• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11424 users

Balance Patch Coming Soon - July 22 - Page 9

Forum Index > SC2 General
522 CommentsPost a Reply
Prev 1 7 8 9 10 11 27 Next All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
July 22 2014 22:24 GMT
#161
On July 23 2014 07:05 beg wrote:
Show nested quote +
On July 23 2014 06:44 gneGne wrote:
On July 23 2014 06:37 beg wrote:
On July 23 2014 06:31 iamcaustic wrote:
On July 23 2014 06:26 beg wrote:
Secondly, why are so many people saying that Terran doesnt have T3 units? Jeee, can people finally start to build Ravens in TvZ?

This by the way gives an easy counter argument to everyone saying "when korean top tier pros never do a certain strategy, it means it's not viable, cause they must have tested it for sure". This obviously doesn't seem to be the case, cause Ravens are actually so strong that David Kim already openly spoke out about nerfing them.

The "doesn't have T3 units" argument takes into account the overall flow of a game, rather than the pure existence of late game units. Ravens are powerful (probably even OP) when massed, but getting to that critical mass of Ravens is generally not viable in professional play; your opponent will likely end up killing you before you can reach it. It's kind of like mass Void Rays in that regard.

Judging from the few relatively high level Raven games we do actually see, I'd actually disagree and say you're wrong. Avilo might not be Korean top tier, but if he can consistently pull off the Raven transition against pretty much every kind of opponent your argument seems shaky.

Also, I've seen several of the highest level Korean pros in situations where they not only could have pulled off the transition, but needed Ravens badly (say to defend against Broodlords), but it's still a rare sight to see anyone use Ravens.



This is an obvious flaw in Terran's current meta, if you ask me.


As much as I love Avilo for trying mech, he is definitely not a top tier Korean like you say, and I think all balance patches are directed towards problems at the top tier (mostly Koreans). Funnily, Bbyong has now done mech/raven three times in the ProLeague semifinals, but arguably on a specific map where he only won the first time surprising the opponent AND had a hidden expansion.

My argument was that Avilo is able to consistently pull off Raven transitions against all kinds of players, which was meant to include top tier Koreans.

To me personally, this is proof that Raven is severely underused.

I watch Avilo's stream. He doesn't generally play against the Koreans (he's honestly not at that level of skill). On the once-in-a-blue-moon occasion he does face one, he loses.

On July 23 2014 07:05 beg wrote:
Show nested quote +
On July 23 2014 06:47 PinheadXXXXXX wrote:
On July 23 2014 06:37 beg wrote:
On July 23 2014 06:31 iamcaustic wrote:
On July 23 2014 06:26 beg wrote:
Secondly, why are so many people saying that Terran doesnt have T3 units? Jeee, can people finally start to build Ravens in TvZ?

This by the way gives an easy counter argument to everyone saying "when korean top tier pros never do a certain strategy, it means it's not viable, cause they must have tested it for sure". This obviously doesn't seem to be the case, cause Ravens are actually so strong that David Kim already openly spoke out about nerfing them.

The "doesn't have T3 units" argument takes into account the overall flow of a game, rather than the pure existence of late game units. Ravens are powerful (probably even OP) when massed, but getting to that critical mass of Ravens is generally not viable in professional play; your opponent will likely end up killing you before you can reach it. It's kind of like mass Void Rays in that regard.

Judging from the few relatively high level Raven games we do actually see, I'd actually disagree and say you're wrong. Avilo might not be Korean top tier, but if he can consistently pull off the Raven transition against pretty much every kind of opponent your argument seems shaky.

Also, I've seen several of the highest level Korean pros in situations where they not only could have pulled off the transition, but needed Ravens badly (say to defend against Broodlords), but it's still a rare sight to see anyone use Ravens.



This is an obvious flaw in Terran's current meta, if you ask me.

Avilo doesn't play like normal people though, he turtles on way less bases than he should actually have at any given time and never actually attacks. And he doesn't play bio, either. With bio if you let up the pressure you will get crushed, even with the new mines, and ravens won't make up for it as they don't do shit vs mutas. And that isn't even mentioning their complete lack of viability in a bio army.

Avilo does play "like normal people" who play mech and he can play Bio Raven in TvZ pretty well.

