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Blizzard's thoughts on Swarm Hosts - Page 5

Forum Index > SC2 General
1050 CommentsPost a Reply
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EnPo
Profile Joined June 2012
Finland411 Posts
May 06 2014 18:20 GMT
#81
Good that they realize the SH is a problem, but in all matchups... And problem is Swarmhost, not anything else.
"Enpo has good builds and is good at executing those" -Serral 2018
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2014 18:21 GMT
#82
On May 07 2014 03:19 Musicus wrote:
Show nested quote +
On May 07 2014 03:13 tyranolol wrote:
Yeah surely, change the abduct, so there is no way to kill colossi and tempest, gg wp mr kim, if you want to kill Z please say it directly, if you want everything TvT, PvT and PvP is ok you can say it clearly, PvZ matchup en last code S season one was a bit favoured to the P and you nerf the viper abduct? Seriously Facepalm


I made the part at the bottom bold to avoid posts like this... just why?

Reading and critical thought is hard. Whining isn't.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ANLProbe
Profile Joined October 2013
667 Posts
May 06 2014 18:21 GMT
#83
Why are Blizzard so incompetent when trying to fix the real issues?
Go TAEJA
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2014-05-06 18:21:41
May 06 2014 18:21 GMT
#84
On May 07 2014 03:09 Shellshock wrote:
Show nested quote +
On May 07 2014 03:08 Liquid`Snute wrote:
The best fix for ZvZ is to just make the Brood Lord immune to Abduct.

Making abduct not work on Massive units would really mess with the other match-ups' endgames, it's tough as it is to deal with properly controlled sky terran and sky protoss

I also think this is the best solution atm. But just wondering, what does this make late game ZvZ into? Does it go back to brood lord armies like WoL?

Yes, but trades would happen a lot faster because the vipers will abduct units all the time, so it would be a long slugfest with units dying over and over until the player with the biggest bank and better trading (superior sky army) eventually wins. It would also have a lot more micro possibilities than the current endgame and actually be less stale than WoL thanks to vipers

200/200 wise, the Brood Lord costs 137,5% of what a Swarm Host does per supply, it really should be more powerful than the Swarm Host. At the very least it could be better than the abduct-able paper plane it is today imo >_<

Edit: Something like making Brood Lords immune to abduct and increasing their damage vs structures would be really cool
Team Liquid
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
May 06 2014 18:21 GMT
#85
Removing the spore buff would be perfect. I really hoped that one could punish a ground only unit with air units, but Spores smashing all Zerg air pretty much ruined that as JD vs Stephano showed this weekend.
Aquila-
Profile Blog Joined April 2011
516 Posts
May 06 2014 18:21 GMT
#86
If they buff blinding cloud vs mech I quit.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 06 2014 18:21 GMT
#87
On May 07 2014 03:17 Squat wrote:

Nerfing abduct: This outright breaks ZvP and late game mech ZvT. Absolutely not even remotely possible.


Yeah, we can't give terran any stupid hopes about succeding beyond the midgame
maru G5L pls
Enselmis
Profile Joined July 2013
Canada47 Posts
May 06 2014 18:21 GMT
#88
Blizzard; The Anti Valve.
u wot m8
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2014 18:22 GMT
#89
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:22 GMT
#90
On May 07 2014 03:18 Sapphire.lux wrote:
Show nested quote +
On May 07 2014 03:03 SC2Toastie wrote:
On May 07 2014 03:00 Sapphire.lux wrote:
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.

This type of excuse has got to stop. The game has had severe balance issues more then a few times over the years and many players were "fucked over", sometimes by Blizzards reluctance to act (BL/Inf for one).

If there is ever an acceptable reason to do potentially destabilizing changes is when those changes are for the greater good of the game. SC2 is not some Holly Grail of balance and entertainment that should not be disturbed.

If they are not doing more serious changes is because they can't or don't want to in order to keep them for the expansion, not the poor x race players.

You know, on one hand there's people complaining balancing happens to often. Then there's people that want Blizzard to respond to every tiny fucking shift in winrates possible.

Since i'm neither i don't see the relevance of that.

Show nested quote +
Offcourse they will not mess with balance for the reason of redesigning a unit because it gives problems in a tiny percentage of mirror matchups!

It gave problems in all the Z MUs and it still does. You see, Blizzard themselfs admit "in the long term" they are looking at redesign. You minimizing the problem just doesn't hold water unfortunately.

Show nested quote +
Broodlord Infestor was so hard to figure out and solve.

No it wasn't. In the short term, for WOL, they could have reverted the Queen range buff and at least TvZ would have been salvaged.

Show nested quote +
It's easy to bash and stomp on everything they come up with and not bring up any usable argument yourself.

Very dramatic. SHs are bad for this games and i have many games to show it plus many people agreeing online, plus Blizz themselfs admitting redesign is on the table "for latter". That enough of an argument for you?

And where exactly is your suggestion?
I still say the impact on ZvP and ZvT is not yet determinable.
As for the rest; Ok.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Bratsche
Profile Joined November 2010
United States46 Posts
May 06 2014 18:22 GMT
#91
Abduct works on Spore/Spine Crawlers, rips 'em right out.

