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[TLMC4] Results - Page 6

Forum Index > SC2 General
138 CommentsPost a Reply
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lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2014 22:03 GMT
#101
On May 07 2014 03:30 opisska wrote:
Well, TL has two options: either they can run a completely irrelevant contest with creative maps (which Blizzard will never even look at and thus they will be quickly forgotten thanks to the WCS map pool dictatorship) or an utterly boring one with some real impact. Not an easy choice.

Or like this TLMC. Neither.
SC2 Mapmaker
zelevin
Profile Joined January 2012
United States319 Posts
May 06 2014 22:03 GMT
#102
20 base is a joke.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 06 2014 22:29 GMT
#103
Jeez some of you guys are a bunch of ninnies. Too much variation, not enough variety, etc. I think the reason we have so many captain standard maps is because they don't offend anyone.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 06 2014 22:35 GMT
#104
On May 07 2014 07:29 [UoN]Sentinel wrote:
Jeez some of you guys are a bunch of ninnies. Too much variation, not enough variety, etc. I think the reason we have so many captain standard maps is because they don't offend anyone.

Check this first, this is the list of all the maps that were published here on TL

http://www.teamliquid.net/forum/starcraft-2/447228-teamliquid-map-contest-4?page=14#274
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 06 2014 23:20 GMT
#105
Biome looks insane for mech. Practically impossible to break until 4 bases secured.

Put this in the ladder muahahahah
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-05-07 01:37:18
May 07 2014 01:34 GMT
#106
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance


Probably because most tournaments lack gumption and are terrified players will freak out if they put anything other than ladder maps into their pool.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Whitewing
Profile Joined October 2010
United States7483 Posts
May 07 2014 03:14 GMT
#107
I really want to see Foxtrot on ladder, it's a cool map. I had a ton of fun testing it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Waise
Profile Joined June 2013
3165 Posts
May 07 2014 04:51 GMT
#108
On May 07 2014 10:34 TotalBiscuit wrote:
Show nested quote +
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance


Probably because most tournaments lack gumption and are terrified players will freak out if they put anything other than ladder maps into their pool.
i like experimentation and new-for-the-sake-of-new as much as anyone, hell, i voted biome. i like metagame shifts as much as anyone. i understand that the lack of participation in shoutcraft bothers you because you're trying to do something good for the viewers. but it's unnecessary and kind of rude and hostile for you to insult the players and orgs who provide the content we're all here to watch by saying that they're "terrified" and insinuating that the pros are having hissy fits because they want to maximize their success and earnings in high-pressure tournaments and avoid situations where they lose to a mechanically inferior player just because that player practiced the map a few more times beforehand

you openly advertise the fact that koreans have struggled in shoutcraft due to foreign teams studying the maps and taking wins off of them for pride. and i understand that. the storyline of foreigners beating koreans is a hot button issue and something that a lot of people get excited about. but if i'm watching shoutcraft and i know a strong korean player is foundering because he didn't prepare for the map and he looks lost while playing on it, that's not something i personally find exciting. it comes off as more of a parlor trick than a community service. if you're a professional wrestler and i invite you to my backyard wrestling match with all sorts of zany made-up rules and pitfalls and gimmicks in the ring, aren't you going to say "hmm, this guy wants to take some money off of me for his buddies who already know the local rules" and think twice about showing up?

i don't blame you for what you're trying to do, but with posts like this it's like you're angry that they're not falling for the trap so you shout "cluck cluck, CHICKEN! come at us, bros!". you want to boast that they don't understand how to win at your tournament, but then you complain when they don't show up. why would they knowingly walk into an unfavorable situation? it's not the players' job to partner with you in creating a new metagame. if some players choose to do so then that's great and i applaud them, but i don't see why you have to snark and condescend to those who choose not to
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
Last Edited: 2014-05-07 06:17:44
May 07 2014 06:16 GMT
#109
On May 07 2014 10:34 TotalBiscuit wrote:
Show nested quote +
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance

if you're a professional wrestler and i invite you to my backyard wrestling match with all sorts of zany made-up rules and pitfalls and gimmicks in the ring, aren't you going to say "hmm, this guy wants to take some money off of me for his buddies who already know the local rules" and think twice about showing up?

The wrestling comparison to the Shoutcraft tournament is a little off. It's more like this:
First: "You" are a wrestler! An amateur perhaps and only with average skills, but you know what wrestling is all about and how it works. Then you invite professional players to your "backyard" for a couple of matches. And you tell them in the very beginning, that there will be "zany made-up rules and pitfalls and gimmicks in the ring" and it will be a little bit different. But they can come around any time, no charge, and check it out and make themselves comfortable with the setting. And the professional player agrees to that, but only thinks "ha, easy money, beating the crap out of this lowskiller!" and never shows up to check out the premises. And after the first match, that he looses because of the "twists" there are, he is not like "oh, damn, I have to check it out 2-3 times, so I can still beat the crap out of these lowskiller!" but he is angry and only shows up if he really has nothing else to do ... still without any real knowledge what is going on.

If you can say "cluck cluck, CHICKEN! come at us, bros!" we can discuss, but it's definitely not very nice, how it turned out!

Back to Starcraft: There were actually quite a few tournament or special matches - especially in BW - where players had to play on unknown/uncomfortable maps. These were only for "show off" most of the time, but I believe, that especially the "underdogs" actually tried to learn these maps, so that they can "boast" a win over a top-class player! Basically that's it all about in these matches!

