It's a shame that they cancelled C&C Generals 2. I was looking forward to it, the first one had great multiplayer.
C&C F2P developer now leading SC2 - Page 5
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BuddhaMonk
781 Posts
It's a shame that they cancelled C&C Generals 2. I was looking forward to it, the first one had great multiplayer. | ||
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Fecalfeast
Canada11355 Posts
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jubil
United States2602 Posts
It does remind one that, much as we love to imagine Starcraft in a league of its own, the developers are in the same industry as many other games of the same genre; some personnel moving back and forth is quite understandable. | ||
Yoshi Kirishima
United States10292 Posts
I'm a bit worried they'll go in a different/bad direction for LotV | ||
SetGuitarsToKill
Canada28396 Posts
On August 15 2014 11:35 Yoshi Kirishima wrote: Lead producer? So is he lead game designer or not? I'm a bit worried they'll go in a different/bad direction for LotV He'll probably have very little influence on the game design. His position is more management than designer. | ||
Yoshi Kirishima
United States10292 Posts
On August 15 2014 11:39 SetGuitarsToKill wrote: He'll probably have very little influence on the game design. His position is more management than designer. Ah, thank you | ||
StatixEx
United Kingdom779 Posts
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Liquid`Jinro
Sweden33719 Posts
On August 15 2014 07:16 FeyFey wrote: Oh god that sounds so terrible, I hope thats not going to happen lol. Well getting someone from the newer C&C titles sounds terrible already. I think that sounds great long term... I'm talking real long term here tho, like post LotV. It's not that different from cycling maps. | ||
Mahanaim
Korea (South)1002 Posts
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Rescawen
Finland1028 Posts
On August 15 2014 11:59 Liquid`Jinro wrote: I think that sounds great long term... I'm talking real long term here tho, like post LotV. It's not that different from cycling maps. Yea i was implying maybe something like 1.5-2 years after legacies release. | ||
Lunareste
United States3596 Posts
On August 15 2014 08:44 CutTheEnemy wrote: Do we know anything about what he helped develop that did finish, that someone's played? Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it. If you're gonna talk about things like you have some in-depth knowledge, then at least have in-depth knowledge. Pardo quit Blizzard. | ||
Lunareste
United States3596 Posts
On August 15 2014 07:32 Arvendilin wrote: I aggree on Forcefields, and to a lesser extent collosus, however I would say that if you make Warp Gate a lategame teh it would be fine, it actually discourages passive turtle play and encourages multitasking ( Forcefields and colossus both encourage the opposite), it also makes the race feel even ore unique than it was in BW. The big downsite to Warp Gate are the all-ins which benefit heavily from it, so moving it to the lategame (like making TA a requirement) would help, I would assume. I would say that Forcefields are the most important thing, and then its all about anti turtle/deathabll stuff, so you should make the economy better, you should make Units more microable (like freaking probe micro in BW makes the game way more epic) you should get rid of smart targeting (which makes splash waaay to strong so you kind of have to go death ball with splash, also reduces fight times -> less micro opportunity and raises the skill ceiling in a subtle way), make units clump less (also makes splash too strong) that would be my personal priority list, after that comes the collosus and after that comes changing /removing the warpgate, which as I said earlier I personally would prefer the WarpGate to just be lategame tech. so pretty much Starbow? lol | ||
Arvendilin
Germany1878 Posts
Or BW, the prequel to SC2 lol Starbow uses the BW units, but yea I like a lot of those changes in StarBow I want those in SC2 (StarBow pretty much just went back to how things were in BW), those are just all things to prevent Deathballs and super passive turtle play, so I think Blizzard can take some things from BW/StarBow to improve SC2 a bit more. I would however say that they didn't handle Warp-In correctly, then again it would be really really really broken if you had arbiters AND the SC2 warp-in, so for SC2 I would keep Warp-In as it is and just move it to the later stages of the game. So economy, and all those things mentioned back to BW but the rest stays SC2 (and remove ForceFields). | ||
JustPassingBy
10776 Posts
On August 15 2014 10:44 BuddhaMonk wrote: The original concept of Generals 2 to be a competitive multiplayer-focused F2P RTS style is exactly what I've long thought Blizzard should do with starcraft, and with him there, maybe it's a sign that they will move in that direction after LotV. It's a shame that they cancelled C&C Generals 2. I was looking forward to it, the first one had great multiplayer. Right direction business model wise or right direction game design wise? Those are two different things. :-/ | ||
Incognoto
France10239 Posts
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Big J
Austria16289 Posts
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ahswtini
Northern Ireland22206 Posts
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Arvendilin
Germany1878 Posts
On August 15 2014 18:12 Big J wrote: Great! Was looking forward to the CnC:f2p for a long time and very disappointed when it got canceled, because it looked really nice in some aspects. Wasn't their F2P implementation completely fucking stupid? And then after fans complained about it and about it beeing very similiar to SC they cancelled it. | ||
bluQ
Germany1724 Posts
On August 15 2014 09:26 IAmHaunteR wrote: C&C was sub-par and never even close to balanced. This is a very very bad thing. You are a very very bad thing, for our community. Looking forward to changes triggered by this new face. On August 15 2014 09:56 Phanekim wrote: whats up with hiring all the failed cnc guys? Well you know, in the real world, there is something like a CV. And yea things like "experience with the matter" is pretty highly rated. And if you look around, how many RTS were released in the last 5 years? But I guess considering the posts in this thread they either should have employed just 50% of the TL community or just went with some random computerscience graduate. Dellusions everywhere, what a naive world we surf in. | ||
Thezzy
Netherlands2117 Posts
I fondly remember the days of modding Zero Hour as part of the ShockWave team. It had a ton of potential and was pretty easy to mod as well. That said, C&C went downhill after Zero Hour. Tiberium Wars wasn't *that* terrible but the multiplayer was just spamming the big units at each other. RA3 and C&C 4 were just eye candy with nothing much else behind it. F2P RTS can only work as long as money can't influence the game balance. If the F2P aspect remains restricted to vanity items (like DOTA2) it should be feasible to keep things balanced. It would attract more players although it would also mean an increase in potential balance whines/ragers/angry newbies if the game is free. Hoping for the best. | ||
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