• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:55
CEST 08:55
KST 15:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
HOW TO FIND A LEGITIMATE CRYPTO RECOVERY EXPERT. Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
u4gm:THE New Överflöd Suzume Supercar Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32618 users

Blizzard's thoughts on Swarm Hosts - Page 51

Forum Index > SC2 General
1050 CommentsPost a Reply
Prev 1 49 50 51 52 53 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 21 2014 12:13 GMT
#1001
On May 21 2014 21:07 MstrJinbo wrote:
Show nested quote +
On May 21 2014 04:59 VArsovskiSC wrote:
Alright - next change = make Mothership gain Frenzy (though that name Frenzy should get changed to smoething less "zergy" I guess)

@Ramiz = actually instead of more HP - Nydus could just get +1 armor actually


Or give zergs a building armor upgrade researched at the hive.

Nydus worm was considered as unit in sc2 beta. And it's still like a unit in sc2 official unit section
ejozl
Profile Joined October 2010
Denmark3346 Posts
May 21 2014 12:48 GMT
#1002
Hate Frenzy, really strong units should have severe weaknesses, rather boost their power, than removing their weakness.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
May 21 2014 14:06 GMT
#1003
On May 21 2014 21:13 Existor wrote:
Show nested quote +
On May 21 2014 21:07 MstrJinbo wrote:
On May 21 2014 04:59 VArsovskiSC wrote:
Alright - next change = make Mothership gain Frenzy (though that name Frenzy should get changed to smoething less "zergy" I guess)

@Ramiz = actually instead of more HP - Nydus could just get +1 armor actually


Or give zergs a building armor upgrade researched at the hive.

Nydus worm was considered as unit in sc2 beta. And it's still like a unit in sc2 official unit section


Meh, the truth is I want an armor upgrade for spine and spore crawlers.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2014-05-21 14:16:01
May 21 2014 14:14 GMT
#1004
These changes all seem like bandage patching.

Let's take this unit here, just this unit here, and have do so and so damage to that unit, but not to this one because.. of that reason. Then again, we're going to take this building and buff it only this kind of unit, but only by this amount, because we want it to counter this biological flying unit but not the other biological flying unit.

These changes. They don't feel pro at all.
maru lover forever
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 21 2014 14:44 GMT
#1005
On May 21 2014 21:48 ejozl wrote:
Hate Frenzy, really strong units should have severe weaknesses, rather boost their power, than removing their weakness.


But... the only weakness lost is that it can't be abducted.... Its still the same Broodlord....
Hark, what baseball through yonder window breaks?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 21 2014 15:55 GMT
#1006
On May 21 2014 23:44 Thieving Magpie wrote:
Show nested quote +
On May 21 2014 21:48 ejozl wrote:
Hate Frenzy, really strong units should have severe weaknesses, rather boost their power, than removing their weakness.


But... the only weakness lost is that it can't be abducted.... Its still the same Broodlord....

Broodlords also can't be stunned with fungal, only damaged
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 21 2014 16:07 GMT
#1007
On May 22 2014 00:55 Existor wrote:
Show nested quote +
On May 21 2014 23:44 Thieving Magpie wrote:
On May 21 2014 21:48 ejozl wrote:
Hate Frenzy, really strong units should have severe weaknesses, rather boost their power, than removing their weakness.


But... the only weakness lost is that it can't be abducted.... Its still the same Broodlord....

Broodlords also can't be stunned with fungal, only damaged

We will survive.
Squat
Profile Joined September 2013
Sweden7978 Posts
May 21 2014 16:15 GMT
#1008
On May 22 2014 01:07 -Archangel- wrote:
Show nested quote +
On May 22 2014 00:55 Existor wrote:
On May 21 2014 23:44 Thieving Magpie wrote:
On May 21 2014 21:48 ejozl wrote:
Hate Frenzy, really strong units should have severe weaknesses, rather boost their power, than removing their weakness.


But... the only weakness lost is that it can't be abducted.... Its still the same Broodlord....

Broodlords also can't be stunned with fungal, only damaged

We will survive.

Also I don't think I'd even notice the difference between a snared broodlord and one moving at regular speed.
"Digital. They have digital. What is digital?" - Donald J Trump
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-21 16:28:01
May 21 2014 16:25 GMT
#1009
On May 21 2014 23:44 Thieving Magpie wrote:
Show nested quote +
On May 21 2014 21:48 ejozl wrote:
Hate Frenzy, really strong units should have severe weaknesses, rather boost their power, than removing their weakness.


But... the only weakness lost is that it can't be abducted.... Its still the same Broodlord....

haha, when i heard about this i thought it was the hydralisk frenzy from the campaign, and i was like WHAT? i think a lot of people might make the same mistake at first...

On May 21 2014 23:14 Incognoto wrote:
These changes all seem like bandage patching.

Let's take this unit here, just this unit here, and have do so and so damage to that unit, but not to this one because.. of that reason. Then again, we're going to take this building and buff it only this kind of unit, but only by this amount, because we want it to counter this biological flying unit but not the other biological flying unit.

