• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:21
CET 11:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1770 users

BlizzCon Exhibition Matches - Page 14

Forum Index > SC2 General
392 CommentsPost a Reply
Prev 1 12 13 14 15 16 20 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 14:25 GMT
#261
On November 08 2014 23:18 Hider wrote:
Show nested quote +
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.

I couldn't agree more.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-08 14:33:15
November 08 2014 14:25 GMT
#262
As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?


Well there is still no downside to spending a bit of time tweaking the number stats of your units. This is what makes good interactions. And it's not particularly time consuming either as it would take like 2 minutes in the unit-tester, and then 1 minute to go into the editor and tweak its range, and another 1 minute to upload the patch.
Shredder was a different case, as it was a completley new concept that would require much more actual testing to see how it fitted into the gameplay.
Superbanana
Profile Joined May 2014
2369 Posts
November 08 2014 14:33 GMT
#263
On November 08 2014 23:22 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 08 2014 14:51 GMT
#264
Artosis really missed an opportunity to make "PoO vs JaeZ"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45047 Posts
November 08 2014 14:58 GMT
#265
On November 08 2014 23:33 Superbanana wrote:
Show nested quote +
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


I really hope Protoss gets a second new unit, just like Terran and Zerg.

On November 08 2014 23:25 Hider wrote:
Show nested quote +
As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?


Well there is still no downside to spending a bit of time tweaking the number stats of your units. This is what makes good interactions. And it's not particularly time consuming either as it would take like 2 minutes in the unit-tester, and then 1 minute to go into the editor and tweak its range, and another 1 minute to upload the patch.
Shredder was a different case, as it was a completley new concept that would require much more actual testing to see how it fitted into the gameplay.


I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-08 15:06:56
November 08 2014 15:01 GMT
#266
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.

DarkPlasmaBall
Profile Blog Joined March 2010
United States45047 Posts
November 08 2014 15:04 GMT
#267
I heard that Banshees start with cloak now too? Is that accurate?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45047 Posts
Last Edited: 2014-11-08 15:12:56
November 08 2014 15:07 GMT
#268
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

Show nested quote +
I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage "Measure Twice, Cut Once". Why do it wrong/ blindly the first time, which would mean you'd limit your options and probably have to change it anyway?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 15:09 GMT
#269
On November 09 2014 00:07 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45047 Posts
November 08 2014 15:12 GMT
#270
On November 09 2014 00:09 Big J wrote:
Show nested quote +
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.


I think you need to actually read my post before giving such a silly response

In particular, "and is returning back to give an accurate response when they have more information on the question" Leaving the answer completely blank for good would mean that they have no intention of changing the units or new concepts, and DK has made it very clear that everything here is subject to change.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-08 15:18:42
November 08 2014 15:17 GMT
#271
On November 09 2014 00:12 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2014 00:09 Big J wrote:
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.


I think you need to actually read my post before giving such a silly response

In particular, "and is returning back to give an accurate response when they have more information on the question" Leaving the answer completely blank for good would mean that they have no intention of changing the units or new concepts, and DK has made it very clear that everything here is subject to change.


Oh well, I thought in that that analogy the "test" is the visual presentation. So not giving any answer at the presentation is going to "fail the test at hand". You might eventually pass the course, but right now you are wrong.
syroz
Profile Joined September 2012
France249 Posts
November 08 2014 15:32 GMT
#272
On November 08 2014 23:58 DarkPlasmaBall wrote:
Show nested quote +
On November 08 2014 23:33 Superbanana wrote:
On November 08 2014 23:22 DarkPlasmaBall wrote:
On November 08 2014 23:18 Hider wrote:
On November 08 2014 23:04 DarkPlasmaBall wrote:
On November 08 2014 22:54 Hider wrote:

I was mostly refering to the fact that 2 Cyclones shared about 70 kills between them before Terran ended the game by showing Battlecruisers. I do agree with you that the Hellion+Cyclone (theocraftically) seems unstoppable.


