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Balance Patch Coming Soon - July 22

Forum Index > SC2 General
522 CommentsPost a Reply
1 2 3 4 5 25 26 27 Next All
Aeromi
Profile Blog Joined August 2012
France14460 Posts
July 22 2014 17:50 GMT
#1
Hello everyone,

Thank you for playing on the balance test map and giving us detailed feedback on not only the current changes being tested but also the previous changes that were discussed and tested. After gathering more feedback, playtesting in more detail, and analyzing recent games at the highest level, we’ve decided that we’d like to implement a balance patch with the changes that are currently being tested.

We believe the Thor change is effective and will be quite safe, while the Widow Mine change is significant and pushes the strength of the unit to the point that it’s a major threat. The Time Warp change will also have a significant impact, however, we feel that both the strength of Protoss and weakness of Terran in the highest level tournaments has continued a bit too long and we’d like to act with a bigger set of changes this time around.

While we feel these changes are significant, we’ve also heard feedback that they may not be drastic enough. In either case, we feel there is a higher than normal chance that current strategies will be heavily impacted. We’ll be watching closely after the patch is released to make sure that everything is going as expected with Protoss and Terran and we’ll focus our efforts in the coming weeks to make sure the game is in a better state. Thank you for everyone’s help, and we look forward to seeing the results of the next patch soon.


Source : http://us.battle.net/sc2/en/forum/topic/13507811292
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https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 22 2014 17:53 GMT
#2
I might start laddering now
pretender58
Profile Joined August 2013
Germany713 Posts
July 22 2014 17:54 GMT
#3
They´ll actually release it, nice.
Hider
Profile Blog Joined May 2010
Denmark9402 Posts
July 22 2014 17:55 GMT
#4
Most interested to see whether WIdow Mine becomes good vs Collosus-based play.
sCnInfinity
Profile Joined March 2013
Germany82 Posts
Last Edited: 2014-07-22 17:56:35
July 22 2014 17:56 GMT
#5
I like the fact that they are willing to make bigger changes, but i'm afraid that telling the patch "not drastic enough" might push things too far.

They should wait for some weeks to see how it works out with the current changes.
Long live the King Of Wings
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-07-22 17:59:43
July 22 2014 17:57 GMT
#6
Awesome, a buff to the most annoying unit in the game.

Honestly I don't think it will change too much. Templar openings are dead anyway. Hopefully they leave the game alone long enough for people to adapt this time...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
purakushi
Profile Joined August 2012
United States3300 Posts
July 22 2014 17:58 GMT
#7
Are they releasing this today? Gives Proleague players some time to adjust.
T P Z sagi
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 22 2014 18:00 GMT
#8
is this really going to shift the meta in PvT that much? Hmm...
JIJI_
Profile Joined October 2010
United States123 Posts
July 22 2014 18:02 GMT
#9
NICE....as a terran i have been waiting since nov for this i'll prob start laddering again
All hail King IdrA!
Luolis
Profile Blog Joined May 2012
Finland7119 Posts
July 22 2014 18:04 GMT
#10
Yeah nice, finally terran buff that will actually help in TvZ lategame <3
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-07-22 18:05:13
July 22 2014 18:04 GMT
#11
I don't think it will change the meta at all. It's just going to make things that Terrans currently do stronger.

But if the goal is for Terran to win more games then making Terran units stronger will help. Protoss will have to be a bit more careful with their observers and Zealots, I guess.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Noro
Profile Joined March 2011
Canada991 Posts
July 22 2014 18:04 GMT
#12
I'm sorry in advance to everyone I play on ladder today.

#PleaseUseDetection
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Hider
Profile Blog Joined May 2010
Denmark9402 Posts
July 22 2014 18:06 GMT
#13
On July 23 2014 02:56 sCnInfinity wrote:
I like the fact that they are willing to make bigger changes, but i'm afraid that telling the patch "not drastic enough" might push things too far.

They should wait for some weeks to see how it works out with the current changes.


Well, I think the changes are quite safe.
Thor? Yeh, not gamechanging
Widow Mine? We already had this one in TvZ before and we know it worked. TvP we know it is very good vs templar, and sucks vs Collosus. Now it might be decent vs Collosus and even better vs Templar, which noone really went anyway.
Timewarp? Pretty dumb and "OP" before. Now the dumbness has been scaled down and this is probably good for overall balance. Maybe it's a small buff to scv-pulls though which isn't desireable (though they have kinda been figured out anyway).
Twine
Profile Joined June 2012
France246 Posts
July 22 2014 18:08 GMT
#14
Maybe Supernova will advance in code S then ! So happy :D
#1 Bomber fan | Jin Air best KT
Lunareste
Profile Joined July 2011
United States3596 Posts
July 22 2014 18:13 GMT
#15
buff tanks ;_;

just fucking buff tanks, blizzard.
KT FlaSh FOREVER
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 22 2014 18:14 GMT
#16
I might start opening 2 Robos lol.

One for nonstop Observers and one for actual Robo units.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 22 2014 18:14 GMT
#17
On July 23 2014 03:13 Lunareste wrote:
buff tanks ;_;

just fucking buff tanks, blizzard.


TvT
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Survivor61316
Profile Joined July 2012
United States470 Posts
July 22 2014 18:16 GMT
#18
On July 23 2014 02:57 DinoMight wrote:
Awesome, a buff to the most annoying unit in the game.

Honestly I don't think it will change too much. Templar openings are dead anyway. Hopefully they leave the game alone long enough for people to adapt this time...

I disagree, Dts are definitely the most annoying unit in the game
Liquid Fighting
TW
Profile Joined March 2012
Poland255 Posts
July 22 2014 18:16 GMT
#19
Soon means when?
Twine
Profile Joined June 2012
France246 Posts
July 22 2014 18:16 GMT
#20
On July 23 2014 03:14 DinoMight wrote:
I might start opening 2 Robos lol.

One for nonstop Observers and one for actual Robo units.

In bronze league that may be the way to go indeed.
As for stronger players, just keeping the standard 3 obs into colossus prod should be enough.
#1 Bomber fan | Jin Air best KT
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