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Blizzard's thoughts on Swarm Hosts - Page 7

Forum Index > SC2 General
1050 CommentsPost a Reply
Prev 1 5 6 7 8 9 53 Next
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2014 18:34 GMT
#121
On May 07 2014 03:29 ANLProbe wrote:
Show nested quote +
On May 07 2014 03:22 Plansix wrote:
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?

The unit shouldn't be nerfed per say, but it should be redesigned to promote the multipronged SH style with constant repositioning. The change to the spore crawler and the Hydra is needed though.

Your post says "don't nerf t, make it better and more awsome somehow" but provides no direction on how to get that done.

Being able to murder the swarm hosts would lead to more multi prong attacks. Buffing units to murder them is a good way to fix the problem.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 06 2014 18:35 GMT
#122
On May 07 2014 03:24 SC2Toastie wrote:
Show nested quote +
On May 07 2014 03:21 neptunusfisk wrote:
On May 07 2014 03:17 Squat wrote:

Nerfing abduct: This outright breaks ZvP and late game mech ZvT. Absolutely not even remotely possible.


Yeah, we can't give terran any stupid hopes about succeding beyond the midgame

What a dumb comment. The racial imbalances are not that huge.


Yes, thank you. MMM pre muta is kinda viable and mass raven endgame beats zerg air, but overall zerg is pretty okay.

and btw

KT Zest:
In my opinion, Terrans aren’t advancing through in individual leagues because they keep getting stomped by Zergs. As of late, I really think that the current trend is Zerg.


SKT T1 Dark after stomping Bbyong:
Even back when Terran was the dominant race, I didn’t lose in ZvT. Right now, Terran power has diminished so all Zergs are good against Terrans. I would like it if things could go back to the way it was.


maru G5L pls
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 06 2014 18:35 GMT
#123
On May 07 2014 03:29 Hider wrote:
Show nested quote +
o There are downsides -- Abduct is a really cool ability, and it is something Zerg needs vs. Colossi in PvZ.


Abilities with no remicro options are cool ????

I guess that's why David Kim is also a big fan of Force Fields.


I disagree there. Abduct in PvZ is a matter of zoning between the vipers, colossi, and templar, and units trying to snipe each of these, and can result in really awesome positional play. It makes PvZ more interactive and deserves to be in the game.
Noocta
Profile Joined June 2010
France12578 Posts
May 06 2014 18:35 GMT
#124
On May 07 2014 03:31 SC2Toastie wrote:
Show nested quote +
On May 07 2014 03:28 Noocta wrote:
On May 07 2014 03:25 SC2Toastie wrote:
On May 07 2014 03:21 Enselmis wrote:
Blizzard; The Anti Valve.

On May 07 2014 03:22 Plansix wrote:
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?

By releasing 'quality of life' patches every now and then, which completely destabilize the metagame for weeks on end having a terrible effect on the Pro scene.


The terrible effect on the pro scene helps the game feel fresh and entertaining for the viewers.
One of the main issue of Blizzard's handling of the game is how scared they are to change stuff.

If players can't adapt, it's really only their fault.
And if patch come out often enough for it to not become stale, then there isn't any issue of " healthy pro scene ".

No. It makes the game feel stupid because winners are determined by which race figures Patch 178.7.10 out faster than the opposition. That's dumb. I'll quickly stop watching if that becomes the case. You can't blame the players when they have to deal with a changing environment constantly.
The difference between RTS and DotA is that the former requires development and actual strategies, well thought-out moves etcetera. The latter is mostly about communication and clutch actions in the 15 seconds of fame.

Lastly, if the patches come that fast, there is no proscene to have issues.


Well I guess we have a vastly different approach to game balance and design then. That's fine.
" I'm not gonna fight you. I'm gonna kick your ass ! "
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:36 GMT
#125
On May 07 2014 03:32 Sapphire.lux wrote:
Show nested quote +
On May 07 2014 03:22 SC2Toastie wrote:
On May 07 2014 03:18 Sapphire.lux wrote:
On May 07 2014 03:03 SC2Toastie wrote:
On May 07 2014 03:00 Sapphire.lux wrote:
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.

This type of excuse has got to stop. The game has had severe balance issues more then a few times over the years and many players were "fucked over", sometimes by Blizzards reluctance to act (BL/Inf for one).

