• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:21
CET 11:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!8$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1639 users

Balance Patch Coming Soon - July 22 - Page 12

Forum Index > SC2 General
522 CommentsPost a Reply
Prev 1 10 11 12 13 14 27 Next All
StaraCroft
Profile Joined April 2012
Austria292 Posts
Last Edited: 2014-07-23 06:44:15
July 23 2014 06:42 GMT
#221
On July 23 2014 14:39 Karpfen wrote:
Show nested quote +
On July 23 2014 13:23 StaraCroft wrote:
Is this really what terrans want? This basically means if you don't pull your probes in time against an early mine drop you will loose to one mine. And you might still loose if they send in a second medivac into the retreat path of your probes (haven't seen anyone do this since the beta).
This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot.



Yeah, lucky to find a protoss that has huge reaction times and does not move probes.


You obviously haven't played against this in the beta. If you don't pull the probes before the mine gets dropped it is better to not move them at all because you will just guide the widow mine shot into all of your probes loosing you the game instantly. Of course it's possible to play against this, but a fraction of a second can make the difference between no units lost and 16 probes lost. It is extremely coinflippy.
Big J
Profile Joined March 2011
Austria16289 Posts
July 23 2014 06:42 GMT
#222
On July 23 2014 09:13 iamcaustic wrote:
Show nested quote +
On July 23 2014 07:24 Big J wrote:
The point is, that it doesnt matter if you nerf the marine or buff the immortal for tanks to deal with 1-1-1. In either case, you nerf 1-1-1. In either case, you nerf a marinebased build (that usually included 2-3raxes).

Nerfing the marine would nerf Terran across the board, which is ridiculous, as the only issue was 1-1-1. The siege tank was the backbone that made 1-1-1 so strong, not the marine. This is why 1-1-1 broke with the immortal buff; Protoss could more reliably shut down the tanks, rendering the all-in worthless.

Mid 2011 Terran was too strong across the board. If it had broken a Terran matchup, you could have still buffed something else. Instead they strengthened the Immortal to counter tanks better and you really defend them for that? As if Immortals hadn't been strong enough vs tanks before.

On July 23 2014 09:13 iamcaustic wrote:
Show nested quote +
On July 23 2014 07:24 Big J wrote:
Those mapsize argumentations are extreme hindsight... we played the game on those maps and not on others.

Yes, we played the games on those maps, and that's why we saw the respective nerfs. It's also why we saw siege tank buffs with the new, larger maps. What part of that are you not understanding? Back when you had a 20 second rush distance to your opponent, stim timings were too strong, so stim research time was nerfed accordingly to delay the timing. The game is balanced according to the current state of the game + ladder pool; one of the big community suggestions to buff Terran this time around was to revert the stim research time nerf, specifically because the rush distances have changed since then. Blizzard disregarded that one in favour of reverting the WM nerf, but still.

EVERYTHING was balanced around those maps. You can argue in favor of buffing ANYTHING with the argumentation "Golly gush, Colossi were balanced with smaller maps in mind. Time for a buff, LAZOOOORRRRZZZ+++". It's a stupid argument and hindsight.

On July 23 2014 09:13 iamcaustic wrote:
Show nested quote +
On July 23 2014 07:24 Big J wrote:
Quenn buff was to somewhat cite DK to make it easier for zerg to break the hellion contains to get into a better posiion against follow up aggression. Guess what that follow up aggression usually was? Marine+something. You know how else they could have made those pushes weaker? By making them weaker...

You've had two people correct you on this already now, but you still keep saying this nonsense. The queen was buffed to deal with early hellion pressure, which was too strong. It was too strong because Terran could do literally anything behind it and the Zerg was stuck on 2 bases. This had absolutely nothing to do with marines; Terran being up 3 bases to 2 vs a Zerg is a practically unwinnable situation for Z, regardless of what the follow-up timing is.