What I'm trying to say here, is.... you seem to be making your arguments up out of thin air. You assume that Raven probably sucks with Bio, because no one does it (and theorycrafting maybe). Am I right?





ps: i'm playing bio raven in every TvZ and it makes the zergs whine in a large number of cases

I can't wait to see your debut in WCS Challenger.
Twitter: @iamcaustic
Big J
Profile Joined March 2011
Austria16289 Posts
July 22 2014 22:24 GMT
#162
On July 23 2014 07:00 iamcaustic wrote:
Show nested quote +
On July 23 2014 06:49 Big J wrote:
On July 23 2014 06:09 Faust852 wrote:
On July 23 2014 06:05 Squat wrote:
On July 23 2014 05:59 submarine wrote:
On July 23 2014 05:54 andrewlt wrote:
On July 23 2014 05:36 geokilla wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
[quote]
PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

Terran is flawed? Now I've seen it all.


They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly.


Why?

Because it means the later tier units have to be weaker, which creates a situation where there is no incentive to tech up.


What you don't understand is that terrans t2 and t3 units are marines. They scales with upgrades and support. making them stronger. SC2 is an asymetrical game and a don't see why terrans can't have an army based on t1 units. The game isn't imbalanced because of marines. It never was.


Woa.... Marines never led to imbalances? 2010 + GomTvT? Blizzard just decided to not nerf marines back then, but to buff infestors, nerf tanks, buff queens, buff immortals (to hold marinebased 1-1-1s), nerf bunkers and raxes, stim...
It's funny that you think the marine was never a problem when Terran had a ridiculously strong periode of domination with marine-based builds. Back then, they could have balanced differently. There was one solution to nerf all of the builds that caused imbalances, yet, they rather gimped everything else.

Uh...

Infestor buff was for bio in general, tank nerfs were because of the map sizes back in 2010 (note how tanks have been buffed in HotS with the advent of larger maps), queen buffs were to deal with early hellions, immortal buffs were to deal with the tanks in 1-1-1, not marines... stim was because of map sizes (again; does no one remember close position Metalopolis?). Bunkers and rax nerfs were specifically to target bunker rushes.

Basically, you got bunker rushes right. That's about it regarding marines. Well done.

The point is, that it doesnt matter if you nerf the marine or buff the immortal for tanks to deal with 1-1-1. In either case, you nerf 1-1-1. In either case, you nerf a marinebased build (that usually included 2-3raxes).

Those mapsize argumentations are extreme hindsight... we played the game on those maps and not on others.

Quenn buff was to somewhat cite DK to make it easier for zerg to break the hellion contains to get into a better posiion against follow up aggression. Guess what that follow up aggression usually was? Marine+something. You know how else they could have made those pushes weaker? By making them weaker...

And so on and so on. Many of the things Terrans did in 2010-11 only were broken because they made it too hard to hold follow up bio play, against which you need(ed) very severe precautions.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-07-22 22:37:02
July 22 2014 22:27 GMT
#163
The point is, that it doesnt matter if you nerf the marine or buff the immortal for tanks to deal with 1-1-1. In either case, you nerf 1-1-1. In either case, you nerf a marinebased build (that usually included 2-3raxes).


I wrote about this in a post in the last page, but it does matter. A general Marine nerf would hurt both terran 1/1/1 as well as late game terran.

The latter wasn't deemed desireable back then.

Quenn buff was to somewhat cite DK to make it easier for zerg to break the hellion contains to get into a better posiion against follow up aggression


So I don't think this is a fair statement. TvZ early game was back then roughly as unfair as TvP early game is now. One race has all the options and the other race is forced to defend. As I remember it, you could do one of 3 builds as terran and it was quite difficult for zerg (with slower ovies) to guess which option the terran did:

- 4 hellions into doubleexpand while keeping the zerg on 2 bases. As zerg you could pressure this, but you had to prepare for it blindly since you couldn't scout and react.
- 2base Marine/medivac follow up
- A Maurauder/hellion allin/timing

A nerf to the Marine here wouldn't really change anything about the early game assymetry. It would still be terran with all the options. But in mid and later game, zerg would be in a better position (which wasn't really deemed desireable back then).
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 22 2014 22:31 GMT
#164
On July 23 2014 07:05 beg wrote:

Avilo might not be Korean top tier, but if he can consistently pull off the Raven transition against pretty much every kind of opponent your argument seems shaky.


I like Avilo, and I think his style is pretty neat, but I wouldn't go so far as to say he can pull off the transition against anyone. If he could, we would be seeing him in WCS by now Of the games I've seen him lose, it's people who harass him and keep him from getting to his ultimate Raven army. He seems to fall apart to harass from top players.

