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C&C F2P developer now leading SC2 - Page 5

Forum Index > SC2 General
244 CommentsPost a Reply
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BuddhaMonk
Profile Joined August 2010
781 Posts
Last Edited: 2014-08-15 01:44:51
August 15 2014 01:44 GMT
#81
The original concept of Generals 2 to be a competitive multiplayer-focused F2P RTS style is exactly what I've long thought Blizzard should do with starcraft, and with him there, maybe it's a sign that they will move in that direction after LotV.

It's a shame that they cancelled C&C Generals 2. I was looking forward to it, the first one had great multiplayer.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
August 15 2014 01:55 GMT
#82
The people saying C&C wasn't competitive did not play Generals or Zero Hour (before EA stopped providing support and patches.) Those games were both fun and competitive, if a tad imbalanced especially in Zero Hour. Generals/ZH were the only games after RA2 to be fun to play multiplayer. I never got a chance to play Generals 2 but I am actually happy someone from the C&C team is on the SC2 train. Hopefully he can add some fun to SC2.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
jubil
Profile Blog Joined March 2011
United States2602 Posts
August 15 2014 02:35 GMT
#83
Mmmm, I did enjoy C&C Generals and Zero Hour; though I don't know how much of that is attributable to any one single developer.

It does remind one that, much as we love to imagine Starcraft in a league of its own, the developers are in the same industry as many other games of the same genre; some personnel moving back and forth is quite understandable.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
August 15 2014 02:35 GMT
#84
Lead producer? So is he lead game designer or not?

I'm a bit worried they'll go in a different/bad direction for LotV
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 15 2014 02:39 GMT
#85
On August 15 2014 11:35 Yoshi Kirishima wrote:
Lead producer? So is he lead game designer or not?

I'm a bit worried they'll go in a different/bad direction for LotV


He'll probably have very little influence on the game design. His position is more management than designer.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
August 15 2014 02:40 GMT
#86
On August 15 2014 11:39 SetGuitarsToKill wrote:
Show nested quote +
On August 15 2014 11:35 Yoshi Kirishima wrote:
Lead producer? So is he lead game designer or not?

I'm a bit worried they'll go in a different/bad direction for LotV


He'll probably have very little influence on the game design. His position is more management than designer.


Ah, thank you
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
August 15 2014 02:45 GMT
#87
as a programmer like a few on these forums im sure they will tell you that you are only as good as the team thats around you, i have worked on some projects before and its been a show case of brilliance and a load of slaps on the back saying how well it was done GJ buddy!. . On others people have literally questioned if i have a degree or even programmed before, its pretty knife edge in some cases. C&C wasnt a bad game really, starcraft however practically crushed it in all areas. C&C however went to the playstation (i think correct me if wrong) so got a lot of attention. This guy wont be a bad thing at all (i hope) cos even all of those people ive met who i would say were not so good were really bloody good when i consider graduate developers/programmers who havent cut their teeth and seen a few projects fail. You literally learn from your mistakes in the gaming industry but one things for sure noone really really shit and totally no idea ever gets anywhere in it. Lets see what happens over the next 3 yrs of the game. if it toilets in LOTV . . . . i suppose we could point a finger . Mr Kim might get the break he deserves finally
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 15 2014 02:59 GMT
#88
On August 15 2014 07:16 FeyFey wrote:
Show nested quote +
On August 15 2014 05:07 Rescawen wrote:
Together with heroes the storm, I hope sc2 can become a ongoing platform like what he tried to do in cnc f2p. Cycling units in and out in a beta client that would happen once a year or smth would be really great for the long term freshness of sc2.


Oh god that sounds so terrible, I hope thats not going to happen lol. Well getting someone from the newer C&C titles sounds terrible already.

I think that sounds great long term... I'm talking real long term here tho, like post LotV. It's not that different from cycling maps.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
August 15 2014 05:21 GMT
#89
hope this opens up new possibilities :D
Celebrating Starcraft since... a long time ago.
Rescawen
Profile Joined April 2010
Finland1028 Posts
August 15 2014 06:09 GMT
#90
On August 15 2014 11:59 Liquid`Jinro wrote:
Show nested quote +
On August 15 2014 07:16 FeyFey wrote:
On August 15 2014 05:07 Rescawen wrote:
Together with heroes the storm, I hope sc2 can become a ongoing platform like what he tried to do in cnc f2p. Cycling units in and out in a beta client that would happen once a year or smth would be really great for the long term freshness of sc2.


Oh god that sounds so terrible, I hope thats not going to happen lol. Well getting someone from the newer C&C titles sounds terrible already.

I think that sounds great long term... I'm talking real long term here tho, like post LotV. It's not that different from cycling maps.


Yea i was implying maybe something like 1.5-2 years after legacies release.
Lunareste
Profile Joined July 2011
United States3596 Posts
August 15 2014 06:17 GMT
#91
On August 15 2014 08:44 CutTheEnemy wrote:
Do we know anything about what he helped develop that did finish, that someone's played?

Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.


If you're gonna talk about things like you have some in-depth knowledge, then at least have in-depth knowledge.

Pardo quit Blizzard.
KT FlaSh FOREVER
Lunareste
Profile Joined July 2011
United States3596 Posts
August 15 2014 06:21 GMT
#92
On August 15 2014 07:32 Arvendilin wrote:
Show nested quote +
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


I aggree on Forcefields, and to a lesser extent collosus, however I would say that if you make Warp Gate a lategame teh it would be fine, it actually discourages passive turtle play and encourages multitasking ( Forcefields and colossus both encourage the opposite), it also makes the race feel even ore unique than it was in BW.

