map


well i am on the east coast, and i want to watch JD and he plays at 11pm est. and i have work tomorrow, so that's how it goes.

it is already 5pm pst, so the first 2 matches took 5 hours to finish. i can def see a pvz and tvt taking another 3 hours easy
SantosPhillipCarlo
Profile Joined September 2013
United States351 Posts
November 08 2014 05:54 GMT
#155
Here we go...and Archon Mode it is!
All our dreams can come true if we have the courage to pursue them. - Walt Disney
Azurues
Profile Joined March 2011
Malaysia5612 Posts
November 08 2014 05:57 GMT
#156
Archon Mode?

Wow. Hype boys
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 08 2014 05:59 GMT
#157
So wtf open beta is actually happening in January!?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2014 06:06 GMT
#158
that 1:30 hatchery
thug life.                                                       MVP/ex-
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
November 08 2014 06:07 GMT
#159
Wow that herc thing is so fast
Waffles > Pancakes
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2014 06:08 GMT
#160
So did they not reduce saturation to 12? It's still 16, with 24 max workers
Refer to my post.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2014 06:09 GMT
#161
2 hercs kill 3 queens
ok
ok
thug life.                                                       MVP/ex-
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
November 08 2014 06:10 GMT
#162
The hercs look dinky more like a toy than something terran-y
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2014 06:11 GMT
#163
On November 08 2014 15:10 Entropic wrote:
The hercs look dinky more like a toy than something terran-y

It looks a lot like an SCV
Refer to my post.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 08 2014 06:13 GMT
#164
This siege dropping is absurd.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
NKexquisite
Profile Joined January 2009
United States911 Posts
November 08 2014 06:14 GMT
#165
Hehehehe, this is entertaining to watch.
Whattttt Upppppppp Im Nesteaaaaaa!!
NKexquisite
Profile Joined January 2009
United States911 Posts
November 08 2014 06:15 GMT
#166
Doesn't the ravenger have a normal attack? That fire from the sky attack seems useless
Whattttt Upppppppp Im Nesteaaaaaa!!
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2014 06:15 GMT
#167
shuttle reaver is balanced but clearly medivac seige tank isnt whine incoming
thug life.                                                       MVP/ex-
NKexquisite
Profile Joined January 2009
United States911 Posts
November 08 2014 06:17 GMT
#168
It doesn't seem like Stardust and Jjakji are taking this as serious as MC and Hyun to be honest.
Whattttt Upppppppp Im Nesteaaaaaa!!
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2014 06:18 GMT
#169
if any of them built 30 zerglings that entire cyclone pack would be dead instantly
thug life.                                                       MVP/ex-
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2014 06:18 GMT
#170
On November 08 2014 15:15 NKexquisite wrote:
Doesn't the ravenger have a normal attack? That fire from the sky attack seems useless

It's clearly not intended to hit mobile, let alone super fast units
Refer to my post.
spritzz
Profile Joined November 2009
Canada331 Posts
November 08 2014 06:19 GMT
#171
This show match is ridiculously funny. Sooo imba it seems. Can't wait to see when people "figure out" how to deal with all that crazy stuff.
zugzug
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2014 06:19 GMT
#172
On November 08 2014 15:17 NKexquisite wrote:
It doesn't seem like Stardust and Jjakji are taking this as serious as MC and Hyun to be honest.

What do you want them to do vs cyclones..
Refer to my post.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
November 08 2014 06:19 GMT
#173
So far Cyclones are just verifying my theory that it's an absolutely terrible designed hardcounter unit. Sometimes I have no idea how these concepts get into the alpha stage in the first place (looking at Warhound, Oracle, Replicator here).
691175002
Profile Joined August 2010
122 Posts
November 08 2014 06:20 GMT
#174
Holy shit, I know this is just a showmatch but these new terran units are ridiculous.

I'm not seeing any drastic changes to the zerg early game either.
NKexquisite
Profile Joined January 2009
United States911 Posts
November 08 2014 06:20 GMT
#175
On November 08 2014 15:19 Zenbrez wrote:
Show nested quote +
On November 08 2014 15:17 NKexquisite wrote:
It doesn't seem like Stardust and Jjakji are taking this as serious as MC and Hyun to be honest.

What do you want them to do vs cyclones..



I don't know... 2 Cyclones are unstoppable? If so, they are super broken I guess
Whattttt Upppppppp Im Nesteaaaaaa!!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 08 2014 06:21 GMT
#176
On November 08 2014 15:20 691175002 wrote:
Holy shit, I know this is just a showmatch but these new terran units are ridiculous.

I'm not seeing any drastic changes to the zerg early game either.

The Ravager was out at like 6 minutes.
HomeWorld
Profile Joined December 2011
Romania903 Posts
November 08 2014 06:21 GMT
#177
Are they doing it on purpose like with HotS , add new unit, remove it later?
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2014 06:23 GMT
#178
ZERGLINGS WITH METABOLIC BOOST SHITS ON THEM
thug life.                                                       MVP/ex-
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 08 2014 06:26 GMT
#179
It's surprising that just by watching the videos, I had a guess that dropped siege tanks were imba

Good thing I was proven right.

I mean, a 1 second setup for example?
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 08 2014 06:28 GMT
#180
Are you fucking me DKim?

Starting with 12 workers has literally 0 impact on how much you would expand. It's just shaving the first minute of the game
NKexquisite
Profile Joined January 2009
United States911 Posts
November 08 2014 06:31 GMT
#181
So, what happens when protoss drops a disrupter in your mineral line? They are "invulnerable" (they cant die?) so, are your workers just fucked?
Whattttt Upppppppp Im Nesteaaaaaa!!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 06:31 GMT
#182
On November 08 2014 15:31 NKexquisite wrote:
So, what happens when protoss drops a disrupter in your mineral line? They are "invulnerable" (they cant die?) so, are your workers just fucked?

Split really well...
Moderatorshe/her
TL+ Member
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 08 2014 06:31 GMT
#183
I feel like the disruptor might just be a worst high templar, I don't see it being used too much. But speculation isn't worth anything, so meh
Refer to my post.
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 08 2014 06:31 GMT
#184
On November 08 2014 15:31 NKexquisite wrote:
So, what happens when protoss drops a disrupter in your mineral line? They are "invulnerable" (they cant die?) so, are your workers just fucked?

Well, you still have 4 seconds to split your workers / move them away
jojos11
Profile Joined March 2014
Korea (North)314 Posts
November 08 2014 06:32 GMT
#185
On November 08 2014 15:31 NKexquisite wrote:
So, what happens when protoss drops a disrupter in your mineral line? They are "invulnerable" (they cant die?) so, are your workers just fucked?

same way when terran drop widow mines in your mineral line
NKexquisite
Profile Joined January 2009
United States911 Posts
November 08 2014 06:33 GMT
#186
Oh, so there is a brief moment they take to charge up or something...
Whattttt Upppppppp Im Nesteaaaaaa!!
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 08 2014 06:34 GMT
#187
When you describe the cyclone as a "Ground-based, Stalker-speed, 10 range Phoenix that hits both air and ground", you just realize that you have a fucking incredible phoenix
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 06:35 GMT
#188
On November 08 2014 15:34 fezvez wrote:
When you describe the cyclone as a "Ground-based, Stalker-speed, 10 range Phoenix that hits both air and ground", you just realize that you have a fucking incredible phoenix

Yeah, but they have no graviton beam.
Moderatorshe/her
TL+ Member
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
Last Edited: 2014-11-08 06:38:12
November 08 2014 06:37 GMT
#189
On November 08 2014 15:28 fezvez wrote:
Are you fucking me DKim?

Starting with 12 workers has literally 0 impact on how much you would expand. It's just shaving the first minute of the game

so you expand 1 minute faster?
Plus the 500 Less minerals per patch would also make you want to expand faster...
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-11-08 06:45:48
November 08 2014 06:42 GMT
#190
On November 08 2014 15:18 Zenbrez wrote:
Show nested quote +
On November 08 2014 15:15 NKexquisite wrote:
Doesn't the ravenger have a normal attack? That fire from the sky attack seems useless

It's clearly not intended to hit mobile, let alone super fast units

Its pretty clear its intended to break siege lines.

edit: and forcefield too.
"Nerfing Toss can just make them stronger"
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 06:45 GMT
#191
On November 08 2014 15:37 MisterTea wrote:
Show nested quote +
On November 08 2014 15:28 fezvez wrote:
Are you fucking me DKim?

Starting with 12 workers has literally 0 impact on how much you would expand. It's just shaving the first minute of the game

so you expand 1 minute faster?
Plus the 500 Less minerals per patch would also make you want to expand faster...

With mule I'd imagine terran would have to expand much more often.
"Nerfing Toss can just make them stronger"
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
November 08 2014 06:45 GMT
#192
On November 08 2014 15:42 royalroadweed wrote:
Show nested quote +
On November 08 2014 15:18 Zenbrez wrote:
On November 08 2014 15:15 NKexquisite wrote:
Doesn't the ravenger have a normal attack? That fire from the sky attack seems useless

It's clearly not intended to hit mobile, let alone super fast units

Its pretty clear its intended to break siege lines.

main mechanic is it's ability to break forcefields
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2014 06:45 GMT
#193
theres a delay on cyclone targeting adn attacking i assume he didnt see that
so as ive been saying
SPEEDLINGS WRECK EM
thug life.                                                       MVP/ex-
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 06:46 GMT
#194
On November 08 2014 15:45 MisterTea wrote:
Show nested quote +
On November 08 2014 15:42 royalroadweed wrote:
On November 08 2014 15:18 Zenbrez wrote:
On November 08 2014 15:15 NKexquisite wrote:
Doesn't the ravenger have a normal attack? That fire from the sky attack seems useless

It's clearly not intended to hit mobile, let alone super fast units

Its pretty clear its intended to break siege lines.

main mechanic is it's ability to break forcefields

dammit ninja'd
"Nerfing Toss can just make them stronger"
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 08 2014 07:02 GMT
#195
I am happy to see that Zerg AA was shit in SC2, and will always be shit
sitromit
Profile Joined June 2011
7051 Posts
November 08 2014 07:09 GMT
#196
Don't worry guys, they'll balance it before launch, just like they did with HotS.
Deleted User 183001
Profile Joined May 2011
2939 Posts
November 08 2014 07:11 GMT
#197
Cyclones are good mates
mikumegurine
Profile Joined May 2013
Canada3145 Posts
November 08 2014 07:15 GMT
#198
1. Activate the ability on the disruptor first

2. Pickup the disruptor with warp prism and fly to enemy mineral line before the timer

3. Drop the disruptor for instant PROFIT?
SantosPhillipCarlo
Profile Joined September 2013
United States351 Posts
November 08 2014 07:19 GMT
#199
Official VOD is now up for the first showmatch:
All our dreams can come true if we have the courage to pursue them. - Walt Disney
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 08 2014 07:23 GMT
#200
Fewer minerals per patch doesn't seem like it will stick. Game flow feels too rushed that way, and saturation tweaks may be enough to encourage expanding.

Nice to have a potential PvT show match tomorrow.
ㅇㅅㅌㅅ
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-11-08 07:33:10
November 08 2014 07:26 GMT
#201
On November 08 2014 15:11 Zenbrez wrote:
Show nested quote +
On November 08 2014 15:10 Entropic wrote:
The hercs look dinky more like a toy than something terran-y

It looks a lot like an SCV

An SCV suit refitted to serve a combat role is an idea the artists seemingly like, since a similar thing was done with the warhound.

Edit:


What a god.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 08 2014 07:38 GMT
#202
Does closed beta begin in January or is it in closed beta now ? Or is now the F&F time?
AKA: TelecoM[WHITE] Protoss fighting
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-11-08 08:57:19
November 08 2014 07:39 GMT
#203
On November 08 2014 16:38 GGzerG wrote:
Does closed beta begin in January or is it in closed beta now ? Or is now the F&F time?

I don't see them having LotV beta and Heroes beta start the same month.

Edit: Apparently Redeye said it was open beta in January, which would possibly mean a release in spring-summer(before WCS S3?) and closed beta almost any day. Don't know if he misspoke or what.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
maddogmcgee
Profile Joined January 2011
Australia105 Posts
November 08 2014 07:45 GMT
#204
LOTV seems a long way off still, I think they will invite pros etc to start, then more and more players over months and months, like they have with Heroes.
and he whispered, never more
Doublemint
Profile Joined July 2011
Austria8516 Posts
Last Edited: 2014-11-08 08:47:12
November 08 2014 08:46 GMT
#205
On November 08 2014 16:19 SantosPhillipCarlo wrote:
Official VOD is now up for the first showmatch:
https://www.youtube.com/watch?v=k8O2Bo0VaDQ


haha thanks for posting! my god the new terran units are super strong. some might say terran imba.

//edit: cyclones are warhounds on steroids
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 08 2014 09:44 GMT
#206
Those cyclones lol
HolydaKing
Profile Joined February 2010
21254 Posts
November 08 2014 10:09 GMT
#207
On November 08 2014 18:44 -Archangel- wrote:
Those cyclones lol

Seriously, what the fuck. -2 range at least and they might be a bit more balanced. That showmatch was painful from Zerg point of view. And the Protoss one showed that Zerg anti air still sucks.

From these show matches I'm feeling Zerg will not be very good at LotV, but then again, maybe the pros played bad and it definitely will get a lot of patches before release.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 08 2014 10:25 GMT
#208
It looked fun but i don't like the Hercs artwork. It looks like a battery powered toy and looks very silly running.

The Tank drops looked fantastic. The Cyclone looked great to, especially since there were no Zerglings made to kill them.

Unfortunately we didn't get to see any decent use of the Zerg stuff in TvZ.
Head Coach Park: "They should buff tanks!"
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 08 2014 10:27 GMT
#209
On November 08 2014 19:09 HolydaKing wrote:
Show nested quote +
On November 08 2014 18:44 -Archangel- wrote:
Those cyclones lol

Seriously, what the fuck. -2 range at least and they might be a bit more balanced. That showmatch was painful from Zerg point of view. And the Protoss one showed that Zerg anti air still sucks.

From these show matches I'm feeling Zerg will not be very good at LotV, but then again, maybe the pros played bad and it definitely will get a lot of patches before release.