These changes. They don't feel pro at all.

but... if a problem is specific... why would the fix not be specific? if your software is faulty, do you fix the code or ask windows to release a patch that makes your software work better? i realize there's something "clunky" about hotfixes like this, but it's much much better design from a gameplay standpoint IMO... how would it be "better" to make changes that affect things that aren't even part of the problem? you realize that's actually partly what CAUSED this, as spores killing broodlords so easily is a side effect of the muta vs muta patch?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 21 2014 16:27 GMT
#1010
On May 21 2014 23:14 Incognoto wrote:
These changes all seem like bandage patching.

Let's take this unit here, just this unit here, and have do so and so damage to that unit, but not to this one because.. of that reason. Then again, we're going to take this building and buff it only this kind of unit, but only by this amount, because we want it to counter this biological flying unit but not the other biological flying unit.

These changes. They don't feel pro at all.

Feels like a dota patch: "this attack is no longer an orb effect" or "this summon able unit now has a different armor type". Tiny, subtle changes that don't light the world on fire.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Waise
Profile Joined June 2013
3165 Posts
May 21 2014 16:32 GMT
#1011
On May 21 2014 04:50 Ramiz1989 wrote:
Show nested quote +
On May 21 2014 04:27 Existor wrote:
On May 21 2014 04:23 purakushi wrote:
On May 21 2014 04:04 Squat wrote:
On May 21 2014 03:59 Existor wrote:
Just nerf SH and buff Nydus, make it so SH can become a "jumping" siege unit. Add something new -_-

Yeah because this would not at all get shut down in 5 seconds flat at the pro level. If I wanted to rely on gimmicks, I'd play protoss.


+1 on buffing nydus.
I've always wanted nyduses to cost less when built on creep. It works well with overlord creep spew. Also, whenever nyduses are built on creep, they do not globally announce their presence.

Nah, just make it so rumbling Nydus Worm will not be visible on the minimap and/or make Nydus Worm be affected by ground armory upgrades

For start, give Nydus more HP, it is utterly stupid and pathetic that Nydus is countered by pulling 10 workers.

if we do this then we also have to nerf it in some other way, like putting a limit on how many units or how much supply can travel through a single worm. the reason 10 workers can counter a nydus worm is because 9 times out of 10 if you nydus into the main and there are no units there against a terran or protoss who's playing fairly standard by relying on frontal walls to keep the swarm out then the game will just end. it also gives the warpgate effect of near-instant reinforce speed

i agree nydus needs an overhaul, but making it easier to pop one into the main would literally just break the game in the same way that daedalus point v1 broke the game for protoss
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
May 21 2014 16:32 GMT
#1012
What about servos transformation, just get it into the actual game, interessting Helion based play is what terran needs , Making TvP and TvZ much more Playble and less punishable
Be kind whenever possible. It is always possible.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 21 2014 16:34 GMT
#1013
On May 22 2014 01:27 Plansix wrote:
Show nested quote +
On May 21 2014 23:14 Incognoto wrote:
These changes all seem like bandage patching.

Let's take this unit here, just this unit here, and have do so and so damage to that unit, but not to this one because.. of that reason. Then again, we're going to take this building and buff it only this kind of unit, but only by this amount, because we want it to counter this biological flying unit but not the other biological flying unit.

These changes. They don't feel pro at all.

Feels like a dota patch: "this attack is no longer an orb effect" or "this summon able unit now has a different armor type". Tiny, subtle changes that don't light the world on fire.


hmm so you're saying you can take match up which is currently lighting the world on fire (ZvZ swarm host) and fix it without light-on-fire-of-the-world change?

OK then, that's pretty pro.

But it still feels somewhat like band-aid solutions. then again SC2 is a game designed to be a cutting edge esport ^_^
maru lover forever
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 21 2014 16:43 GMT
#1014
On May 22 2014 01:34 Incognoto wrote:
Show nested quote +
On May 22 2014 01:27 Plansix wrote:
On May 21 2014 23:14 Incognoto wrote:
These changes all seem like bandage patching.

Let's take this unit here, just this unit here, and have do so and so damage to that unit, but not to this one because.. of that reason. Then again, we're going to take this building and buff it only this kind of unit, but only by this amount, because we want it to counter this biological flying unit but not the other biological flying unit.

These changes. They don't feel pro at all.

Feels like a dota patch: "this attack is no longer an orb effect" or "this summon able unit now has a different armor type". Tiny, subtle changes that don't light the world on fire.


hmm so you're saying you can take match up which is currently lighting the world on fire (ZvZ swarm host) and fix it without light-on-fire-of-the-world change?

OK then, that's pretty pro.

But it still feels somewhat like band-aid solutions. then again SC2 is a game designed to be a cutting edge esport ^_^


The only problem with this patch is the implicit statements it makes.

For example, this will fix SH wars in ZvZ with the implicit statement that SH wars in TvZ and PvZ is fine. It also suggests that since the only change to the Hydralisk is its +bio air damage then it implicitly states that Blizz is fine with Zerg air play.

