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Russian Federation4295 Posts
![[image loading]](http://i.imgur.com/Mylqiyu.png)
In one of latest Blizzard videos about Blizzard Arcade winners, we can see one new developer... well, not new, but if you played or just read news about currently cancelled F2P Command & Conquer, you will know that guy.
Tim Morten, who was C&C F2P (previously known as Generals 2, now cancelled, was only playable as Alpha) senior development director, now is a Lead Game Producer of SC2. Tim Morten does not correlates at all with C&C4, which was fail as we all know.
In my opinion, new developers can bring us some new fresh ideas to the game. So I think this is really good news that Tim Morten now is working on SC2. Also I want to remember you that Dustin Browder was one of Red Alert 2 developers. And also I want to remember you that fresh blood helped Diablo 3, when Jim Mosqueira joined D3 development team.
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That doesn't sound too terrible. Generals 2 was shaping up quite nicely from what I played in the alpha (helps that I loved the original Generals).
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Ummm, dunno if I should be worried or not.
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Russian Federation4295 Posts
On August 15 2014 04:42 TotalBiscuit wrote: That doesn't sound too terrible. Generals 2 was shaping up quite nicely from what I played in the alpha (helps that I loved the original Generals). I think new developers can bring us some new fresh ideas to the game. So I think this is really good news that Tim Morten now is working on SC2
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Is it a good news ? I heard last C&Cs were garbage... Was he the same developer? Anyway, If he can fix the broken UI and Hub, I'd be very happy !
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Because having C&C people develop SC2 was such a great thing... TT
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You are probably thinking of C&C4.
I would've loved a new Generals if it was anything like the original, but definately hope some fresh blood in SC2 will be good.
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I just hope they can be less focused on silly "terrible, terrible damage" and go more for fun, skill-based gameplay.
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Wasn't this Chris Sigaty's role?
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On August 15 2014 04:42 TotalBiscuit wrote: That doesn't sound too terrible. Generals 2 was shaping up quite nicely from what I played in the alpha (helps that I loved the original Generals).
Generals 2 was to much copy paste of starcraft 2 and had few aspects of the original generals, it wasn't a bad game, but it was a bad continuation of the series.
interesting to see where this goes if it has any influence at all, great fan of C&C.
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On August 15 2014 04:48 Meavis wrote:Show nested quote +On August 15 2014 04:42 TotalBiscuit wrote: That doesn't sound too terrible. Generals 2 was shaping up quite nicely from what I played in the alpha (helps that I loved the original Generals). Generals 2 was to much copy paste of starcraft 2 and had few aspects of the original generals, it wasn't a bad game, but it was a bad continuation of the series.
Generals was a quite similar to Blizzard RTS's as it was their first game that moved away from worker-less construction and added some more (not to the extent of Starcraft/Warcraft) faction diversity.
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C&C generals was pretty good actually. C&C4 wasn't good and RA3 was questionable when the design idea of having every unit have an extra ability was introduced. Didnt get the chance to play generals 2 at all but it had some promise in design.
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I haven't played any C&C games since General, so I dont know if I should be happy or very worried about this. Let's hope this works out
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What exactly does Lead Game Producer entail? It seems to clash with lead developer.
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oh god, its over for Starcraft II.
Guess, they didn't learn from the first time when they hired Dustin Browder
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I've been so bummed out by the team working on SC2 that a change seems exciting. Hopefully it's for the better.
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Probably too late to push big changes in LotV.
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Together with heroes the storm, I hope sc2 can become a ongoing platform like what he tried to do in cnc f2p. Cycling units in and out in a beta client that would happen once a year or smth would be really great for the long term freshness of sc2.
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