Jjakji and Stardust basically refused to make speedlings against that tiny Diamond Back,not saying that the Cyclone is balanced as it is but the units they kept throwing at it were definitely not the right ones to deal with it.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
GenericRasoio
Profile Joined November 2014
Italy1 Post
November 08 2014 11:10 GMT
#210
The tank drops in a nutshell:

Zerg are dead. Zerg remain dead. And Terrans have killed them.
To live is to suffer, to survive is to find some meaning in the suffering.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-11-08 11:11:24
November 08 2014 11:10 GMT
#211
On November 08 2014 19:27 [17]Purple wrote:
Show nested quote +
On November 08 2014 19:09 HolydaKing wrote:
On November 08 2014 18:44 -Archangel- wrote:
Those cyclones lol

Seriously, what the fuck. -2 range at least and they might be a bit more balanced. That showmatch was painful from Zerg point of view. And the Protoss one showed that Zerg anti air still sucks.

From these show matches I'm feeling Zerg will not be very good at LotV, but then again, maybe the pros played bad and it definitely will get a lot of patches before release.

Jjakji and Stardust basically refused to make speedlings against that tiny Diamond Back,not saying that the Cyclone is balanced as it is but the units they kept throwing at it were definitely not the right ones to deal with it.


Yeah. Oh my roaches die to these? Lets try roaches again. Lets try roaches again, lets try roaches again. and later: perhaps an immobile lurker works?
aka Kalevi
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 08 2014 11:12 GMT
#212
On November 08 2014 20:10 GenericRasoio wrote:
The tank drops in a nutshell:

Zerg are dead. Zerg remain dead. And Terrans have killed them.


Excellent first post!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 08 2014 11:17 GMT
#213
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 11:18 GMT
#214
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Cyclones can shoot up.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Tppz!
Profile Joined October 2010
Germany1449 Posts
November 08 2014 11:20 GMT
#215
I cant believe that some idiot already made balancewhines after 2 games with players never even seen those units before or not even playing their mainrace. Wake the fuck up its not even a beta and we all know how the community made the game bad in the first 2 betas. Pls think before circlejerking instantly
Tyrhanius
Profile Joined April 2011
France947 Posts
November 08 2014 11:21 GMT
#216
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 08 2014 11:21 GMT
#217
On November 08 2014 20:20 Tppz! wrote:
I cant believe that some idiot already made balancewhines after 2 games with players never even seen those units before or not even playing their mainrace. Wake the fuck up its not even a beta and we all know how the community made the game bad in the first 2 betas. Pls think before circlejerking instantly

There were 2 game played? I can only find the MC-Hyun vs Stardust-Jjakji one.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2014-11-08 11:34:14
November 08 2014 11:25 GMT
#218
On November 08 2014 19:27 [17]Purple wrote:
Show nested quote +
On November 08 2014 19:09 HolydaKing wrote:
On November 08 2014 18:44 -Archangel- wrote:
Those cyclones lol

Seriously, what the fuck. -2 range at least and they might be a bit more balanced. That showmatch was painful from Zerg point of view. And the Protoss one showed that Zerg anti air still sucks.

From these show matches I'm feeling Zerg will not be very good at LotV, but then again, maybe the pros played bad and it definitely will get a lot of patches before release.

Jjakji and Stardust basically refused to make speedlings against that tiny Diamond Back,not saying that the Cyclone is balanced as it is but the units they kept throwing at it were definitely not the right ones to deal with it.


Say they did, I'm having a hard time theorycrafting a reason why Blue Flame Hellions + Cyclones WOULDN'T just decimate everything Zerg can make before a spire hits the field and from there it's just a simple matter to add in a few Thors.

The Range on the Cyclones is one problem, the DPS is another, but even when you deal with the stats of those to make it more fair, the mobility and ability to deal with Armored units that would normally counter Hellions makes them too much.

I like the Cyclones, I think they look fun as hell, but they just seem way too overpowered in TvZ just from a design point of view.

So much of TvZ already boils down to that early game map control between Speedlings and Hellions, this tips that balance WAY into the Terran's favor and puts Zerg at a major disadvantage from the get go of every match.
aka: KTVindicare the Geeky Bartender
404AlphaSquad
Profile Joined October 2011
839 Posts
November 08 2014 11:26 GMT
#219
On November 08 2014 20:21 Tyrhanius wrote:
Show nested quote +
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.


I dunno what you want to say, but if I have to guess I would say its a balancewhine.
aka Kalevi
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2014-11-08 11:41:00
November 08 2014 11:38 GMT
#220
I did not play Broodwar.

What's about lurkers? They seem very weak. Easy to kill and the attack can be easily avoided with little micro.

[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2014-11-08 11:41:53
November 08 2014 11:39 GMT
#221
On November 08 2014 20:25 Vindicare605 wrote:
Show nested quote +
On November 08 2014 19:27 [17]Purple wrote:
On November 08 2014 19:09 HolydaKing wrote:
On November 08 2014 18:44 -Archangel- wrote:
Those cyclones lol

Seriously, what the fuck. -2 range at least and they might be a bit more balanced. That showmatch was painful from Zerg point of view. And the Protoss one showed that Zerg anti air still sucks.

From these show matches I'm feeling Zerg will not be very good at LotV, but then again, maybe the pros played bad and it definitely will get a lot of patches before release.

Jjakji and Stardust basically refused to make speedlings against that tiny Diamond Back,not saying that the Cyclone is balanced as it is but the units they kept throwing at it were definitely not the right ones to deal with it.


Say they did, I'm having a hard time theorycrafting a reason why Blue Flame Hellions + Cyclones WOULDN'T just decimate everything Zerg can make before a spire hits the field and from there it's just a simple matter to add in a few Thors.

The Range on the Cyclones is one problem, the DPS is another, but even when you deal with the stats of those to make it more fair, the mobility and ability to deal with Armored units that would normally counter Hellions makes them too much.

I like the Cyclones, I think they look fun as hell, but they just seem way too overpowered in TvZ in their current state.

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.

Personally I think they should be gated behind the Armory (pretty sure they didn't need that) or maybe increase the acquisition time to fire or something. I'm sure someone smarter than me will figure it out. If I had to bet on which unit was going to be drastically changed before release, I'd put the Cyclone as #1.

I think the comparisons to the Warhound are justified for its apparent strength but I also enjoy that at least instead of making a Mechanical Marauder, Blizzard made a ground based pheonix.

On November 08 2014 20:38 Tiaraju9 wrote:
I did not play Broodwar.

What's about lurkers? They seem very weak, easy to kill and micro away.


Savior Lurker Stop That's mainly why they are so hyped up from Broodwar. If they play anything close like that in SC2, we will have to see.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 08 2014 11:42 GMT
#222
Oh man, when will the vods of the second exibition match finally be uploaded...? <.<

I remember amateur content producers uploading the vods faster than the official Blizzard production.
Swisslink
Profile Joined March 2011
2953 Posts
Last Edited: 2014-11-08 11:43:38
November 08 2014 11:42 GMT
#223
On November 08 2014 20:20 Tppz! wrote:
I cant believe that some idiot already made balancewhines after 2 games with players never even seen those units before or not even playing their mainrace. Wake the fuck up its not even a beta and we all know how the community made the game bad in the first 2 betas. Pls think before circlejerking instantly


Well, the Ravager just looks utterly useless beside his ability to destroy Forcefields. Not really balance whine, but even a Bronze league player who never touched the game would probably be able to dodge that shot :-P

and of course the Cyclone looks insanely strong right now. But they'll adjust these things, of course.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2014-11-08 11:45:03
November 08 2014 11:44 GMT
#224
On November 08 2014 20:39 [17]Purple wrote:
Show nested quote +
On November 08 2014 20:25 Vindicare605 wrote:
On November 08 2014 19:27 [17]Purple wrote:
On November 08 2014 19:09 HolydaKing wrote:
On November 08 2014 18:44 -Archangel- wrote:
Those cyclones lol

Seriously, what the fuck. -2 range at least and they might be a bit more balanced. That showmatch was painful from Zerg point of view. And the Protoss one showed that Zerg anti air still sucks.

From these show matches I'm feeling Zerg will not be very good at LotV, but then again, maybe the pros played bad and it definitely will get a lot of patches before release.

Jjakji and Stardust basically refused to make speedlings against that tiny Diamond Back,not saying that the Cyclone is balanced as it is but the units they kept throwing at it were definitely not the right ones to deal with it.


Say they did, I'm having a hard time theorycrafting a reason why Blue Flame Hellions + Cyclones WOULDN'T just decimate everything Zerg can make before a spire hits the field and from there it's just a simple matter to add in a few Thors.

The Range on the Cyclones is one problem, the DPS is another, but even when you deal with the stats of those to make it more fair, the mobility and ability to deal with Armored units that would normally counter Hellions makes them too much.

I like the Cyclones, I think they look fun as hell, but they just seem way too overpowered in TvZ in their current state.

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.

Personally I think they should be gated behind the Armory (pretty sure they didn't need that) or maybe increase the acquisition time to fire or something. I'm sure someone smarter than me will figure it out. If I had to bet on which unit was going to be drastically changed before release, I'd put the Cyclone as #1.

I think the comparisons to the Warhound are justified for its apparent strength but I also enjoy that at least instead of making a Mechanical Marauder, Blizzard made a ground based pheonix.


Of course the show match was pre-alpha and obviously there's no WAY that Blizzard would ever let Cyclones get into the game in that state.

But just from a design point of view, Blizzard I think made a mistake introducing a mobile unit designed for early game play into a match up that already had a very delicate and very interesting I might add early game dynamic for establishing map control.

This is exacerbated by the economy changes that make that early game map control that much more important.

Would Cyclones be as problematic in TvP or TvT? Probably not, but what they do to TvZ is just too detrimental.
aka: KTVindicare the Geeky Bartender
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2014-11-08 11:47:29
November 08 2014 11:47 GMT
#225
On November 08 2014 20:42 JustPassingBy wrote:
Oh man, when will the vods of the second exibition match finally be uploaded...? <.<

I remember amateur content producers uploading the vods faster than the official Blizzard production.


You can watch here: http://us.battle.net/blizzcon/en/live-stream/

The showmatches begin at 13 hour mark.
Tyrhanius
Profile Joined April 2011
France947 Posts
November 08 2014 11:48 GMT
#226
On November 08 2014 20:26 404AlphaSquad wrote:
Show nested quote +
On November 08 2014 20:21 Tyrhanius wrote:
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.


I dunno what you want to say, but if I have to guess I would say its a balancewhine.

It's beyond of imbalance, it's ridiculous. It's looks like a moba, not a RTS. How you can even make this change and seriously think the result won't as imbalance ? Can you really think if you can drop siege tank, player won't abuse this to crush their opponent early like they have done during the hellbat drop time ? Can you really think that it's a good strategic game when a race can abuse of this, while the other is clueless ?

Even it's beta, it's so uninspired, so unprofessional... Looks like they want to kill SC2 in order to get more casual player in the game. The description of the unit reminds me a League of Legend spotlight... The beta will be super long, and the result probably as shaky as when they remove the warhound, and follow again by periods of imbalance where the winnerr will be more the player who plays the OP race at the good moment, rather than the more clever or the best.
Magnifico
Profile Joined March 2013
1958 Posts
November 08 2014 11:51 GMT
#227
On November 08 2014 20:48 Tyrhanius wrote:
Show nested quote +
On November 08 2014 20:26 404AlphaSquad wrote:
On November 08 2014 20:21 Tyrhanius wrote:
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.


I dunno what you want to say, but if I have to guess I would say its a balancewhine.

It's beyond of imbalance, it's ridiculous. It's looks like a moba, not a RTS. How you can even make this change and seriously think the result won't as imbalance ? Can you really think if you can drop siege tank, player won't abuse this to crush their opponent early like they have done during the hellbat drop time ? Can you really think that it's a good strategic game when a race can abuse of this, while the other is clueless ?

Even it's beta, it's so uninspired, so unprofessional... Looks like they want to kill SC2 in order to get more casual player in the game. The description of the unit reminds me a League of Legend spotlight... The beta will be super long, and the result probably as shaky as when they remove the warhound, and follow again by periods of imbalance where the winnerr will be more the player who plays the OP race at the good moment, rather than the more clever or the best.


While everyone is making conjectures, considering and thinking hypothetically, you already has all the answers that we need. Blizzard should bring you to the SC2 panel today.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 08 2014 11:51 GMT
#228
On November 08 2014 20:18 Daralii wrote:
Show nested quote +
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Cyclones can shoot up.

Does not help them vs muta.
But I agree that range + speed is a bad combination.
Noonius
Profile Joined April 2012
Estonia17413 Posts
November 08 2014 11:53 GMT
#229
no vod for the 2nd match?
Terran forever | Maru hater forever
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 08 2014 11:56 GMT
#230
On November 08 2014 20:39 [17]Purple wrote:
Show nested quote +
On November 08 2014 20:25 Vindicare605 wrote:
On November 08 2014 19:27 [17]Purple wrote:
On November 08 2014 19:09 HolydaKing wrote:
On November 08 2014 18:44 -Archangel- wrote:
Those cyclones lol

Seriously, what the fuck. -2 range at least and they might be a bit more balanced. That showmatch was painful from Zerg point of view. And the Protoss one showed that Zerg anti air still sucks.

From these show matches I'm feeling Zerg will not be very good at LotV, but then again, maybe the pros played bad and it definitely will get a lot of patches before release.

Jjakji and Stardust basically refused to make speedlings against that tiny Diamond Back,not saying that the Cyclone is balanced as it is but the units they kept throwing at it were definitely not the right ones to deal with it.


Say they did, I'm having a hard time theorycrafting a reason why Blue Flame Hellions + Cyclones WOULDN'T just decimate everything Zerg can make before a spire hits the field and from there it's just a simple matter to add in a few Thors.

The Range on the Cyclones is one problem, the DPS is another, but even when you deal with the stats of those to make it more fair, the mobility and ability to deal with Armored units that would normally counter Hellions makes them too much.

I like the Cyclones, I think they look fun as hell, but they just seem way too overpowered in TvZ in their current state.

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.

Personally I think they should be gated behind the Armory (pretty sure they didn't need that) or maybe increase the acquisition time to fire or something. I'm sure someone smarter than me will figure it out. If I had to bet on which unit was going to be drastically changed before release, I'd put the Cyclone as #1.

I think the comparisons to the Warhound are justified for its apparent strength but I also enjoy that at least instead of making a Mechanical Marauder, Blizzard made a ground based pheonix.

