Balance Patch Coming Soon - July 22 - Page 11
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sc2xylum
United States6 Posts
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Popkiller
3415 Posts
On July 23 2014 09:37 r691175002 wrote: This drivel needs to die. It has no backing in reality and is just a senseless way for people to kill balance discussion without actually having to refute any arguments. Its almost as bad as "Sample size too small!" (Unfailingly used by people who don't even know what the statistical definition of a sample is...) Lower skill players are more affected by balance than professional players by any quantitative measure. This is true for two major reasons: First, the lower skill player-base is many, many, orders of magnitude larger, therefore even the smallest alterations in balance have statistically significant outcomes. Secondly, as there are many more lower skill players, the average skill difference is much smaller. This is further compounded by the matchmaking system which attempts to generate even matchups. Even matchups are far more likely to have their outcome altered by balance than a RO8 taeja vs foreigner stomp. If you accept the above two points, is impossible to make a coherent argument that balance patches do not affect lower level players. If you want empirical proof, ladder distribution statistics are far more volatile than high-level win rates. In fact, the idea that a patch exclusively affects high level play was contradicted in the very post that this thread is discussing! The Thor patch is expected to have a marginal affect on pros, but alter low level play. It is fair to say a few things regarding low skill players and skill, namely that balance at low skill levels should not be a priority, and that spending a few hours practicing will improve your game-play far more than whining on tl. It is not fair, or even logically coherent, to say that low skill players are somehow immune to balance patches. If marine damage was doubled overnight, would low level players be unaffected because they should just play better? P.S. Nothing makes me laugh harder than when someone claims "sample size too small" when discussing the entire population of games in a tournament or time period. I'm not saying it doesn't affect my games, I'm just saying it doesn't affect my mindset. If I lose to an equally-skilled Protoss or Zerg because Terran is underpowered, so what? At my level, better macro and mechanics alone would have been enough to beat them, regardless of balance. So when I lose, the answer to "what could I have done differently?" isn't "Nothing, the game is imbalanced." The answer is simple: play more and improve my macro. It's the same answer it would have been if the game was 100% balanced. I'm not gonna get worked up over the game's balance, I'll leave that for the pros who are actually trying to make a living from this and are competing at a level where "just get better" isn't always a good enough answer. | ||
LingBlingBling
United States353 Posts
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Survivor61316
United States470 Posts
On July 23 2014 05:12 KatatoniK wrote: So you want Protoss to die to stim pushes every game? After watching Ryung vs Squirtle I definitely don't think PO "fucks up" other match-ups. Protoss isn't the flawed race here, Terran is. I can't be the only one who finds it ridiculous that Terran get away with making the bulk of their army in cheap tier 1 units that then get a DPS + Speed boost at the press of one button + healing from other units. Don't get me wrong, there are aspects of Protoss that are incredibly stupid (I'm looking at you Time Warp) but a race that is balanced entirely around a 50 mineral early game unit that does pretty much everything + cheap mine units that can decimate most things very cost effectively. Surely I can't be the only person in the world who thinks that's incredibly silly. Umm no Terran who wants to win will be going marine heavy in the later stages of a TvP.. Its all about the marauder after a certain point, with some marines mixed in the fight the ridiculous tankiness that is the (all mineral) zealot (which gets a passive speed boost and charge ability without even the press of a button). Zealots have more dps than a stimmed marine, almost as much health as 3 marines (with CS), and come with a base armor. Lets not cast stones in a glass house about good all mineral units, shall we? And I like how you brush of medivacs as just other units that happen to heal marines. Bio armies are completely useless without medivacs, play bio without them sometime and let me know how that goes for you. Medivacs are tier 3 units for a reason, and are not cheap either. | ||
Survivor61316
United States470 Posts
On July 23 2014 05:54 andrewlt wrote: They're all flawed. But yes, designing an entire race's roster to be nothing but support units for their first, cheap, low tech military unit is pretty silly. Terran has to be heavily reliant on their lower tier units for a reason..their production capabilities are by far the worst among all 3 races. Unlike Zerg Terran can not spawn entirely new army compositions on the fly, and unlike Toss Terran cannot chrono its buildings to spit new armies out very quickly. Also Toss units take more supply so they dont have to actually produce as much to max out (numbers/time wise, not cost). Thus in the later stages of the game Terran is still largely locked into using the same production facilities it has already been using, as transitioning to a different comp takes a long time and is very expensive. | ||
desertfrog817
United States16 Posts
The game then would be differentky fix late game for bio. Now that I think about think about it when ppl say terran needs a late game unit im differently going to talk about this upgrade.Also I thought it was cool with the medi changing all colors when it healed . Also im talking about the healing regeneration from hots beta | ||