And what do you mean with "Terran could do literally anything behind it"? I hope bio, because it's the only thing they were doing. Mech was hardly explored back then.
And no, it was neither impossible to win with two-base muta builds nor impossible to take a third with roach expands. Theses builds all just had in common that they were still not good against one of the 5 or more 2base allins that a Terran could do back in the days, because you started your creepspread at nothing in the midgame.


On July 23 2014 09:13 iamcaustic wrote:
Show nested quote +
On July 23 2014 07:24 Big J wrote:
And so on and so on. Many of the things Terrans did in 2010-11 only were broken because they made it too hard to hold follow up bio play, against which you need(ed) very severe precautions.

They made it too hard to hold ANY follow-up play, not just bio, as the non-Terran was always on the backfoot. Terran is facing the same issue now, hence the buffs.

If you actually think marines are too good, why don't you play Terran and mass marines? See how far you get.

If you actually think that I'm arguing that Terran is broken, then please refrain from answering.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 23 2014 06:51 GMT
#223
Still annoyed they are buffing WM. I'd rather see a less unit buffed .
pmp10
Profile Joined April 2012
3354 Posts
July 23 2014 07:04 GMT
#224
That's surprising.
Between Taeja winning IEM and terran rebound in code A I was sure that Blizzard would drop everything but the thor change.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2014-07-23 07:09:17
July 23 2014 07:08 GMT
#225
On July 23 2014 16:04 pmp10 wrote:
That's surprising.
Between Taeja winning IEM and terran rebound in code A I was sure that Blizzard would drop everything but the thor change.

The worst thing happened. As Flash noted in interview - don't change the game so often, leave it be. Now it looks like Terrans are rising again and BOOM, they need a buff. I wonder what that could do. I expect nerfing mine again. Well, why does this reminds me warp gate tech from Wings? ><

Edit - even Flash managed to get to Code S! ;]
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-07-23 07:15:26
July 23 2014 07:13 GMT
#226
On July 23 2014 16:04 pmp10 wrote:
That's surprising.
Between Taeja winning IEM and terran rebound in code A I was sure that Blizzard would drop everything but the thor change.



Why would they drop needed mine changes for PVZ, just because 1 or 2 Terrans overseas is doing good? Teaja is just a godly player, does not mean Terran still has issues in TVZ and TVP. It's been 1 year since HOTS came out, Korean Zergs are perfectly fine with splitting vs old widow mines and playing more micro oriented instead of carelessly a moving banelings with out much splitting.

Muta cloud+speed overseer is what a lot of Koreans used to snipe off un protected widow mines back than, and it worked well before they nerfed the mine. Also Life back then was able to micro very well vs the old widow mine, it still does huge splash dmg to the Terran army.

Most Koreans agree that they should of left the Widow mine alone in the first place and let players adapt since it was a new expac, but low league community cried so much Blizzard just nerfed it. David Kim even said he regrets nerfing the widow mine.
Remember our motto: We ain't got it.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 23 2014 07:18 GMT
#227
On July 23 2014 16:13 LingBlingBling wrote:
Show nested quote +
On July 23 2014 16:04 pmp10 wrote:
That's surprising.
Between Taeja winning IEM and terran rebound in code A I was sure that Blizzard would drop everything but the thor change.



Why would they drop needed mine changes for PVZ, just because 1 or 2 Terrans overseas is doing good? Teaja is just a godly player, does not mean Terran still has issues in TVZ and TVP. It's been 1 year since HOTS came out, Korean Zergs are perfectly fine with splitting vs old widow mines and playing more micro oriented instead of carelessly a moving banelings with out much splitting.

Muta cloud+speed overseer is what a lot of Koreans used to snipe off un protected widow mines back than, and it worked well before they nerfed the mine. Also Life back then was able to micro very well vs the old widow mine, it still does huge splash dmg to the Terran army.

Most Koreans agree that they should of left the Widow mine alone in the first place and let players adapt since it was a new expac, but low league community cried so much Blizzard just nerfed it. David Kim even said he regrets nerfing the widow mine.

