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C&C F2P developer now leading SC2 - Page 3

Forum Index > SC2 General
244 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
August 14 2014 21:16 GMT
#41
On August 15 2014 06:13 KrazyTrumpet wrote:
Show nested quote +
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


None of these are going away. I don't think anyone wants to completely and utterly overhaul Protoss at this point, nor do I think they should. We're already seeing cracks in the armor of Protoss dominance.


I'm not talking in the slightest about Protoss win rates, I'm talking about their design.
aka: KTVindicare the Geeky Bartender
Scandral
Profile Joined February 2013
7 Posts
August 14 2014 21:18 GMT
#42
On August 15 2014 06:13 KrazyTrumpet wrote:
Show nested quote +
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


None of these are going away. I don't think anyone wants to completely and utterly overhaul Protoss at this point, nor do I think they should. We're already seeing cracks in the armor of Protoss dominance.


I don't think people want a protoss redesign for balance as much as its for design purposes. I'm so in favor of any sort of change that makes it easier for map makers to produce cooler maps.
algue
Profile Joined July 2011
France1436 Posts
August 14 2014 21:19 GMT
#43
What is "Lead Game Producer" precisely ? Could this guy have a huge influence on the game or is he working with his hand tied ?
rly ?
Scandral
Profile Joined February 2013
7 Posts
August 14 2014 21:24 GMT
#44
On August 15 2014 06:19 algue wrote:
What is "Lead Game Producer" precisely ? Could this guy have a huge influence on the game or is he working with his hand tied ?


I think it's whatever Chris Sigaty did
Estancia
Profile Joined July 2011
Korea (South)335 Posts
August 14 2014 21:29 GMT
#45
On August 15 2014 06:18 Scandral wrote:
Show nested quote +
On August 15 2014 06:13 KrazyTrumpet wrote:
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


None of these are going away. I don't think anyone wants to completely and utterly overhaul Protoss at this point, nor do I think they should. We're already seeing cracks in the armor of Protoss dominance.


I don't think people want a protoss redesign for balance as much as its for design purposes. I'm so in favor of any sort of change that makes it easier for map makers to produce cooler maps.


I think the underlying reason is because of the way protoss is played now. Protoss relies on gimmicks because of the way it is designed - stuff like abusing forcefield and chokepoints (which prevents mapmakers from making similar maps), deathball, etc. The entire concept of protoss is kinda flawed, and while it may be balanced it is less interesting to play, compared to its BW counterpart.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2014-08-14 21:34:14
August 14 2014 21:33 GMT
#46
hire themarine

i hope someone in blizzard understands micro intensive =/= spells
age: 84 | location: california | sex: 잘함
ZeromuS
Profile Blog Joined October 2010
Canada13393 Posts
August 14 2014 21:40 GMT
#47
So people are reacting stupidly.

He has experience in RTS games and got hired to work on an RTS game.

Would you rather the CoD developers or someone who had done a mobile game instead?

The god awful original UI came from Xbox dashboard devs ...
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-08-14 21:43:16
August 14 2014 21:40 GMT
#48
On August 15 2014 06:33 jinorazi wrote:
hire themarine

i hope someone in blizzard understands micro intensive =/= spells


Starcraft 2 : Legacy of Warcraft + Show Spoiler +
now with more spells


On August 15 2014 06:40 ZeromuS wrote:
Would you rather the CoD developers or someone who had done a mobile game instead?


A CoD dev would be welcomed by the terrans. We could unlock a free nuke if one of our units goes on a kill streak.
rly ?
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 14 2014 21:43 GMT
#49
On August 15 2014 06:40 ZeromuS wrote:
So people are reacting stupidly.

He has experience in RTS games and got hired to work on an RTS game.

Would you rather the CoD developers or someone who had done a mobile game instead?

The god awful original UI came from Xbox dashboard devs ...

starcraft elitism for you. infinite skill ceiling, no one can possibly understand Our Beautiful Game, etc

i for one am hyped just to see fresh faces on the team as it shows a willingness to move forward rather than crapping out a lotv that doesn't try to innovate or fix anything
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2014-08-14 21:59:36
August 14 2014 21:46 GMT
#50
I think new faces on the team are good, every fresh idea for Legacy of the Void is welcome. They would've hired him for a reason, I am sure he knows his Starcraft stuff and won't try to make something else out of it. So good luck!

Edit: Oh producer, not designer, so he won't have anything to do with gameplay really. Well maybe he has good ideas about micro transactions or something if he was on a f2p project.
Maru and Serral are probably top 5.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 14 2014 21:54 GMT
#51
On August 15 2014 05:50 Godwrath wrote:
Didn't Dustin Browder work on C&C generals too ?

Yes, he worked on Red Alert 2
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
August 14 2014 21:55 GMT
#52
On August 15 2014 06:19 algue wrote:
What is "Lead Game Producer" precisely ? Could this guy have a huge influence on the game or is he working with his hand tied ?


I think at a level were you are a "Lead Game Producer" you have very little to do with the developement. Its more strategy, human resources managment, collecting money and talking.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
August 14 2014 21:57 GMT
#53
this is why a vibrant RTS scene outside of SC is important for SC's continued development.
outside RTS game design experts can came in with great new fresh ideas.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
NanashiStarCraft
Profile Joined October 2011
Germany48 Posts
Last Edited: 2014-08-14 22:04:24
August 14 2014 21:58 GMT
#54
On August 15 2014 06:05 Genome852 wrote:
They could have snatched day9 from his current company that is making an rts. That would be a twist.


Yes, they should have done this as well! I would love to see Day[9] working on LotV, maybe with some aid from Apollo, Artosis, Tasteless and whoelse. HotS killed the game for me and I hope LotV will be the restart many of us are waiting for.
HomeWorld
Profile Joined December 2011
Romania903 Posts
August 14 2014 22:00 GMT
#55
So, is SC2 dead or dead?! btw , Mort(dead)en ...
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 14 2014 22:01 GMT
#56
I hated CnC Generals 1 and I was still super impressed by Generals 2. Anyone from that team is a'ight in my book.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
404AlphaSquad
Profile Joined October 2011
839 Posts
August 14 2014 22:04 GMT
#57
Since Dustin managed to completely destroy my excitment for the starcraft franchise with his questionable design choices for sc2, this means for me personally that there may be hope again. that is ofc if he has something to do in designing.
aka Kalevi
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 14 2014 22:05 GMT
#58
I am fearing bad things...
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 14 2014 22:07 GMT
#59
On August 15 2014 07:04 404AlphaSquad wrote:
Since Dustin managed to completely destroy my excitment for the starcraft franchise with his questionable design choices for sc2, this means for me personally that there may be hope again. that is ofc if he has something to do in designing.

whatever this guys job is, it is a job that exists for a reason, which means that he can bring fresh ideas to the development of the game whether it's on a media level or a design level or whatever. people don't get hired to do nothing. no reason to dread this move imo
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2014-08-14 22:17:48
August 14 2014 22:16 GMT
#60
On August 15 2014 05:07 Rescawen wrote:
Together with heroes the storm, I hope sc2 can become a ongoing platform like what he tried to do in cnc f2p. Cycling units in and out in a beta client that would happen once a year or smth would be really great for the long term freshness of sc2.


Oh god that sounds so terrible, I hope thats not going to happen lol. Well getting someone from the newer C&C titles sounds terrible already.
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