• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:22
CET 23:22
KST 07:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool45Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1474 users

Blizzard's thoughts on Swarm Hosts - Page 2

Forum Index > SC2 General
1050 CommentsPost a Reply
Prev 1 2 3 4 5 51 52 53 Next
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 17:50 GMT
#21
On May 07 2014 02:48 Noocta wrote:
Show nested quote +
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Wolfstan
Profile Joined March 2011
Canada605 Posts
May 06 2014 17:51 GMT
#22
How about making abduct immune to biological?
EG - ROOT - Gambit Gaming
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-05-06 17:53:02
May 06 2014 17:51 GMT
#23
On May 07 2014 02:51 Wolfstan wrote:
How about making abduct immune to biological?

Effectively disabling it against Zerg?
And making it unusable verse DT/HT/Zealots or Ghosts in those rare occasions?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Myles
Profile Blog Joined March 2010
United States5162 Posts
May 06 2014 17:53 GMT
#24
I hate abduct as an ability, so I'd be fine with them making it not work on massive while buffing the other spells.
Moderator
Boogie with Stu
Profile Joined April 2012
Netherlands16 Posts
May 06 2014 17:55 GMT
#25
I don't remember who suggested this, I think it might have been Snute, but just making spores do bonus damage to biological light units only would be so much better than these suggestions.
Waise
Profile Joined June 2013
3165 Posts
May 06 2014 17:56 GMT
#26
On May 07 2014 02:55 Boogie with Stu wrote:
I don't remember who suggested this, I think it might have been Snute, but just making spores do bonus damage to biological light units only would be so much better than these suggestions.

i have been saying literally since the spore buff first came out that it should have been against mutas only. everyone told me that that was "bad design". now we have stephano zvz
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 17:56 GMT
#27
On May 07 2014 02:55 Boogie with Stu wrote:
I don't remember who suggested this, I think it might have been Snute, but just making spores do bonus damage to biological light units only would be so much better than these suggestions.

In that case, I'm all for 30 vs Biological and a +2 vs (bio) anti air buff for Hydralisk
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ssxsilver
Profile Joined June 2007
United States4409 Posts
May 06 2014 17:56 GMT
#28
I hope some version of the hydra/spore change goes through. It was kinda silly seeing SH comps wreck BLs and I do miss seeing mutas in the match-up.

I also echo the sentiment of a lot of zerg players here in that Zerg T3 desperately needs looking into. Not sure how you can balance BLs and Ultras w/o making them snowball so hard, but I can't even remember the last time a series was decided by those units.
Noocta
Profile Joined June 2010
France12578 Posts
May 06 2014 17:57 GMT
#29
On May 07 2014 02:50 SC2Toastie wrote:
Show nested quote +
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.



I meant they won't do any big changes in the expansion either.
" I'm not gonna fight you. I'm gonna kick your ass ! "
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 17:58 GMT
#30
On May 07 2014 02:56 ssxsilver wrote:
I hope some version of the hydra/spore change goes through. It was kinda silly seeing SH comps wreck BLs and I do miss seeing mutas in the match-up.

I also echo the sentiment of a lot of zerg players here in that Zerg T3 desperately needs looking into. Not sure how you can balance BLs and Ultras w/o making them snowball so hard, but I can't even remember the last time a series was decided by those units.

When they're at it, let them look at Sieged Tanks, Thors , Ghosts v Z/T and BCs
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 06 2014 17:58 GMT
#31
Massive units immune to Viper would cause problems vs P and T.

I don't play ZvZ and it doesn't affect me, but... having to buff Hydras' anti air to biological units to deal with Swarm Hosts being boring?? Seems like they're approaching it the wrong way.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 17:58 GMT
#32
On May 07 2014 02:57 Noocta wrote:
Show nested quote +
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.



I meant they won't do any big changes in the expansion either.

Where did you acquire that future sight of yours?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Musicus
Profile Joined August 2011
Germany23576 Posts
May 06 2014 17:58 GMT
#33
I think they should just release a patch: "Broodlords are immune to abduct". Give them a passive like the Ultralisk, that says exactly that and be done with it. I don't think anybody would complain.
Maru and Serral are probably top 5.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 06 2014 18:00 GMT
#34
On May 07 2014 02:50 SC2Toastie wrote:
Show nested quote +
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.

This type of excuse has got to stop. The game has had severe balance issues more then a few times over the years and many players were "fucked over", sometimes by Blizzards reluctance to act (BL/Inf for one).

If there is ever an acceptable reason to do potentially destabilizing changes is when those changes are for the greater good of the game. SC2 is not some Holly Grail of balance and entertainment that should not be disturbed.

If they are not doing more serious changes is because they can't or don't want to in order to keep them for the expansion, not the poor x race players.
Head Coach Park: "They should buff tanks!"
Moonsalt
Profile Joined May 2011
267 Posts
May 06 2014 18:01 GMT
#35
I agree 100% with the Hydra buff, so tired of who gets the spire first etc. But what about the swarm host? that does not mean there will be no games where both players will opt to get swarm hosts.....
Noocta
Profile Joined June 2010
France12578 Posts
May 06 2014 18:02 GMT
#36
On May 07 2014 02:58 SC2Toastie wrote:
Show nested quote +
On May 07 2014 02:57 Noocta wrote:
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.