Well the problem is, that they are NOT returning to the old widow mine, you know? Remove the shield bonus damage and I bet that most of the P players will be angry, but they will accept that change.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
July 23 2014 07:23 GMT
#228
Well if this is supposed to help TvP, its pretty disappointing, in fact its more of a TvZ patch tbh. Complete lack of vision and inspiration by Mr Kim on show here.
Penev
Profile Joined October 2012
28500 Posts
July 23 2014 07:30 GMT
#229
Soon™ or soon? Tbh I hope the first, otherwise my liquibets may be in jeopardy.
I Protoss winner, could it be?
pmp10
Profile Joined April 2012
3354 Posts
July 23 2014 07:47 GMT
#230
On July 23 2014 16:13 LingBlingBling wrote:
Show nested quote +
On July 23 2014 16:04 pmp10 wrote:
That's surprising.
Between Taeja winning IEM and terran rebound in code A I was sure that Blizzard would drop everything but the thor change.



Why would they drop needed mine changes for PVZ, just because 1 or 2 Terrans overseas is doing good? Teaja is just a godly player, does not mean Terran still has issues in TVZ and TVP. It's been 1 year since HOTS came out,

No - they would drop them because terran is doing better in GSL.
That was the whole reason that 'poor terrans' movement got so much support.

On July 23 2014 16:13 LingBlingBling wrote:
Korean Zergs are perfectly fine with splitting vs old widow mines and playing more micro oriented instead of carelessly a moving banelings with out much splitting.

Muta cloud+speed overseer is what a lot of Koreans used to snipe off un protected widow mines back than, and it worked well before they nerfed the mine. Also Life back then was able to micro very well vs the old widow mine, it still does huge splash dmg to the Terran army.

Most Koreans agree that they should of left the Widow mine alone in the first place and let players adapt since it was a new expac, but low league community cried so much Blizzard just nerfed it. David Kim even said he regrets nerfing the widow mine.

First of all one correction: mine was nerfed for the sake of variety.
And it was a good idea since every TvZ devolved into the same parade-push eventually making viewers bored.
The reason things ended badly balance-wise was due to Blizzards refusal to seriously buff other terran options (sounds familiar?).
Loccstana
Profile Blog Joined November 2012
United States833 Posts
July 23 2014 07:58 GMT
#231
On July 23 2014 15:42 StaraCroft wrote:
Show nested quote +
On July 23 2014 14:39 Karpfen wrote:
On July 23 2014 13:23 StaraCroft wrote:
Is this really what terrans want? This basically means if you don't pull your probes in time against an early mine drop you will loose to one mine. And you might still loose if they send in a second medivac into the retreat path of your probes (haven't seen anyone do this since the beta).
This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot.



Yeah, lucky to find a protoss that has huge reaction times and does not move probes.


You obviously haven't played against this in the beta. If you don't pull the probes before the mine gets dropped it is better to not move them at all because you will just guide the widow mine shot into all of your probes loosing you the game instantly. Of course it's possible to play against this, but a fraction of a second can make the difference between no units lost and 16 probes lost. It is extremely coinflippy.


Widow mines take 3 seconds to burrow and another 1.5 seconds to fire. If you cant react to widow mines in 4.5 seconds, then I really dont know what to say. Most widow mines get only 3-4 kills before they die anyways. On the other hand, the oracle...
[url]http://i.imgur.com/lw2yN.jpg[/url]
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-07-23 08:32:10
July 23 2014 08:16 GMT
#232
And what do you mean with "Terran could do literally anything behind it"? I hope bio, because it's the only thing they were doing. Mech was hardly explored back then.


The problem wasn't that terran could go into a 2 base bio after a reactor hellion expand.
Rather, the issue was that they could do that or for really greedy builds or some kind of 2 base allin (without Marines) such as double factory Reactor or Maurauder Hellion. And I guess Banshee's were quite strong at one point in time before Queen range buff as well.