As to the explicit goals of their fixes they are on the mark.
Hark, what baseball through yonder window breaks?
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-21 16:49:00
May 21 2014 16:48 GMT
#1015
On May 22 2014 01:43 Thieving Magpie wrote:
Show nested quote +
On May 22 2014 01:34 Incognoto wrote:
On May 22 2014 01:27 Plansix wrote:
On May 21 2014 23:14 Incognoto wrote:
These changes all seem like bandage patching.

Let's take this unit here, just this unit here, and have do so and so damage to that unit, but not to this one because.. of that reason. Then again, we're going to take this building and buff it only this kind of unit, but only by this amount, because we want it to counter this biological flying unit but not the other biological flying unit.

These changes. They don't feel pro at all.

Feels like a dota patch: "this attack is no longer an orb effect" or "this summon able unit now has a different armor type". Tiny, subtle changes that don't light the world on fire.


hmm so you're saying you can take match up which is currently lighting the world on fire (ZvZ swarm host) and fix it without light-on-fire-of-the-world change?

OK then, that's pretty pro.

But it still feels somewhat like band-aid solutions. then again SC2 is a game designed to be a cutting edge esport ^_^


The only problem with this patch is the implicit statements it makes.

For example, this will fix SH wars in ZvZ with the implicit statement that SH wars in TvZ and PvZ is fine. It also suggests that since the only change to the Hydralisk is its +bio air damage then it implicitly states that Blizz is fine with Zerg air play.

As to the explicit goals of their fixes they are on the mark.
if i recall correctly from the initial announcement, blizzard conceded that swarm host zvp was worth looking at, but said or implied that the design implications for the matchup were too big to address before lotv. whether you believe that or agree is up to you, but i think it's a fair enough point

as for zvt? if swarm hosts are a problem, so are ravens :p imo the problem is mech is just too all-or-nothing, because of the lack of the mothership core like protoss has and lack of ability to mix bio and mech effectively, mech has close to zero mobility and needs to turtle even harder and stronger than protoss and rely on tank lines and defensive thors, which creates games that are either boring or one-sided or both
CrayonSc2
Profile Joined August 2011
United States267 Posts
May 22 2014 05:44 GMT
#1016
I just notice something. If frenzied is to stop movement affects then Maruaders cant slow down ultras no more right? that means we can actually use T3 vs terran now?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-05-22 06:22:12
May 22 2014 06:22 GMT
#1017
On May 22 2014 14:44 CrayonSc2 wrote:
I just notice something. If frenzied is to stop movement affects then Maruaders cant slow down ultras no more right? that means we can actually use T3 vs terran now?

You are so slow. Ultralisks can't be slowed by Time Warp and Concussive Shells for a very long time ALREADY
Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 22 2014 06:25 GMT
#1018
On May 22 2014 15:22 Existor wrote:
Show nested quote +
On May 22 2014 14:44 CrayonSc2 wrote:
I just notice something. If frenzied is to stop movement affects then Maruaders cant slow down ultras no more right? that means we can actually use T3 vs terran now?

You are so slow. Ultralisks can't be slowed by Time Warp and Concussive Shells for a very long time ALREADY


The new part would be that Marauders can't slow Broodlords anymore
CrayonSc2
Profile Joined August 2011
United States267 Posts
May 22 2014 07:55 GMT
#1019
On May 22 2014 15:22 Existor wrote:
Show nested quote +
On May 22 2014 14:44 CrayonSc2 wrote:
I just notice something. If frenzied is to stop movement affects then Maruaders cant slow down ultras no more right? that means we can actually use T3 vs terran now?

You are so slow. Ultralisks can't be slowed by Time Warp and Concussive Shells for a very long time ALREADY

im very slow.
ejozl
Profile Joined October 2010
Denmark3346 Posts
May 22 2014 07:56 GMT
#1020
The new part would be that Marauders can't slow Broodlords anymore

Except that both Ultralisks and Broodlords are in addition massive units.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 49 50 51 52 53 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs MilkiCowLIVE!
Liquipedia
Replay Cast
00:00
2025 KFC #11: SC Evolution | Enki Epic Series #3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 558
Nal_rA 260
PianO 259
Mong 258
JulyZerg 112
Sharp 53
soO 33
Noble 29
Zeus 0
Dota 2
XaKoH 96
NeuroSwarm88
febbydoto42
League of Legends
JimRising 674
Counter-Strike
Stewie2K1313
PGG 53
Other Games
C9.Mang01107
WinterStarcraft548
Trikslyr27
Organizations
Other Games
gamesdonequick486
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH306
• practicex 78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1502
• Lourlo1272
• Stunt427
Upcoming Events
RSL Revival
3h 5m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
8h 5m
OSC
12h 5m
Replay Cast
19h 5m
SOOP
1d 2h
Cure vs Zoun
SC Evo League
1d 5h
Road to EWC
1d 7h
SOOP Global
1d 8h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 11h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
1d 13h
[ Show More ]
Sparkling Tuna Cup
2 days
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.