C&C F2P developer now leading SC2 - Page 12
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halfaspider
United States31 Posts
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Existor
Russian Federation4295 Posts
On August 17 2014 07:42 halfaspider wrote: RA3 was a great game IMO. Anybody who thinks it was shit probably didn't give it very much time. Agree. This great game just dead without support and patches. | ||
eviltomahawk
United States11135 Posts
On August 17 2014 08:03 Existor wrote: Agree. This great game just dead without support and patches. Sounds like typical EA | ||
Joedaddy
United States1948 Posts
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Maniak_
France305 Posts
On August 17 2014 10:59 Joedaddy wrote: So.... what does that mean for David Kim? Nothing? | ||
dcemuser
United States3248 Posts
On August 17 2014 10:59 Joedaddy wrote: So.... what does that mean for David Kim? David Kim is one of the few who didn't join the Heroes of the Storm team. Pretty sure 80%+ of the team did, and they'll have to rehire a new SC2 team to finish LotV or pause development on Heroes of the Storm (doesn't look likely). This happened around a year ago, though, so they might have already rehired a new team and this guy was the pièce de résistance or something. | ||
tadL
Croatia679 Posts
SC2 DLC 3 will include a naxramas Instance Heroes of the Storm will inculde a naxramas Instance And because of the timeline reset - the addon after WoD will include again a naxrams | ||
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Liquid`Jinro
Sweden33719 Posts
On August 17 2014 08:03 Existor wrote: Agree. This great game just dead without support and patches. I never played it, but I watched some competitive matches and it really looked fun I thought. | ||
skorched
United States81 Posts
Unfortunately they mention D3, which is a fail(not a total fail because they suckered alot of us out of 100 bucks). Steadily declining players, I played it again when RoS came out a whole 2 days, honestly terrible game with a Diablo title. | ||
washikie
United States752 Posts
On August 17 2014 13:12 Liquid`Jinro wrote: I never played it, but I watched some competitive matches and it really looked fun I thought. It was really fun I played it fanatically until the community shrunk to a size were it became a pain to find good match making. It had super simple macro mechanics but the units, micro opportunities and constant aggression made it really fun. | ||
tshi
United States2495 Posts
Interesting results. Maybe they will change how unit spreads or how units are microed for Lotv | ||
algue
France1436 Posts
On August 18 2014 05:06 tshi wrote: Interesting results. Maybe they will change how unit spreads or how units are microed for Lotv I wouldn't be so optimistic lol. | ||
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Ragnarork
France9034 Posts
Now, waiting to see how it fares but I'm optimistic ![]() | ||
Existor
Russian Federation4295 Posts
On August 18 2014 16:52 Ragnarork wrote: If that guy was invovled in Generals 1, then I'm totally okay for that. And I think that he has the potential to bring great improvements to SC2. Generals is in my eyes the last really good C&C out there, and I can only be happy that an STR veteran that worked on a great game moves onto Starcraft! Now, waiting to see how it fares but I'm optimistic ![]() This guy was not involved at older C&C games at all. he worked only on C&C F2P project | ||
meshfusion
Russian Federation232 Posts
There's 10 pages of posts of people wondering, debating about it and even a poll about this dude's addition to the team and how it may affect starcraft's future. It's like if a football team gets a new injury/therapy guy for the matches and it goes front page and people start debating whether or not now manchester united will have tactical changes in the upcoming games | ||
FeyFey
Germany10114 Posts
Also people need a place where they can write down their blizzard hate. And Blizzard people threads are the thing for it. I mean there is even a d3 hate post in here lol. | ||
JustPassingBy
10776 Posts
On August 18 2014 23:09 meshfusion wrote: I still think that the fact that this is a news on the TL frontpage shows how little people actually know about game development. This guy is a producer and as such, he has no role in the design nor direction of the game. There's 10 pages of posts of people wondering, debating about it and even a poll about this dude's addition to the team and how it may affect starcraft's future. It's like if a football team gets a new injury/therapy guy for the matches and it goes front page and people start debating whether or not now manchester united will have tactical changes in the upcoming games What does a producer do then? | ||
meshfusion
Russian Federation232 Posts
On August 18 2014 23:24 FeyFey wrote: even news about a therapist can go off topic like crazy and actually become interesting. Especially if uninformed that don't want to be informed face people that love to lecture and spread knowledge. And I know I belong to either on group most of the time. Also people need a place where they can write down their blizzard hate. And Blizzard people threads are the thing for it. I mean there is even a d3 hate post in here lol. well, but the news of a new therapist would never be front page on ESPN or something like that, while on TL it happened to be the case (in the starcraft counter-part). I am not saying that a news about one couldn't become interesting, but I feel that this is totally misleading, there is a title in the front page saying that this guy is now "leading SC2" (not correct) and there's 10 pages of people debating how he could change or effect the game (also not correct) and then I realized that even a site like TL has actually very little clue about game development (and seems like, game development terminology). lol about the d3 hate post))) A producer in a game production (and in this case, at Blizzard) is someone that deals with "production tasks" that have nothing to do with in game, design or balance. "Production" is the word used to indicate things like scheduling, managing, etc. in a game studio there are positions like "associate producer" for people that are starting out, and usually those have tasks like take notes during meetings, help coordinate things, send emails and reminders, then there's the producer who does the same but with less trivial tasks and then there's lead or senior producers who simply coordinate more producers, hire new ones and schedule/organize things from a bit of a higher up position rather than as the last spot of the food chain. Being a "producer" in games doesn't mean you actually ""work"" on the game, you are there as a support member of the actual developing team. The producers that actually do have powers are the ones in the live action and feature animation movies and in some cases, in the VFX shops, but not in games. I hope that helps clarify why this topic should have not existed in the first place. | ||
Meavis
Netherlands1300 Posts
As for generals 1, I remember playing with 5-20ms ping, I also remember playing with 70, 130 and 300 in that order as time progressed. I also watched as the ammount of hack users rise from a few to pretty much 90% of the playerbase, which didn't exactly make for great games. yep, EA... | ||
Doodsmack
United States7224 Posts
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