Then ofc comes the fact that terran wasn't considered imba in the late-game. Broodlord/infestor was imbalanced lategame after the Ghost nerf, and I think most people probably was aware of that before the Queen nerf, but it was hard for zergs at pro level to consistently get there, so it wasn't this big topic.
But nerfing Marines really wouldn't adress the early game issue very efficiently. A 5-10% DPS nerf would still make terran imbalanced in this phase of the game, but later game the matchup would be quite zerg favored.
Konranjyoutai
Profile Joined April 2012
112 Posts
July 23 2014 08:21 GMT
#233
On July 23 2014 16:13 LingBlingBling wrote:
Show nested quote +
On July 23 2014 16:04 pmp10 wrote:
That's surprising.
Between Taeja winning IEM and terran rebound in code A I was sure that Blizzard would drop everything but the thor change.



Why would they drop needed mine changes for PVZ, just because 1 or 2 Terrans overseas is doing good? Teaja is just a godly player, does not mean Terran still has issues in TVZ and TVP. It's been 1 year since HOTS came out, Korean Zergs are perfectly fine with splitting vs old widow mines and playing more micro oriented instead of carelessly a moving banelings with out much splitting.

Muta cloud+speed overseer is what a lot of Koreans used to snipe off un protected widow mines back than, and it worked well before they nerfed the mine. Also Life back then was able to micro very well vs the old widow mine, it still does huge splash dmg to the Terran army.

Most Koreans agree that they should of left the Widow mine alone in the first place and let players adapt since it was a new expac, but low league community cried so much Blizzard just nerfed it. David Kim even said he regrets nerfing the widow mine.

The problem for zerg is not that they are returning to the old mine but that they are returning to the old mine WITH hellbat and siege tank buffs.
StaraCroft
Profile Joined April 2012
Austria292 Posts
July 23 2014 08:31 GMT
#234
On July 23 2014 16:58 Loccstana wrote:
Show nested quote +
On July 23 2014 15:42 StaraCroft wrote:
On July 23 2014 14:39 Karpfen wrote:
On July 23 2014 13:23 StaraCroft wrote:
Is this really what terrans want? This basically means if you don't pull your probes in time against an early mine drop you will loose to one mine. And you might still loose if they send in a second medivac into the retreat path of your probes (haven't seen anyone do this since the beta).
This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot.



Yeah, lucky to find a protoss that has huge reaction times and does not move probes.


You obviously haven't played against this in the beta. If you don't pull the probes before the mine gets dropped it is better to not move them at all because you will just guide the widow mine shot into all of your probes loosing you the game instantly. Of course it's possible to play against this, but a fraction of a second can make the difference between no units lost and 16 probes lost. It is extremely coinflippy.


Widow mines take 3 seconds to burrow and another 1.5 seconds to fire. If you cant react to widow mines in 4.5 seconds, then I really dont know what to say. Most widow mines get only 3-4 kills before they die anyways. On the other hand, the oracle...

A widow mine that got 3-4 kills before the patch will end the game after the patch. Just to make sure you realize this: One WM will kill every probe in the entire spash radius of 1.75 instantly, which is half a mineral line. I'm not saying it will be impossible to defend. I've played against this for months. I'm just saying it increases the punishment for making a mistake as protoss. It's making a binary unit even more binary. It will lead to some easy wins if P makes a mistake, and will change almost nothing if they don't.
gTank
Profile Joined January 2011
Austria2587 Posts
July 23 2014 08:33 GMT
#235
On July 23 2014 17:31 StaraCroft wrote:
Show nested quote +
On July 23 2014 16:58 Loccstana wrote:
On July 23 2014 15:42 StaraCroft wrote:
On July 23 2014 14:39 Karpfen wrote:
On July 23 2014 13:23 StaraCroft wrote:
Is this really what terrans want? This basically means if you don't pull your probes in time against an early mine drop you will loose to one mine. And you might still loose if they send in a second medivac into the retreat path of your probes (haven't seen anyone do this since the beta).
This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot.



Yeah, lucky to find a protoss that has huge reaction times and does not move probes.


You obviously haven't played against this in the beta. If you don't pull the probes before the mine gets dropped it is better to not move them at all because you will just guide the widow mine shot into all of your probes loosing you the game instantly. Of course it's possible to play against this, but a fraction of a second can make the difference between no units lost and 16 probes lost. It is extremely coinflippy.