Show nested quote +
On November 08 2014 20:38 Tiaraju9 wrote:
I did not play Broodwar.

What's about lurkers? They seem very weak, easy to kill and micro away.


Savior Lurker Stop That's mainly why they are so hyped up from Broodwar. If they play anything close like that in SC2, we will have to see.


Why would Hellion+Cyclone be unstoppable? Speedlings can and often do counter Hellions right now.

Obviously they wouldn't ship the unit being OP, and I don't even think its design is inherently OP, but... it's a dumb unit anyway. I hope it gets overhauled.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
syroz
Profile Joined September 2012
France249 Posts
November 08 2014 12:00 GMT
#231
I dont see the general idea of this expansion, exept: more random action and then we'll see.

It is cheap changes for now, i am quite desapointing. New units don't fit, seem weird in the game.

The game is going to be balance soon enought, but i don't really like the path blizzard take.


Tppz!
Profile Joined October 2010
Germany1449 Posts
November 08 2014 12:01 GMT
#232
On November 08 2014 20:42 Swisslink wrote:
Show nested quote +
On November 08 2014 20:20 Tppz! wrote:
I cant believe that some idiot already made balancewhines after 2 games with players never even seen those units before or not even playing their mainrace. Wake the fuck up its not even a beta and we all know how the community made the game bad in the first 2 betas. Pls think before circlejerking instantly


Well, the Ravager just looks utterly useless beside his ability to destroy Forcefields. Not really balance whine, but even a Bronze league player who never touched the game would probably be able to dodge that shot :-P

and of course the Cyclone looks insanely strong right now. But they'll adjust these things, of course.


As we all know this is the alpha. remember what happened in the last too alphas? everything got changed. nothing stayed as it was. When the beta will come wemay not even have any of those units after all.

yes teh ravager seems to be not very useful right now. but dont you think blizzard knows this as well? it will change 100%. the idea behind it is what we should look at. destroying forcefields? yes baby. thats what we wanted siince WOL alpha. we dont know the stats of the unit and we dont know how it will change but we know that breaking forcefields is the number one job of this unti and that means that an ability to break forcefields will get into beta no matter what. thats what is exiting about it - i dont care if the ravager is shit and its spell is shit besides breaking ff - it will be balanced in the end.

we also dont know how much time was put into the ideas. its blizzcon - maybe there was 1 unit missing and they just added the ravager without intense evolvement of the unit - there was only the idea of breaking ff. they made the unit in a few weeks and thats it. they arent even about balncing right now - they cant be. they are designing units only. lok at the hots beta. wasnt the widow mine a shredder and completely different? the warhound was an antiair unit and the tempest was an antimuta unit. nothing of those things came into beta like that, but they stayed with the idea behind it:
-area control through mines
-antiair buff for mech through mines
- antimuta buff for phoenix
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 08 2014 12:05 GMT
#233
On November 08 2014 21:00 syroz wrote:
I dont see the general idea of this expansion, exept: more random action and then we'll see.

It is cheap changes for now, i am quite desapointing. New units don't fit, seem weird in the game.

The game is going to be balance soon enought, but i don't really like the path blizzard take.




The economy changes are very big, they alone trump the impact any new unit will add to the game.

Blizzard is FINALLY breaking up the 3 base vs 3 base standard that we've seen since WoL and forcing more active expanding.

That does a whole host of things, but what it does more than anything else is create non-stop action across the map.
aka: KTVindicare the Geeky Bartender
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2014-11-08 12:09:29
November 08 2014 12:09 GMT
#234
On November 08 2014 20:51 Tiaraju9 wrote:
Show nested quote +
On November 08 2014 20:48 Tyrhanius wrote:
On November 08 2014 20:26 404AlphaSquad wrote:
On November 08 2014 20:21 Tyrhanius wrote:
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.


I dunno what you want to say, but if I have to guess I would say its a balancewhine.

It's beyond of imbalance, it's ridiculous. It's looks like a moba, not a RTS. How you can even make this change and seriously think the result won't as imbalance ? Can you really think if you can drop siege tank, player won't abuse this to crush their opponent early like they have done during the hellbat drop time ? Can you really think that it's a good strategic game when a race can abuse of this, while the other is clueless ?

Even it's beta, it's so uninspired, so unprofessional... Looks like they want to kill SC2 in order to get more casual player in the game. The description of the unit reminds me a League of Legend spotlight... The beta will be super long, and the result probably as shaky as when they remove the warhound, and follow again by periods of imbalance where the winnerr will be more the player who plays the OP race at the good moment, rather than the more clever or the best.


While everyone is making conjectures, considering and thinking hypothetically, you already has all the answers that we need. Blizzard should bring you to the SC2 panel today.

What's your level on SC2 man ? If you know the game, you notice Zerg beginning will be the exact same, while they need to deal with a lot of new threat with no new unit available at this moment. Do you think you can cost effectly counter a 2 proxy rax heros with zergling/queen ? No, of course.
You think protoss could deal with a cyclon rush like WH rush was in HOTS beta ? with the new speed of the tempest maybe...

If you have played since the begenning of WOL, you know blizzard is making again the exact same mistakes, and has learnt nothing...
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2014-11-08 12:09:47
November 08 2014 12:09 GMT
#235
On November 08 2014 21:05 Vindicare605 wrote:
Show nested quote +
On November 08 2014 21:00 syroz wrote:
I dont see the general idea of this expansion, exept: more random action and then we'll see.

It is cheap changes for now, i am quite desapointing. New units don't fit, seem weird in the game.

The game is going to be balance soon enought, but i don't really like the path blizzard take.




The economy changes are very big, they alone trump the impact any new unit will add to the game.

Blizzard is FINALLY breaking up the 3 base vs 3 base standard that we've seen since WoL and forcing more active expanding.

That does a whole host of things, but what it does more than anything else is create non-stop action across the map.


That's why I'm so excited.

The game as we know now is nothing like LotV.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 12:14 GMT
#236
On November 08 2014 21:09 Tyrhanius wrote:
Show nested quote +
On November 08 2014 20:51 Tiaraju9 wrote:
On November 08 2014 20:48 Tyrhanius wrote:
On November 08 2014 20:26 404AlphaSquad wrote:
On November 08 2014 20:21 Tyrhanius wrote:
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.


I dunno what you want to say, but if I have to guess I would say its a balancewhine.

It's beyond of imbalance, it's ridiculous. It's looks like a moba, not a RTS. How you can even make this change and seriously think the result won't as imbalance ? Can you really think if you can drop siege tank, player won't abuse this to crush their opponent early like they have done during the hellbat drop time ? Can you really think that it's a good strategic game when a race can abuse of this, while the other is clueless ?

Even it's beta, it's so uninspired, so unprofessional... Looks like they want to kill SC2 in order to get more casual player in the game. The description of the unit reminds me a League of Legend spotlight... The beta will be super long, and the result probably as shaky as when they remove the warhound, and follow again by periods of imbalance where the winnerr will be more the player who plays the OP race at the good moment, rather than the more clever or the best.


While everyone is making conjectures, considering and thinking hypothetically, you already has all the answers that we need. Blizzard should bring you to the SC2 panel today.

What's your level on SC2 man ? If you know the game, you notice Zerg beginning will be the exact same, while they need to deal with a lot of new threat with no new unit available at this moment. Do you think you can cost effectly counter a 2 proxy rax heros with zergling/queen ? No, of course.
You think protoss could deal with a cyclon rush like WH rush was in HOTS beta ? with the new speed of the tempest maybe...

If you have played since the begenning of WOL, you know blizzard is making again the exact same mistakes, and has learnt nothing...

Toss can theoretically delay cyclones forever with FF, stasis traps, and photon overcharge. Banshees will probably prove to be the bigger issue.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
AFSpeeDy
Profile Joined June 2011
126 Posts
November 08 2014 12:19 GMT
#237
On November 08 2014 20:42 Swisslink wrote:

Well, the Ravager just looks utterly useless beside his ability to destroy Forcefields. Not really balance whine, but even a Bronze league player who never touched the game would probably be able to dodge that shot :-P

and of course the Cyclone looks insanely strong right now. But they'll adjust these things, of course.


Well the Ravager doesnt look useless. Its a Unit with an shot you can dodge with small amounts of units, like in the showmatch. But imagine a large fairly immobile Army (like Protoss Deathball ) going up against them. Suddenly it becomes very hard to dodge this projectile. This means massing up an army against them gonna be fairly hard, while with smaller troops you can outmicro them, which i think is a really cool design.

Yrr
Profile Joined June 2012
Germany804 Posts
November 08 2014 12:25 GMT
#238
On November 08 2014 15:08 Zenbrez wrote:
So did they not reduce saturation to 12? It's still 16, with 24 max workers

I think they just didnt want to show new maps.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 12:27 GMT
#239
On November 08 2014 21:19 AFSpeeDy wrote:
Show nested quote +
On November 08 2014 20:42 Swisslink wrote:

Well, the Ravager just looks utterly useless beside his ability to destroy Forcefields. Not really balance whine, but even a Bronze league player who never touched the game would probably be able to dodge that shot :-P

and of course the Cyclone looks insanely strong right now. But they'll adjust these things, of course.


Well the Ravager doesnt look useless. Its a Unit with an shot you can dodge with small amounts of units, like in the showmatch. But imagine a large fairly immobile Army (like Protoss Deathball ) going up against them. Suddenly it becomes very hard to dodge this projectile. This means massing up an army against them gonna be fairly hard, while with smaller troops you can outmicro them, which i think is a really cool design.


It also synergizes very well with fungal.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Tyrhanius
Profile Joined April 2011
France947 Posts
November 08 2014 12:32 GMT
#240
On November 08 2014 21:14 Daralii wrote:
Show nested quote +
On November 08 2014 21:09 Tyrhanius wrote:
On November 08 2014 20:51 Tiaraju9 wrote:
On November 08 2014 20:48 Tyrhanius wrote:
On November 08 2014 20:26 404AlphaSquad wrote:
On November 08 2014 20:21 Tyrhanius wrote:
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.


I dunno what you want to say, but if I have to guess I would say its a balancewhine.

It's beyond of imbalance, it's ridiculous. It's looks like a moba, not a RTS. How you can even make this change and seriously think the result won't as imbalance ? Can you really think if you can drop siege tank, player won't abuse this to crush their opponent early like they have done during the hellbat drop time ? Can you really think that it's a good strategic game when a race can abuse of this, while the other is clueless ?

Even it's beta, it's so uninspired, so unprofessional... Looks like they want to kill SC2 in order to get more casual player in the game. The description of the unit reminds me a League of Legend spotlight... The beta will be super long, and the result probably as shaky as when they remove the warhound, and follow again by periods of imbalance where the winnerr will be more the player who plays the OP race at the good moment, rather than the more clever or the best.


While everyone is making conjectures, considering and thinking hypothetically, you already has all the answers that we need. Blizzard should bring you to the SC2 panel today.

What's your level on SC2 man ? If you know the game, you notice Zerg beginning will be the exact same, while they need to deal with a lot of new threat with no new unit available at this moment. Do you think you can cost effectly counter a 2 proxy rax heros with zergling/queen ? No, of course.
You think protoss could deal with a cyclon rush like WH rush was in HOTS beta ? with the new speed of the tempest maybe...

If you have played since the begenning of WOL, you know blizzard is making again the exact same mistakes, and has learnt nothing...

Toss can theoretically delay cyclones forever with FF, stasis traps, and photon overcharge. Banshees will probably prove to be the bigger issue.

Statis traps doesn't last a lot, and cyclone kill oracle/MSC/stalker/sentry, so even you can gain some time you have no unit that counter them after. Even immortal or void ray have less range so got countered. Maybe phoenix can be good, it's hard to know without testing.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2014-11-08 12:48:52
November 08 2014 12:45 GMT
#241
Its all broken atm XD
cyclones are just OP and will be nerfed to... something. Stardust and Jjakji just tried the Ravager and the Lurker, that happens to suck vs tank medivac and cyclones atm (guess the cyclone should have smaller range? why is it countering anything with less range and that is slower than a goddamn stalker XD). Then again, its OP atm. Zerg really needs a spire when medivacs are out now O_O
edit: yeah but cyclone hellion looks very natural, im just guessing (well its more than just a guess), but cyclones should be good agaist melee or slow moving units right? right now slow is slower than a stalker and even ranged units with a decent range are bad
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 12:46 GMT
#242
On November 08 2014 21:45 Superbanana wrote:
Its all broken atm XD
cyclones are just OP and will be nerfed to... something. Stardust and Jjakji just tried the Ravager and the Lurker, that happens to suck vs tank medivac and cyclones. Then again, its OP atm. Zerg really needs a spire when medivacs are out now O_O

On paper, speedlings should shit on cyclones. We'll have to see how cyclone/hellion plays before it can really be judged.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 08 2014 12:58 GMT
#243
On November 08 2014 20:48 Tyrhanius wrote:
Show nested quote +
On November 08 2014 20:26 404AlphaSquad wrote:
On November 08 2014 20:21 Tyrhanius wrote:
On November 08 2014 20:17 -Archangel- wrote:
Well any real zerg would have made mass mutalisks ve terran with no real antiair
The Stardust was just trying on new units which work worse if made alone vs new units of terran. I am sure in real matches, it is going to work differently.

Any real Terran have win the game when they drop the two siege tank, even the hero attack at first look game ending if follow by a push after.


I dunno what you want to say, but if I have to guess I would say its a balancewhine.

It's beyond of imbalance, it's ridiculous. It's looks like a moba, not a RTS. How you can even make this change and seriously think the result won't as imbalance ? Can you really think if you can drop siege tank, player won't abuse this to crush their opponent early like they have done during the hellbat drop time ? Can you really think that it's a good strategic game when a race can abuse of this, while the other is clueless ?

Even it's beta, it's so uninspired, so unprofessional... Looks like they want to kill SC2 in order to get more casual player in the game. The description of the unit reminds me a League of Legend spotlight... The beta will be super long, and the result probably as shaky as when they remove the warhound, and follow again by periods of imbalance where the winnerr will be more the player who plays the OP race at the good moment, rather than the more clever or the best.


I agree on some points here. A lot of things look more like MOBA and seem to be there to appeal at this community (grapples, traps, etc). They should not forget they're making a RTS game where positioning should matter. But don't worry, even the closed beta won't look like what we saw yesterday at all.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 08 2014 13:03 GMT
#244
I think cyclones would be ok if it doesn't shoot up.
Remember HotS's locusts that can shoot air units?
Lol, i was like...why would anyone build anything else...ever?
moo...for DRG
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 13:08 GMT
#245
Thanks for linking that 2v2 match.