If there is ever an acceptable reason to do potentially destabilizing changes is when those changes are for the greater good of the game. SC2 is not some Holly Grail of balance and entertainment that should not be disturbed.

If they are not doing more serious changes is because they can't or don't want to in order to keep them for the expansion, not the poor x race players.

You know, on one hand there's people complaining balancing happens to often. Then there's people that want Blizzard to respond to every tiny fucking shift in winrates possible.

Since i'm neither i don't see the relevance of that.

Offcourse they will not mess with balance for the reason of redesigning a unit because it gives problems in a tiny percentage of mirror matchups!

It gave problems in all the Z MUs and it still does. You see, Blizzard themselfs admit "in the long term" they are looking at redesign. You minimizing the problem just doesn't hold water unfortunately.

Broodlord Infestor was so hard to figure out and solve.

No it wasn't. In the short term, for WOL, they could have reverted the Queen range buff and at least TvZ would have been salvaged.

It's easy to bash and stomp on everything they come up with and not bring up any usable argument yourself.

Very dramatic. SHs are bad for this games and i have many games to show it plus many people agreeing online, plus Blizz themselfs admitting redesign is on the table "for latter". That enough of an argument for you?

And where exactly is your suggestion?
I still say the impact on ZvP and ZvT is not yet determinable.
As for the rest; Ok.

My suggestion? These are not the Bnet forums lol

I can tell you a particular F1 car is not good enough, i can't tell you how to actually build a better one. One is capable of identifying problems without also bringing solutions.

So, what exactly is your contribution then? Saying what David says exactly?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2014-05-06 18:38:41
May 06 2014 18:36 GMT
#126
I guess a hydra/spore change is the easiest way to go about it and will isolate the changes to zvz.
A good suggestion that should at least be tried out with a test map.

I doubt the viper change will go through, it will cause more problem than it fixes.

The question is if the swarm host should be left as it is for the remainder of hots. It certainly is crucial in zvt and zvp to beat turtle play styles so it will require a ridiculous amount of additional redesigning if it where to be changed.
I say swarm hosts provide good enough gameplay for now that a bigger change is not warranted.

I would rather eat than see my children starve.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:36 GMT
#127
On May 07 2014 03:35 Noocta wrote:
Show nested quote +
On May 07 2014 03:31 SC2Toastie wrote:
On May 07 2014 03:28 Noocta wrote:
On May 07 2014 03:25 SC2Toastie wrote:
On May 07 2014 03:21 Enselmis wrote:
Blizzard; The Anti Valve.

On May 07 2014 03:22 Plansix wrote:
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?

By releasing 'quality of life' patches every now and then, which completely destabilize the metagame for weeks on end having a terrible effect on the Pro scene.


The terrible effect on the pro scene helps the game feel fresh and entertaining for the viewers.
One of the main issue of Blizzard's handling of the game is how scared they are to change stuff.

If players can't adapt, it's really only their fault.
And if patch come out often enough for it to not become stale, then there isn't any issue of " healthy pro scene ".

No. It makes the game feel stupid because winners are determined by which race figures Patch 178.7.10 out faster than the opposition. That's dumb. I'll quickly stop watching if that becomes the case. You can't blame the players when they have to deal with a changing environment constantly.
The difference between RTS and DotA is that the former requires development and actual strategies, well thought-out moves etcetera. The latter is mostly about communication and clutch actions in the 15 seconds of fame.

Lastly, if the patches come that fast, there is no proscene to have issues.


Well I guess we have a vastly different approach to game balance and design then. That's fine.

I'm interested in your approach. Help me out will ya!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2014 18:37 GMT
#128
On May 07 2014 03:28 Noocta wrote:
Show nested quote +
On May 07 2014 03:25 SC2Toastie wrote:
On May 07 2014 03:21 Enselmis wrote:
Blizzard; The Anti Valve.

On May 07 2014 03:22 Plansix wrote:
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?

By releasing 'quality of life' patches every now and then, which completely destabilize the metagame for weeks on end having a terrible effect on the Pro scene.


The terrible effect on the pro scene helps the game feel fresh and entertaining for the viewers.
One of the main issue of Blizzard's handling of the game is how scared they are to change stuff.

If players can't adapt, it's really only their fault.
And if patch come out often enough for it to not become stale, then there isn't any issue of " healthy pro scene ".