Widow mines take 3 seconds to burrow and another 1.5 seconds to fire. If you cant react to widow mines in 4.5 seconds, then I really dont know what to say. Most widow mines get only 3-4 kills before they die anyways. On the other hand, the oracle...

A widow mine that got 3-4 kills before the patch will end the game after the patch. Just to make sure you realize this: One WM will kill every probe in the entire spash radius of 1.75 instantly, which is half a mineral line. I'm not saying it will be impossible to defend. I've played against this for months. I'm just saying it increases the punishment for making a mistake as protoss. It's making a binary unit even more binary. It will lead to some easy wins if P makes a mistake, and will change almost nothing if they don't.


Basically like the oracle so where is the problem?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 23 2014 08:45 GMT
#236
On July 23 2014 17:33 gTank wrote:
Show nested quote +
On July 23 2014 17:31 StaraCroft wrote:
On July 23 2014 16:58 Loccstana wrote:
On July 23 2014 15:42 StaraCroft wrote:
On July 23 2014 14:39 Karpfen wrote:
On July 23 2014 13:23 StaraCroft wrote:
Is this really what terrans want? This basically means if you don't pull your probes in time against an early mine drop you will loose to one mine. And you might still loose if they send in a second medivac into the retreat path of your probes (haven't seen anyone do this since the beta).
This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot.



Yeah, lucky to find a protoss that has huge reaction times and does not move probes.


You obviously haven't played against this in the beta. If you don't pull the probes before the mine gets dropped it is better to not move them at all because you will just guide the widow mine shot into all of your probes loosing you the game instantly. Of course it's possible to play against this, but a fraction of a second can make the difference between no units lost and 16 probes lost. It is extremely coinflippy.


Widow mines take 3 seconds to burrow and another 1.5 seconds to fire. If you cant react to widow mines in 4.5 seconds, then I really dont know what to say. Most widow mines get only 3-4 kills before they die anyways. On the other hand, the oracle...

A widow mine that got 3-4 kills before the patch will end the game after the patch. Just to make sure you realize this: One WM will kill every probe in the entire spash radius of 1.75 instantly, which is half a mineral line. I'm not saying it will be impossible to defend. I've played against this for months. I'm just saying it increases the punishment for making a mistake as protoss. It's making a binary unit even more binary. It will lead to some easy wins if P makes a mistake, and will change almost nothing if they don't.


Basically like the oracle so where is the problem?

Even Oracle is not so punishing as new mine(for maximizing the effect you have to target SCVs in fact(or larvae in zerg case ) and buffing Oracle is a stupid decision agreed across all races, so you are saying that you agree that buffing mine is a little bigger idiocy?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
StaraCroft
Profile Joined April 2012
Austria292 Posts
Last Edited: 2014-07-23 08:56:29
July 23 2014 08:52 GMT
#237
I agree that the oracle is a pretty stupid unit, but how does one unit being stupid make it ok for another unit to be equally or more stupid?
Creager
Profile Joined February 2011
Germany1918 Posts
July 23 2014 08:54 GMT
#238
Cool stuff (better than nothing lol), at last I, too, might start laddering again Get this masters star already!!!
... einmal mit Profis spielen!
Xequecal
Profile Joined October 2010
United States473 Posts
Last Edited: 2014-07-23 09:04:37
July 23 2014 09:02 GMT
#239
On July 23 2014 16:58 Loccstana wrote:
Widow mines take 3 seconds to burrow and another 1.5 seconds to fire. If you cant react to widow mines in 4.5 seconds, then I really dont know what to say. Most widow mines get only 3-4 kills before they die anyways. On the other hand, the oracle...