The gameplay looked fun actually.
Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.
So it seems it might be:
cyclone+herc vs speedling+roach - Might be micro involved tbh. Seems like quite a fun fight.

The zerg player(s) didnt tech lair until very late. And no speed ling. Ofcourse cyclone owned them. The zerg(s) was awful.

I dig the 12worker start alot. Finally the gameplay can start alot sooner.

Looked like cyclone works a bit like goliath from broodwar actually.
I kinda like that mech finally has a unit which works like goliath. The thor has always been quite dull.

Seems that the approach they have is sort of like this:
The early units you make are very relevant to your plan. The early units you make are very relevant with how you defend, attack.
The combo feels more important overall now. More synergy with each other and works good together.

I actually felt positive while watching that 2v2 video. Hope they really nail it wiht lotv.
The economy feels abit unspiring overall tho, didnt looked like it changed much.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 08 2014 13:30 GMT
#246
When units are frozen via the oracle's stasis ward, are they temporarily invulnerable and frozen, or just frozen?

Because if they can still be attacked, I'm thinking that stasis ward in a mineral line + disruptor drop could be pretty cool
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 08 2014 13:31 GMT
#247
On November 08 2014 21:25 Yrr wrote:
Show nested quote +
On November 08 2014 15:08 Zenbrez wrote:
So did they not reduce saturation to 12? It's still 16, with 24 max workers

I think they just didnt want to show new maps.


So would that be 6 mineral patches instead of 8? Seems excessive, it would be 6x1000 = 6000 minerals per base while now it is 8x1500 = 12000. Granted there are few games where all the bases are mined out right now, but with half the minerals on the map it could happen very very often, creating awkward draw scenarios.

When I heard about reducing saturation I thought that workers would take more timing to mine minerals, therefore you only need 2 workers per mineral patch instead of 3.
Swisslink
Profile Joined March 2011
2953 Posts
November 08 2014 13:35 GMT
#248
On November 08 2014 22:31 KingAlphard wrote:
Show nested quote +
On November 08 2014 21:25 Yrr wrote:
On November 08 2014 15:08 Zenbrez wrote:
So did they not reduce saturation to 12? It's still 16, with 24 max workers

I think they just didnt want to show new maps.


So would that be 6 mineral patches instead of 8? Seems excessive, it would be 6x1000 = 6000 minerals per base while now it is 8x1500 = 12000. Granted there are few games where all the bases are mined out right now, but with half the minerals on the map it could happen very very often, creating awkward draw scenarios.

When I heard about reducing saturation I thought that workers would take more timing to mine minerals, therefore you only need 2 workers per mineral patch instead of 3.


There have to be more bases on the maps to balance the reduced amount of minerals per base out. Generally speaking I expect the maps to look completely different in LotV.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 13:41 GMT
#249
On November 08 2014 22:30 DarkPlasmaBall wrote:
When units are frozen via the oracle's stasis ward, are they temporarily invulnerable and frozen, or just frozen?

Because if they can still be attacked, I'm thinking that stasis ward in a mineral line + disruptor drop could be pretty cool

Immune to damage
Caladan
Profile Joined May 2008
Germany1238 Posts
November 08 2014 13:43 GMT
#250
VODs anywhere? I'm only finding game 1 of exhibition matches.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
Last Edited: 2014-11-08 13:54:29
November 08 2014 13:51 GMT
#251
On November 08 2014 22:43 Caladan wrote:
VODs anywhere? I'm only finding game 1 of exhibition matches.


http://us.battle.net/blizzcon/en/live-stream/

12 hour 14 minute is the start of the first. Second one is about 12:49:00. Don't know if the finals has been played yet.
According to today's schedule, more multiplayer today (finals?): http://www.teamliquid.net/forum/sc2-tournaments/470823-wcs-global-finals-2014-day-3
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 13:55:34
November 08 2014 13:54 GMT
#252

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
November 08 2014 13:55 GMT
#253
perfect time to switch to terran
ESPORTS ILLUMINATI
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 08 2014 14:04 GMT
#254
On November 08 2014 22:54 Hider wrote:
Show nested quote +

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Show nested quote +
Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 14:10 GMT
#255
Why not redesign or remove the hellion. Perhaps remove the hellbat also.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 08 2014 14:16 GMT
#256
On November 08 2014 22:54 Hider wrote:
Show nested quote +

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Show nested quote +
Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.



The Cyclone as is won't make it to the beta probably. But I don't think the unit like broken like the warhound was. You can make it slower, or the lockon slower/last not as long, or it's lockon being able to somehow be interupted. There's lots of variables to play around with this unit.
Pokemon Master
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 08 2014 14:17 GMT
#257
On November 08 2014 22:54 Hider wrote:
Show nested quote +

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Show nested quote +
Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


People keep saying Hellion + Cyclone, but I don't see it. Speedlings can and do beat Hellions in open terrain. Terran adds Cyclones and suddenly the Hellions win every engagement?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 14:27:52
November 08 2014 14:18 GMT
#258
On November 08 2014 23:04 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.

Also, @ the Corrupter. In the video Blizzard had a much higher damage value of the Corrupter's damage in order to make it a bit more exciting. They probably knew that a Corrupter just tickling at a building would be pretty boring, so they couldn't show the actual Corrupter in the video.. That's a bit embarrasing, and it's clear that Blizzard still doens't know what to do with it.

@ Swarm Host. It seemed that Blizzard thinks this is all about defense vs offense - That the Swarm Host is boring becasue it's a defensive unit in HOTS. That's, however, not the main issue. Instead, it's boring becasue it doesn't reward player vs player engagements. With the new SHit's now posssible for the zerg player - once every 60th second - to kill stuff with free units without any countermicro potential from the enemy. I expect this new Swarm Host to stay for 2 months in beta (or so) before everyone realizes that it's not very fun.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-11-08 14:29:45
November 08 2014 14:21 GMT
#259
Love how people are complaining about balance in an alpha...
T P Z sagi
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
Last Edited: 2014-11-08 14:23:39
November 08 2014 14:22 GMT
#260
On November 08 2014 23:18 Hider wrote:
Show nested quote +
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 14:25 GMT
#261
On November 08 2014 23:18 Hider wrote:
Show nested quote +
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.

I couldn't agree more.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 14:33:15
November 08 2014 14:25 GMT
#262
As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?


Well there is still no downside to spending a bit of time tweaking the number stats of your units. This is what makes good interactions. And it's not particularly time consuming either as it would take like 2 minutes in the unit-tester, and then 1 minute to go into the editor and tweak its range, and another 1 minute to upload the patch.
Shredder was a different case, as it was a completley new concept that would require much more actual testing to see how it fitted into the gameplay.
Superbanana
Profile Joined May 2014
2369 Posts
November 08 2014 14:33 GMT
#263
On November 08 2014 23:22 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2014 14:51 GMT
#264
Artosis really missed an opportunity to make "PoO vs JaeZ"
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 08 2014 14:58 GMT
#265
On November 08 2014 23:33 Superbanana wrote:
Show nested quote +
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


I really hope Protoss gets a second new unit, just like Terran and Zerg.

On November 08 2014 23:25 Hider wrote:
Show nested quote +
As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?


Well there is still no downside to spending a bit of time tweaking the number stats of your units. This is what makes good interactions. And it's not particularly time consuming either as it would take like 2 minutes in the unit-tester, and then 1 minute to go into the editor and tweak its range, and another 1 minute to upload the patch.
Shredder was a different case, as it was a completley new concept that would require much more actual testing to see how it fitted into the gameplay.


I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 15:06:56
November 08 2014 15:01 GMT
#266
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.

DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 08 2014 15:04 GMT
#267
I heard that Banshees start with cloak now too? Is that accurate?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
Last Edited: 2014-11-08 15:12:56
November 08 2014 15:07 GMT
#268
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

Show nested quote +
I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage "Measure Twice, Cut Once". Why do it wrong/ blindly the first time, which would mean you'd limit your options and probably have to change it anyway?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 15:09 GMT
#269
On November 09 2014 00:07 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 08 2014 15:12 GMT
#270
On November 09 2014 00:09 Big J wrote:
Show nested quote +
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.


I think you need to actually read my post before giving such a silly response

In particular, "and is returning back to give an accurate response when they have more information on the question" Leaving the answer completely blank for good would mean that they have no intention of changing the units or new concepts, and DK has made it very clear that everything here is subject to change.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-08 15:18:42
November 08 2014 15:17 GMT
#271
On November 09 2014 00:12 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2014 00:09 Big J wrote:
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.


I think you need to actually read my post before giving such a silly response

In particular, "and is returning back to give an accurate response when they have more information on the question" Leaving the answer completely blank for good would mean that they have no intention of changing the units or new concepts, and DK has made it very clear that everything here is subject to change.


Oh well, I thought in that that analogy the "test" is the visual presentation. So not giving any answer at the presentation is going to "fail the test at hand". You might eventually pass the course, but right now you are wrong.
syroz
Profile Joined September 2012
France249 Posts
November 08 2014 15:32 GMT
#272
On November 08 2014 23:58 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 23:33 Superbanana wrote:
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


I really hope Protoss gets a second new unit, just like Terran and Zerg.

Show nested quote +
On November 08 2014 23:25 Hider wrote:
As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?


Well there is still no downside to spending a bit of time tweaking the number stats of your units. This is what makes good interactions. And it's not particularly time consuming either as it would take like 2 minutes in the unit-tester, and then 1 minute to go into the editor and tweak its range, and another 1 minute to upload the patch.
Shredder was a different case, as it was a completley new concept that would require much more actual testing to see how it fitted into the gameplay.


I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::




There is no doubt the game will be balance soon enought.

But all these changes seems just... off-topic, unrelevant, random.

Seems that they've just added extreme action without deap reflexion about the gameplay.

Half of these changes will evolve I know but It is quite desapointing for now.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
Last Edited: 2014-11-08 15:33:34
November 08 2014 15:32 GMT
#273
On November 09 2014 00:17 Big J wrote:
Show nested quote +
On November 09 2014 00:12 DarkPlasmaBall wrote:
On November 09 2014 00:09 Big J wrote:
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.


I think you need to actually read my post before giving such a silly response

In particular, "and is returning back to give an accurate response when they have more information on the question" Leaving the answer completely blank for good would mean that they have no intention of changing the units or new concepts, and DK has made it very clear that everything here is subject to change.


Oh well, I thought in that that analogy the "test" is the visual presentation. So not giving any answer at the presentation is going to "fail the test at hand". You might eventually pass the course, but right now you are wrong.


It's a pretty crappy analogy anyway, because the test question isn't well-defined. I think "What new units are there" and "What new concepts are you exploring in LotV" would be more appropriate questions than "What's the perfect way to balance your newest unit". And I think they did a pretty good job of answering those two, more reasonable, questions.

I can understand Hider's concern about not balancing things, but if we're between "Not releasing information because we're not sure it'll work out/ hasn't been perfectly assessed yet" and "Release the information to build up hype and get a conversation going", I'm all for the latter. I like transparency, and I like to see what ideas Blizzard toys with, before they go into the garbage can or become modified. And I think hyping up the next game by giving us a little taste is one of the main purposes of these kinds of conventions.

We're not even in closed beta, let alone open beta, let alone the real release... I'd much prefer them throw around crazy ideas now and balance them later. Personal preference
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Lexender
Profile Joined September 2013
Mexico2647 Posts
November 08 2014 15:37 GMT
#274

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::


Something to take into consideration is that 90% of these changes are stuff the community have been asking for years, warpgate, forcfield economy, capital ships, mech, lurkers, less deathball, more microable units.

So they not knowing how well things are going to turn out is actually a good sign, they probably want to take the community feedback in how to address each thing, where if they actually went fo a solution they made, they would just be forcing it down on us. One of the biggest complains of HotS is that they didn't let things work out and simply forced down band-aid solutions to everything, they probably don't want anything set on Stone so everything right now is OP as hell so they start tunning it down accordingly as the beta Works out.
Tuczniak
Profile Joined September 2010
1561 Posts
November 08 2014 15:40 GMT
#275
That ZvT match was fail as exhibition. You want at least some kind of balance and the dev team looked like very silly showing this. Of course game wont be perfectly balanced, but you can't properly design units in vacuum, you have to at least some sense how strong things should be and how are they supposed to match against others.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 08 2014 15:41 GMT
#276
Holy shit this forum sometimes...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
November 08 2014 15:44 GMT
#277
On November 09 2014 00:37 Lexender wrote:
Show nested quote +

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::


Something to take into consideration is that 90% of these changes are stuff the community have been asking for years, warpgate, forcfield economy, capital ships, mech, lurkers, less deathball, more microable units.

So they not knowing how well things are going to turn out is actually a good sign, they probably want to take the community feedback in how to address each thing, where if they actually went fo a solution they made, they would just be forcing it down on us. One of the biggest complains of HotS is that they didn't let things work out and simply forced down band-aid solutions to everything, they probably don't want anything set on Stone so everything right now is OP as hell so they start tunning it down accordingly as the beta Works out.


Agreed. It's nice to see that they directly responded to a lot of the biggest controversies in HotS, like forcefields, mech, and turtling on a few bases. Obviously it won't be perfect yet, but I'm cautiously optimistic and prefer to focus on the good ideas this early on in the development process
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 15:57:52
November 08 2014 15:52 GMT
#278
On November 09 2014 00:07 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage "Measure Twice, Cut Once". Why do it wrong/ blindly the first time, which would mean you'd limit your options and probably have to change it anyway?


This isn't about nerfing or buffing. I don't care if a unit is like 10% too strong or too weak. What is more important is how the interaction work, and when one unit can kite another unit infinitely without taking damage, it's a terrible interaction, and must not stay in the game. Thus, "infinite kiting" here is similar to answer D, while a lower range could be anser C (a possible solution).

Also what exact bigger picture are you trying to see? A unit that can kite infinitely and is extremely boring to play against gives a good picture?
Why not start by working on making a specific interaction fun and then let the players battle it out? This would actually give a much better sense of the better picture. Once you get into beta, you can then tweak stats a bit, but the alpha-development is about creating interactions and unit roles (design).
Blizzard failed here, and I don't know why you want to defend Blizzard here when they make the same types of errors over and over.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
Last Edited: 2014-11-08 16:14:15
November 08 2014 16:08 GMT
#279
On November 09 2014 00:52 Hider wrote:
Show nested quote +
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage "Measure Twice, Cut Once". Why do it wrong/ blindly the first time, which would mean you'd limit your options and probably have to change it anyway?


