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On July 23 2014 04:03 Lunareste wrote:Show nested quote +On July 23 2014 03:59 KatatoniK wrote:On July 23 2014 03:56 Lunareste wrote:On July 23 2014 03:47 Aveng3r wrote:On July 23 2014 03:46 KatatoniK wrote:On July 23 2014 03:38 Tsubbi wrote: zergs are gonna get vaporized, unnerfed mines, free hellbats and buffed tanks, gl all
meanwhile protoss will continue to win everything DreamHack winners so far: Zerg, Terran, Zerg IEM winner: Terran Red Bull Battlegrounds: Terran HomeStory Cup: Terran MLG Anaheim: Protoss Protoss totally winning everything recently. winning a lot recently, yes. I noticed you didn't list WCS for this season? Update pls?  He said Protoss was winning EVERYTHING, I proved him wrong, my list doesn't need updating. Try reading before mounting your high horse and parading it around. When you're not able to understand hyperbole, you really shouldn't make idiotic arguments. He's exaggerating when he says that they're winning everything, but what he means is that Protoss is having an abnormally large amount of success for the past 6+ months, which is undeniable. Btw, Protoss sweeping WCS might be relevant to your argument because it counters it.
What argument? Please do elaborate on whatever argument I have apparently typed up, I don't recall doing such thing. All I did was throw some tournies up to show that Protoss aren't AS dominating as people seem to believe they are.
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So code A tomorrow and the day after is going to be with the patch, cause as far as I remember it took them almost a week to put the previous patch live.
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So we are looking at bio+WM in both TvZ and TvP. Diversity galore LOL.
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Thanks Blizz, Terran will for sure be better off verse Protoss early game and Protoss and Zerg in the late game. You know, the times Terran was lacking and needed help with #yaymoremmmminmidgame!
In other words, disappointed.
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Also KT and Jin Air suddenly are more fearsome for SKT
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On July 23 2014 03:56 DinoMight wrote: Hold on though.
If hots release widow mines were "balanced" once Zergs figured out how to play agaisnt them (last month of those mines was 50.3% winrate in favor of Zerg I think).
Then how the hell is Zerg supposed to win with buffed tanks AND hellbats in addition? Buffed Tanks as in "-0.2 in attack speed". As for Hellbats openings, they were more powerful at the beginning of HotS.
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On July 23 2014 03:06 Hider wrote:Show nested quote +On July 23 2014 02:56 sCnInfinity wrote: I like the fact that they are willing to make bigger changes, but i'm afraid that telling the patch "not drastic enough" might push things too far.
They should wait for some weeks to see how it works out with the current changes. Well, I think the changes are quite safe. Thor? Yeh, not gamechanging Widow Mine? We already had this one in TvZ before and we know it worked. TvP we know it is very good vs templar, and sucks vs Collosus. Now it might be decent vs Collosus and even better vs Templar, which noone really went anyway. Timewarp? Pretty dumb and "OP" before. Now the dumbness has been scaled down and this is probably good for overall balance. Maybe it's a small buff to scv-pulls though which isn't desireable (though they have kinda been figured out anyway). The only problem with your statement is that the reason no-one utilized templar openings before was because of the Widow Mine change that allows them to do bonus versus Shields. Now, any opening that does not involve some form of mobile detection is dead and is why PvT has gotten rather stale. Taking away the vs shields damage would actually breathe life back into Templar play and help diversify the matchup, but in its current state, not going robo or oracle into robo in PvT is such a big risk that it simply isn't worth the gamble.
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic. Also, I don't see how changing the time it lasts is going to affect much when the units it's "OP" against will die before 10 seconds are up anyway. I mean, this really only hurts PvP and really isn't the change I, as a Protoss, was hoping would come to the MSC and its abilities.
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On July 23 2014 04:20 StasisField wrote: I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic. PvP is a mirror... Both sides have the MSC.
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I get that protoss is upset Templar openings are wrecked, but wtf, Terran has had 1 opening for a long time now. Work with us a little here.... maybe LoTV will bring new units... calm thy tits.
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By the way, the amount of instant balance whine is hilarious.
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On July 23 2014 04:19 TheDwf wrote:Show nested quote +On July 23 2014 03:56 DinoMight wrote: Hold on though.
If hots release widow mines were "balanced" once Zergs figured out how to play agaisnt them (last month of those mines was 50.3% winrate in favor of Zerg I think).