I don't know if that's more because his style is flawed or because his mechanics aren't solid enough to beat top players, but I would bet it's more of the former. If it actually worked, I can bet we would see Maru, or Taeja, or at least MKP whip it out from time to time.

The Raven is underused because they are only useful when in high numbers and there is no viable transition into mass Raven. It only works when you have an advantage, or when your opponent screws up.

I'd be curious to know what level you're playing at where bio+raven works, and if you are mid/high masters or better, I would like to see replays. Would be interesting.
paddyz
Profile Joined May 2011
Ireland628 Posts
July 22 2014 22:40 GMT
#165
I hate mines as they are. They kill units twice their cost in 1 shot and now are being buffed again without any thoughts on nerfing another aspect of their damage.

They will still 1 shot a clump of probes but will take 2 shots to kill a clump of scvs.

They will still 1 shot stalkers, oracles etc but not banshees.

They will still do bonus aoe damage to shields and now have even more aoe.

I don't mind blizz making life easier on terran with the thor change or nerfing toss with timewarp nerf (so long as it stays 15+ seconds) but change mines so they do not decide games with 1 shot plz, it is not a good way to determine a better player.

I just got back into SC2 and playeyed 300+ games as Terran in the past 2 months to finish off my 1k wins with all races portrait but this just took the wind out of my sails.

I have always had huge respect for blizzard but if they are going to give in to all the terran QQ and ruin this amazing game, im gone. I will watch and hope SC2 recovers but for the 2nd time in 3 years I am fearful of giving up on SC2.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-07-22 22:45:32
July 22 2014 22:42 GMT
#166
This widow mine buff in TvP will be soooo annoying, and we can officially declare colossi-less openings dead. The rest is fine I guess, though with 10 seconds time warp + mandatory colossi openings, I can see scv pulls coming back with a vengeance -I'm pretty sure TvP is going to be T favored, even by little, in the next few months before P adapt.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
July 22 2014 22:45 GMT
#167
On July 23 2014 03:16 Survivor61316 wrote:
Show nested quote +
On July 23 2014 02:57 DinoMight wrote:
Awesome, a buff to the most annoying unit in the game.
Honestly I don't think it will change too much. Templar openings are dead anyway. Hopefully they leave the game alone long enough for people to adapt this time...

I disagree, Dts are definitely the most annoying unit in the game

Voidrays, Oracles, MSC, Tempest are the most annoying in my opinion.
Once rode a waterslide with PartinG and TaeJa ✌
Big J
Profile Joined March 2011
Austria16289 Posts
July 22 2014 22:48 GMT
#168
On July 23 2014 07:27 Hider wrote:
Show nested quote +
The point is, that it doesnt matter if you nerf the marine or buff the immortal for tanks to deal with 1-1-1. In either case, you nerf 1-1-1. In either case, you nerf a marinebased build (that usually included 2-3raxes).


I wrote about this in a post in the last page, but it does matter. A general Marine nerf would hurt both terran 1/1/1 as well as late game terran.

The latter wasn't deemed desireable back then.

Show nested quote +
Quenn buff was to somewhat cite DK to make it easier for zerg to break the hellion contains to get into a better posiion against follow up aggression


So I don't think this is a fair statement. TvZ early game was back then roughly as unfair as TvP early game is now. One race has all the options and the other race is forced to defend. As I remember it, you could do one of 3 builds as terran and it was quite difficult for zerg (with slower ovies) to guess which option the terran did:

- 4 hellions into doubleexpand while keeping the zerg on 2 bases. As zerg you could pressure this, but you had to prepare for it blindly since you couldn't scout and react.
- 2base Marine/medivac follow up
- A Maurauder/hellion allin/timing

A nerf to the Marine here wouldn't really change anything about the early game assymetry. It would still be terran with all the options. But in mid and later game, zerg would be in a better position (which wasn't really deemed desireable back then).

Would it? Wouldnt some of those options just not be strong options anymore? If the marine/tank, marine/medivac, marine/hellion all were weaker there, Terran would lose quite an amount of options.
In general, I think it is quite desireable to spread your combat power over various units in terms of gamedesign. Since marines were the core of many armies, it would have made sense to nerf them and in case of that being an overnerf to terran in certain situations (like lategame), buff the other units that are part of those Terran compositions. I never understood the Zergs that whined about mines back in the days. You're up against an opponent with 7-10barracks and 1-2factories. And you feel the 5-10 factory units are what is killing your 150supply army, seriously?
geokilla
Profile Joined May 2011
Canada8255 Posts
July 22 2014 22:50 GMT
#169
On July 23 2014 06:24 KatatoniK wrote:
Show nested quote +
On July 23 2014 05:57 Genome852 wrote:
On July 23 2014 05:12 KatatoniK wrote:
On July 23 2014 05:01 Squat wrote:
On July 23 2014 04:22 TheDwf wrote:
On July 23 2014 04:20 StasisField wrote:
I still don't see the point in the Timewarp change. It is so vital in PvP engagements that this feels too drastic.