This isn't about nerfing or buffing. I don't care if a unit is like 10% too strong or too weak. What is more important is how the interaction work, and when one unit can kite another unit infinitely without taking damage, it's a terrible interaction, and must not stay in the game.


This makes no sense to me, because nerfing and buffing and otherwise modifying the units are exactly what changes unit interactions. For you to say that things have to be fixed but not through nerfing or buffing seems like a contradiction. Obviously, infinite kiting is an issue. And to fix that, you either completely remove the unit, *or* change some of the stats so that such a thing no longer exists. That's what traditionally happens, and unless the unit gets completely scrapped, that's what we'll see here. Of course the interaction "must not stay in the game", and that's why they tweak the numbers over time and see what works and what doesn't. You're making a lot of presumptions about how Blizzard must suck because some things aren't working properly yet, in the earliest stages of the game. Maybe that ends up being a fair assessment, but I think it's too early to tell and so I'm not comfortable jumping on the bandwagon of "Well, this game is screwed/ fuck Blizzard."

Anyways, I must go. Enjoy your day
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 16:19:35
November 08 2014 16:14 GMT
#280
This makes no sense to me, because nerfing and buffing and otherwise changing the units are exactly what changes unit interactions


An interaction is about how you micro the units, so let's say Blizzard erfed the DPS of Marines by 5%. Would that change how you microed them vs Banelings? Probably not, and that's why it's a balance-change and not a design-chance.

If you change the range/movement speed of the new terran unit, the interaction is different as infinitive kiting is removed.

It's very easy to identify when there is a big flaw in the interaction by just playing around with the units in the unit-tester, while balance is a lot more complicated. That's why interactions that are this bad should be put into a playable alpha in the first place.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
Last Edited: 2014-11-08 16:21:04
November 08 2014 16:17 GMT
#281
On November 09 2014 01:14 Hider wrote:
Show nested quote +
This makes no sense to me, because nerfing and buffing and otherwise changing the units are exactly what changes unit interactions


An interaction is about how you micro the units, but let's say you nerfed the DPS of Marines by 5%. Would that change how you microed them vs Banelings? Probably not, and that's why that's a balance-change and not a design-chance.

If you change the range of the new terran unit, the interaction is different as infinitive kiting is removed.


Yeah I know. And changing the range is nerfing/ buffing. No one is saying that lowering DPS = changing micro ability; you're creating a strawman argument. At this point, I think you're just having a semantics problem and trying to redefine what a nerf is. I'm not okay with playing ball there.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 16:51:34
November 08 2014 16:22 GMT
#282
On November 09 2014 01:17 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2014 01:14 Hider wrote:
This makes no sense to me, because nerfing and buffing and otherwise changing the units are exactly what changes unit interactions


An interaction is about how you micro the units, but let's say you nerfed the DPS of Marines by 5%. Would that change how you microed them vs Banelings? Probably not, and that's why that's a balance-change and not a design-chance.

If you change the range of the new terran unit, the interaction is different as infinitive kiting is removed.


Yeah I know. And changing the range is nerfing/ buffing. At this point, I think you're just having a semantics argument and trying to redefine what a nerf is. I'm not okay with playing ball there.


My point is that it's very easy to identify when there is a flaw in the interaction, while it's harder to identify when a unit is slightly too weak.
If the terran unit could still do infinitive kiting but had like 10 times less damage, then it would be UP, but it's interaction would still be terrible and I would still be in favor of reducing its range (and balancing it around) that.

This isn't semantics, as I wouldn't be negative towards Blizzard if a unit had a fun interaction but wasn't perfectly balanced.

If we look at Siege tank drops, they are not troublesome because they are overpowered. Even if you make it an upgrade, it would still be poorly designed becasue the enemy can't attack the dropship/Siege Tank.
That's the same reason forcefields suck vs zerg. The game becomes most fun when both players can react through their unitcontrol to what the enemy is doing.
Tzyx
Profile Joined August 2010
Northern Ireland281 Posts
November 08 2014 16:42 GMT
#283
Is there a vod for the other showmatches or was the TvZ the only one so far?
Ramiz1989
Profile Joined July 2012
12124 Posts
November 08 2014 16:55 GMT
#284
On November 09 2014 01:42 Tzyx wrote:
Is there a vod for the other showmatches or was the TvZ the only one so far?



Even though it isn't on English, it is much better than the first one in my opinion. Showing some crazy stuff.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
caznitch
Profile Joined July 2012
Canada645 Posts
November 08 2014 17:53 GMT
#285
On November 09 2014 01:55 Ramiz1989 wrote:
Show nested quote +
On November 09 2014 01:42 Tzyx wrote:
Is there a vod for the other showmatches or was the TvZ the only one so far?

https://www.youtube.com/watch?v=k-zFgZyVtYo

Even though it isn't on English, it is much better than the first one in my opinion. Showing some crazy stuff.

Thanks for posting that. That was way better than the 1st.

I have a feeling that the landscape for who the best players in LOTV will be different than what they were in wol and hots. It feels way closer to BW.
why?
ObeseHydra
Profile Joined March 2013
Brazil196 Posts
November 08 2014 18:05 GMT
#286
Saw the exibition matches. I like the direction they are going, but this Cyclone thing and the Siege Tank drop... My God, have they even played the game before Blizzcon? lol
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
November 08 2014 18:15 GMT
#287
What an exciting exhibition. Not.
HOLY CHECK!
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 18:16:04
November 08 2014 18:15 GMT
#288
Lol, it just keeps getting worse. Protoss doesn't even have a theoretical counter lol, and it's impossible to micro against it.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
Last Edited: 2014-11-08 18:18:22
November 08 2014 18:17 GMT
#289
This is why I don't play blizzard games anymore. The fact that the game isn't finished is no excuse for how retarded this is.
Also, why did they decide to give terran the one thing that protoss players have wanted which is reaver+shuttle play in the form of siege tank medivac. how awful.
Swisslink
Profile Joined March 2011
2953 Posts
November 08 2014 18:17 GMT
#290
Can we agree upon the fact that the Cyclones won't be in the game in their current form? xD
That's just stupid.
limbonic
Profile Joined December 2012
70 Posts
Last Edited: 2014-11-08 18:19:13
November 08 2014 18:17 GMT
#291
terran is extremely op as is right now, but they will change things for the better in the beta for sure.

they have not even been using banshees so far :D
Latham
Profile Blog Joined May 2007
9560 Posts
November 08 2014 18:18 GMT
#292
This is hilarious to watch alpha-WoL footage xD
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Eluadyl
Profile Joined May 2010
Turkey364 Posts
November 08 2014 18:19 GMT
#293
HAHAHA :D:D hilarious at this stage! But I'm hopeful
Not enough energy
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 08 2014 18:19 GMT
#294
Are people really shitting on Blizzard while they are making changes to the game...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Eluadyl
Profile Joined May 2010
Turkey364 Posts
November 08 2014 18:20 GMT
#295
On November 09 2014 03:19 OtherWorld wrote:
Are people really shitting on Blizzard while they are making changes to the game...


Yeah, they always do that. Just don't care and move on.
Not enough energy
Clonester
Profile Joined August 2014
Germany2808 Posts
November 08 2014 18:21 GMT
#296
loool cyclone... blizzard should play test games....
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
November 08 2014 18:22 GMT
#297
On November 09 2014 03:20 Eluadyl wrote:
Show nested quote +
On November 09 2014 03:19 OtherWorld wrote:
Are people really shitting on Blizzard while they are making changes to the game...


Yeah, they always do that. Just don't care and move on.

Because the fact that it exists in its current form shows an amazing lack of understanding and/or incompetence.
Latham
Profile Blog Joined May 2007
9560 Posts
November 08 2014 18:23 GMT
#298
I really like the concept of cyclones much more than warhounds? But obviously needs some tweeking any addition to the factory is a good thing in my book
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 08 2014 18:27 GMT
#299
On November 09 2014 03:17 Snorkle wrote:
This is why I don't play blizzard games anymore. The fact that the game isn't finished is no excuse for how retarded this is.
Also, why did they decide to give terran the one thing that protoss players have wanted which is reaver+shuttle play in the form of siege tank medivac. how awful.

they dont need an excuse for anything because they havent sold lotv to anyone yet...

once its on the market then theyll need an "excuse" if things are wrong
TL+ Member
Swatch
Profile Joined August 2010
Germany114 Posts
November 08 2014 18:28 GMT
#300
hahaha, the herc move was awesome!
Swisslink
Profile Joined March 2011
2953 Posts
November 08 2014 18:31 GMT
#301
I kinda like the Herc.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 08 2014 18:36 GMT
#302
Is anyone watching this?!
(Z)soO is about to get 2nd place again in the LotV showmatch!
It's like he's really trying.
moo...for DRG
Code
Profile Blog Joined June 2009
Canada634 Posts
November 08 2014 18:37 GMT
#303
Wait ..Colossus only have 8 range with thermal lance now!?!
renlynn
Profile Joined May 2011
United States276 Posts
November 08 2014 18:43 GMT
#304
hahahaha 2 dts killed by one cyclone
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
November 08 2014 18:49 GMT
#305
lol those banshees
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 08 2014 18:49 GMT
#306
Those banshees are stupidly strong.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
November 08 2014 18:52 GMT
#307
Well, some balance tuning is needed.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
duckk
Profile Joined March 2013
United States622 Posts
November 08 2014 18:53 GMT
#308
wait... did soo just get 2nd at something again ... lol
zev318
Profile Joined October 2010
Canada4306 Posts
November 08 2014 18:54 GMT
#309
perfect game
Eluadyl
Profile Joined May 2010
Turkey364 Posts
November 08 2014 18:54 GMT
#310
On November 09 2014 03:52 Darksoldierr wrote:
Well, some balance tuning is needed.


All races are balanced but Terran is more balanced.
Not enough energy
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 08 2014 18:54 GMT
#311
lol @ MC. "Legacy of the Void champion wins no prize money" rofl
syroz
Profile Joined September 2012
France249 Posts
Last Edited: 2014-11-08 18:59:15
November 08 2014 18:58 GMT
#312
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong? Did they play it once before showing it?
Biolunar
Profile Joined February 2012
Germany224 Posts
November 08 2014 18:59 GMT
#313
On November 09 2014 03:58 syroz wrote:
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong?

To be honest, I am not surprised. :D
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Swisslink
Profile Joined March 2011
2953 Posts
November 08 2014 19:00 GMT
#314
On November 09 2014 03:58 syroz wrote:
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong? Did they play it once before showing it?


Not that big of a deal, imo. Because the Units are as strong as they are right now, they're used and can be adjusted accordingly.
syroz
Profile Joined September 2012
France249 Posts
November 08 2014 19:00 GMT
#315
On November 09 2014 03:59 Biolunar wrote:
Show nested quote +
On November 09 2014 03:58 syroz wrote:
I play terran but i feel bad. Even for an alpha, how can blizzard be so wrong?

To be honest, I am not surprised. :D


Thanks I feel better. :D
Deleted User 329278
Profile Joined March 2014
123 Posts
November 08 2014 19:04 GMT
#316
So zerg got even wonkier, just anti ground additions, slow, immobile, dodgeable. Cool.

Toss with invincible ultra aoe no-burrow speed mine and undodgeable ultra hunter seeker missile of certain death (tempest ability). And hydra killing immortal. Cool.

Terran...well, lol.
SmileZerg
Profile Joined March 2012
United States543 Posts
November 08 2014 19:09 GMT
#317
I think the Cyclone was pushed a little too hard but it's not as broken as people are saying. The lock-on range is much shorter than the maximum missile range - keep in mind they have to get close enough to lock-on if you want to move-shoot with them like Phoenixes, otherwise they're basically just (more expensive?) stalkers. I definitely think the damage is the first thing they should nerf.

HERCs are weird as hell. It looks kind of stupid having a huge beefy infantry guy grappling onto a zergling and going towards it instead of pulling the ling over to him. I feel like that unit is going to get reworked a bit.

The fast banshees look like a pain in the ass but Protoss can deal with them easily with Stargate. I think Zerg is going to have much more of an issue since they outrun Overseers and we don't have a spell like Revelation. Looks like Fungal is our only saving grace as usual.

Love the BC warp jump and siege tank lift, taken straight out of Starbow. ;P

Ravagers are fucking incredible. People saying they look useless don't understand what the unit is meant for. They come out early, they shut down forcefields, they can pick off widow mines and siege tanks, zone out units, and in combination with fungal they'll absolutely wreck anything.

Lurkers being back is the most hype thing ever, that just goes without saying. Never gonna worry about mass marines in the lategame again.

The new swarm host is literally EVERYTHING I WANTED out of that unit. A hit-and-run siege attacker that can send locusts flying over cliffs and ravines, but no longer clogs up games with constant endless waves. They nailed it.

Corruptor ability is sweet, pretty much just what they needed to finally feel like a complete unit.

I cannot wait to use the new Nydus Worms, though from the game I saw they don't seem to be invisible while digging like early rumors suggested?

Disruptor seems like it could be an interesting unit. Looks like they're going for a sort of pseudo-Reaver scarab type thing. Kinda wish they would just scrap the Colossus and put the Reaver in after all but this could work.

Tempest changes are awesome!

Immortal change adds more micro and has more versatility compared to the passive Hardened Shield, also great.

The new Carrier is a fuckin thing of beauty. Looks like we're actually going to see everyone's capital ships being used finally.

Overall impression was damn good. The only thing I really don't like is the HERC. The rest might need some balance tweaking (Cyclones especially) but in concept it's looking very exciting.

If I could make only one other change for LotV, I would beg Blizzard to put in dynamic pathfinding so we don't have unit blobs anymore. That would actually make this game almost worthy of being the successor to Brood War.
"Show me your teeth."
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 19:18 GMT
#318
On November 09 2014 03:49 [SXG]Phantom wrote:
lol those banshees

That amount of banshees in hots would have done nearly the exact same amount of damage. The only time the lotv changes came into effect was when they got out of storm faster.
"Nerfing Toss can just make them stronger"
Espers
Profile Joined August 2009
United Kingdom606 Posts
November 08 2014 19:19 GMT
#319
why would I ever harass with this Swarm Host instead of using the more versatile Mutalisk? seems like such an overlap.
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 19:21 GMT
#320
On November 09 2014 04:09 SmileZerg wrote:


Ravagers are fucking incredible. People saying they look useless don't understand what the unit is meant for. They come out early, they shut down forcefields, they can pick off widow mines and siege tanks, zone out units, and in combination with fungal they'll absolutely wreck anything.