I meant they won't do any big changes in the expansion either.

Where did you acquire that future sight of yours?


By looking at what they changed in HotS.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Yakikorosu
Profile Joined March 2013
1203 Posts
May 06 2014 18:03 GMT
#37
I am happy Blizzard is thinking about this, but their biggest error is the seeming assumption that swarm hosts are only a problem in ZvZ. Yes, we've seen a few swarm host stalemate ZvZ lately (thanks Stephano), but we've seen much more ZvP (and even probably more ZvT) dragged out swarm host games than in ZvZ. Swarm Host vs Swarm Host may be more obviously ridiculous than Swarm Host vs. colossus/tempest or Swarm Host vs. tank/raven, but they're all equally dumb and boring. In the long term, it should just be removed and replaced with another unit.

In the short term, just place a cap on swarm hosts. A player isn't allowed to have more than 10 swarm hosts out at a time (the number can be adjusted up or down a little bit). Done. 20 locusts is still a strong amount to integrate INTO a composition like we see from players who are, you know, good at something other than turtling (watch the recent Soulkey vs Flash SPL game).
Musicus
Profile Joined August 2011
Germany23576 Posts
May 06 2014 18:03 GMT
#38
On May 07 2014 03:01 Moonsalt wrote:
I agree 100% with the Hydra buff, so tired of who gets the spire first etc. But what about the swarm host? that does not mean there will be no games where both players will opt to get swarm hosts.....


Since they would nerf the spore, you could counter them with Broodlords is what they are saying.
Maru and Serral are probably top 5.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 06 2014 18:03 GMT
#39
On May 07 2014 02:58 SC2Toastie wrote:
Show nested quote +
On May 07 2014 02:57 Noocta wrote:
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.



I meant they won't do any big changes in the expansion either.

Where did you acquire that future sight of yours?

It's called "daed game" sight. Only the most powerful community members are blessed with it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
May 06 2014 18:03 GMT
#40
On May 07 2014 03:00 Sapphire.lux wrote:
Show nested quote +
On May 07 2014 02:50 SC2Toastie wrote:
On May 07 2014 02:48 Noocta wrote:
On May 07 2014 02:46 SC2Toastie wrote:
On May 07 2014 02:45 Musicus wrote:
My worry is, if they once again ignore the SH and instead change other units to counter it, what happnes once they tackle the root of the problem and change or remove it with LotV? Do they change Abduct or the Hydra back again?

It's an expansion, they can do anything.


They can but they won't.
It's obvious at this point David Kim doesn't want or can't change anything deep from the game.

No, Duh.
They're in the middle of the WCS season. Deleting/Nerfing/Redesigning a unit that is getting reasonable use in three matchups, not to mention it's necessity verse turtleToss, is the best way to fuck over a lot of Zerg players.
In expansion, he'll get a new beta and will be able to test big changes. You can't blame the guy for not fucking every Zerg competing for money over.

This type of excuse has got to stop. The game has had severe balance issues more then a few times over the years and many players were "fucked over", sometimes by Blizzards reluctance to act (BL/Inf for one).

If there is ever an acceptable reason to do potentially destabilizing changes is when those changes are for the greater good of the game. SC2 is not some Holly Grail of balance and entertainment that should not be disturbed.

If they are not doing more serious changes is because they can't or don't want to in order to keep them for the expansion, not the poor x race players.

You know, on one hand there's people complaining balancing happens to often. Then there's people that want Blizzard to respond to every tiny fucking shift in winrates possible.

Offcourse they will not mess with balance for the reason of redesigning a unit because it gives problems in a tiny percentage of mirror matchups!

Broodlord Infestor was so hard to figure out and solve.

It's easy to bash and stomp on everything they come up with and not bring up any usable argument yourself.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 2 3 4 5 51 52 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 552
CosmosSc2 1
StarCraft: Brood War
LancerX 19
NaDa 12
Dota 2
canceldota224
Counter-Strike
pashabiceps2113
byalli1030
Super Smash Bros
C9.Mang0142
PPMD10
Heroes of the Storm
Liquid`Hasu458
Other Games
Grubby3075
shahzam520
ToD169
ViBE52
Organizations
Dota 2
PGL Dota 2 - Main Stream39
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 36
• musti20045 17
• Reevou 9
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 47
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3295
Other Games
• imaqtpie911
• Shiphtur141
Upcoming Events
PiGosaur Cup
1h 39m
Replay Cast
10h 39m
Afreeca Starleague
11h 39m
hero vs YSC
Larva vs Shine
Kung Fu Cup
12h 39m
Replay Cast
1d 1h
KCM Race Survival
1d 10h
The PondCast
1d 11h
WardiTV Team League
1d 13h
OSC
1d 13h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.