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C&C F2P developer now leading SC2 - Page 4

Forum Index > SC2 General
244 CommentsPost a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
Arvendilin
Profile Joined February 2013
Germany1878 Posts
August 14 2014 22:32 GMT
#61
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


I aggree on Forcefields, and to a lesser extent collosus, however I would say that if you make Warp Gate a lategame teh it would be fine, it actually discourages passive turtle play and encourages multitasking ( Forcefields and colossus both encourage the opposite), it also makes the race feel even ore unique than it was in BW.

The big downsite to Warp Gate are the all-ins which benefit heavily from it, so moving it to the lategame (like making TA a requirement) would help, I would assume.

I would say that Forcefields are the most important thing, and then its all about anti turtle/deathabll stuff, so you should make the economy better, you should make Units more microable (like freaking probe micro in BW makes the game way more epic) you should get rid of smart targeting (which makes splash waaay to strong so you kind of have to go death ball with splash, also reduces fight times -> less micro opportunity and raises the skill ceiling in a subtle way), make units clump less (also makes splash too strong) that would be my personal priority list, after that comes the collosus and after that comes changing /removing the warpgate, which as I said earlier I personally would prefer the WarpGate to just be lategame tech.
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
August 14 2014 22:55 GMT
#62
On August 15 2014 07:32 Arvendilin wrote:
Show nested quote +
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


I aggree on Forcefields, and to a lesser extent collosus, however I would say that if you make Warp Gate a lategame teh it would be fine, it actually discourages passive turtle play and encourages multitasking ( Forcefields and colossus both encourage the opposite), it also makes the race feel even ore unique than it was in BW.

The big downsite to Warp Gate are the all-ins which benefit heavily from it, so moving it to the lategame (like making TA a requirement) would help, I would assume.

I would say that Forcefields are the most important thing, and then its all about anti turtle/deathabll stuff, so you should make the economy better, you should make Units more microable (like freaking probe micro in BW makes the game way more epic) you should get rid of smart targeting (which makes splash waaay to strong so you kind of have to go death ball with splash, also reduces fight times -> less micro opportunity and raises the skill ceiling in a subtle way), make units clump less (also makes splash too strong) that would be my personal priority list, after that comes the collosus and after that comes changing /removing the warpgate, which as I said earlier I personally would prefer the WarpGate to just be lategame tech.

Oh god, it's that time of the month again ?

Dude has experience, probably knows some of the devs, seems like he should fit. I doubt he has much more input than yay or nay in the end, coordinating production of huge project is pretty time consuming as it is. HotS improved the game leaps and bounds with relatively minor changes, which I think is the way to go with expansions.
I will never ever play Mech against Protoss. - MVP
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 14 2014 23:00 GMT
#63
Lead Game Producer sounds like a project manager. For example, when LotV will be released, how many missions per expansion, scheduling new maps. I think we need a better description for this job title.
TurboMaN
Profile Joined October 2005
Germany925 Posts
Last Edited: 2014-08-14 23:02:26
August 14 2014 23:01 GMT
#64
I loved the old C&C games until the games after Red Alert 2 they were all great games, but they were no eSports games. In terms of competitive gaming C&C was really bad. Still I hope there will be new great changes for LotV. Hopefully he brings some kind of changes which make SC2 more like BW = more small fights instead of one big deciding fight.
Arvendilin
Profile Joined February 2013
Germany1878 Posts
August 14 2014 23:28 GMT
#65
On August 15 2014 07:55 Zaphid wrote:
Show nested quote +
On August 15 2014 07:32 Arvendilin wrote:
On August 15 2014 05:50 Vindicare605 wrote:
My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on.

I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects.

Hopefully some new blood at the top will actually be willing to address these.


I aggree on Forcefields, and to a lesser extent collosus, however I would say that if you make Warp Gate a lategame teh it would be fine, it actually discourages passive turtle play and encourages multitasking ( Forcefields and colossus both encourage the opposite), it also makes the race feel even ore unique than it was in BW.

The big downsite to Warp Gate are the all-ins which benefit heavily from it, so moving it to the lategame (like making TA a requirement) would help, I would assume.

I would say that Forcefields are the most important thing, and then its all about anti turtle/deathabll stuff, so you should make the economy better, you should make Units more microable (like freaking probe micro in BW makes the game way more epic) you should get rid of smart targeting (which makes splash waaay to strong so you kind of have to go death ball with splash, also reduces fight times -> less micro opportunity and raises the skill ceiling in a subtle way), make units clump less (also makes splash too strong) that would be my personal priority list, after that comes the collosus and after that comes changing /removing the warpgate, which as I said earlier I personally would prefer the WarpGate to just be lategame tech.

Oh god, it's that time of the month again ?

Dude has experience, probably knows some of the devs, seems like he should fit. I doubt he has much more input than yay or nay in the end, coordinating production of huge project is pretty time consuming as it is. HotS improved the game leaps and bounds with relatively minor changes, which I think is the way to go with expansions.