I haven't thought of that. I hope blizzard posts video showing this interaction.
"Nerfing Toss can just make them stronger"
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-08 19:27:38
November 08 2014 19:22 GMT
#321
On November 09 2014 04:19 Espers wrote:
why would I ever harass with this Swarm Host instead of using the more versatile Mutalisk? seems like such an overlap.

That was exactly what I thought:
If I can't reach it by ground and it isn't defended, go there with mutalisks not with SHs. Like, do I invest into a unit that costs a lot to rarely harass but is bad in combat, or do I build a regenerating, flying superfighter that has no downtime ever and can deal with all the mobile threats of my opponent for similar cost/supply?
If I can reach it by ground and it isn't defended, use any zerg unit at all because they are still all faster than the Swarm Host/Locust stuff.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 08 2014 19:24 GMT
#322
locusts can fly now tho.
The mind is like a parachute, it doesnt work unless its open. - Zappa
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
November 08 2014 19:24 GMT
#323
Well , i think people will use swarmhost because they'll be almost inmortal now.

You go, siege a little and go. 0 damage taken, while with mutalisk, well 2 widow mine shots and the mutalisk are no more.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
CoraBlue
Profile Joined April 2014
United States24 Posts
November 08 2014 19:29 GMT
#324
So I've been holding back on all my critique on the new units until I saw them in a fair amount of action. I had a nervous reaction to most of the changes, but I've grown comfortable with most.

TvZ is great (not perfect). That herc grapple to save it was amazing. That ravager hit on the moving medivac that ALMOST killed it tells me that this could be a really exciting matchup later on. Especially when you consider the cost of losing not only the medivac, but a whole tank. At this point I choose to believe that David Kim was correct when he said speedlings were a direct counter to the Cyclone. As far as I can tell that seems pretty accurate. I was a little confused at how fast the nydus died to only SCVs even with the buff, but I can wait on that.

ZvP is also great (not perfect). Again, ravagers look like a great addition to the matchup, where if they manage to hit stalkers with the cooldown ability, it could make for a great engagement. It was amazing to see the stalker dodge lurker hits while they were focused down. That in combination with the multiple armies and several bases reminded me of BW at the time a lot. Also amazed at how good carriers are. I think the disruptors had poor micro most of the game, so those should be better than what we saw initially. Tempests to take out base defenses is a good choice and what they were meant for to begin with.

TvP is not so great right now. I do like the herc stalker dynamic, but it is clear that the cyclone seems to be a problem in the matchup, making it fairly one-sided. This makes me extremely skeptical of the unit, because while I do believe speedlings are the answer in Z, we didn't see speedlings and the cyclone also dominated that matchup. As a high plat low diamond, I'm not gonna spew my bullshit about what should change, but this is the only thing in the game I'm willing to admit needs tweaking at the current time. It's good that fast banshee can't outrun phoenix. Again, I'd like to see some disruptor play in the matchup as I think that will help P, but again, we may see a phasing out of bio as mech becomes violently viable in this matchup with tank pickups in addition to the banshee and cyclone.

I do like the econ change as it causes players to expand faster. The micro focus in LotV as well as new harass opportunities is going to cause you to split your army far more. These two things work together to bring us what I believe to be a return to BW / Starbow style battles where army supply doesn't max out quite so often and engagements can happen all over the map. I'm worried about turtling, as I saw P do it far too often, but I'm willing to wait until I get my hands on it to say much more than that.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
November 08 2014 19:30 GMT
#325
On November 09 2014 04:24 Kevin_Sorbo wrote:
locusts can fly now tho.

But according to the trailer, it looked like they had to land before they could attack?
Can anyone confirm?
Deathstar
Profile Blog Joined May 2010
9150 Posts
November 08 2014 19:31 GMT
#326
^ Yeah. It looked pretty gross


The flying was more for transportation than to be AA locusts
rip passion
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 19:32 GMT
#327
On November 09 2014 04:30 Holdenintherye wrote:
Show nested quote +
On November 09 2014 04:24 Kevin_Sorbo wrote:
locusts can fly now tho.

But according to the trailer, it looked like they had to land before they could attack?
Can anyone confirm?

From when jaedong and zest used them, they acted like brood lings. They would fly over to the target then land and attack. Locust also have way more dps.
"Nerfing Toss can just make them stronger"
Deleted User 329278
Profile Joined March 2014
123 Posts
Last Edited: 2014-11-08 19:38:45
November 08 2014 19:34 GMT
#328
Guess sh are useless now (not that I liked the hots sh). It's now basically a unit that will turn into a useless and clumsy chunk of supply everytime a wave of locust has died (until spawn is ready again). Having a few of those will open up way too risky time windows for your opponent to exploit. Why would you spend that tech and resources and supply. And flying locusts won't be available before lategame (hive I guess), so basically when it's waaaaay to risky to use supply for something like that (should you ever even get to having the time/resources for some upgraded sh).

Nydus being invincible while burrowing is pretty useless as well, because if seen it gets easily killed even after finishing. If not being seen, well then it doesn't need to be invulnerable. No real difference from before. Invisibility (but maybe detectable) or simply no stupid scream would have made an interesting difference.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 08 2014 19:35 GMT
#329
On November 09 2014 04:32 royalroadweed wrote:
Show nested quote +
On November 09 2014 04:30 Holdenintherye wrote:
On November 09 2014 04:24 Kevin_Sorbo wrote:
locusts can fly now tho.

But according to the trailer, it looked like they had to land before they could attack?
Can anyone confirm?

From when jaedong and zest used them, they acted like brood lings. They would fly over to the target then land and attack. Locust also have way more dps.

yeah saw locusts shred a nexus in like 3 seconds flat... it was ridiculous, like there was no way to save it once the locusts were spawned
The mind is like a parachute, it doesnt work unless its open. - Zappa
RHoudini
Profile Joined October 2009
Belgium3627 Posts
November 08 2014 19:37 GMT
#330
On November 09 2014 04:34 inken wrote:
Guess sh are useless now (not that I liked the hots sh).

I think that's the whole point of the change.
Blizzard doesn't want to remove the SH altogether (as that would be admitting that the unit was wrong in the first place), they just make it completely cost ineffective.
Lee Jae Dong fighting!
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 19:38 GMT
#331
On November 09 2014 04:35 Kevin_Sorbo wrote:
Show nested quote +
On November 09 2014 04:32 royalroadweed wrote:
On November 09 2014 04:30 Holdenintherye wrote:
On November 09 2014 04:24 Kevin_Sorbo wrote:
locusts can fly now tho.

But according to the trailer, it looked like they had to land before they could attack?
Can anyone confirm?

From when jaedong and zest used them, they acted like brood lings. They would fly over to the target then land and attack. Locust also have way more dps.

yeah saw locusts shred a nexus in like 3 seconds flat... it was ridiculous, like there was no way to save it once the locusts were spawned

Yep. They killed the nexus the geysers and the pylons before I realized what happened. Tbh I kinda loved it. As a terran player there's something special about watching a nexus die.
"Nerfing Toss can just make them stronger"
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 19:39 GMT
#332
On November 09 2014 04:35 Kevin_Sorbo wrote:
Show nested quote +
On November 09 2014 04:32 royalroadweed wrote:
On November 09 2014 04:30 Holdenintherye wrote:
On November 09 2014 04:24 Kevin_Sorbo wrote:
locusts can fly now tho.

But according to the trailer, it looked like they had to land before they could attack?
Can anyone confirm?

From when jaedong and zest used them, they acted like brood lings. They would fly over to the target then land and attack. Locust also have way more dps.

yeah saw locusts shred a nexus in like 3 seconds flat... it was ridiculous, like there was no way to save it once the locusts were spawned

Yes, but they also travelled like 10seconds after being spawned from a ground unit that first had to travel by land to a location that is pretty specific to that maps natural expansion and wait for a 60 cooldown to reset.
In the time it took the hosts to wait and spawn and the locusts to travel 20mutalisks would have done the same thing to that location with less risks during traveling and without being combatincapable for 60seconds afterwards.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2014-11-08 19:44:08
November 08 2014 19:43 GMT
#333
In the time it took the hosts to wait and spawn and the locusts to travel 20mutalisks would have done the same thing to that location with less risks during traveling and without being combatincapable for 60seconds afterwards.


These Swarm Hosts will be absolutely impossible to balance as you cannot have a unit that only does something every 60th second. And it can still stay safely away from battle, so there is no unit vs unit interaction here.

I don't think it will make it into beta.

Also, it has an upgrade to burrow while spawning? Why exactly would that be useful. Kinda feels like a lastminute change.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
November 08 2014 19:44 GMT
#334
It seemed like every time David Kim was asked a question, he just answered with a pre-programmed response. We might as well have had a robot up there answering questions.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2014 19:46 GMT
#335
On November 09 2014 04:44 ineversmile wrote:
It seemed like every time David Kim was asked a question, he just answered with a pre-programmed response. We might as well have had a robot up there answering questions.

Welcome to modern PR
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 19:47 GMT
#336
On November 09 2014 04:43 Hider wrote:
Show nested quote +
In the time it took the hosts to wait and spawn and the locusts to travel 20mutalisks would have done the same thing to that location with less risks during traveling and without being combatincapable for 60seconds afterwards.


These Swarm Hosts will be absolutely impossible to balance as you cannot have a unit that only does something every 60th second. And it can still stay safely away from battle, so there is no unit vs unit interaction here.

I don't think it will make it into beta.

Also, it has an upgrade to burrow while spawning? Why exactly would that be useful. Kinda feels like a lastminute change.


The new swarm host fails the first question I ask of a unit: What purpose does it have that cannot be fullfilled by another unit better; i.e. why would I ever build that unit?
And then of course you are completely right the interactions are still horrible. It's not fun to use a unit and then have it 60seconds sit afk and defenseless. While the best interaction method for the opponent with locusts is to still just not interact with them, because they're still free units.
CoraBlue
Profile Joined April 2014
United States24 Posts
November 08 2014 19:50 GMT
#337
On November 09 2014 04:44 ineversmile wrote:
It seemed like every time David Kim was asked a question, he just answered with a pre-programmed response. We might as well have had a robot up there answering questions.



I think people are too hard on Kim in general. He seemed extremely candid to me, not programmed. He's not a pro and he knows it. Has there been a StarCraft reveal ever in which they invite actual pros to put it through the ringer on the exact same day? I mean, Kim answered most of the questions satisfactorily while admitting that everything was subject to change.

And the icing on the cake is that they're trying to break their own game right out of the gate by having MC, Polt, Jaedong, and Hyun test it over a public stream. Imagine you were the spokesperson in charge of giving official Blizzard input on a day like that.
Tenks
Profile Joined April 2010
United States3104 Posts
November 08 2014 19:55 GMT
#338
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.
Wat
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 20:01 GMT
#339
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.
I will make Yogg Saron priest work...
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
November 08 2014 20:08 GMT
#340
On November 09 2014 05:01 Ovid wrote:
Show nested quote +
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Yes, ofc, terran players are rarely looking at their base anyway. All focus is on microing/babysitting units anyway.
SmileZerg
Profile Joined March 2012
United States543 Posts
November 08 2014 20:09 GMT
#341
On November 09 2014 05:01 Ovid wrote:
Show nested quote +
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.
"Show me your teeth."
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 20:10 GMT
#342
On November 09 2014 05:09 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?
I will make Yogg Saron priest work...
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 20:10 GMT
#343
On November 09 2014 05:09 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.

but then its just another hardcounter which we didn't want anymore of!
Another unit that just says: build X or you die. If you build X, it can easily kill it and he dies!
Tileks
Profile Joined January 2013
Brazil74 Posts
November 08 2014 20:10 GMT
#344
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


That's the reason I think the Banshee's changes will stay, people will learn to defend. But the cyclone is way more extreme.
I hope the unit is reworked and not removed.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 08 2014 20:11 GMT
#345
On November 09 2014 05:10 Tileks wrote:
Show nested quote +
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


That's the reason I think the Banshee's changes will stay, people will learn to defend. But the cyclone is way more extreme.
I hope the unit is reworked and not removed.


I hope it's removed. I don't see which role it fulfills that already existing units couldn't fulfill.
CoraBlue
Profile Joined April 2014
United States24 Posts
Last Edited: 2014-11-08 20:15:25
November 08 2014 20:15 GMT
#346
I'm with someone else in this thread who said what the Cyclone needs first is a damage nerf. It really becomes a question of where you want to put your APM at that point.

You shouldn't be able to kill a stalker in 5 seconds with a single move command. Increasing that to 15 seconds means more dancing, greater chance of dying, and potentially forgetting macro. I like the unit, but I think we want to start there.

EDIT: typo.
SmileZerg
Profile Joined March 2012
United States543 Posts
November 08 2014 20:15 GMT
#347
On November 09 2014 05:10 Ovid wrote:
Show nested quote +
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.
"Show me your teeth."
Riski
Profile Joined October 2014
France15 Posts
November 08 2014 20:18 GMT
#348
Omg, HERCs alone could make me switch from Zerg to Terran. What a cool design ! Ravager seems also pretty cool, especially used in synergy with fungal.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2014-11-08 20:20:24
November 08 2014 20:18 GMT
#349
I think a cannon at the ramp would do wonders as well against the unit

I wouldn't be shocked if they made it so the unit can't hit air though
Wat
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2014 20:18 GMT
#350
On November 08 2014 23:33 Superbanana wrote:
Show nested quote +
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


Immortal nerfed. Planetary Nexus can't attack air. Forcefields nerfed. Warping in nerfed. Tempest gets super lategame upgrade. Oracle and single new Protoss unit gimmickiness is where we can rest all our hope so far in this Protoss expansion. Warp Prism micro made easier but not really more effective. Other races get super beefed early and mid game stuff.
The more you know, the less you understand.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-08 20:24:04
November 08 2014 20:20 GMT
#351
On November 09 2014 05:15 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.

