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Balance Patch Coming Soon - July 22 - Page 7

Forum Index > SC2 General
522 CommentsPost a Reply
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geokilla
Profile Joined May 2011
Canada8246 Posts
July 22 2014 20:36 GMT
#121
On July 23 2014 05:12 KatatoniK wrote:
Show nested quote +
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.
Squat
Profile Joined September 2013
Sweden7978 Posts
July 22 2014 20:40 GMT
#122
On July 23 2014 05:26 DinoMight wrote:
Show nested quote +
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.


Trust me, there are a LOT of Zerg and Protoss players who think the Marine is designed quite stupidly.

It almost requires the whole game to be balanced around it simply because it's a RANGED Tier 1 unit (the other 2 are Melee) available right from the beginning that remains relevant all game long due to stim and medivacs.


It really feels like trying to buff the gas units of terran is almost guaranteed to result in some incredibly powerful Marine plus [insert gas unit] timing that just kills zerg especially. I have no idea how the terran late game can actually be improved given how accessible their tier 2 units are and how well the production synergizes with the mineral-only super tier 1 unit.

To me it seems like almost every other terran unit has to exist around the marine rather than alongside it.
"Digital. They have digital. What is digital?" - Donald J Trump
xuanzue
Profile Joined October 2010
Colombia1747 Posts
July 22 2014 20:43 GMT
#123
life doesn't does into the blizzcon finals, you heard it first here.
Dominions 4: "Thrones of Ascension".
Swisslink
Profile Joined March 2011
2955 Posts
July 22 2014 20:48 GMT
#124
On July 23 2014 05:12 TurboMaN wrote:
Show nested quote +
On July 23 2014 05:06 Swisslink wrote:
i don't like the Mine change.
Seriously, the Terrans got stronger again lately, especially in TvZ and NOW they buff Terran?


Which Terrans that have not already been the top Terrans before are winning a lot in TvZ Lategames recently? I can't think of any.


Uhm... counter question: In which tournament has the winrate in TvZ been below 50% lately?
Dreamhack probably. Couldn't find another one :-P
andrewlt
Profile Joined August 2009
United States7702 Posts
July 22 2014 20:54 GMT
#125
On July 23 2014 05:36 geokilla wrote:
Show nested quote +
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.


They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly.
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2014-07-22 21:06:27
July 22 2014 20:57 GMT
#126
On July 23 2014 05:12 KatatoniK wrote:
Show nested quote +
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

If you think "tier 1" units should not be usable or useful in late game situations, you should play another RTS game.

Protoss did not have MSC in WoL. They did not "die to stim pushes every game."

Terran has a flawed late game due to units / synergies between units, but from a fundamental mechanics standpoint it is not flawed. It is the most "vanilla RTS style" race in SC2.

People complaining about stim... I feel like it's 2010 again.
submarine
Profile Joined March 2012
Germany290 Posts
July 22 2014 20:58 GMT
#127
On July 23 2014 05:40 Squat wrote:
Show nested quote +
On July 23 2014 05:26 DinoMight wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.


Trust me, there are a LOT of Zerg and Protoss players who think the Marine is designed quite stupidly.

It almost requires the whole game to be balanced around it simply because it's a RANGED Tier 1 unit (the other 2 are Melee) available right from the beginning that remains relevant all game long due to stim and medivacs.


It really feels like trying to buff the gas units of terran is almost guaranteed to result in some incredibly powerful Marine plus [insert gas unit] timing that just kills zerg especially. I have no idea how the terran late game can actually be improved given how accessible their tier 2 units are and how well the production synergizes with the mineral-only super tier 1 unit.

To me it seems like almost every other terran unit has to exist around the marine rather than alongside it.


Lol. Could you please provide one example of this uberstrong marine+x timings that work well? It's not like a small buff to a underused unit would instantly result in overpowered madness. There is quite a lot of room between these two extremes.
And to all this "marine op" talk:
Haha. Marines are so OP that you can not even use them offensively in the early game in any mu apart from proxy all ins. They need specific upgrades, production, support units and a lot of attention to be effective. They are to core of bio terran strats. That's fine. Stop crying about it.
submarine
Profile Joined March 2012
Germany290 Posts
July 22 2014 20:59 GMT
#128
On July 23 2014 05:54 andrewlt wrote:
Show nested quote +
On July 23 2014 05:36 geokilla wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.


They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly.


