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On August 15 2014 06:13 KrazyTrumpet wrote:Show nested quote +On August 15 2014 05:50 Vindicare605 wrote: My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.
I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.
Hopefully some new blood at the top will actually be willing to address these. None of these are going away. I don't think anyone wants to completely and utterly overhaul Protoss at this point, nor do I think they should. We're already seeing cracks in the armor of Protoss dominance.
I'm not talking in the slightest about Protoss win rates, I'm talking about their design.
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On August 15 2014 06:13 KrazyTrumpet wrote:Show nested quote +On August 15 2014 05:50 Vindicare605 wrote: My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.
I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.
Hopefully some new blood at the top will actually be willing to address these. None of these are going away. I don't think anyone wants to completely and utterly overhaul Protoss at this point, nor do I think they should. We're already seeing cracks in the armor of Protoss dominance.
I don't think people want a protoss redesign for balance as much as its for design purposes. I'm so in favor of any sort of change that makes it easier for map makers to produce cooler maps.
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What is "Lead Game Producer" precisely ? Could this guy have a huge influence on the game or is he working with his hand tied ?
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On August 15 2014 06:19 algue wrote: What is "Lead Game Producer" precisely ? Could this guy have a huge influence on the game or is he working with his hand tied ?
I think it's whatever Chris Sigaty did
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On August 15 2014 06:18 Scandral wrote:Show nested quote +On August 15 2014 06:13 KrazyTrumpet wrote:On August 15 2014 05:50 Vindicare605 wrote: My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.
I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.
Hopefully some new blood at the top will actually be willing to address these. None of these are going away. I don't think anyone wants to completely and utterly overhaul Protoss at this point, nor do I think they should. We're already seeing cracks in the armor of Protoss dominance. I don't think people want a protoss redesign for balance as much as its for design purposes. I'm so in favor of any sort of change that makes it easier for map makers to produce cooler maps.
I think the underlying reason is because of the way protoss is played now. Protoss relies on gimmicks because of the way it is designed - stuff like abusing forcefield and chokepoints (which prevents mapmakers from making similar maps), deathball, etc. The entire concept of protoss is kinda flawed, and while it may be balanced it is less interesting to play, compared to its BW counterpart.
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hire themarine
i hope someone in blizzard understands micro intensive =/= spells
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Canada13389 Posts
So people are reacting stupidly.
He has experience in RTS games and got hired to work on an RTS game.
Would you rather the CoD developers or someone who had done a mobile game instead?
The god awful original UI came from Xbox dashboard devs ...
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On August 15 2014 06:33 jinorazi wrote: hire themarine
i hope someone in blizzard understands micro intensive =/= spells
Starcraft 2 : Legacy of Warcraft + Show Spoiler +
On August 15 2014 06:40 ZeromuS wrote: Would you rather the CoD developers or someone who had done a mobile game instead?
A CoD dev would be welcomed by the terrans. We could unlock a free nuke if one of our units goes on a kill streak.
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On August 15 2014 06:40 ZeromuS wrote: So people are reacting stupidly.
He has experience in RTS games and got hired to work on an RTS game.
Would you rather the CoD developers or someone who had done a mobile game instead?
The god awful original UI came from Xbox dashboard devs ... starcraft elitism for you. infinite skill ceiling, no one can possibly understand Our Beautiful Game, etc
i for one am hyped just to see fresh faces on the team as it shows a willingness to move forward rather than crapping out a lotv that doesn't try to innovate or fix anything
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I think new faces on the team are good, every fresh idea for Legacy of the Void is welcome. They would've hired him for a reason, I am sure he knows his Starcraft stuff and won't try to make something else out of it. So good luck!
Edit: Oh producer, not designer, so he won't have anything to do with gameplay really. Well maybe he has good ideas about micro transactions or something if he was on a f2p project.
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Russian Federation4295 Posts
On August 15 2014 05:50 Godwrath wrote: Didn't Dustin Browder work on C&C generals too ? Yes, he worked on Red Alert 2
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On August 15 2014 06:19 algue wrote: What is "Lead Game Producer" precisely ? Could this guy have a huge influence on the game or is he working with his hand tied ?
I think at a level were you are a "Lead Game Producer" you have very little to do with the developement. Its more strategy, human resources managment, collecting money and talking.
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this is why a vibrant RTS scene outside of SC is important for SC's continued development. outside RTS game design experts can came in with great new fresh ideas.
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On August 15 2014 06:05 Genome852 wrote: They could have snatched day9 from his current company that is making an rts. That would be a twist.
Yes, they should have done this as well! I would love to see Day[9] working on LotV, maybe with some aid from Apollo, Artosis, Tasteless and whoelse. HotS killed the game for me and I hope LotV will be the restart many of us are waiting for.
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So, is SC2 dead or dead?! btw , Mort(dead)en ...
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I hated CnC Generals 1 and I was still super impressed by Generals 2. Anyone from that team is a'ight in my book.
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Since Dustin managed to completely destroy my excitment for the starcraft franchise with his questionable design choices for sc2, this means for me personally that there may be hope again. that is ofc if he has something to do in designing.
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I am fearing bad things...
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On August 15 2014 07:04 404AlphaSquad wrote: Since Dustin managed to completely destroy my excitment for the starcraft franchise with his questionable design choices for sc2, this means for me personally that there may be hope again. that is ofc if he has something to do in designing. whatever this guys job is, it is a job that exists for a reason, which means that he can bring fresh ideas to the development of the game whether it's on a media level or a design level or whatever. people don't get hired to do nothing. no reason to dread this move imo
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On August 15 2014 05:07 Rescawen wrote: Together with heroes the storm, I hope sc2 can become a ongoing platform like what he tried to do in cnc f2p. Cycling units in and out in a beta client that would happen once a year or smth would be really great for the long term freshness of sc2.
Oh god that sounds so terrible, I hope thats not going to happen lol. Well getting someone from the newer C&C titles sounds terrible already.
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