Plz, the dota teams are fine. Sure a patch dropped right before game 5 of a grand finals, but the teams rolled with it and it made the next match that much more exciting.

Dota is not SC2, you either change with the game or fall behind. The best teams are the ones that adapt and roll with the meta.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:37 GMT
#129
On May 07 2014 03:35 neptunusfisk wrote:
Show nested quote +
On May 07 2014 03:24 SC2Toastie wrote:
On May 07 2014 03:21 neptunusfisk wrote:
On May 07 2014 03:17 Squat wrote:

Nerfing abduct: This outright breaks ZvP and late game mech ZvT. Absolutely not even remotely possible.


Yeah, we can't give terran any stupid hopes about succeding beyond the midgame

What a dumb comment. The racial imbalances are not that huge.


Yes, thank you. MMM pre muta is kinda viable and mass raven endgame beats zerg air, but overall zerg is pretty okay.

and btw

KT Zest:
Show nested quote +
In my opinion, Terrans aren’t advancing through in individual leagues because they keep getting stomped by Zergs. As of late, I really think that the current trend is Zerg.


SKT T1 Dark after stomping Bbyong:
Show nested quote +
Even back when Terran was the dominant race, I didn’t lose in ZvT. Right now, Terran power has diminished so all Zergs are good against Terrans. I would like it if things could go back to the way it was.



So, what are you getting at?
Are you telling me Terran is unplayable?
Pro stats show Terran loses too many games, but you are exaggerating.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 06 2014 18:39 GMT
#130
On May 07 2014 03:36 SC2Toastie wrote:
Show nested quote +
On May 07 2014 03:32 Sapphire.lux wrote:
On May 07 2014 03:22 SC2Toastie wrote:
On May 07 2014 03:18 Sapphire.lux wrote:
On May 07 2014 03:03 SC2Toastie wrote:
On May 07 2014 03:00 Sapphire.lux wrote:
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.

This type of excuse has got to stop. The game has had severe balance issues more then a few times over the years and many players were "fucked over", sometimes by Blizzards reluctance to act (BL/Inf for one).

If there is ever an acceptable reason to do potentially destabilizing changes is when those changes are for the greater good of the game. SC2 is not some Holly Grail of balance and entertainment that should not be disturbed.

If they are not doing more serious changes is because they can't or don't want to in order to keep them for the expansion, not the poor x race players.

You know, on one hand there's people complaining balancing happens to often. Then there's people that want Blizzard to respond to every tiny fucking shift in winrates possible.

Since i'm neither i don't see the relevance of that.

Offcourse they will not mess with balance for the reason of redesigning a unit because it gives problems in a tiny percentage of mirror matchups!

It gave problems in all the Z MUs and it still does. You see, Blizzard themselfs admit "in the long term" they are looking at redesign. You minimizing the problem just doesn't hold water unfortunately.

Broodlord Infestor was so hard to figure out and solve.

No it wasn't. In the short term, for WOL, they could have reverted the Queen range buff and at least TvZ would have been salvaged.

It's easy to bash and stomp on everything they come up with and not bring up any usable argument yourself.

Very dramatic. SHs are bad for this games and i have many games to show it plus many people agreeing online, plus Blizz themselfs admitting redesign is on the table "for latter". That enough of an argument for you?

And where exactly is your suggestion?
I still say the impact on ZvP and ZvT is not yet determinable.
As for the rest; Ok.

My suggestion? These are not the Bnet forums lol

I can tell you a particular F1 car is not good enough, i can't tell you how to actually build a better one. One is capable of identifying problems without also bringing solutions.

So, what exactly is your contribution then? Saying what David says exactly?

lol you are funny

SHs need to be addressed in all 3 MUs, not just ZvZ. I could't have sworn i've said it before though.
Head Coach Park: "They should buff tanks!"
Musicus
Profile Joined August 2011
Germany23579 Posts
May 06 2014 18:39 GMT
#131
I added polls, sorry I forgot about them.
Maru and Serral are probably top 5.
Squat
Profile Joined September 2013
Sweden7978 Posts
May 06 2014 18:40 GMT
#132
On May 07 2014 03:35 neptunusfisk wrote:
Show nested quote +
On May 07 2014 03:24 SC2Toastie wrote:
On May 07 2014 03:21 neptunusfisk wrote:
On May 07 2014 03:17 Squat wrote:

Nerfing abduct: This outright breaks ZvP and late game mech ZvT. Absolutely not even remotely possible.