Units that can kite infinitely without taking any damage in a typical situation is never gonna work out. The range on the Cyclone is simply way too high vs Roaches. Also, give zerg some new stuff early game if you want to add further options to terran in the early/early midgame.

Speedroach, speedling->cyclone?
Cyclone+herc might work well vs roach and speedling.


Hellion + Cyclone. I don't know how a Roach/Speedling player can attack into that as long as terran just kites infinitely.


Yeah I agree that Hellion + Cyclone looks to be pretty insane... if the Cyclone became slower, had shorter range, or shot less frequently, then that should help a bit.


Yeh, so here is still my issue with Blizzard. Coming to the conclusion that Cyclone has too high range combined with too fast movement speed so it creates a bad interaction isn't very difficult. It would take 2 minutes in the unit tester to see that. These guys have like 8+ years of game development experience with Starcraft, so you would think they knew the basic check-list on what to test.
So why on earth hasn't anyone at Blizzard tweaked those numbers before they released it into alpha?
To me this just indicates that they are making the same errors as they have done previously by not focussing enough on making the various unit interactions fun.


As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?

They have plenty of time to balance/ buff/ nerf/ remove things. There's no doubt in my mind that the cyclone will be modified.

Indeed!
And i do like the direction they are going with unit design. BUT there is a crucial mistake they absolutely must fix. Terran is getting early and mid-game buffs, zerg mid-late game buffs and protoss... early game nerfs and a strange robo unit. They should think again about some stuff XD, its not just about tweaking the numbers.


I really hope Protoss gets a second new unit, just like Terran and Zerg.

Show nested quote +
On November 08 2014 23:25 Hider wrote:
As far as I remember, these sort of teaser releases are just to show potential extremes and build hype more than anything else, and they care very little about realistic balance this early. Remember the shredder?


Well there is still no downside to spending a bit of time tweaking the number stats of your units. This is what makes good interactions. And it's not particularly time consuming either as it would take like 2 minutes in the unit-tester, and then 1 minute to go into the editor and tweak its range, and another 1 minute to upload the patch.
Shredder was a different case, as it was a completley new concept that would require much more actual testing to see how it fitted into the gameplay.


I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::




There is no doubt the game will be balance soon enought.

But all these changes seems just... off-topic, unrelevant, random.

Seems that they've just added extreme action without deap reflexion about the gameplay.

Half of these changes will evolve I know but It is quite desapointing for now.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45047 Posts
Last Edited: 2014-11-08 15:33:34
November 08 2014 15:32 GMT
#273
On November 09 2014 00:17 Big J wrote:
Show nested quote +
On November 09 2014 00:12 DarkPlasmaBall wrote:
On November 09 2014 00:09 Big J wrote:
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage Measure Twice, Cut Once.


Leaving the answer blank will usually give you 0points as well.


I think you need to actually read my post before giving such a silly response

In particular, "and is returning back to give an accurate response when they have more information on the question" Leaving the answer completely blank for good would mean that they have no intention of changing the units or new concepts, and DK has made it very clear that everything here is subject to change.


Oh well, I thought in that that analogy the "test" is the visual presentation. So not giving any answer at the presentation is going to "fail the test at hand". You might eventually pass the course, but right now you are wrong.


It's a pretty crappy analogy anyway, because the test question isn't well-defined. I think "What new units are there" and "What new concepts are you exploring in LotV" would be more appropriate questions than "What's the perfect way to balance your newest unit". And I think they did a pretty good job of answering those two, more reasonable, questions.

I can understand Hider's concern about not balancing things, but if we're between "Not releasing information because we're not sure it'll work out/ hasn't been perfectly assessed yet" and "Release the information to build up hype and get a conversation going", I'm all for the latter. I like transparency, and I like to see what ideas Blizzard toys with, before they go into the garbage can or become modified. And I think hyping up the next game by giving us a little taste is one of the main purposes of these kinds of conventions.

We're not even in closed beta, let alone open beta, let alone the real release... I'd much prefer them throw around crazy ideas now and balance them later. Personal preference
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Lexender
Profile Joined September 2013
Mexico2655 Posts
November 08 2014 15:37 GMT
#274

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::


Something to take into consideration is that 90% of these changes are stuff the community have been asking for years, warpgate, forcfield economy, capital ships, mech, lurkers, less deathball, more microable units.