It needs less range, e.g. like 4-5 to initiate and 8-9 at most. Currently it is like 6-12 or 6-13 (with an upgrade that makes it 9-13). Longer lock-on time might be cool as well, so it cannot jump from unit to unit and kill each of them but there was a drawback if you targeted wrong (e.g. a zergling instead of a roach).
The dps is high but that's not such a problem I think. But as long as you cannot touch it unless you build its hardcounters it makes it very boring and limiting to play against.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 20:23 GMT
#352
On November 09 2014 05:15 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.


Don't get me wrong I love what they're trying it's the whole point of beta to make it more inline with reason but my major complaint with the Cyclone is that it's Pseudo Micro in reality it's clicking on a unit and then moving, not hard not much thought involved part of the reason is the huge range, if it had shorter ranged it would require so much more micro to be strong, it also needs to melt things slower. I'm not a balance designer nor a pro so I won't comment on how they should go with it.

I will make Yogg Saron priest work...
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 20:24 GMT
#353
Well, if it can fight somewhat vs zergling.. I mean not beeing useless vs them.
And then if merc+cyclone can zerglings/roaches etc.

So its a 2v2 battle. It can be fun.
Dont think its realistic at all from blizzard to change the hardcounter in this game.. Look at colossus, its sitll in the game barely touched for crying out loud?
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 20:24 GMT
#354
On November 09 2014 05:20 Big J wrote:
Show nested quote +
On November 09 2014 05:15 SmileZerg wrote:
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.

It needs less range, e.g. like 4-5 to initiate and 8-9 at most. Currently it is like 6-12 or 6-13 (with an upgrade that makes it 9-13). Longer lock-on time might be cool as well, so it cannot jump from unit to unit and kill each of them but there was a drawback if you targeted wrong (e.g. a zergling instead of a roach).
The dps is high but that's not such a problem I think. But as long as you cannot touch it unless you build its hardcounters it makes it very boring and limiting to play against.


It starts at 6 range then goes to 9.
I will make Yogg Saron priest work...
Tenks
Profile Joined April 2010
United States3104 Posts
November 08 2014 20:27 GMT
#355
On November 09 2014 05:15 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.



From the limited games viewed it appeared like Stargate was almost required in TvP. Toss was having issues shutting down cyclones and tank harass and both of which would be shut down pretty heavily by stalkers and phoenix. I'll be interested to see how it all plays out. Obviously if the Terran opens rax you don't want the gate but it appears like if he goes fact after rax is when the stargate becomes a really strong investment.
Wat
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 20:28 GMT
#356
On November 09 2014 05:24 Ovid wrote:
Show nested quote +
On November 09 2014 05:20 Big J wrote:
On November 09 2014 05:15 SmileZerg wrote:
On November 09 2014 05:10 Ovid wrote:
On November 09 2014 05:09 SmileZerg wrote:
On November 09 2014 05:01 Ovid wrote:
On November 09 2014 04:55 Tenks wrote:
People are also ignoring the fact that LotV clearly puts more micro possibilities into player's hands. And now they have two of the best players in the world playing the game together so someone can freely just sit and babysit their cyclones with perfect micro which may not play out that way in a real game due to being forced to macro behind all this micro. IMO everyone is way overreacting to some of this omg imba stuff.


You're kidding, people will be able to do that and macro all they have to do is click and pull back, the range/speed is enough to make it simple and allow them time to macro. The fact that in the first game 2 cyclones got combined 64 kills on Roaches/Hydra/Lurker/Corrupter ect makes them seem really op.


Throwing slow roaches and Ravager shots at them is obviously not the way to deal with them.

10 speedlings and they would have been toast. This wasn't a real game, it was a showmatch with people fucking around with new units.


Did you see the protoss game?
How do they deal with it?

Forcefield, Blink, Phoenix lift, Stasis Wards?

And I'm not saying the Cyclone isn't OP right now but all it needs is a small damage nerf and maybe something else (longer lock-on time?). The people crying for it to be removed are ridiculous.

It needs less range, e.g. like 4-5 to initiate and 8-9 at most. Currently it is like 6-12 or 6-13 (with an upgrade that makes it 9-13). Longer lock-on time might be cool as well, so it cannot jump from unit to unit and kill each of them but there was a drawback if you targeted wrong (e.g. a zergling instead of a roach).
The dps is high but that's not such a problem I think. But as long as you cannot touch it unless you build its hardcounters it makes it very boring and limiting to play against.


It starts at 6 range then goes to 9.

that's what I meant. but it has like 13leash range, right? so even if you move away from the cyclone, it will keep on attacking you long beyond 6range. So microing against it doesn't work, because even if you try to disengage after you have been locked as target, you are still going to take incredibly amounts of damage.
[image loading]
SmileZerg
Profile Joined March 2012
United States543 Posts
Last Edited: 2014-11-08 20:34:44
November 08 2014 20:30 GMT
#357
On November 09 2014 05:18 Cloak wrote:
Show nested quote +
On November 08 2014 23:33 Superbanana wrote:
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


Immortal nerfed. Planetary Nexus can't attack air. Forcefields nerfed. Warping in nerfed. Tempest gets super lategame upgrade. Oracle and single new Protoss unit gimmickiness is where we can rest all our hope so far in this Protoss expansion. Warp Prism micro made easier but not really more effective. Other races get super beefed early and mid game stuff.


You forgot that Carriers are ungodly untouchable war machines of death.

EDIT: And the Immortal change is not a straight nerf, either. Hardened Shields are now less useful against a few units but actually do something vs ALL units now.
"Show me your teeth."
Cloak
Profile Joined October 2009
United States816 Posts
November 08 2014 20:47 GMT
#358
On November 09 2014 05:30 SmileZerg wrote:
Show nested quote +
On November 09 2014 05:18 Cloak wrote:
On November 08 2014 23:33 Superbanana wrote:
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


Immortal nerfed. Planetary Nexus can't attack air. Forcefields nerfed. Warping in nerfed. Tempest gets super lategame upgrade. Oracle and single new Protoss unit gimmickiness is where we can rest all our hope so far in this Protoss expansion. Warp Prism micro made easier but not really more effective. Other races get super beefed early and mid game stuff.


You forgot that Carriers are ungodly untouchable war machines of death.

EDIT: And the Immortal change is not a straight nerf, either. Hardened Shields are now less useful against a few units but actually do something vs ALL units now.


I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.
The more you know, the less you understand.
CoraBlue
Profile Joined April 2014
United States24 Posts
November 08 2014 21:06 GMT
#359
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.
Tenks
Profile Joined April 2010
United States3104 Posts
November 08 2014 21:10 GMT
#360
On November 09 2014 06:06 CoraBlue wrote:
Show nested quote +
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


4 Immortals walking up a ramp into 6 sieged tanks sounds like they should die .... The Immortal being the "no tanks for you" unit in TvP was always terrible.
Wat
CoraBlue
Profile Joined April 2014
United States24 Posts
November 08 2014 21:17 GMT
#361
On November 09 2014 06:10 Tenks wrote:
Show nested quote +
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


4 Immortals walking up a ramp into 6 sieged tanks sounds like they should die .... The Immortal being the "no tanks for you" unit in TvP was always terrible.


I think that's debatable, but like I said, I'm open to the change.

900/700 of tanks versus 1000/400 of the unit that's supposed to be a counter? Protoss siege range needs an upgrade. Tanks just get it. So while I see what you're saying, we might find out that Protoss doesn't have an effective counter to tanks that can be medivac'd around WAY outside of Immortal range at that stage of the game.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 21:18 GMT
#362
I think cyclones will mostly be fine if Lockon is changed to require an armory instead of just a tech lab.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-08 21:22:19
November 08 2014 21:22 GMT
#363
On November 09 2014 06:17 CoraBlue wrote:
Show nested quote +
On November 09 2014 06:10 Tenks wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


4 Immortals walking up a ramp into 6 sieged tanks sounds like they should die .... The Immortal being the "no tanks for you" unit in TvP was always terrible.


I think that's debatable, but like I said, I'm open to the change.

900/700 of tanks versus 1000/400 of the unit that's supposed to be a counter? Protoss siege range needs an upgrade. Tanks just get it. So while I see what you're saying, we might find out that Protoss doesn't have an effective counter to tanks that can be medivac'd around WAY outside of Immortal range at that stage of the game.

Hmm.
The video in the "protoss video" i think its 5-6 immortals vs 3-4 tanks?
The immortals have 3left after that fight. He even says "immortal are now counters and not hardcounters"
Jevity
Profile Joined August 2012
United States67 Posts
November 08 2014 21:24 GMT
#364
On November 09 2014 05:18 Tenks wrote:
I think a cannon at the ramp would do wonders as well against the unit

I wouldn't be shocked if they made it so the unit can't hit air though


I feel like it would be better if this unit were redesigned for mainly antiair.
Shame is a silly emotion. Don't succumb to it. - Artosis
CoraBlue
Profile Joined April 2014
United States24 Posts
November 08 2014 21:25 GMT
#365
On November 09 2014 06:22 Foxxan wrote:
Show nested quote +
On November 09 2014 06:17 CoraBlue wrote:
On November 09 2014 06:10 Tenks wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


4 Immortals walking up a ramp into 6 sieged tanks sounds like they should die .... The Immortal being the "no tanks for you" unit in TvP was always terrible.


I think that's debatable, but like I said, I'm open to the change.

900/700 of tanks versus 1000/400 of the unit that's supposed to be a counter? Protoss siege range needs an upgrade. Tanks just get it. So while I see what you're saying, we might find out that Protoss doesn't have an effective counter to tanks that can be medivac'd around WAY outside of Immortal range at that stage of the game.

Hmm.
The video in the "protoss video" i think its 5-6 immortals vs 3-4 tanks?
The immortals have 3left after that fight. He even says "immortal are now counters and not hardcounters"


No, you've got it backwards.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 21:26 GMT
#366
On November 09 2014 06:24 Jevity wrote:
Show nested quote +
On November 09 2014 05:18 Tenks wrote:
I think a cannon at the ramp would do wonders as well against the unit

I wouldn't be shocked if they made it so the unit can't hit air though


I feel like it would be better if this unit were redesigned for mainly antiair.

So a goliath riding a vulture?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Leviance
Profile Joined November 2009
Germany4079 Posts
Last Edited: 2014-11-08 21:41:03
November 08 2014 21:40 GMT
#367
On November 09 2014 04:19 Espers wrote:
why would I ever harass with this Swarm Host instead of using the more versatile Mutalisk? seems like such an overlap.


Mutas need a spire. Depending on your game plan (and your enemy's tech path), you don't wanna make a spire just to build a harrass unit
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 08 2014 21:57 GMT
#368
On November 09 2014 06:26 Daralii wrote:
Show nested quote +
On November 09 2014 06:24 Jevity wrote:
On November 09 2014 05:18 Tenks wrote:
I think a cannon at the ramp would do wonders as well against the unit

I wouldn't be shocked if they made it so the unit can't hit air though


I feel like it would be better if this unit were redesigned for mainly antiair.

So a goliath riding a vulture?

I'd be fine with this. Gives mech a mobile anti-armor anti-air option without having to rely on Vikings or a lot of Thors. It would need to be nerfed vs ground though.
ㅇㅅㅌㅅ
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
November 08 2014 22:00 GMT
#369
I wonder if cannon rush is still viable though. Will cheeses (2rax/"12pool") be effective now?
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2014-11-08 22:34:09
November 08 2014 22:33 GMT
#370
On November 09 2014 07:00 MrMotionPicture wrote:
I wonder if cannon rush is still viable though. Will cheeses (2rax/"12pool") be effective now?


I think 2rax is nerfed a bit because you have to make your depot on 12 while immediately sending out 2 workers to make raxes. I don't know if the timing is there.

I don't see how 12pool would work. You'd be very larvae limited I'd imagine to be able to make enough lings to justify the rush.
Wat
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-08 22:39:26
November 08 2014 22:38 GMT
#371
On November 09 2014 06:40 Leviance wrote:
Show nested quote +
On November 09 2014 04:19 Espers wrote:
why would I ever harass with this Swarm Host instead of using the more versatile Mutalisk? seems like such an overlap.


Mutas need a spire. Depending on your game plan (and your enemy's tech path), you don't wanna make a spire just to build a harrass unit

You usually need a spire anyways. With all the mobility LotV ramps upons HotS mobility buffs it sounds like you are going to require a spire more than ever.
And the SH requires an upgrade that costs 100/100 to 200/200. So regardless of your gameplan, going SHs and going Mutas should cost you the same and with proper planing you will have the spire at any timing you think about harass units.

On November 09 2014 07:33 Tenks wrote:
Show nested quote +
On November 09 2014 07:00 MrMotionPicture wrote:
I wonder if cannon rush is still viable though. Will cheeses (2rax/"12pool") be effective now?


I think 2rax is nerfed a bit because you have to make your depot on 12 while immediately sending out 2 workers to make raxes. I don't know if the timing is there.

I don't see how 12pool would work. You'd be very larvae limited I'd imagine to be able to make enough lings to justify the rush.

12gas/12pool ling/bling allin
Tenks
Profile Joined April 2010
United States3104 Posts
November 08 2014 22:39 GMT
#372
On November 09 2014 06:17 CoraBlue wrote:
Show nested quote +
On November 09 2014 06:10 Tenks wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


4 Immortals walking up a ramp into 6 sieged tanks sounds like they should die .... The Immortal being the "no tanks for you" unit in TvP was always terrible.


I think that's debatable, but like I said, I'm open to the change.

900/700 of tanks versus 1000/400 of the unit that's supposed to be a counter? Protoss siege range needs an upgrade. Tanks just get it. So while I see what you're saying, we might find out that Protoss doesn't have an effective counter to tanks that can be medivac'd around WAY outside of Immortal range at that stage of the game.


I said it before but I think the way, at least in this build of LotV, for TvP is open Oracle every game. If the Terran opens Rax into Fact you need to prepare for either cyclones, tanks w/ medivacs or banshee. A great counter to all these? Phoenix. The Phoenix can pick up the cyclone and stalkers (or more phoenix) can kill it. A medivac can't live forever against phoenix and of course banshees get disintegrated. Plus Hercs will die to the opener as well. At least in the games with Mc/Hyun and Polt/Soo that seemed to be the way to counter what they were doing.