PvP is a mirror... Both sides have the MSC.

Protoss players have been using PvP as an excuse not to nerf stupid stuff for some time now. PO comes to mind. One might argue that if PvP is only fine because of borderline broken abilities on a hero unit that also fuck up the other MUs, there are some deeper issues, but w/e.


So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups.

Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units.

Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly.

If you think "tier 1" units should not be usable or useful in late game situations, you should play another RTS game.

Terran has a flawed late game due to units, but from a fundamental standpoint it is not flawed. It is the most "vanilla RTS style" race in SC2.

People complaining about stim... I feel like it's 2010 again.


I never said they shouldn't be usable, I said they shouldn't be the CORE unit of an entire army for the entire duration of a game for 50 mineral outlay. Protoss can't function on mostly Zealots once it gets to late game and Zerg can't focus on mostly Zerglings except for harassment. That's their function at late game, they harass economy as well as help support the beefier tech army. An early game unit should not be able to effectively maul through pretty much everything else thrown at it with the support of other units, they should go from useful early game defence/offence to a support role for the beefier tech units. What's the point in having more expensive higher tech units if they're just going to be overshadowed by the very first unit you can produce in the game that's super cheap?


Please play a TvP going mainly Marines and then report back on how you will dealt with blink Stalkers all in or a 2 base Colossi timing. What's that? You lost? Not surprised.
covetousrat
Profile Joined October 2010
2109 Posts
July 22 2014 22:58 GMT
#170
Time to switch to Terran oh yeah.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-07-22 23:16:34
July 22 2014 23:00 GMT
#171
Would it? Wouldnt some of those options just not be strong options anymore? If the marine/tank, marine/medivac, marine/hellion all were weaker there, Terran would lose quite an amount of options.


Well, if you nerf the DPS of Marines by around 20%, bio play would probably be useless in mid/late game and Zerg could focus all their ressources on just defending a Marauder/hellion all in, so in that regard zerg would be better early game.

A smaller nerf of like 5% less DPS probably wouldn't be that signifciant for the Marine/Medivac follow up. As I remember it, something like a reactor Hellion into Tank/marine push wasn't very common. I think if you wanted to go for aggression you didn't go for Tanks.

When the Boxer-build became popular, you could argue that Blizzard had two choices;

1) Nerf blueflame
2) Nerf marines (or medivac healing)

They chose the fomer for two reasons.

1) Blue flame harass was already very dominant in all matchups and created unforgiveable situations.
2) A nerf to the Hellion didn't have a big impact on Mech's core cost efficiency. But a nerf to the Marine would be a much bigger hit to the efficiency of bio play in the later game which wasn't needed.
Big J
Profile Joined March 2011
Austria16289 Posts
July 22 2014 23:10 GMT
#172
On July 23 2014 08:00 Hider wrote:
Show nested quote +
Would it? Wouldnt some of those options just not be strong options anymore? If the marine/tank, marine/medivac, marine/hellion all were weaker there, Terran would lose quite an amount of options.


Hmm I mean if we you make like a big Marine nerf of 20% less DPS, bio play would probably be useless in mid/late game and Zerg could focus all their ressources on just defending a Marauder/hellion all in.

A smaller nerf of like 5% less DPS probably wouldn't be that signifciant for the Marine/Medivac follow up. As I remember it, something like a reactor Hellion into Tank/marine push wasn't very common. I think if you wanted to go for aggression you didn't go for Tanks.

2base tank/marine wasnt that common anymore, but still being used i think.

20% is way too big i think
But I believe those 5-10% attackspeed changes are heavily underrated. They helped tanks a lot vs SHs and the hydralisk buff does work every ZvP. And they are not drastically changing builds, just their winpercentages. Even the mine nerf and upcoming buff kind of have "only" this statistical effect that doesnt really change how the unit and its timings work, but rather just make Terrans win/lose more combats that they'd try to take regardless of the actual strenght of the mine.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 22 2014 23:36 GMT
#173
By the way, I seem to remember TvZ being quite balanced when the mine patch came, with T slightly edging but nothing shocking since Z were adapting and had got the overlord speed buff. I really wonder what TvZ will look like with this + all the buffs, albeit little (tanks, hellbats) that T got during this time. Time will tell but I REALLY fear they're overdoing it.