Yeah, we can't give terran any stupid hopes about succeding beyond the midgame

What a dumb comment. The racial imbalances are not that huge.


Yes, thank you. MMM pre muta is kinda viable and mass raven endgame beats zerg air, but overall zerg is pretty okay.

and btw

KT Zest:
Show nested quote +
In my opinion, Terrans aren’t advancing through in individual leagues because they keep getting stomped by Zergs. As of late, I really think that the current trend is Zerg.


SKT T1 Dark after stomping Bbyong:
Show nested quote +
Even back when Terran was the dominant race, I didn’t lose in ZvT. Right now, Terran power has diminished so all Zergs are good against Terrans. I would like it if things could go back to the way it was.



Dude, no one is arguing that terrans aren't having it rough right now, or that ZvT is not zerg favoured. I fully acknowledge both. But breaking late game vs skyterran and protoss for zerg is not the answer.
"Digital. They have digital. What is digital?" - Donald J Trump
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:40 GMT
#133
On May 07 2014 03:39 Sapphire.lux wrote:
Show nested quote +
On May 07 2014 03:36 SC2Toastie wrote:
On May 07 2014 03:32 Sapphire.lux wrote:
On May 07 2014 03:22 SC2Toastie wrote:
On May 07 2014 03:18 Sapphire.lux wrote:
On May 07 2014 03:03 SC2Toastie wrote:
On May 07 2014 03:00 Sapphire.lux wrote:
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
[quote]
It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.

This type of excuse has got to stop. The game has had severe balance issues more then a few times over the years and many players were "fucked over", sometimes by Blizzards reluctance to act (BL/Inf for one).

If there is ever an acceptable reason to do potentially destabilizing changes is when those changes are for the greater good of the game. SC2 is not some Holly Grail of balance and entertainment that should not be disturbed.

If they are not doing more serious changes is because they can't or don't want to in order to keep them for the expansion, not the poor x race players.

You know, on one hand there's people complaining balancing happens to often. Then there's people that want Blizzard to respond to every tiny fucking shift in winrates possible.

Since i'm neither i don't see the relevance of that.

Offcourse they will not mess with balance for the reason of redesigning a unit because it gives problems in a tiny percentage of mirror matchups!

It gave problems in all the Z MUs and it still does. You see, Blizzard themselfs admit "in the long term" they are looking at redesign. You minimizing the problem just doesn't hold water unfortunately.

Broodlord Infestor was so hard to figure out and solve.

No it wasn't. In the short term, for WOL, they could have reverted the Queen range buff and at least TvZ would have been salvaged.

It's easy to bash and stomp on everything they come up with and not bring up any usable argument yourself.

Very dramatic. SHs are bad for this games and i have many games to show it plus many people agreeing online, plus Blizz themselfs admitting redesign is on the table "for latter". That enough of an argument for you?

And where exactly is your suggestion?
I still say the impact on ZvP and ZvT is not yet determinable.
As for the rest; Ok.

My suggestion? These are not the Bnet forums lol

I can tell you a particular F1 car is not good enough, i can't tell you how to actually build a better one. One is capable of identifying problems without also bringing solutions.

So, what exactly is your contribution then? Saying what David says exactly?

lol you are funny

SHs need to be addressed in all 3 MUs, not just ZvZ. I could't have sworn i've said it before though.

lol ty

WG/FF/Mech/BC/Thor/Ghost/Oracle/MSC/Infestor/BL need to be adressed in all 3 MU, not just XvX. ezpz!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
May 06 2014 18:40 GMT
#134
On May 07 2014 03:37 SC2Toastie wrote:
Show nested quote +
On May 07 2014 03:35 neptunusfisk wrote:
On May 07 2014 03:24 SC2Toastie wrote:
On May 07 2014 03:21 neptunusfisk wrote:
On May 07 2014 03:17 Squat wrote:

Nerfing abduct: This outright breaks ZvP and late game mech ZvT. Absolutely not even remotely possible.


Yeah, we can't give terran any stupid hopes about succeding beyond the midgame

What a dumb comment. The racial imbalances are not that huge.