So they not knowing how well things are going to turn out is actually a good sign, they probably want to take the community feedback in how to address each thing, where if they actually went fo a solution they made, they would just be forcing it down on us. One of the biggest complains of HotS is that they didn't let things work out and simply forced down band-aid solutions to everything, they probably don't want anything set on Stone so everything right now is OP as hell so they start tunning it down accordingly as the beta Works out.
Tuczniak
Profile Joined September 2010
1561 Posts
November 08 2014 15:40 GMT
#275
That ZvT match was fail as exhibition. You want at least some kind of balance and the dev team looked like very silly showing this. Of course game wont be perfectly balanced, but you can't properly design units in vacuum, you have to at least some sense how strong things should be and how are they supposed to match against others.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 08 2014 15:41 GMT
#276
Holy shit this forum sometimes...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DarkPlasmaBall
Profile Blog Joined March 2010
United States45047 Posts
November 08 2014 15:44 GMT
#277
On November 09 2014 00:37 Lexender wrote:
Show nested quote +

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet. David Kim was pretty clear and repetitive with the fact that everything here is subject to change. They just wanted to present some possibilities, and some of them are most likely and good and interesting, and some of them are surely bad changes. ::shrugs::


Something to take into consideration is that 90% of these changes are stuff the community have been asking for years, warpgate, forcfield economy, capital ships, mech, lurkers, less deathball, more microable units.

So they not knowing how well things are going to turn out is actually a good sign, they probably want to take the community feedback in how to address each thing, where if they actually went fo a solution they made, they would just be forcing it down on us. One of the biggest complains of HotS is that they didn't let things work out and simply forced down band-aid solutions to everything, they probably don't want anything set on Stone so everything right now is OP as hell so they start tunning it down accordingly as the beta Works out.


Agreed. It's nice to see that they directly responded to a lot of the biggest controversies in HotS, like forcefields, mech, and turtling on a few bases. Obviously it won't be perfect yet, but I'm cautiously optimistic and prefer to focus on the good ideas this early on in the development process
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-08 15:57:52
November 08 2014 15:52 GMT
#278
On November 09 2014 00:07 DarkPlasmaBall wrote:
Show nested quote +
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage "Measure Twice, Cut Once". Why do it wrong/ blindly the first time, which would mean you'd limit your options and probably have to change it anyway?


This isn't about nerfing or buffing. I don't care if a unit is like 10% too strong or too weak. What is more important is how the interaction work, and when one unit can kite another unit infinitely without taking damage, it's a terrible interaction, and must not stay in the game. Thus, "infinite kiting" here is similar to answer D, while a lower range could be anser C (a possible solution).

Also what exact bigger picture are you trying to see? A unit that can kite infinitely and is extremely boring to play against gives a good picture?
Why not start by working on making a specific interaction fun and then let the players battle it out? This would actually give a much better sense of the better picture. Once you get into beta, you can then tweak stats a bit, but the alpha-development is about creating interactions and unit roles (design).
Blizzard failed here, and I don't know why you want to defend Blizzard here when they make the same types of errors over and over.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45047 Posts
Last Edited: 2014-11-08 16:14:15
November 08 2014 16:08 GMT
#279
On November 09 2014 00:52 Hider wrote:
Show nested quote +
On November 09 2014 00:07 DarkPlasmaBall wrote:
On November 09 2014 00:01 Hider wrote:
@ Banshee. Does anyone know whether the Banshee starts with 7 range or that the 7 range comes with the speed-upgrade?

I'd imagine that Blizzard isn't quite yet sure how to balance everything (e.g., which nerf would best work for the cyclone) and just wanted to show some new prototypes. The units could have *always* been better, regardless of Blizzard's stage in creating LotV, so I don't want to jump on the hate bandwagon just yet.