I wasn't talking at all about the dude tho, i was debating the other guy arguing that WarpGate and Collosus are some of the highest priorities they should change, which I disaggree with, since Collossus isn't AS bad as the other things I listed and WarpGate actually has some positives attached to it.

I personally trust Blizzard to give the job to the right person the C&C F2P model was fucked iirc. but they wouldn't hire him if he wasn't good at what he does.

I also never said that HotS didn't do anything good for the game, I would aggree that HotS is 10 times better than WoL, I looove SC2, there are just always things to make it better.
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
algue
Profile Joined July 2011
France1436 Posts
August 14 2014 23:43 GMT
#66
Don't start a debate about protoss guys, this dude's jobs has nothing to do with it.
rly ?
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
Last Edited: 2014-08-14 23:45:43
August 14 2014 23:44 GMT
#67
Do we know anything about what he helped develop that did finish, that someone's played?

Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
August 14 2014 23:52 GMT
#68
If you already have major issues with SC2, I don't see how it getting any worse really matters. On the other hand, there's a lot of room for improvement and maybe this new guy will help.
ETisME
Profile Blog Joined April 2011
12700 Posts
August 15 2014 00:03 GMT
#69
This is interesting, I wish we know more about what his job function is.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
IAmHaunteR
Profile Joined May 2013
United States36 Posts
August 15 2014 00:26 GMT
#70
C&C was sub-par and never even close to balanced.

This is a very very bad thing.
"Where I walk, you will die"
ejozl
Profile Joined October 2010
Denmark3485 Posts
August 15 2014 00:44 GMT
#71
C&C was sub-par and never even close to balanced.

This is a very very bad thing.

Does this mean that SC2 will die?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2014-08-15 00:54:08
August 15 2014 00:47 GMT
#72
Well maybe we won't get a terrible unit for LotV then.

edit: Could mean that Blizzard is looking to explore micro transactions finally as well.
The curse is real
Phanekim
Profile Joined April 2003
United States777 Posts
August 15 2014 00:56 GMT
#73
whats up with hiring all the failed cnc guys?
i like cheese
KelianQatar
Profile Joined December 2012
303 Posts
Last Edited: 2014-08-15 00:59:27
August 15 2014 00:58 GMT
#74
On August 15 2014 09:26 IAmHaunteR wrote:
C&C was sub-par and never even close to balanced.

This is a very very bad thing.


As a ConquerCup.com admin I can say RA3 was close to balanced. Balance depended mainly on the maps. We held over 100 competitive events and gave away thousands of dollars in prizes.

Kane's Wrath was also close to balanced. A very knowledgeable C&C expert level player Technique posts here occasionally and if you'd like to have a debate with him claiming Kane's Wrath was imbalanced and unplayable due to lack of balance.. gl with it

over all EALA was pretty good, EALA's top guy for RA3 Greg Black is working on LotV as well
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 15 2014 00:59 GMT
#75
is it the same guy in Red Alert 2?
AKMU / IU
KelianQatar
Profile Joined December 2012
303 Posts
August 15 2014 01:03 GMT
#76
Browder did RA2 and Black did RA3
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
August 15 2014 01:06 GMT
#77
it's good they have experienced people working on the game. Hopefully LotV is a big expansion for multiplayer.
Too weird to live... too rare to die.
TAMinator
Profile Joined February 2011
Australia2706 Posts
August 15 2014 01:13 GMT
#78
relating to the video. the arcade games are pretty good too bad nobody plays them now they're actually really well done
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
August 15 2014 01:25 GMT
#79
On August 15 2014 09:58 KelianQatar wrote:
Show nested quote +
On August 15 2014 09:26 IAmHaunteR wrote:
C&C was sub-par and never even close to balanced.

This is a very very bad thing.


As a ConquerCup.com admin I can say RA3 was close to balanced. Balance depended mainly on the maps. We held over 100 competitive events and gave away thousands of dollars in prizes.

Kane's Wrath was also close to balanced. A very knowledgeable C&C expert level player Technique posts here occasionally and if you'd like to have a debate with him claiming Kane's Wrath was imbalanced and unplayable due to lack of balance.. gl with it

over all EALA was pretty good, EALA's top guy for RA3 Greg Black is working on LotV as well


the same greg black that said something along the lines of pro players play too fast? -.- david kim is 1000 times better than greg black. and kanes wrath had 9 factions and only 2 were winning any major tournaments at all. when you have players changing factions just because that faction was terrible left and right you have an issue...
KelianQatar
Profile Joined December 2012
303 Posts
Last Edited: 2014-08-15 01:43:47
August 15 2014 01:39 GMT
#80
RA3 was Greg Black and balanced at the top level by him and his team... firgli, das duelon, technique et al won with all 3 factions.

Greg Black wasn't the lead guy for Kane's Wrath

You can pull half a sentence fragment out of what any guys says and claim he is an idiot... Greg Black is a good game designer.
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