Yes, thank you. MMM pre muta is kinda viable and mass raven endgame beats zerg air, but overall zerg is pretty okay.

and btw

KT Zest:
In my opinion, Terrans aren’t advancing through in individual leagues because they keep getting stomped by Zergs. As of late, I really think that the current trend is Zerg.


SKT T1 Dark after stomping Bbyong:
Even back when Terran was the dominant race, I didn’t lose in ZvT. Right now, Terran power has diminished so all Zergs are good against Terrans. I would like it if things could go back to the way it was.



So, what are you getting at?
Are you telling me Terran is unplayable?
Pro stats show Terran loses too many games, but you are exaggerating.


No, you just seem to say zerg needs abduct and swarmhost but I think most zergs would manage without them as they did v mech in WoL and BW, by actually having a stronk and fast mid game army
maru G5L pls
Noocta
Profile Joined June 2010
France12578 Posts
May 06 2014 18:41 GMT
#135
On May 07 2014 03:37 Plansix wrote:
Show nested quote +
On May 07 2014 03:28 Noocta wrote:
On May 07 2014 03:25 SC2Toastie wrote:
On May 07 2014 03:21 Enselmis wrote:
Blizzard; The Anti Valve.

On May 07 2014 03:22 Plansix wrote:
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?

By releasing 'quality of life' patches every now and then, which completely destabilize the metagame for weeks on end having a terrible effect on the Pro scene.


The terrible effect on the pro scene helps the game feel fresh and entertaining for the viewers.
One of the main issue of Blizzard's handling of the game is how scared they are to change stuff.

If players can't adapt, it's really only their fault.
And if patch come out often enough for it to not become stale, then there isn't any issue of " healthy pro scene ".

Plz, the dota teams are fine. Sure a patch dropped right before game 5 of a grand finals, but the teams rolled with it and it made the next match that much more exciting.

Dota is not SC2, you either change with the game or fall behind. The best teams are the ones that adapt and roll with the meta.


Then why are we so scared our SC2 players won't adapt to big changes ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2014 18:41 GMT
#136
On May 07 2014 03:39 Sapphire.lux wrote:
Show nested quote +
On May 07 2014 03:36 SC2Toastie wrote:
On May 07 2014 03:32 Sapphire.lux wrote:
On May 07 2014 03:22 SC2Toastie wrote:
On May 07 2014 03:18 Sapphire.lux wrote:
On May 07 2014 03:03 SC2Toastie wrote:
On May 07 2014 03:00 Sapphire.lux wrote:
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
[quote]
It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.

This type of excuse has got to stop. The game has had severe balance issues more then a few times over the years and many players were "fucked over", sometimes by Blizzards reluctance to act (BL/Inf for one).

If there is ever an acceptable reason to do potentially destabilizing changes is when those changes are for the greater good of the game. SC2 is not some Holly Grail of balance and entertainment that should not be disturbed.

If they are not doing more serious changes is because they can't or don't want to in order to keep them for the expansion, not the poor x race players.

You know, on one hand there's people complaining balancing happens to often. Then there's people that want Blizzard to respond to every tiny fucking shift in winrates possible.

Since i'm neither i don't see the relevance of that.

Offcourse they will not mess with balance for the reason of redesigning a unit because it gives problems in a tiny percentage of mirror matchups!

It gave problems in all the Z MUs and it still does. You see, Blizzard themselfs admit "in the long term" they are looking at redesign. You minimizing the problem just doesn't hold water unfortunately.

Broodlord Infestor was so hard to figure out and solve.

No it wasn't. In the short term, for WOL, they could have reverted the Queen range buff and at least TvZ would have been salvaged.

It's easy to bash and stomp on everything they come up with and not bring up any usable argument yourself.

Very dramatic. SHs are bad for this games and i have many games to show it plus many people agreeing online, plus Blizz themselfs admitting redesign is on the table "for latter". That enough of an argument for you?

And where exactly is your suggestion?
I still say the impact on ZvP and ZvT is not yet determinable.
As for the rest; Ok.

My suggestion? These are not the Bnet forums lol

I can tell you a particular F1 car is not good enough, i can't tell you how to actually build a better one. One is capable of identifying problems without also bringing solutions.

So, what exactly is your contribution then? Saying what David says exactly?

lol you are funny

SHs need to be addressed in all 3 MUs, not just ZvZ. I could't have sworn i've said it before though.