Why?
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-07-22 21:04:51
July 22 2014 21:03 GMT
#129
On July 23 2014 05:54 andrewlt wrote:
Show nested quote +
On July 23 2014 05:36 geokilla wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.


They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly.


For what reason please? AFAIK infantry was the core of every army for hundreds of years.
Let's attack a country with 600 catapults and 20 foot soldiers.
Squat
Profile Joined September 2013
Sweden7978 Posts
July 22 2014 21:05 GMT
#130
On July 23 2014 05:59 submarine wrote:
Show nested quote +
On July 23 2014 05:54 andrewlt wrote:
On July 23 2014 05:36 geokilla wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.


They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly.


Why?

Because it means the later tier units have to be weaker, which creates a situation where there is no incentive to tech up.
"Digital. They have digital. What is digital?" - Donald J Trump
TheDwf
Profile Joined November 2011
France19747 Posts
July 22 2014 21:06 GMT
#131
On July 23 2014 05:54 andrewlt wrote:
Show nested quote +
On July 23 2014 05:36 geokilla wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.


They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly.

Good thing it doesn't correspond to Terran then.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 22 2014 21:09 GMT
#132
On July 23 2014 06:05 Squat wrote:
Show nested quote +
On July 23 2014 05:59 submarine wrote:
On July 23 2014 05:54 andrewlt wrote:
On July 23 2014 05:36 geokilla wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.


They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly.


Why?

Because it means the later tier units have to be weaker, which creates a situation where there is no incentive to tech up.


What you don't understand is that terrans t2 and t3 units are marines. They scales with upgrades and support. making them stronger. SC2 is an asymetrical game and a don't see why terrans can't have an army based on t1 units. The game isn't imbalanced because of marines. It never was.
Nozral
Profile Joined October 2010
Germany47 Posts
Last Edited: 2014-07-22 21:14:44
July 22 2014 21:13 GMT
#133
So I don't get it. Apparently, TvP is the most glaring problem atm - but if that is so, why are most changes based on an anti Ling-Bling-Muta idea? Honest question, I don't dare to comment on balance issues with my gold league skill.

I fear I will need to abandon ship on LBM in ZvT, since I already had a hard time against mines... guess It will be roach timings as a default from now on in ZvT
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-07-22 21:15:31
July 22 2014 21:15 GMT
#134
On July 23 2014 06:13 Nozral wrote:
So I don't get it. Apparently, TvP is the most glaring problem atm - but if that is so, why are most changes based on a anti Ling-Bling-Muta idea? Honest question, I don't dare to comment on balance issues with my gold league skill.

I fear I will need to abandon ship on LBM in ZvT, since I already had a hard time against mines... guess It will be roach timings as a default from now on in ZvT


Good question. I think a better option would be to introduce an HP upgrade for marauders for late game. Marauders aren't going to mess up with TvZ, so all is good.
_Epi_
Profile Joined February 2014
Germany158 Posts
July 22 2014 21:23 GMT
#135
On July 23 2014 06:15 darkness wrote:
Show nested quote +
On July 23 2014 06:13 Nozral wrote:
So I don't get it. Apparently, TvP is the most glaring problem atm - but if that is so, why are most changes based on a anti Ling-Bling-Muta idea? Honest question, I don't dare to comment on balance issues with my gold league skill.

I fear I will need to abandon ship on LBM in ZvT, since I already had a hard time against mines... guess It will be roach timings as a default from now on in ZvT


Good question. I think a better option would be to introduce an HP upgrade for marauders for late game. Marauders aren't going to mess up with TvZ, so all is good.


I think this sounds like a good idea, since it might help against ultra infestor
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 22 2014 21:24 GMT
#136
On July 23 2014 05:57 Genome852 wrote:
Show nested quote +
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

If you think "tier 1" units should not be usable or useful in late game situations, you should play another RTS game.

Terran has a flawed late game due to units, but from a fundamental standpoint it is not flawed. It is the most "vanilla RTS style" race in SC2.

People complaining about stim... I feel like it's 2010 again.