Solved.
A good composer does not imitate; he steals.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:23 GMT
#92
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

Why are people so incompetent when discussion stuff on open forums?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
effecto
Profile Joined February 2011
France142 Posts
May 06 2014 18:23 GMT
#93
As a true SC2 supporter, I never stoped playing it since the first day of WoL beta, I'm just really disapointed by Blizzard that they take so much time noticing a major issue and solve it. Especially when everybody complain about it.

I don't know if SH are needed for the zergs, but SH is not needed for a good SC2. For instance, in TvZ, mech vs sh... it literaly means Defense vs Defense which is not entertaining at all. If the zerg want to play defensive style against Mech it should be available at a later stage like T3, not T2, it really kills the dynamic of the game.

If the purpose of this unit is to control space, then lurker would have been a really really good solution. Always in TvZ, because SH is such a good answer, we don't see the crazy doom overlords drops, nydus, burrowed roach... and others crazy cool strategic moves that just disappeared from the game. Instead we have locust vs (locust/tank shot/colo ff storm) fights. And those fights cannot be enjoyed, just because locust cost nothing, so we don't get emotionnaly involved into the battle and we lost interest in the game.

Sh... what a mistake David, you either lack of motivation or passion. Let's hope you can overcome it.

Sorry for my bad english guys...
Design - eddytritten.com
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:24 GMT
#94
On May 07 2014 03:21 neptunusfisk wrote:
Show nested quote +
On May 07 2014 03:17 Squat wrote:

Nerfing abduct: This outright breaks ZvP and late game mech ZvT. Absolutely not even remotely possible.


Yeah, we can't give terran any stupid hopes about succeding beyond the midgame

What a dumb comment. The racial imbalances are not that huge.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Sharean
Profile Joined February 2012
Germany47 Posts
Last Edited: 2014-05-06 18:26:20
May 06 2014 18:25 GMT
#95
Swarm Hosts (and Widow Mines) were the reason I lost interest in watching competitive Starcraft. Terrible unit which counteracts the fast and aggressive nature of Zerg. Don't see a way of rebalancing this unit so that it is fun to watch. Maybe they should just go ahead and turn it into a baneling-launcher.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:25 GMT
#96
On May 07 2014 03:21 Enselmis wrote:
Blizzard; The Anti Valve.

On May 07 2014 03:22 Plansix wrote:
Show nested quote +
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?

By releasing 'quality of life' patches every now and then, which completely destabilize the metagame for weeks on end having a terrible effect on the Pro scene.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 06 2014 18:25 GMT
#97
On May 07 2014 03:21 Liquid`Snute wrote:
Show nested quote +
On May 07 2014 03:09 Shellshock wrote:
On May 07 2014 03:08 Liquid`Snute wrote:
The best fix for ZvZ is to just make the Brood Lord immune to Abduct.

Making abduct not work on Massive units would really mess with the other match-ups' endgames, it's tough as it is to deal with properly controlled sky terran and sky protoss

I also think this is the best solution atm. But just wondering, what does this make late game ZvZ into? Does it go back to brood lord armies like WoL?

Yes, but trades would happen a lot faster because the vipers will abduct units all the time, so it would be a long slugfest with units dying over and over until the player with the biggest bank and better trading (superior sky army) eventually wins. It would also have a lot more micro possibilities than the current endgame and actually be less stale than WoL thanks to vipers

200/200 wise, the Brood Lord costs 137,5% of what a Swarm Host does per supply, it really should be more powerful than the Swarm Host. At the very least it could be better than the abduct-able paper plane it is today imo >_<

Edit: Something like making Brood Lords immune to abduct and increasing their damage vs structures would be really cool

Thanks for the response. I was a little worried about it just turning into WoL massive infestor brood lord armies but the way you put it does sound much better
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Frogstomp
Profile Joined January 2013
United States125 Posts
May 06 2014 18:25 GMT
#98
Idea #1 absolutely. While watching the Stephano vs Petraeus game I said to myself - they revert the spore crawler buff and suddenly this playstyle is no longer viable. Buffing hydras vs biological air makes sense as well cif they don't want the ZvZ matchup to revert to muta wars.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 06 2014 18:26 GMT
#99
I really like the idea of reversing the spore change and buffing the hydralisk to prevent oppressive mutalisk play from coming back. I was personally thinking more along the lines of making the spores shoot multiple projectiles faster while nerfing the damage, so that armour will greatly diminish their effectiveness, but Blizzard's solution works too.

The abduct change is problematic as other people have said, as their role in ZvP would be completely compromised (also Viper vs Colossus/Templar micro is very nice to watch), and making them not work only against Brood Lords is awful design.

They aren't changing the swarm host directly, but I think that adding a slight mineral cost to locusts so that they work like scarabs did might be beneficial, since it harms mass swarmhost, and prolonged sieging, making when to burrow swarmhosts more of a tactical decision, instead of just streaming locusts non-stop.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:26 GMT
#100
On May 07 2014 03:25 Sharean wrote:
Swarm Hosts (and Widow Mines) were the reason I lost interest in watching competitive Starcraft. Terrible unit which counteracts the fast and aggressive nature of Zerg. Don't see a way of rebalancing this unit in a way that is fun to watch. Maybe they should just go ahead and turn it into a baneling-launcher.

There's been word about changing them to be faster, give Locust a lower lifetime, a melee attack and more movement speed.

They'd become really active units that way!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
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