It's not about reacting in 5 seconds. If you simply select all your probes and tell them to move to X destination the probes on the side of the minerals further away from the destination will have to enter the mine's activation area, move across the entire diameter of said aream and exit it at the far side in order to path to that destination. They can't do that in 4 seconds so the WM will fire at them. To avoid a probe massacre against a speed medivac boosting in from the fog of war you quite literally need to split your probes into 3 different control groups and tell them to move in three different directions in one second. A single straggler probe that does not escape fast enough will cause the mine to fire and splash them all to death, since they're bunched up. Even if you do this correctly you will still often lose half your probes when the WM targets the probe that just came out of your assimilator, since you couldn't give it orders while it was in there.

More importantly, the widow mine can do this even if your photon overcharge is active and you have an observer in place. PI can't kill a mine before it burrows and fires. You then have to repeat the ridiculous micro 3 seconds later when the medivac flies to your expansion and drops a mine there.

It's very similar to defending against a 4x blue flame hellion drop from WoL with only like 3 or 4 stalkers in place, 300 APM probe splitting or lose two thirds of them. The difference was in WoL you could block them with forcefields, against these mines there's nothing to do besides 300 APM split micro or lose unless you scouted the medivac incoming in advance. None of your units at that stage of the game can kill a mine before it burrows.
Godwrath
Profile Joined August 2012
Spain10131 Posts
July 23 2014 09:16 GMT
#240
On July 23 2014 17:31 StaraCroft wrote:
Show nested quote +
On July 23 2014 16:58 Loccstana wrote:
On July 23 2014 15:42 StaraCroft wrote:
On July 23 2014 14:39 Karpfen wrote:
On July 23 2014 13:23 StaraCroft wrote:
Is this really what terrans want? This basically means if you don't pull your probes in time against an early mine drop you will loose to one mine. And you might still loose if they send in a second medivac into the retreat path of your probes (haven't seen anyone do this since the beta).
This doesn't seem like it addresses any balance concerns and will just give random wins to terran if they happen to land a lucky widow mine shot.



Yeah, lucky to find a protoss that has huge reaction times and does not move probes.


You obviously haven't played against this in the beta. If you don't pull the probes before the mine gets dropped it is better to not move them at all because you will just guide the widow mine shot into all of your probes loosing you the game instantly. Of course it's possible to play against this, but a fraction of a second can make the difference between no units lost and 16 probes lost. It is extremely coinflippy.


Widow mines take 3 seconds to burrow and another 1.5 seconds to fire. If you cant react to widow mines in 4.5 seconds, then I really dont know what to say. Most widow mines get only 3-4 kills before they die anyways. On the other hand, the oracle...

A widow mine that got 3-4 kills before the patch will end the game after the patch. Just to make sure you realize this: One WM will kill every probe in the entire spash radius of 1.75 instantly, which is half a mineral line. I'm not saying it will be impossible to defend. I've played against this for months. I'm just saying it increases the punishment for making a mistake as protoss. It's making a binary unit even more binary. It will lead to some easy wins if P makes a mistake, and will change almost nothing if they don't.
Again, how is this a bad thing ?
Prev 1 10 11 12 13 14 27 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 70
CranKy Ducklings15
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 196
OGKoka 159
StarCraft: Brood War
Sea 2180
GuemChi 1368
Flash 1052
Jaedong 1018
firebathero 436
Soma 315
Pusan 285
Leta 280
Stork 185
Hyun 131
[ Show more ]
Sharp 130
JulyZerg 128
Killer 87
Light 78
Last 66
ToSsGirL 59
Shine 53
Barracks 52
hero 49
Rush 47
Mong 41
Movie 30
Backho 29
ZerO 27
zelot 21
Free 17
Terrorterran 15
Noble 13
Dota 2
BananaSlamJamma179
XcaliburYe119
League of Legends
JimRising 235
Reynor114
Counter-Strike
edward60
Other Games
summit1g15576
XaKoH 131
Mew2King107
crisheroes84
Happy80
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick544
Counter-Strike
PGL138
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1386
• Stunt971
Other Games
• WagamamaTV44
Upcoming Events
LAN Event
4h 39m
OSC
11h 39m
Replay Cast
12h 39m
OSC
1d 1h
LAN Event
1d 4h
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 23h
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
[ Show More ]
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.