Okay, but let me use an analogy here. Say you are to a multiple cross exam and you have 4 different answers, A, B, C or D. You know for a fact that the answer is not D, but your not sure whether its A, B or C.

What Blizzard done here was to answer D even though there is 0% probability that this is the solution while they easily instead could have answered A, B or C.


I disagree with that analogy, because D pigeonholes you into a particular answer (i.e., you're NOT choosing A, B, or C, and never will), but Blizzard has merely left the answer blank and is returning back to give an accurate response when they have more information on the question

If they applied a particular nerf already, we might not be able to see the bigger picture, potential, and other alternatives that a unit *could have been*. And that's much more like choosing D ahead of time. It reminds me of the old adage "Measure Twice, Cut Once". Why do it wrong/ blindly the first time, which would mean you'd limit your options and probably have to change it anyway?


This isn't about nerfing or buffing. I don't care if a unit is like 10% too strong or too weak. What is more important is how the interaction work, and when one unit can kite another unit infinitely without taking damage, it's a terrible interaction, and must not stay in the game.


This makes no sense to me, because nerfing and buffing and otherwise modifying the units are exactly what changes unit interactions. For you to say that things have to be fixed but not through nerfing or buffing seems like a contradiction. Obviously, infinite kiting is an issue. And to fix that, you either completely remove the unit, *or* change some of the stats so that such a thing no longer exists. That's what traditionally happens, and unless the unit gets completely scrapped, that's what we'll see here. Of course the interaction "must not stay in the game", and that's why they tweak the numbers over time and see what works and what doesn't. You're making a lot of presumptions about how Blizzard must suck because some things aren't working properly yet, in the earliest stages of the game. Maybe that ends up being a fair assessment, but I think it's too early to tell and so I'm not comfortable jumping on the bandwagon of "Well, this game is screwed/ fuck Blizzard."

Anyways, I must go. Enjoy your day
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-08 16:19:35
November 08 2014 16:14 GMT
#280
This makes no sense to me, because nerfing and buffing and otherwise changing the units are exactly what changes unit interactions


An interaction is about how you micro the units, so let's say Blizzard erfed the DPS of Marines by 5%. Would that change how you microed them vs Banelings? Probably not, and that's why it's a balance-change and not a design-chance.

If you change the range/movement speed of the new terran unit, the interaction is different as infinitive kiting is removed.

It's very easy to identify when there is a big flaw in the interaction by just playing around with the units in the unit-tester, while balance is a lot more complicated. That's why interactions that are this bad should be put into a playable alpha in the first place.
Prev 1 12 13 14 15 16 20 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group B
Classic vs CreatorLIVE!
Cure vs TriGGeR
Crank 714
ComeBackTV 287
Tasteless256
Rex50
IndyStarCraft 36
3DClanTV 33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 714
Tasteless 256
Rex 50
IndyStarCraft 36
StarCraft: Brood War
Sea 11016
Calm 2928
Rain 2790
Jaedong 1046
Horang2 895
Bisu 848
Flash 458
Pusan 232
firebathero 231
Zeus 187
[ Show more ]
Hyun 167
EffOrt 164
Dewaltoss 67
Killer 65
Rush 62
hero 57
JulyZerg 54
ZerO 45
ToSsGirL 44
JYJ33
Backho 30
Free 28
Movie 24
Barracks 19
Bale 12
sSak 10
Noble 7
Hm[arnc] 6
ivOry 5
Dota 2
XaKoH 452
League of Legends
JimRising 408
Counter-Strike
fl0m1337
shoxiejesuss532
allub151
Super Smash Bros
Mew2King73
Other Games
summit1g20069
FrodaN2693
ceh9401
crisheroes358
KnowMe127
Fuzer 95
NeuroSwarm37
ZerO(Twitch)6
Pyrionflax0
Organizations
Other Games
gamesdonequick522
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH183
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1204
Upcoming Events
Kung Fu Cup
1h 40m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
1h 40m
CranKy Ducklings
23h 40m
RSL Revival
23h 40m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 1h
Cure vs Reynor
IPSL
1d 6h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 9h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 23h
RSL Revival
1d 23h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.