Then how the hell is Zerg supposed to win with buffed tanks AND hellbats in addition? Buffed Tanks as in "-0.2 in attack speed". As for Hellbats openings, they were more powerful at the beginning of HotS.
you obviously have no idea how scaling works. Do you think such a "minor" -0.2 attack speed buff would be the same for a hydra as it is for a tank? For hard hitting units like tanks even a seemingly small buff to attack speed is huge, that's why they reverted it from the originally proposed 2.7 to 2.8.
If that buff made no difference as you claim, why would Bomber suddenly use bio tank not only as something he fondled with but as one of his main TvZ strats after the patch went through? Obviously that change was important enough to affect his gameplay
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It just makes me laugh that a patch that was supposed to help PvT has been designed to annihilate zerg in competitive play.
They can give widow mines +1000 shield damage and they will still lose to collosi.
Zergs, on the other hand, are in for a world of hurt. At least they will gain a few percent on the ZvP side of things.
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On July 23 2014 04:20 StasisField wrote:Show nested quote +On July 23 2014 03:06 Hider wrote:On July 23 2014 02:56 sCnInfinity wrote: I like the fact that they are willing to make bigger changes, but i'm afraid that telling the patch "not drastic enough" might push things too far.
They should wait for some weeks to see how it works out with the current changes. Well, I think the changes are quite safe. Thor? Yeh, not gamechanging Widow Mine? We already had this one in TvZ before and we know it worked. TvP we know it is very good vs templar, and sucks vs Collosus. Now it might be decent vs Collosus and even better vs Templar, which noone really went anyway. Timewarp? Pretty dumb and "OP" before. Now the dumbness has been scaled down and this is probably good for overall balance. Maybe it's a small buff to scv-pulls though which isn't desireable (though they have kinda been figured out anyway). The only problem with your statement is that the reason no-one utilized templar openings before was because of the Widow Mine change that allows them to do bonus versus Shields. Now, any opening that does not involve some form of mobile detection is dead and is why PvT has gotten rather stale. Taking away the vs shields damage would actually breathe life back into Templar play and help diversify the matchup, but in its current state, not going robo or oracle into robo in PvT is such a big risk that it simply isn't worth the gamble. I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic. Also, I don't see how changing the time it lasts is going to affect much when the units it's "OP" against will die before 10 seconds are up anyway. I mean, this really only hurts PvP and really isn't the change I, as a Protoss, was hoping would come to the MSC and its abilities.
I like how you think the TvP is stale because you can't no longer do shitty allin without robo. TvP is stale since 2010 bro.
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Thanks to the new patch, Blizzard may as well remove the Mothership from the game. What justifies upgrading when you can have a mothership core with Photon Overcharge?
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On July 23 2014 04:22 TheDwf wrote:Show nested quote +On July 23 2014 04:20 StasisField wrote: I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic. PvP is a mirror... Both sides have the MSC. You know, time warp is biggest reason that allows zealot/immortal/archon play in PvP.
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On July 23 2014 03:36 DinoMight wrote:Show nested quote +On July 23 2014 03:35 Digitalis wrote: So can I put high impact payload on my thors and expect them to smack colossus from really far away now? No. They always see Colos as ground units. With high impact, this is not true. Not sure about javelin missiles though.
Either way the dps is too low, the colossus will melt everything before thors take it down with aa attack.
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On July 23 2014 04:34 darkness wrote: Thanks to the new patch, Blizzard may as well remove the Mothership from the game. What justifies upgrading when you can have a mothership core with Photon Overcharge?
Mothership is useful for Skytoss as well as against Swarm Host play in PvZ. More viable than Carriers in fact.
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On July 23 2014 04:34 darkness wrote: Thanks to the new patch, Blizzard may as well remove the Mothership from the game. What justifies upgrading when you can have a mothership core with Photon Overcharge? Oh, let's welcome WoL back. Protoss never moves out before 200/200 if it's not all in. PvP colo vs colo. Awesome idea
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Great news, I like that they didn't sit on this for weeks. We have quite enough material by now to say that protoss is a bit too strong and terran a bit too weak, and I see no point in pretending otherwise. I still can't really wrap my head around how 2x 30 sec time warp made it to live in the first place, but I'm glad it's getting fixed.
Still a little unsure about the super mines, but I don't think they'll break anything. can always get a smaller adjustment later if they turn out to be too strong. And honestly, if terran gets to be a little strong for a while, they've kind of earned it.
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