On May 22 2014 16:56 ejozl wrote:
Except that both Ultralisks and Broodlords are in addition massive units.
Except that both Ultralisks and Broodlords are in addition massive units.
And, well, Marauders don't shoot up.
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KrazyTrumpet
United States2520 Posts
May 22 2014 07:58 GMT
#1021
On May 22 2014 16:56 ejozl wrote: Except that both Ultralisks and Broodlords are in addition massive units. And, well, Marauders don't shoot up. | ||
error_wezt
Sweden8 Posts
May 22 2014 09:42 GMT
#1022
That way, they need some microing and you can't just leave them in the same place to infintely spawn units (because eventually the rounds will be so slow). Even if you want to keep them in one place, you have to re-burrow them after each spawning round, which would mean technically they could be used in the exact same way they are now in those stalemate games, but for it to be effective you would have to really be quite good at macroing. Even in SH vs SH it would mean one person could gain an advantage by microing their SH better so the spawning rounds are always on point, so to say. | ||
Dingodile
4132 Posts
May 22 2014 09:51 GMT
#1023
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HighdraL1sk
United States140 Posts
May 22 2014 09:56 GMT
#1024
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WombaT
Northern Ireland23670 Posts
May 22 2014 10:01 GMT
#1025
Vipers are a good unit I feel, but they just augment the Roach/Hydra midgame in which you have to do a lot of damage. Zerg need some kind of other robust lategame unit for LoTV to ever go toe-to-toe late game without relying on midgame damage/SH and static D/massive Muta switches While I would never advocate a return to the dark days, current ZvP really showcases just how many holes that the Infestor was filling in latter-day WoL. | ||
-Archangel-
Croatia7457 Posts
May 22 2014 10:02 GMT
#1026
On May 22 2014 18:56 HighdraL1sk wrote: i have high hopes for lotv Haha, someone still trusts Blizzard. You are a dying breed ![]() | ||
Thieving Magpie
United States6752 Posts
May 22 2014 14:41 GMT
#1027
On May 22 2014 18:51 Dingodile wrote: I really hope they remove SH in LotV, Zerg really need a T3 Unit with Missile Attacks. Playing Zerg in Lategame so boring, zero diversity. Other than Broodlords and Vipers? Because that's like 2 out 3 of their Hive tech units. | ||
Existor
Russian Federation4295 Posts
May 22 2014 14:55 GMT
#1028
On May 22 2014 18:51 Dingodile wrote: I really hope they remove SH in LotV, Zerg really need a T3 Unit with Missile Attacks. Playing Zerg in Lategame so boring, zero diversity. I want SH redesign, thats really cool unit with cool design and average idea and not that boring like roaches, corruptors or ultralisks. Zergs need something specially and interestingly redone with Overseer, nydus and corruptor. Maybe make corruptor as aerial ultralisk, since corruptors already have claws. Something, like charge at target and deal massive amount of damage, but suicide or something like that. Remember StarCrafts Season 2 ending, when corruptor flied through carrier? Something like that can be awesome. And I want that Creeper Nydus, looks really cool | ||
ZenithM
France15952 Posts
May 22 2014 14:59 GMT
#1029
Manly Terran tears were shelled everywhere :'( | ||
Thieving Magpie
United States6752 Posts
May 22 2014 15:32 GMT
#1030
On May 22 2014 23:59 ZenithM wrote: WAIT DOES THAT MEAN that broodlords are now immune to concussive shells? Manly Terran tears were shelled everywhere :'( Does this also mean we can't lockdown Broodlords? And what about Ensnare! Irradiate also glitches movement--sooo OP! | ||
Big J
Austria16289 Posts
May 22 2014 15:38 GMT
#1031
Little demonstration I made. The info in the video is wrong though, it can't attack air with that attack as it says. | ||
SC2Toastie
Netherlands5725 Posts
May 22 2014 15:44 GMT
#1032
On May 23 2014 00:38 Big J wrote: https://www.youtube.com/watch?v=ou7IsTVHeeA&feature=youtu.be Little demonstration I made. The info in the video is wrong though, it can't attack air with that attack as it says. Private? | ||
Existor
Russian Federation4295 Posts
May 22 2014 15:46 GMT
#1033
On May 22 2014 23:59 ZenithM wrote: WAIT DOES THAT MEAN that broodlords are now immune to concussive shells? Manly Terran tears were shelled everywhere :'( We can't only stun with fungals from now | ||
ejozl
Denmark3325 Posts
May 22 2014 15:52 GMT
#1034
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Big J
Austria16289 Posts
May 22 2014 16:02 GMT
#1035
On May 23 2014 00:44 SC2Toastie wrote: Show nested quote + On May 23 2014 00:38 Big J wrote: https://www.youtube.com/watch?v=ou7IsTVHeeA&feature=youtu.be Little demonstration I made. The info in the video is wrong though, it can't attack air with that attack as it says. Private? thx. Should be fixed now ![]() | ||
Existor
Russian Federation4295 Posts
May 22 2014 16:52 GMT
#1036
On May 23 2014 01:02 Big J wrote: Show nested quote + On May 23 2014 00:44 SC2Toastie wrote: On May 23 2014 00:38 Big J wrote: https://www.youtube.com/watch?v=ou7IsTVHeeA&feature=youtu.be Little demonstration I made. The info in the video is wrong though, it can't attack air with that attack as it says. Private? thx. Should be fixed now ![]() Looks really strange and a bit weird, sorry. Constantly burrowing and unburrowing can be kinda annoying | ||
Big J
Austria16289 Posts
May 22 2014 16:55 GMT
#1037
On May 23 2014 01:52 Existor wrote: Show nested quote + On May 23 2014 01:02 Big J wrote: On May 23 2014 00:44 SC2Toastie wrote: On May 23 2014 00:38 Big J wrote: https://www.youtube.com/watch?v=ou7IsTVHeeA&feature=youtu.be Little demonstration I made. The info in the video is wrong though, it can't attack air with that attack as it says. Private? thx. Should be fixed now ![]() Looks really strange and a bit weird, sorry. Constantly burrowing and unburrowing can be kinda annoying oh sorry, that is just the attack animation of SHs. They aren't even unburrowed as far as I have tested. I guess I gotta play with that actor a little to turn that off, it looks really shitty. I actually just wanted to point at the projectile concept and the rough idea of the direction of its stats. | ||
Musicus
Germany23570 Posts
May 22 2014 17:44 GMT
#1038
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Gescom
Canada3309 Posts
May 22 2014 18:09 GMT
#1039
Is this accurate? Will Broodlords gain extra damage in addition to CC immune? (or do Broodlords technically do zero dmg and the broodlings do all the dmg) | ||
Musicus
Germany23570 Posts
May 22 2014 18:16 GMT
#1040
On May 23 2014 03:09 Gescom wrote: http://wiki.teamliquid.net/starcraft2/Frenzy Is this accurate? Will Broodlords gain extra damage in addition to CC immune? (or do Broodlords technically do zero dmg and the broodlings do all the dmg) This ability has been removed from the game before release! Frenzy is a passive ability and doesn't give extra damage (Broodlord shots do deal damage on impact, before the Broodlings spawn). Broodlords will be CC immune (only affects fungal I think) and can't be abducted. Also means Ultras now can't be abducted, since Frenzy got changed. | ||
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