Back to this TLMC: I can totally understand the win of Biome. People want to see more than the usual "2/4-player in symmetric corners" maps. Maybe Biome is a little "overboard" and some small "twists" would be enough, but most of "us" are not playing competitive, but for fun. And Biome seems like real fun! Checking new things out, playing "completely" different than usual ... that's what keeps us playing. We are not on the level of "ok, I have to train this build 30 times, so I get it always right and on the mark". THAT's boring! ... but if you want to be on the top you probably have to do this!
There can only be one Geisterkarle
Daeracon
Profile Joined March 2011
Sweden201 Posts
May 07 2014 08:36 GMT
#110
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.
You can't use your breaks to get over a hill
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 07 2014 09:10 GMT
#111
On May 07 2014 17:36 Daeracon wrote:
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.


GL when contest rules forbid that
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 07 2014 09:17 GMT
#112
On May 07 2014 17:36 Daeracon wrote:
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.

This was actually a really big thing in the mapmaking community a while ago.
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2475 Posts
May 07 2014 13:36 GMT
#113
Really disappointed that Biome actually won as I believe the only reason it won is because it's a 5p map and because it has "testbug/dualsight like" textures. Either way, I did my write up in the other thread if you really want to know my thoughts on all the 5 1v1 maps. To be fair though, Blizzard doesn't have to take 1st place, so I'm still hoping they just pick up Foxtrot since it is without a doubt the best map out of the final 5.

As for team maps, I do like Sacred Path & Preservation a lot, but since anybody who has ever watched Shoutcraft would have seen Sacred Path in action, it does seem maybe it was a little unfair since players will most likely just vote for it because they've seen it played out. Either way, I'm hoping Blizzard picks up Sacred Path and Preservation.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Daeracon
Profile Joined March 2011
Sweden201 Posts
May 07 2014 13:46 GMT
#114
On May 07 2014 18:17 -NegativeZero- wrote:
Show nested quote +
On May 07 2014 17:36 Daeracon wrote:
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.

This was actually a really big thing in the mapmaking community a while ago.


Ok, too bad I missed it then.
I will see if I find some nice replays/vods of that.
You can't use your breaks to get over a hill
And G
Profile Joined May 2012
Germany491 Posts
May 07 2014 15:46 GMT
#115
On May 07 2014 22:36 SidianTheBard wrote:
Blizzard doesn't have to take 1st place

Blizzard doesn't have to take any of the finalists. And I don't just say that because Blizzard hasn't officially committed to anything, but also because unlike at the Red Bull TLMC, this time there was no tournament of pros playing on the finalists which means that from Blizzard's perspective, the only thing that sets the finalists apart from all other submitted maps is that the TLMC jury considers those maps to be superior in some regards. And going by the majority of posts in this thread, that jury's judgment seems not entirely uncontroversial.

So Blizzard saying "we'll use this top-three map on the ladder next season rather than some other cool map because that one didn't make the finalists" would be like saying "the TLMC jury knows better what kind of maps we want on ladder than we do ourselves" which would be really weird and stupid.

The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.
not a community mapmaker
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
May 07 2014 15:55 GMT
#116
If biome makes it on ladder I will officially start laddering again.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2014 18:11 GMT
#117
On May 08 2014 00:46 And G wrote:The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.

XD
Comprehensive strategic intention: DNE
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 07 2014 21:03 GMT
#118
On May 08 2014 00:46 And G wrote:
Show nested quote +
On May 07 2014 22:36 SidianTheBard wrote:
Blizzard doesn't have to take 1st place

Blizzard doesn't have to take any of the finalists. And I don't just say that because Blizzard hasn't officially committed to anything, but also because unlike at the Red Bull TLMC, this time there was no tournament of pros playing on the finalists which means that from Blizzard's perspective, the only thing that sets the finalists apart from all other submitted maps is that the TLMC jury considers those maps to be superior in some regards. And going by the majority of posts in this thread, that jury's judgment seems not entirely uncontroversial.

So Blizzard saying "we'll use this top-three map on the ladder next season rather than some other cool map because that one didn't make the finalists" would be like saying "the TLMC jury knows better what kind of maps we want on ladder than we do ourselves" which would be really weird and stupid.

The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.

Sorry mate but you're about 2 years late. Combinations of natural and technical textures are all the rage right now. Or just use as many different looking ambiente types as possible, seems to work great too.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
MediKing
Profile Joined January 2014
United States153 Posts
May 07 2014 21:21 GMT
#119
That Biome map is terrible. Im sorry, but it shouldnt have even been in the finals...!
Timetwister22
Profile Joined March 2011
United States538 Posts
May 07 2014 21:55 GMT
#120
On May 08 2014 00:46 And G wrote:
Show nested quote +
On May 07 2014 22:36 SidianTheBard wrote:
Blizzard doesn't have to take 1st place

Blizzard doesn't have to take any of the finalists. And I don't just say that because Blizzard hasn't officially committed to anything, but also because unlike at the Red Bull TLMC, this time there was no tournament of pros playing on the finalists which means that from Blizzard's perspective, the only thing that sets the finalists apart from all other submitted maps is that the TLMC jury considers those maps to be superior in some regards. And going by the majority of posts in this thread, that jury's judgment seems not entirely uncontroversial.

So Blizzard saying "we'll use this top-three map on the ladder next season rather than some other cool map because that one didn't make the finalists" would be like saying "the TLMC jury knows better what kind of maps we want on ladder than we do ourselves" which would be really weird and stupid.

The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.


A little butthurt much? Many maps didn't make it simply because they had a minor or major design issues that broke the map. Many maps would have made it if there was a 'correction' period in which TL strat came back to mapmakers of maps that had minor issues, and let them fix those issues. However, as a result of the small time window, there was no time for such a thing. Thus, we have a group of finalists that just got it right the first time. So, I will say that this TLMC was a bit sloppy, yet the idea of TLMC is still young, and things are bound to happen that will lead to future changes. Overall though, better to have a TLMC than no TLMC at all.
Former ESV Mapmaker | @Timetwister22
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