FoShao
United States256 Posts
On July 23 2014 12:10 desertfrog817 wrote: If terran needed a buff in late game I sure hope they bring back Caduceus Reactor. The game then would be differentky fix late game for bio. Now that I think about think about it when ppl say terran needs a late game unit im differently going to talk about this upgrade.Also I thought it was cool with the medi changing all colors when it healed . Also im talking about the healing regeneration from hots beta lol you mean the insta-win upgrade? | ||
TelecoM
United States10665 Posts
I feel like this is going to make ZvT a lot more difficult vs the non standard T players imo....hopefully not though....Thoughts on this anyone...? | ||
Nebuchad
Switzerland12032 Posts
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StaraCroft
Austria292 Posts
This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot. | ||
KingofGods
Canada1218 Posts
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operwolf
United States324 Posts
On July 23 2014 11:19 LingBlingBling wrote: is this currently live? Not yet, but sounds like it should be this week according to the battle.net forums. http://us.battle.net/sc2/en/forum/topic/13509081563#7 | ||
desertfrog817
United States16 Posts
you obviously havent seen HT storm a bio army lol but yeah im just making a suggestion for late game even with this upgrade terran still had to split and so on. | ||
StaraCroft
Austria292 Posts
On July 23 2014 13:43 desertfrog817 wrote: you obviously havent seen HT storm a bio army lol but yeah im just making a suggestion for late game even with this upgrade terran still had to split and so on. A high templar costs 50/150 and has to wait half a minute to cast a skillshot that does 80 damage over 4 seconds in a 1.5 radius and can be dodged. The proposed widow mine will cost 75/25 and does the same damage instantly over a larger radius. The only reason I can think why they will buff it like this is if they have an internal bet going to see if they can make a change so outrageous it will make Avilo stop crying. | ||
pedduck
Thailand468 Posts
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Lazzi
Switzerland1923 Posts
On July 23 2014 09:19 [PkF] Wire wrote: Well what you say is actually true for everyone except maybe top KR players, but most people are mistaken and think they're good enough to be affected by balance patches (me the first !). I can't agree more | ||
Joedaddy
United States1948 Posts
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Konranjyoutai
112 Posts
Lets take a closer look at these buffs for example. When does the Thor ever have a problem with Mutalisks? Only when it is an addition to bio/mine, so you are only double buffing two units vs Mutalisks when you could of just removed regeneration. Mech players stay near their bases until maxed because they need a large army to counter the ground army, not mutalisks, so they have the added affect of being protected with Thors/Missile Turrets. The mine buff does nothing but create another luck aspect of ZvT like it did in early HOTS (when Terran had the highest winrate out of any race in the history of sc2 at 56%) and now they have a tank buff and hellbat buff behind this. When you look at it as a buff vs Protoss you are only buffing the early and middle game and doing nothing about the real problems, aka Photon Overcharge and Late game deathballs as Colossus out range the mine. As for Time Warp, this is just a silly change that does nothing to change the actual spell. 90% of the damage of the spell is done within the first five seconds that it is thrown down and most end game battles never last more than 10 seconds in the first place, so it won't help. It will only help the retreating Protoss army, which rarely will a Protoss not have energy for a recall during a battle they know they might not win. | ||
Deleted User 261926
960 Posts
On July 23 2014 13:23 StaraCroft wrote: Is this really what terrans want? This basically means if you don't pull your probes in time against an early mine drop you will loose to one mine. And you might still loose if they send in a second medivac into the retreat path of your probes (haven't seen anyone do this since the beta). This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot. Yeah, lucky to find a protoss that has huge reaction times and does not move probes. | ||
desertfrog817
United States16 Posts
On July 23 2014 13:55 StaraCroft wrote: A high templar costs 50/150 and has to wait half a minute to cast a skillshot that does 80 damage over 4 seconds in a 1.5 radius and can be dodged. The proposed widow mine will cost 75/25 and does the same damage instantly over a larger radius. The only reason I can think why they will buff it like this is if they have an internal bet going to see if they can make a change so outrageous it will make Avilo stop crying. Yes it would do damage almost instant if u include burrowing claw but thing is WM realize on luck, that luck being it does more damage to the protoss side then to terran army. You dont ever see a HT storm a protoss army like WM does to a terran army which can also lead to gg at some times. WM are alright they help keep up withe pace in sc2 but late game things like broodlord late game against a wm were pretty good before the nerf, it might be different now but I doubt it. All in all terran does feel like it needs a late game buff, I still feel like the upgrade from hots beta Caduceus Reactor which allows medivac to heal faster would help terran late game. Also I believe thats the whole reason why ppl watch avilo play lol j.k idk | ||
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