The big downsite to Warp Gate are the all-ins which benefit heavily from it, so moving it to the lategame (like making TA a requirement) would help, I would assume.

I would say that Forcefields are the most important thing, and then its all about anti turtle/deathabll stuff, so you should make the economy better, you should make Units more microable (like freaking probe micro in BW makes the game way more epic) you should get rid of smart targeting (which makes splash waaay to strong so you kind of have to go death ball with splash, also reduces fight times -> less micro opportunity and raises the skill ceiling in a subtle way), make units clump less (also makes splash too strong) that would be my personal priority list, after that comes the collosus and after that comes changing /removing the warpgate, which as I said earlier I personally would prefer the WarpGate to just be lategame tech.


so pretty much Starbow? lol
KT FlaSh FOREVER
Arvendilin
Profile Joined February 2013
Germany1878 Posts
Last Edited: 2014-08-15 08:18:54
August 15 2014 08:17 GMT
#93
On August 15 2014 15:21 Lunareste wrote:
Show nested quote +
On August 15 2014 07:32 Arvendilin wrote:
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


I aggree on Forcefields, and to a lesser extent collosus, however I would say that if you make Warp Gate a lategame teh it would be fine, it actually discourages passive turtle play and encourages multitasking ( Forcefields and colossus both encourage the opposite), it also makes the race feel even ore unique than it was in BW.

The big downsite to Warp Gate are the all-ins which benefit heavily from it, so moving it to the lategame (like making TA a requirement) would help, I would assume.

I would say that Forcefields are the most important thing, and then its all about anti turtle/deathabll stuff, so you should make the economy better, you should make Units more microable (like freaking probe micro in BW makes the game way more epic) you should get rid of smart targeting (which makes splash waaay to strong so you kind of have to go death ball with splash, also reduces fight times -> less micro opportunity and raises the skill ceiling in a subtle way), make units clump less (also makes splash too strong) that would be my personal priority list, after that comes the collosus and after that comes changing /removing the warpgate, which as I said earlier I personally would prefer the WarpGate to just be lategame tech.


so pretty much Starbow? lol


Or BW, the prequel to SC2 lol

Starbow uses the BW units, but yea I like a lot of those changes in StarBow I want those in SC2 (StarBow pretty much just went back to how things were in BW), those are just all things to prevent Deathballs and super passive turtle play, so I think Blizzard can take some things from BW/StarBow to improve SC2 a bit more.

I would however say that they didn't handle Warp-In correctly, then again it would be really really really broken if you had arbiters AND the SC2 warp-in, so for SC2 I would keep Warp-In as it is and just move it to the later stages of the game.

So economy, and all those things mentioned back to BW but the rest stays SC2 (and remove ForceFields).

My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 15 2014 08:28 GMT
#94
On August 15 2014 10:44 BuddhaMonk wrote:
The original concept of Generals 2 to be a competitive multiplayer-focused F2P RTS style is exactly what I've long thought Blizzard should do with starcraft, and with him there, maybe it's a sign that they will move in that direction after LotV.

It's a shame that they cancelled C&C Generals 2. I was looking forward to it, the first one had great multiplayer.


Right direction business model wise or right direction game design wise? Those are two different things. :-/
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 15 2014 08:56 GMT
#95
Does this mean that Lotv will be great or not as good as Hots?
maru lover forever
Big J
Profile Joined March 2011
Austria16289 Posts
August 15 2014 09:12 GMT
#96
Great! Was looking forward to the CnC:f2p for a long time and very disappointed when it got canceled, because it looked really nice in some aspects.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 15 2014 09:15 GMT
#97
Zero Hour was an excellent game, despite all its imbalances. If only EA had supported it for a little longer. Gens 2 had potential as well :/
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Arvendilin
Profile Joined February 2013
Germany1878 Posts
August 15 2014 09:24 GMT
#98
On August 15 2014 18:12 Big J wrote:
Great! Was looking forward to the CnC:f2p for a long time and very disappointed when it got canceled, because it looked really nice in some aspects.


Wasn't their F2P implementation completely fucking stupid?

And then after fans complained about it and about it beeing very similiar to SC they cancelled it.
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2014-08-15 09:40:36
August 15 2014 09:33 GMT
#99
On August 15 2014 09:26 IAmHaunteR wrote:
C&C was sub-par and never even close to balanced.

This is a very very bad thing.

You are a very very bad thing, for our community.

Looking forward to changes triggered by this new face.

On August 15 2014 09:56 Phanekim wrote:
whats up with hiring all the failed cnc guys?

Well you know, in the real world, there is something like a CV. And yea things like "experience with the matter" is pretty highly rated. And if you look around, how many RTS were released in the last 5 years?
But I guess considering the posts in this thread they either should have employed just 50% of the TL community or just went with some random computerscience graduate.
Dellusions everywhere, what a naive world we surf in.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
August 15 2014 09:41 GMT
#100
Generals and Zero Hour were great although Zero Hour had its flaws and even a bug or two.
I fondly remember the days of modding Zero Hour as part of the ShockWave team.
It had a ton of potential and was pretty easy to mod as well.

That said, C&C went downhill after Zero Hour.
Tiberium Wars wasn't *that* terrible but the multiplayer was just spamming the big units at each other.
RA3 and C&C 4 were just eye candy with nothing much else behind it.

F2P RTS can only work as long as money can't influence the game balance.
If the F2P aspect remains restricted to vanity items (like DOTA2) it should be feasible to keep things balanced.
It would attract more players although it would also mean an increase in potential balance whines/ragers/angry newbies if the game is free.

Hoping for the best.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
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