You said it a bunch of times, but you don't say a lot else. It boils down to, "blizzard bad, redesign good,". We get it and we moved beyond that point on the discussion.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:41 GMT
#137
On May 07 2014 03:41 Noocta wrote:
Show nested quote +
On May 07 2014 03:37 Plansix wrote:
On May 07 2014 03:28 Noocta wrote:
On May 07 2014 03:25 SC2Toastie wrote:
On May 07 2014 03:21 Enselmis wrote:
Blizzard; The Anti Valve.

On May 07 2014 03:22 Plansix wrote:
On May 07 2014 03:21 ANLProbe wrote:
Why are Blizzard so incompetent when trying to fix the real issues?

By patching the exact same way dota 2 is patched? By buffing the ways to deal with the problem, rather then nerfing it into the ground?

By releasing 'quality of life' patches every now and then, which completely destabilize the metagame for weeks on end having a terrible effect on the Pro scene.


The terrible effect on the pro scene helps the game feel fresh and entertaining for the viewers.
One of the main issue of Blizzard's handling of the game is how scared they are to change stuff.

If players can't adapt, it's really only their fault.
And if patch come out often enough for it to not become stale, then there isn't any issue of " healthy pro scene ".

Plz, the dota teams are fine. Sure a patch dropped right before game 5 of a grand finals, but the teams rolled with it and it made the next match that much more exciting.

Dota is not SC2, you either change with the game or fall behind. The best teams are the ones that adapt and roll with the meta.


Then why are we so scared our SC2 players won't adapt to big changes ?

Because DotA is by definition fully balanced, the maps and environment don't change ever.
SC2 is a strategical game. Strategies need development. That's why.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 06 2014 18:42 GMT
#138
On May 07 2014 03:12 Shellshock wrote:
Show nested quote +
On May 07 2014 03:11 SC2Toastie wrote:
On May 07 2014 03:08 Liquid`Snute wrote:
The best fix for ZvZ is to just make the Brood Lord immune to Abduct.

Making abduct not work on Massive units would really mess with the other match-ups' endgames, it's tough as it is to deal with properly controlled sky terran and sky protoss

It would be a clunky fix.

What do you think of making Crawlers affected by Abduct?

I think "why can only certain buildings be abducted?" is harder to pass off than "why can certain units not be abducted?" considering unit immunities have existed for so long

Because zerg static defence can uproot, doesnt sound any weird to me atleast
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:43 GMT
#139
On May 07 2014 03:42 Foxxan wrote:
Show nested quote +
On May 07 2014 03:12 Shellshock wrote:
On May 07 2014 03:11 SC2Toastie wrote:
On May 07 2014 03:08 Liquid`Snute wrote:
The best fix for ZvZ is to just make the Brood Lord immune to Abduct.

Making abduct not work on Massive units would really mess with the other match-ups' endgames, it's tough as it is to deal with properly controlled sky terran and sky protoss

It would be a clunky fix.

What do you think of making Crawlers affected by Abduct?

I think "why can only certain buildings be abducted?" is harder to pass off than "why can certain units not be abducted?" considering unit immunities have existed for so long

Because zerg static defence can uproot, doesnt sound any weird to me atleast

Isn't that the exact same thing? I'd say pulling an airborne structure is easier than a structure that still has claws in the ground.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
May 06 2014 18:44 GMT
#140
On May 07 2014 03:43 SC2Toastie wrote:
Show nested quote +
On May 07 2014 03:42 Foxxan wrote:
On May 07 2014 03:12 Shellshock wrote:
On May 07 2014 03:11 SC2Toastie wrote:
On May 07 2014 03:08 Liquid`Snute wrote:
The best fix for ZvZ is to just make the Brood Lord immune to Abduct.

Making abduct not work on Massive units would really mess with the other match-ups' endgames, it's tough as it is to deal with properly controlled sky terran and sky protoss

It would be a clunky fix.

What do you think of making Crawlers affected by Abduct?

I think "why can only certain buildings be abducted?" is harder to pass off than "why can certain units not be abducted?" considering unit immunities have existed for so long

Because zerg static defence can uproot, doesnt sound any weird to me atleast

Isn't that the exact same thing? I'd say pulling an airborne structure is easier than a structure that still has claws in the ground.


Too heavy ofc !
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