Blizzard's thoughts on Swarm Hosts - Page 5
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EnPo
Finland411 Posts
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Plansix
United States60190 Posts
On May 07 2014 03:19 Musicus wrote: I made the part at the bottom bold to avoid posts like this... just why? ![]() Reading and critical thought is hard. Whining isn't. | ||
ANLProbe
667 Posts
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Liquid`Snute
Norway839 Posts
On May 07 2014 03:09 Shellshock wrote: I also think this is the best solution atm. But just wondering, what does this make late game ZvZ into? Does it go back to brood lord armies like WoL? Yes, but trades would happen a lot faster because the vipers will abduct units all the time, so it would be a long slugfest with units dying over and over until the player with the biggest bank and better trading (superior sky army) eventually wins. It would also have a lot more micro possibilities than the current endgame and actually be less stale than WoL thanks to vipers 200/200 wise, the Brood Lord costs 137,5% of what a Swarm Host does per supply, it really should be more powerful than the Swarm Host. At the very least it could be better than the abduct-able paper plane it is today imo >_< Edit: Something like making Brood Lords immune to abduct and increasing their damage vs structures would be really cool | ||
Seiuchi
United States931 Posts
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Aquila-
516 Posts
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neptunusfisk
2286 Posts
On May 07 2014 03:17 Squat wrote: Nerfing abduct: This outright breaks ZvP and late game mech ZvT. Absolutely not even remotely possible. Yeah, we can't give terran any stupid hopes about succeding beyond the midgame | ||
Enselmis
Canada47 Posts
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Plansix
United States60190 Posts
On May 07 2014 03:21 ANLProbe wrote: Why are Blizzard so incompetent when trying to fix the real issues? By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground? | ||
SC2Toastie
Netherlands5725 Posts
On May 07 2014 03:18 Sapphire.lux wrote: Since i'm neither i don't see the relevance of that. It gave problems in all the Z MUs and it still does. You see, Blizzard themselfs admit "in the long term" they are looking at redesign. You minimizing the problem just doesn't hold water unfortunately. No it wasn't. In the short term, for WOL, they could have reverted the Queen range buff and at least TvZ would have been salvaged. Very dramatic. SHs are bad for this games and i have many games to show it plus many people agreeing online, plus Blizz themselfs admitting redesign is on the table "for latter". That enough of an argument for you? And where exactly is your suggestion? I still say the impact on ZvP and ZvT is not yet determinable. As for the rest; Ok. | ||
Bratsche
United States46 Posts
Solved. | ||
SC2Toastie
Netherlands5725 Posts
On May 07 2014 03:21 ANLProbe wrote: Why are Blizzard so incompetent when trying to fix the real issues? Why are people so incompetent when discussion stuff on open forums? | ||
effecto
France142 Posts
I don't know if SH are needed for the zergs, but SH is not needed for a good SC2. For instance, in TvZ, mech vs sh... it literaly means Defense vs Defense which is not entertaining at all. If the zerg want to play defensive style against Mech it should be available at a later stage like T3, not T2, it really kills the dynamic of the game. If the purpose of this unit is to control space, then lurker would have been a really really good solution. Always in TvZ, because SH is such a good answer, we don't see the crazy doom overlords drops, nydus, burrowed roach... and others crazy cool strategic moves that just disappeared from the game. Instead we have locust vs (locust/tank shot/colo ff storm) fights. And those fights cannot be enjoyed, just because locust cost nothing, so we don't get emotionnaly involved into the battle and we lost interest in the game. Sh... what a mistake David, you either lack of motivation or passion. Let's hope you can overcome it. Sorry for my bad english guys... | ||
SC2Toastie
Netherlands5725 Posts
On May 07 2014 03:21 neptunusfisk wrote: Yeah, we can't give terran any stupid hopes about succeding beyond the midgame What a dumb comment. The racial imbalances are not that huge. | ||
Sharean
Germany47 Posts
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SC2Toastie
Netherlands5725 Posts
On May 07 2014 03:21 Enselmis wrote: Blizzard; The Anti Valve. On May 07 2014 03:22 Plansix wrote: By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground? By releasing 'quality of life' patches every now and then, which completely destabilize the metagame for weeks on end having a terrible effect on the Pro scene. | ||
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Shellshock
United States97274 Posts
On May 07 2014 03:21 Liquid`Snute wrote: Yes, but trades would happen a lot faster because the vipers will abduct units all the time, so it would be a long slugfest with units dying over and over until the player with the biggest bank and better trading (superior sky army) eventually wins. It would also have a lot more micro possibilities than the current endgame and actually be less stale than WoL thanks to vipers 200/200 wise, the Brood Lord costs 137,5% of what a Swarm Host does per supply, it really should be more powerful than the Swarm Host. At the very least it could be better than the abduct-able paper plane it is today imo >_< Edit: Something like making Brood Lords immune to abduct and increasing their damage vs structures would be really cool Thanks for the response. I was a little worried about it just turning into WoL massive infestor brood lord armies but the way you put it does sound much better | ||
Frogstomp
United States125 Posts
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ZigguratOfUr
Iraq16955 Posts
The abduct change is problematic as other people have said, as their role in ZvP would be completely compromised (also Viper vs Colossus/Templar micro is very nice to watch), and making them not work only against Brood Lords is awful design. They aren't changing the swarm host directly, but I think that adding a slight mineral cost to locusts so that they work like scarabs did might be beneficial, since it harms mass swarmhost, and prolonged sieging, making when to burrow swarmhosts more of a tactical decision, instead of just streaming locusts non-stop. | ||
SC2Toastie
Netherlands5725 Posts
On May 07 2014 03:25 Sharean wrote: Swarm Hosts (and Widow Mines) were the reason I lost interest in watching competitive Starcraft. Terrible unit which counteracts the fast and aggressive nature of Zerg. Don't see a way of rebalancing this unit in a way that is fun to watch. Maybe they should just go ahead and turn it into a baneling-launcher. There's been word about changing them to be faster, give Locust a lower lifetime, a melee attack and more movement speed. They'd become really active units that way! | ||
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