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[TLMC4] Results

Forum Index > SC2 General
138 CommentsPost a Reply
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[TLMC4] Results

Text byPlexa
Graphics byshiroiusagi
May 6th, 2014 00:15 GMT

The TeamLiquid map contest has a long history of providing top quality maps and some of those have found their way into competitive use. Today we get to add to that legacy with the results of the latest edition of the TLMC. Last week we asked the community to vote for their favorite maps from our selection of hand picked finalists by the TeamLiquid Strategy team. You can find the complete list of finalists here. Now it's come time to announce the results of those polls.

As always, the maps presented here will be considered for use on the ladder or WCS -- this doesn't mean than any of the maps below will definitely be used! But we are confident that if they are, they will carry on the TLMC legacy and be worth successors to their predecessors.


Prizes


For this contest Blizzard have kindly donated the following prizes. The top three will each receive a dev team signed HotS Collectors Edition and with preference from first to third be able to select one of the following:
- Razor Banshee Headset
- Razor Marauder Keyboard
- Razor Spectre Mouse

and one of
- SC2 Battlecruiser Blocks
- SC2 Raynor Figure
- SC2 Kerrigan Mousepad



TLMC Winners (Team)


Honorable Mention

Solar Flare

by NewSunshine




It seemed cruel to not mention Solar Flare as one of the top maps in the team play contest. Literally a single vote separated it from third place. The map has four possible spawn locations for the teams (corners) which already makes it an interesting map. It also uses interesting map architecture to give each player their own natural which is separated from their team mates. This allows for some interesting strategies around exploiting the vulnerability of a split natural via timing attacks. A truly top quality map.


Third Place

Lava Storm

by lefix




Lava Storm takes the split map concept to the extreme - splitting the map into two halves connected by small passageways. Players will have to make decisions about whether to focus their efforts entirely on one half of the map or to try and control both sides of the map at the same time. Air units will likely prove very powerful as they're able to pass from one side of the map to the other unimpeded. How players approach this map will create interesting and varied game play.


Second Place

Preservation

by Timetwister22




While all of the maps in the team play competition were top notch, the competition for first was really a two horse race. Preservation started out in the vote very strongly, but the first place finisher was able to squeeze out a win. Preservation is a modern version of the classic 2v2 formula. Players have an in base natural and accessible bases close to each main, this means that players will be able to play a macro oriented game -- unlike earlier maps using this style. After the first bases the map progresses in a natural team-oriented way meaning this map will reward strong team synergy more than the other finalists. To top it off, not only is this map beautiful but it also has the blessing of Snute.


First Place

Sacred Path

by IeZaeL




The winner of the team play portion of the competition is also the only finalist to be actively used in current tournaments - currently Sacred Path is in use in TotalBiscuit's SHOUTcraft clan wars. The map is in use for a good reason, it's an exciting twist on how we should approach team play maps. Separate mains in 2v2 isn't a concept that has been explored at a professional or on the ladder in any significant way. This means that when people play this map they will have to devise new 2v2 strategies to best make use of the fact their allies are so far away.

The map itself is inspired by the famous Brood War 2v2 map Iron Curtain by 송기범 (skb9728_CyGnus). There is a distinctive line down the center of both the BW original and Sacred Path. However, Sacred Path deviates from the original by firstly having a small opening which can be used earlier on and secondly making the entire line out of destructible rocks. This gives teams control over how they want to shape the battlefield and adds another dimension to the strategies teams will employ. IeZaeL has done a fantastic job creating a map which does justice to the legacy of the original map while providing enough difference to be considered a masterpiece in it's own right.

+ Show Spoiler [Full Results] +

1. Sacred Path by IeZaeL
2. Preservation by Timetwister22
3. Lava Storm by lefix
4. Solar Flare by NewSunshine
5. Korhal Carnage by Sidianthebard
6. Lunar Curtain by NewSunshine




TLMC Winners (1v1)


Third Place

KTV Kamala Park

by Uvantak

[image loading]


Kamala Park, like waystation, is a two in one map. Players will always spawn in cross positions, but top left/bottom right (industrial) spawns will provide a different architecture than top right/bottom left (grassy) spawns on the map. The two different starting positions on Kamala Park play similarly to one another but the slight differences provide just enough variation without creating positional imbalances that greatly favor any single race. A good mix of open space and ramps in the center of the map will emphasize strong positioning when entering into any engagement.

The high ground third base is an interesting aspect of the map. The "industrial" spawn position will find the high ground third more difficult to take, as the destructible debris needs to be destroyed in order to make it more easily defensible when taken early. In the "grassy" spawn positions, the third base is easier to take, with the destructible debris making it easier to hold against aggression. The high ground third also provides strong defensive options thanks to the ramp. Losing control of this high ground gives your opponent a very powerful forward position to attack you from making its defense absolutely critical in a macro game. Free airspace on the edges of the map is also limited making drop play more difficult to hide from your opponent, weakening harass oriented play on this map considerably.