I never said they shouldn't be usable, I said they shouldn't be the CORE unit of an entire army for the entire duration of a game for 50 mineral outlay. Protoss can't function on mostly Zealots once it gets to late game and Zerg can't focus on mostly Zerglings except for harassment. That's their function at late game, they harass economy as well as help support the beefier tech army. An early game unit should not be able to effectively maul through pretty much everything else thrown at it with the support of other units, they should go from useful early game defence/offence to a support role for the beefier tech units. What's the point in having more expensive higher tech units if they're just going to be overshadowed by the very first unit you can produce in the game that's super cheap?
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
beg
Profile Blog Joined May 2010
991 Posts
July 22 2014 21:26 GMT
#137
First of all, I always felt Roach Hydra (into <so many options>) was a sick composition in ZvT. So Zergs, maybe it's your time to bring some diversity. And don't pull the "can't defend multiple locations" card. Just get used to the idea to split up army when you're trying to be defensive.

Also, remember what great transitions you have... didnt the Muta into Ultra play eventually become boring too?



Secondly, why are so many people saying that Terran doesnt have T3 units? Jeee, can people finally start to build Ravens in TvZ?

This by the way gives an easy counter argument to everyone saying "when korean top tier pros never do a certain strategy, it means it's not viable, cause they must have tested it for sure". This obviously doesn't seem to be the case, cause Ravens are actually so strong that David Kim already openly spoke out about nerfing them.

+ Show Spoiler +
TOO EARLY, D.K.


iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-07-22 21:33:56
July 22 2014 21:29 GMT
#138
On July 23 2014 06:24 KatatoniK wrote:
Show nested quote +
On July 23 2014 05:57 Genome852 wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

If you think "tier 1" units should not be usable or useful in late game situations, you should play another RTS game.

Terran has a flawed late game due to units, but from a fundamental standpoint it is not flawed. It is the most "vanilla RTS style" race in SC2.

People complaining about stim... I feel like it's 2010 again.


I never said they shouldn't be usable, I said they shouldn't be the CORE unit of an entire army for the entire duration of a game for 50 mineral outlay. Protoss can't function on mostly Zealots once it gets to late game and Zerg can't focus on mostly Zerglings except for harassment. That's their function at late game, they harass economy as well as help support the beefier tech army. An early game unit should not be able to effectively maul through pretty much everything else thrown at it with the support of other units, they should go from useful early game defence/offence to a support role for the beefier tech units. What's the point in having more expensive higher tech units if they're just going to be overshadowed by the very first unit you can produce in the game that's super cheap?

Have you never seen Protoss have huge numbers of zealots in late-game PvT, or Zerg going ling/bane/muta all game vs. Terran (plus some Ultras thrown in at the end)? It's pretty standard. All three units are core components of a balanced army composition. I think there's a more systemic issue at play regarding the other two races, when they're not able to use their core mineral dumps in the non-vT match ups for anything other than harassment in late game (zealot prism warp-ins, ling run bys, etc.).

On July 23 2014 06:26 beg wrote:
Secondly, why are so many people saying that Terran doesnt have T3 units? Jeee, can people finally start to build Ravens in TvZ?

This by the way gives an easy counter argument to everyone saying "when korean top tier pros never do a certain strategy, it means it's not viable, cause they must have tested it for sure". This obviously doesn't seem to be the case, cause Ravens are actually so strong that David Kim already openly spoke out about nerfing them.

The "doesn't have T3 units" argument takes into account the overall flow of a game, rather than the pure existence of late game units. Ravens are powerful (probably even OP) when massed, but getting to that critical mass of Ravens is generally not viable in professional play; your opponent will likely end up killing you before you can reach it. It's kind of like mass Void Rays in that regard.
Twitter: @iamcaustic
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-07-22 21:33:47
July 22 2014 21:31 GMT
#139
EDIT: derp... why did I double-post?
Twitter: @iamcaustic
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
July 22 2014 21:33 GMT
#140
On July 23 2014 06:23 _Epi_ wrote:
Show nested quote +
On July 23 2014 06:15 darkness wrote:
On July 23 2014 06:13 Nozral wrote:
So I don't get it. Apparently, TvP is the most glaring problem atm - but if that is so, why are most changes based on a anti Ling-Bling-Muta idea? Honest question, I don't dare to comment on balance issues with my gold league skill.

I fear I will need to abandon ship on LBM in ZvT, since I already had a hard time against mines... guess It will be roach timings as a default from now on in ZvT


Good question. I think a better option would be to introduce an HP upgrade for marauders for late game. Marauders aren't going to mess up with TvZ, so all is good.


I think this sounds like a good idea, since it might help against ultra infestor


Well, my suggestion was intended for TvP mainly but I guess it may help TvZ as well.
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