And face it, it's not like they have a lot of other RTS-companies to pick new employees from. (though I'd accept Icefrog as lead developer lol)
C&C F2P developer now leading SC2 - Page 2
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FueledUpAndReadyToGo
Netherlands30548 Posts
And face it, it's not like they have a lot of other RTS-companies to pick new employees from. (though I'd accept Icefrog as lead developer lol) | ||
vult
United States9400 Posts
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Genome852
United States979 Posts
SC2 would be better if everyone involved in development actually played the game. Job requirement: X ladder games per week on company time, LOL | ||
johnbongham
451 Posts
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eviltomahawk
United States11135 Posts
I doubt he'll get very deep into the design of SC2, but he may be calling the shots on what other features, such as Battle.net additions, may be implemented. I liked some of the concepts in C&C F2P, but I think it was pushed into the semi-closed Alpha too quickly, which seems typical of EA's practices. | ||
Scandral
7 Posts
On August 15 2014 05:22 eviltomahawk wrote: Seems like other than Generals 2 (aka C&C F2P), Tim Morten was a founder/owner of Savage Entertainment (source), which was mostly known for Star Wars: Battlefront 2. No, that company was in charge of porting games | ||
eviltomahawk
United States11135 Posts
On August 15 2014 05:24 Scandral wrote: No, that company was in charge of porting games Oh yes, you're right. I forgot to read the fine print about it being a PSP port instead of the original. | ||
Hider
Denmark9385 Posts
On August 15 2014 04:45 Faust852 wrote: Is it a good news ? I heard last C&Cs were garbage... Was he the same developer? Anyway, If he can fix the broken UI and Hub, I'd be very happy ! All of the complaints in the forum was about how this game was too similar too Starcraft 2. The core C&C fan group wanted to have tanks that took like 5 seconds to turn around in order to create more "tactics". That said, the micro still looked terrible in C&C f2p, so I don't have high expectations. | ||
Existor
Russian Federation4295 Posts
On August 15 2014 05:36 Hider wrote: All of the complaints in the forum was about how this game was too similar too Starcraft 2. The core C&C fan group wanted to have tanks that took like 5 seconds to turn around in order to create more "tactics". That said, the micro still looked terrible in C&C 4, so I don't have high expectations. C&C4 was fail and Tim Morten does not correlates with C&C4 at all. He was a developer of cancelled C&C F2P (before it was named Generals 2). That game was playable for some time as alpha. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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Hider
Denmark9385 Posts
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Hider
Denmark9385 Posts
On August 15 2014 05:41 Existor wrote: C&C4 was fail and Tim Morten does not correlates with C&C4 at all. He was a developer of cancelled C&C F2P (before it was named Generals 2). That game was playable for some time as alpha. yeh i know just wrote wrong. | ||
Godwrath
Spain10126 Posts
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Skynx
Turkey7150 Posts
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Vindicare605
United States16071 Posts
I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects. Hopefully some new blood at the top will actually be willing to address these. | ||
RoninColt
United States18 Posts
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SurroundSound
106 Posts
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Genome852
United States979 Posts
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KaiserJohan
Sweden1808 Posts
On August 15 2014 05:50 Godwrath wrote: Didn't Dustin Browder work on C&C generals too ? Atleast RA2. | ||
KrazyTrumpet
United States2520 Posts
On August 15 2014 05:50 Vindicare605 wrote: My biggest hope is that with a new guy at the top of the team is that we can finally tackle some of the ongoing issues that the developers have not wanted to budge on. I'm looking very specifically at you Protoss. Collosus, Warp Gate, and Forcefield have been 3 eye sores in the race's design and they were also some of Dustin Browder's personal favorite projects. Hopefully some new blood at the top will actually be willing to address these. None of these are going away. I don't think anyone wants to completely and utterly overhaul Protoss at this point, nor do I think they should. We're already seeing cracks in the armor of Protoss dominance. | ||
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