Second Place

KTV Foxtrot Labs

by Uvantak



Second place in this contest also goes to Uvantak, which is a truly incredible feat. Innovation did not go unrewarded in this competition. Foxtrot represents quite possibly, the greatest push towards "non-standard" that doesn't rely on gimmicks, poor map design, or by providing any one race an overwhelming advantage over another. The map structure with two high ground lanes in the center is reminiscent of Cloud Kingdom, one of the greatest maps in StarCraft 2 history, and the winner of the first TLMC.

The base layout is non-intuitive and provides for a lot of strategic depth. For now, we believe the map's main focus will be securing one of the main ridges on the map providing control over various attack paths and protecting most of your bases on the low ground. Keep in mind, there are no vertical spawns on this map, which might take some getting used to. Mining out a gold base does more than provide you with minerals on this map, it gives you an additional attack path. However, the gold base is extremely exposed, making the choice to take it a tactical one. Cross positions will also give a slightly different set of tactical choices and attack paths compared to spawning horizontally making this map almost like a two in one map without relying on top/bottom vs left/right asymmetry.


First Place

CJ Biome

by NemRaC



While perhaps not as pretty as the previous two maps, the community was clear that it was seeking a map to radically challenge the norms of 1v1 maps. While Foxtrot subtly pushes the game in interesting directions, Biome is anything but subtle as a 5 player map which breaks all the rules. With forced cross positions, you will always have two bases to scout in order to find your opponent. Rotational symmetry often leads to concerns regarding the third and fourth bases favoring one spawn over another. Surprisingly, Biome seems to break this curse by making everyone's third and fourth bases relatively easy to take and forcing cross spawns.

Well, with easy third and fourth bases you might assume that the games are boring with a lot of turtle play however the air space in this map ensures that this cannot happen. You cannot simply contain your opponent to 4 bases and take the rest of the map. The 360 degree air space you need to defend poses a challenge to turtle play we haven't quite yet seen in StarCraft 2 to date. Warp prisms, dropships, and mutalisks will always be in the back of your mind while playing on this map. The large center also provides a lot of options to outmaneuver any attempt at a contain. Playing this map is all about controlling the center area while staying protected against the gigantic airspace around your four bases. Congratulations NemRaC on your achievement!

+ Show Spoiler [Full Results] +
1. Biome by NemRaC
2. KTV Foxtrot Labs by Uvantak
3. KTV Kamala Park by Uvantak
4. Deadwing by JessicaSc2
5. Catallena by Timmay


Thank you to everyone who entered, voted or left a comment in any of the TLMC threads. As always it's an honor to be able to host this contest and we look forward to doing it again in the future. Congratulations to all of the winners.




Facebook Twitter Reddit
Administrator~ Spirit will set you free ~
DJCALEEYAN
Profile Joined February 2012
Canada2 Posts
May 06 2014 00:20 GMT
#2
Congrats to Everyone!
NewSunshine
Profile Joined July 2011
United States5505 Posts
Last Edited: 2014-05-06 00:29:25
May 06 2014 00:29 GMT
#3
I think we learned something today - that this would have been on ladder if it looked like Testbug.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-06 00:47:53
May 06 2014 00:31 GMT
#4
I'm terribly glad you guys liked my maps so much, all those years making maps are worth it! And if they get chosen by blizzard i hope you have fun playing them!

Btw my maps can be found under custom games with the usual KTV tag in the 4 servers, you will find different versions of Kamala Park and Foxtrot Labs, including the original version of Kamala Park with the in-base natural and lack of ramp! The maps are Gameheart ready and are open to edition for any one that wants to check them out in the map editor.

The version that are In custom games are:

Foxtrot Labs (Original Version, same you see here)
Foxtrot Labs SE (Standard Edition, same map with some "fun stuff" removed, minor stuff i must add)

Kamala Park (Original Version)
Kamala Park MCE (Map Contest Edition, The same version that this TLMC had)
Kamala Park SE (Standard Edition, a slightly less turtly version of the map for the Top Right and Bottom Left Spawns)

Also go and check my older maps, i need to rework some of them, some are funky (Monlyth Heights) some others not so much (Foresta & Foresta RS), but they should give you some fun games even if they are a bit older

I'm so pumped by this! That I almost forgot to say congrats to NemRac & IeZ for getting the first places! And thanks to TL & the Strategy team for this competition!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Waxangel
Profile Blog Joined September 2002
United States31766 Posts
May 06 2014 00:32 GMT
#5
FOXTROT WAS ROBBED
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-05-06 04:09:12
May 06 2014 00:37 GMT
#6
Sorry Uva, you would have done better if only one of your maps was in the top 5.