And I've always despised super hard counters in SC2 and the Immortal was completely suffocating innovation in Terran gameplay because tanks simply could not be used reliably outside of early timings
Wat
Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 08 2014 23:29 GMT
#373
This is all theorycrafting by me and might not be the case but my impressions so far were:
Cyclones are incredibly powerful early on, having the unapgraded range be shorter might solve it.
Hercs seem pretty good as well, could be a little overpowered against banelings.
Tank drops are ridiculous in their current state, a tech lab upgrade to allow medivacs to do it might help tone it down a bit.
New protoss unit could have reaver like harass potential combined with new prism.
Oracle opening is safer than ever with stasis traps.
Ravager pushes will force terrans into cyclones since SCVs repairing is not an option against them.
Lurkers are looking sick against bio and hercs, but our Cyclone overlords won't let them see much light as it is.
Has foreign StarCraft hit rock bottom?
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2014-11-10 04:41:11
November 09 2014 06:27 GMT
#374
In ZvT it seems like zerglings would counter cyclones easy but in PvT I don't see a way to balance it other than increasing the cooldown of the lock ability. This unit looks like it will be changed a lot during beta and alpha !

Or only get maps with small ramps for both main and natural but that would impact other matchups too
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 09 2014 06:32 GMT
#375
Their showmatch ad ...
I know I wasn't the only person walking away from that saying

"I hope this is all radically different after beta"

and not

"I'm so excited for the new units in LotV"


[Honestly, imagine if you just read the unit descriptions and not seen them in actual play. Now compare that to how you felt after MC/HyuN]
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Highways
Profile Joined July 2005
Australia6103 Posts
November 09 2014 06:41 GMT
#376
Who won the showmatch?

Are there VODS of the finals?
#1 Terran hater
ElMeanYo
Profile Joined March 2011
United States1032 Posts
November 09 2014 06:45 GMT
#377
On November 09 2014 15:41 Highways wrote:
Who won the showmatch?

Are there VODS of the finals?


http://www.twitch.tv/wcs/popout?videoId=a586616971
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2014-11-09 06:45:49
November 09 2014 06:45 GMT
#378
On November 09 2014 15:41 Highways wrote:
Who won the showmatch?

Are there VODS of the finals?

MC and HyuN won 3-0 easily.

+ Show Spoiler +



Mambo
Profile Joined February 2012
Denmark1338 Posts
November 09 2014 18:29 GMT
#379
How can I watch the matches with Zest?
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
fenix404
Profile Joined May 2011
United States305 Posts
November 11 2014 08:13 GMT
#380
^ the other 2 matches were bo1. the one with JD and zest is on page, like 16 or 17 of this thread, but it has a vietnamese caster. you can still hear the orig sound tho.

the other bo1 with stardust and jjakji was on the wcs youtube channel under "exhibition". that's it, unfortunately.
"think for yourself, question authority"
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
November 11 2014 09:40 GMT
#381
The sieged tank harassment seems pretty strong too, unless you have fast and effective anti-air... maybe they could change it so that the attack cooldown is reset when the tanks are unloaded? If there was a little delay between unloading and firing, I think counter-micro would be a lot more effective and the units would work more like a reaver in a shuttle.
Cogito, ergo toss.
Tzyx
Profile Joined August 2010
Northern Ireland281 Posts
November 11 2014 10:50 GMT
#382
Swarm Hosts should spawn larva instead of those mental locusts lol, there'd be a use for them then
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
Last Edited: 2014-11-11 11:37:22
November 11 2014 11:22 GMT
#383
On November 11 2014 19:50 Tzyx wrote:
Swarm Hosts should spawn larva instead of those mental locusts lol, there'd be a use for them then


This is actually a really cool idea! The host could be a little bit more expensive and work as a portable hatchery, which would make zerg proxied reinforcements a thing. Or maybe you could load it up with already existing units and catapult them out over a wall of forcefields, up a ramp or behind an army to create a surround.
Cogito, ergo toss.
Cloak
Profile Joined October 2009
United States816 Posts
November 11 2014 13:44 GMT
#384
On November 09 2014 06:06 CoraBlue wrote:
Show nested quote +
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.
The more you know, the less you understand.
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
November 11 2014 13:51 GMT
#385
On November 11 2014 22:44 Cloak wrote:
Show nested quote +
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.


How about a stasis ability for the carriers to counter mech and give the unit another function, apart from diverting fire from thors and possibly cyclones? The sentry could be buffed a little when it comes to health and damage too, in order to make gateway compositions stronger in smaller numbers/when forcefields get broken by ravagers.
Cogito, ergo toss.
Cloak
Profile Joined October 2009
United States816 Posts
November 11 2014 14:16 GMT
#386
On November 11 2014 22:51 ClueClueClue wrote:
Show nested quote +
On November 11 2014 22:44 Cloak wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.


How about a stasis ability for the carriers to counter mech and give the unit another function, apart from diverting fire from thors and possibly cyclones? The sentry could be buffed a little when it comes to health and damage too, in order to make gateway compositions stronger in smaller numbers/when forcefields get broken by ravagers.


I like the idea of buffing the Sentry, FFs are less of a show stopper and for a 100 gas that needs to mean a little more these days. Zealots still seem deficient to me; Zealot Charge is anti-micro and BW Legs were way better to watch. Baseline Zealots were faster in BW too, actually making the basic unit dynamic a little more balanced that it's ever been in SC2.
The more you know, the less you understand.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 11 2014 14:19 GMT
#387
On November 11 2014 23:16 Cloak wrote:
Show nested quote +
On November 11 2014 22:51 ClueClueClue wrote:
On November 11 2014 22:44 Cloak wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.


How about a stasis ability for the carriers to counter mech and give the unit another function, apart from diverting fire from thors and possibly cyclones? The sentry could be buffed a little when it comes to health and damage too, in order to make gateway compositions stronger in smaller numbers/when forcefields get broken by ravagers.


I like the idea of buffing the Sentry, FFs are less of a show stopper and for a 100 gas that needs to mean a little more these days. Zealots still seem deficient to me; Zealot Charge is anti-micro and BW Legs were way better to watch. Baseline Zealots were faster in BW too, actually making the basic unit dynamic a little more balanced that it's ever been in SC2.

The sentry seems fine to me. Their FFs are still useful in some situations but not seen everytime, and they provide an ability to scout that is imo unmatched by the other races (hallucinated phoenix). As for Zealot's charge I would love to see it as a manual ability
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
November 11 2014 15:38 GMT
#388
On November 11 2014 23:16 Cloak wrote:
Show nested quote +
On November 11 2014 22:51 ClueClueClue wrote:
On November 11 2014 22:44 Cloak wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.


How about a stasis ability for the carriers to counter mech and give the unit another function, apart from diverting fire from thors and possibly cyclones? The sentry could be buffed a little when it comes to health and damage too, in order to make gateway compositions stronger in smaller numbers/when forcefields get broken by ravagers.


I like the idea of buffing the Sentry, FFs are less of a show stopper and for a 100 gas that needs to mean a little more these days. Zealots still seem deficient to me; Zealot Charge is anti-micro and BW Legs were way better to watch. Baseline Zealots were faster in BW too, actually making the basic unit dynamic a little more balanced that it's ever been in SC2.


Maybe the upgrade could just affect their regular speed, but to a greater extent, making the zealots about as quick as DT:s when their speed change was being considered. With some more health as well for the unit, we could see some interesting micro on both ends, not allowing the zealots to get super close and good surface area without any control from the protoss.
Cogito, ergo toss.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
November 11 2014 15:51 GMT
#389
On November 12 2014 00:38 ClueClueClue wrote:
Show nested quote +
On November 11 2014 23:16 Cloak wrote:
On November 11 2014 22:51 ClueClueClue wrote:
On November 11 2014 22:44 Cloak wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.


How about a stasis ability for the carriers to counter mech and give the unit another function, apart from diverting fire from thors and possibly cyclones? The sentry could be buffed a little when it comes to health and damage too, in order to make gateway compositions stronger in smaller numbers/when forcefields get broken by ravagers.


I like the idea of buffing the Sentry, FFs are less of a show stopper and for a 100 gas that needs to mean a little more these days. Zealots still seem deficient to me; Zealot Charge is anti-micro and BW Legs were way better to watch. Baseline Zealots were faster in BW too, actually making the basic unit dynamic a little more balanced that it's ever been in SC2.


Maybe the upgrade could just affect their regular speed, but to a greater extent, making the zealots about as quick as DT:s when their speed change was being considered. With some more health as well for the unit, we could see some interesting micro on both ends, not allowing the zealots to get super close and good surface area without any control from the protoss.

If I remember correctly when they made sure that charging zealot did at least one hit to kiting units, their rationale was to avoid having the zealots kited to death by marauders with the protoss player absolutely unable to do anything. IMO they fixed it in a bad way (making sure the Zealots hit once, but still not requiring any action from the P side). But with your suggestion, I can only imagine the frustration of a protoss player seeing his zealot tank getting kited to death withouth landing a single blow...
MilkDud
Profile Joined June 2013
Canada73 Posts
Last Edited: 2014-11-11 16:00:10
November 11 2014 15:57 GMT
#390
On November 09 2014 01:55 Ramiz1989 wrote:
Show nested quote +
On November 09 2014 01:42 Tzyx wrote:
Is there a vod for the other showmatches or was the TvZ the only one so far?

https://www.youtube.com/watch?v=k-zFgZyVtYo

Even though it isn't on English, it is much better than the first one in my opinion. Showing some crazy stuff.


Uugh. Swarmhosts are much worse now. How is a Zerg supposed to deal with the protoss death ball without them? I'd like to see flying locusts be able to attack from the air, and/or hit air units.

Lurkers also seems kinda useless. Hopefully Blizzard buffs some things. Oh and ravagers are completely useless vs anything that can move. I can see them useful for breaking static D though.

ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
November 11 2014 16:40 GMT
#391
On November 12 2014 00:51 LoneYoShi wrote:
Show nested quote +
On November 12 2014 00:38 ClueClueClue wrote:
On November 11 2014 23:16 Cloak wrote:
On November 11 2014 22:51 ClueClueClue wrote:
On November 11 2014 22:44 Cloak wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.


How about a stasis ability for the carriers to counter mech and give the unit another function, apart from diverting fire from thors and possibly cyclones? The sentry could be buffed a little when it comes to health and damage too, in order to make gateway compositions stronger in smaller numbers/when forcefields get broken by ravagers.


I like the idea of buffing the Sentry, FFs are less of a show stopper and for a 100 gas that needs to mean a little more these days. Zealots still seem deficient to me; Zealot Charge is anti-micro and BW Legs were way better to watch. Baseline Zealots were faster in BW too, actually making the basic unit dynamic a little more balanced that it's ever been in SC2.


Maybe the upgrade could just affect their regular speed, but to a greater extent, making the zealots about as quick as DT:s when their speed change was being considered. With some more health as well for the unit, we could see some interesting micro on both ends, not allowing the zealots to get super close and good surface area without any control from the protoss.

If I remember correctly when they made sure that charging zealot did at least one hit to kiting units, their rationale was to avoid having the zealots kited to death by marauders with the protoss player absolutely unable to do anything. IMO they fixed it in a bad way (making sure the Zealots hit once, but still not requiring any action from the P side). But with your suggestion, I can only imagine the frustration of a protoss player seeing his zealot tank getting kited to death withouth landing a single blow...


Well, the higher movement speed would also mean that zealots move quicker while affected by concussive shell. Sure, they would still be kiteable, but also better at escaping marauders, since the charge doesn't help out when you're running away from units, rather than towards them.
Cogito, ergo toss.
Cloak
Profile Joined October 2009
United States816 Posts
November 11 2014 17:45 GMT
#392
On November 12 2014 00:51 LoneYoShi wrote:
Show nested quote +
On November 12 2014 00:38 ClueClueClue wrote:
On November 11 2014 23:16 Cloak wrote:
On November 11 2014 22:51 ClueClueClue wrote:
On November 11 2014 22:44 Cloak wrote:
On November 09 2014 06:06 CoraBlue wrote:
I'm reluctant on Carrier's future viability, it just sounds great on paper and even if it is broken, it will be the first unit to be reverted to its original form and left to rot. The Immortal verdict is still out but something tells me a "strong passive" changed to a "middling active" might be a nerf, and it's another spell for Protoss which already has to manage so many spellcasters.


The Carrier seems ridiculously good now. Why be reluctant about its viability when it has clearly been buffed? I'm on the fence about Immortals too, but I think overall its a decent change. The only thing that concerns me is that in the changes video, clearly all 4 of those Immortals were going to die. Against what, 6 tanks? If that's true, that's horrible, but I'm willing to wait and see. And Protoss isn't the only race to get new abilities. Herc and Ravager are activated abilities too.

Protoss is already referred to as an a-move race, and while that reputation isn't really deserved, it would be wrong to pretend that another spellcaster is a burden.


The Carrier is also infrequently seen in games due to its inaccessibility and riskiness. My original point is that Protoss got all these early to mid game nerfs, opponent buffs, plus the economy is accelerated leaving Protoss further in the dust. Now is a perfect opportunity to revamp the Gateway units.


How about a stasis ability for the carriers to counter mech and give the unit another function, apart from diverting fire from thors and possibly cyclones? The sentry could be buffed a little when it comes to health and damage too, in order to make gateway compositions stronger in smaller numbers/when forcefields get broken by ravagers.


I like the idea of buffing the Sentry, FFs are less of a show stopper and for a 100 gas that needs to mean a little more these days. Zealots still seem deficient to me; Zealot Charge is anti-micro and BW Legs were way better to watch. Baseline Zealots were faster in BW too, actually making the basic unit dynamic a little more balanced that it's ever been in SC2.


Maybe the upgrade could just affect their regular speed, but to a greater extent, making the zealots about as quick as DT:s when their speed change was being considered. With some more health as well for the unit, we could see some interesting micro on both ends, not allowing the zealots to get super close and good surface area without any control from the protoss.

If I remember correctly when they made sure that charging zealot did at least one hit to kiting units, their rationale was to avoid having the zealots kited to death by marauders with the protoss player absolutely unable to do anything. IMO they fixed it in a bad way (making sure the Zealots hit once, but still not requiring any action from the P side). But with your suggestion, I can only imagine the frustration of a protoss player seeing his zealot tank getting kited to death withouth landing a single blow...


Well, the speed should be adjusted with concussive in mind or partial snare resistance where Zealots slightly gain on a kiting Marauder but he can escape with full retreat on Stim.
The more you know, the less you understand.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 11 2014 18:18 GMT
#393
Maybe its possible to add some kind of dispel on sentinel?
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