And Time Warp nerf is actually huge. I expect P to still be very good at the highest levels, but P will definitely get considerably slowed down (I still think Z will get hurt the more by this patch since they already did ok in PvZ and will have to adapt in ZvT).
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2014-07-22 23:51:21
July 22 2014 23:46 GMT
#174
Just when terran is starting to win more, DK messes up stuff again.

Templar openings are hardly used atm, with WM buff will be nearly non-existent. Really bad decision , making the game more 1 dimensional. Thor buff is ok, even still, why cant terran player micro it ? Can I have my Collossi auto attack armies instead of buildings ? lol

Kespa pros have been saying for a long time - LEAVE THE GAME ALONE FOR 6 MONTHS TO DEVELOP NEW STRATS.

unbelievable.
*burp*
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2014-07-22 23:47:57
July 22 2014 23:47 GMT
#175
Am I the crazy guy that thinks the only big difference this buff does is against zerglings and probes? Am I missing something? :\
Dreamer.T
Profile Joined December 2009
United States3584 Posts
July 22 2014 23:52 GMT
#176
Honestly I can't complain about the widow mine revert vs zerg. I mean, zerg's were just a-moving mass banes and flying mutalisks around with basically 0 fear of mines, allowing them to take fights very very easily and mass that huge flock of muta. PvT is still an issue though, terrans basically have stronger all in now.
Forever the best, IMMvp <3
Twine
Profile Joined June 2012
France246 Posts
July 22 2014 23:55 GMT
#177
On July 23 2014 07:58 covetousrat wrote:
Time to switch to Terran oh yeah.

Welcome to silver.
#1 Bomber fan | Jin Air best KT
fmod
Profile Blog Joined November 2013
Cayman Islands330 Posts
July 23 2014 00:00 GMT
#178
From a zerg point of view, im dissapointed. I don't like widow mines and playing against them, so much worse than spider mines. Bad move blizzard.
I don't particularly like you.
Deleted User 261926
Profile Joined April 2012
960 Posts
July 23 2014 00:04 GMT
#179
On July 23 2014 09:00 fmod wrote:
From a zerg point of view, im dissapointed. I don't like widow mines and playing against them, so much worse than spider mines. Bad move blizzard.

Scared of a some micro more?
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-07-23 00:07:56
July 23 2014 00:05 GMT
#180
On July 23 2014 08:55 Twine wrote:
Show nested quote +
On July 23 2014 07:58 covetousrat wrote:
Time to switch to Terran oh yeah.

Welcome to silver.

Sometimes I'd like to see what league are people that complains about these changes. Might be hilarious sometimes I think.
Prev 1 7 8 9 10 11 27 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
LiquipediaDiscussion
BSL Open Qualifier
19:00
PRO & GOSU #1
LiquipediaDiscussion
Yamato Cup
15:00
#8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 424
IndyStarCraft 282
JuggernautJason48
StarCraft: Brood War
Britney 19272
Shuttle 829
Artosis 741
Mini 206
Dewaltoss 128
White-Ra 108
firebathero 87
ZZZero.O 68
Mong 57
League of Legends
Doublelift1823
Counter-Strike
fl0m7512
apEX2292
shoxiejesuss2190
pashabiceps1482
Super Smash Bros
hungrybox299
Mew2King45
Heroes of the Storm
Liquid`Hasu643
Other Games
Liquid`RaSZi2769
B2W.Neo872
ArmadaUGS151
QueenE75
ToD0
Organizations
StarCraft 2
WardiTV956
Other Games
gamesdonequick905
StarCraft 2
angryscii 28
StarCraft: Brood War
Kim Chul Min (afreeca) 8
lovetv 6
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 52
• Adnapsc2 15
• Reevou 10
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 16
• Azhi_Dahaki15
• Michael_bg 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 6491
• WagamamaTV832
Other Games
• Shiphtur267
Upcoming Events
OSC
3h 2m
Replay Cast
4h 2m
Afreeca Starleague
14h 2m
Soma vs Jaedong
WardiTV Weekly
15h 2m
Monday Night Weeklies
20h 2m
Sparkling Tuna Cup
1d 14h
Afreeca Starleague
1d 14h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.