Congratulations to all map makers. I hope to see Foxtrot and Kamala Park in tournament rotation at some point in the future.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 06 2014 00:39 GMT
#7
:O

I'm floored. I thought Uvantak was totally getting first and second with Kamala and Foxtrot (either order, they are pretty close). They seemed the clear favorites.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
May 06 2014 00:41 GMT
#8
On May 06 2014 09:32 Waxangel wrote:
FOXTROT WAS ROBBED


This is now officially a figure skating competition!
Although, I did prefer Foxtrot too
I'm a mennonite, yes I'm allowed to use a computer
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 06 2014 00:45 GMT
#9
I'm not surprised, nor entirely happy to see Biome win, but it was to expected after all, since the popular vote will always go to the map that stands out the most superficially, due to how the vote splitting works. On the other hand I really like Sacred Path, though its ascension was also influenced by the same sort of thinking.

Of course, ultimately, the results of the contest don't really matter, since Blizzard decides which maps go into the map pool and which don't, and they don't need to consider the results of the vote at all, but I really wish the voting system was more representative (maybe asking users to give a rating to each map?).
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 06 2014 00:45 GMT
#10
On May 06 2014 09:39 FrostedMiniWheats wrote:
:O

I'm floored. I thought Uvantak was totally getting first and second with Kamala and Foxtrot (either order, they are pretty close). They seemed the clear favorites.

Biome mang, too stronk ;b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
May 06 2014 00:47 GMT
#11
On May 06 2014 09:32 Waxangel wrote:
FOXTROT WAS ROBBED


StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Yonnua
Profile Blog Joined October 2011
United Kingdom2325 Posts
May 06 2014 00:56 GMT
#12
Hope Biome doesn't go on ladder or it'll be instant veto for me. Would love to see both the other maps in and of course almost all of the 2v2 maps! :D
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Master of DalK
Profile Blog Joined June 2012
Canada1772 Posts
Last Edited: 2014-05-06 01:07:21
May 06 2014 01:07 GMT
#13
I... I wanted Foxtrot though :c

Oh well, gratz to the top placers anyways.
@MasterDalK | CTO at Waveform Entertainment | Streaming Every Esport Under the Sun
anguished
Profile Joined September 2011
Austria6 Posts
Last Edited: 2014-05-06 01:25:33
May 06 2014 01:17 GMT
#14
CJ Biome... srsly?

yeah it's a 5-player map and that's new and all, but..
...like... once u have actually spawned, the map offers nothing new or exciting at all, it's not even pretty to look at... i really can't understand people who voted for this over Foxtrot/Kamala...

well.. hope i wont see Biome on the ladder..

would love Kamala tho...

anyways congrats to the winners!

(edit: also i think it would be cool to have a voting system with points for 1st/2nd/3rd place or something)
InfCereal
Profile Joined December 2011
Canada1726 Posts
May 06 2014 01:19 GMT
#15
I feel so bad for NemRaC right now. Jesus, the guy wins, and everyone shits on his map.
Cereal :: AllThingsZerg.com :: SC2Overwatch.com
Timetwister22
Profile Joined March 2011
United States538 Posts
May 06 2014 01:36 GMT
#16
On May 06 2014 10:19 InfCereal wrote:
I feel so bad for NemRaC right now. Jesus, the guy wins, and everyone shits on his map.


I know his feels...
Former ESV Mapmaker | @Timetwister22
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1620 Posts
Last Edited: 2014-05-06 01:38:29
May 06 2014 01:36 GMT
#17
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
The_Templar
Profile Blog Joined January 2011
your Country52759 Posts
May 06 2014 01:47 GMT
#18
Honestly, I think Preservation and Biome are awful maps and that I could do better. Annoyed to see they did so well.
At least both Uvantak maps placed, he's probably my favorite mapmaker at this point
Moderatorshe/her
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13356 Posts
Last Edited: 2014-05-06 01:49:25
May 06 2014 01:48 GMT
#19
On May 06 2014 09:32 Waxangel wrote:
FOXTROT WAS ROBBED


I AGREE!

On May 06 2014 10:36 ShowTheLights wrote:
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess



Looks can be fixed. We decided to put one more "macro" oriented map in the top 5 and Biome really won out by the community voting. Personally I liked Foxtrot way more
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Silvana
Profile Blog Joined September 2013
3713 Posts
May 06 2014 01:50 GMT
#20
I liked Biome since the beginning

On May 06 2014 10:36 ShowTheLights wrote:
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess


Why do you need to be so harsh? Geez.
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